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Posted
1 hour ago, Aurora2580 said:

It seems to be conflicting with Prison Overhaul Patched, when I install Prison Overhaul Patched it always doesn't work, and when I remove Prison Overhaul Patched it goes back to normal.

 

I use Prison Overhaul Patched and SLUTS Resume together.

 

What conflict are you having?

Posted

What is the proper load order when using this with sexlab defeat se? Should this come after or before sexlab defeat?

Posted
1 hour ago, run4loki2 said:

What is the proper load order when using this with sexlab defeat se? Should this come after or before sexlab defeat?

 

I have Defeat before SLUTS, but I don't think that matters. Off the top of my head, I cannot think of any interaction between those two mods.

Posted
On 1/22/2022 at 4:00 PM, Aurora2580 said:

It seems to be conflicting with Prison Overhaul Patched, when I install Prison Overhaul Patched it always doesn't work, and when I remove Prison Overhaul Patched it goes back to normal.

Did you grab this: SLUTS - PrisonOverhaulPatched - Patch.rar from the downloads?

 

On 1/22/2022 at 4:06 PM, Aurora2580 said:

I don't know what happened, but once loaded and saved, the truck will leave the player. No matter what I do, I can't hang the truck to the player。

Not sure if I understand the procedure:

You load a save with a SLUTS run active => all works fine?

You save while on the job => this caused the carriage to dislodge?

This would be odd indeed

Posted
On 1/13/2022 at 5:48 PM, duggana494 said:

2 - I get a notice that NetImmerse overide isn't working which i believe is part of the race menu which is installed.  I have reinstalled everything, used LOOT, and done as much searching and testing as I can but not getting anywhere.  basically it prevents any of the boots from loading so always barefoot.

What Skyrim version are you using?

SE RaceMenu doesn't include Nio, or at least the AE version doesn't include it.

Posted
8 hours ago, donttouchmethere said:

Did you grab this: SLUTS - PrisonOverhaulPatched - Patch.rar from the downloads?

 

Not sure if I understand the procedure:

You load a save with a SLUTS run active => all works fine?

You save while on the job => this caused the carriage to dislodge?

This would be odd indeed

Not really odd, this how it always been for me. SLUTS works fine after starting a new game for one run, provided I don't stop and remove the cart or save and reload, etc. If I remove the cart (or it gets removed from some reason) or save and reload, the cart never reattached for me. Same if doing a second haul. Sometimes doing a new haul works after shutting down Skyrim and booting it up again, but usually not. Removing SLUTS, cleaning the save and adding it again makes it work for one run again.
So I've been mostly forced to run without the cart and teleport it to me once at the destination (while praying it doesn't land on top of me, killing me in the process).
That's pretty much always the pattern, no matter how big or small my load order is or what version of SLUTS I've been using.

Posted (edited)
6 hours ago, Talesien said:

Not really odd, this how it always been for me. SLUTS works fine after starting a new game for one run, provided I don't stop and remove the cart or save and reload, etc. If I remove the cart (or it gets removed from some reason) or save and reload, the cart never reattached for me. Same if doing a second haul. Sometimes doing a new haul works after shutting down Skyrim and booting it up again, but usually not. Removing SLUTS, cleaning the save and adding it again makes it work for one run again.
So I've been mostly forced to run without the cart and teleport it to me once at the destination (while praying it doesn't land on top of me, killing me in the process).
That's pretty much always the pattern, no matter how big or small my load order is or what version of SLUTS I've been using.

You...you're not aurora ?

 

SLUTS never broke for me just from saving (I don't do autosaves/quicksaves tho) and that's what I was asking, because that would be very specific.

 

Carriage freaks out or visits the floating market:

On LE, if SLUTS carriage freaks out I save > leave game > clean SKSE co save > go back > works again

 

carriage doesn't reconnect:

I also see rare cases that the carriage isn't able to reconnect, especially if I had to teleport it back to the PC multiple times, at some point it stops working.

Usually it happens after some clusterfuck (NPC approaches while in a fight, multiple defeats in short succession, idle stuck on PC, carriage disconnected on purpose and leaving the cell, stuff like that...). It seems to stay broken after that I try ?

Edited by donttouchmethere
Posted

the cart only attach for me on the first run after starting the game, so have run without it and used control e twice at the end to complete. (AE). 

 

Posted
21 hours ago, donttouchmethere said:

你有没有抓住这个:SLUTS - PrisonOverhaulPatched - Patch.rar 从下载?

 

不知道我是否理解程序:

你加载一个 SLUTS 运行活跃的保存 => 一切正常吗?

您在工作时保存 => 这导致马车脱落?

这确实很奇怪

Yes

Posted

So, is there actually a questline involving the HQ right now? I am a bit confused, the only person who seemed to want me to do anything was the orc chef, and that was just a quick book delivery. There are also so much empty space, I can only find 3 named npcs inside the building that have any meaningful interaction, I'm almost wondering if my game is bugged and a bunch of them have failed to spawn.

Posted (edited)
1 hour ago, Ursur1major said:

So, is there actually a questline involving the HQ right now?

No

V2 -> Construction of the HQ & adaption into my own Library (<- We are here)

V3 -> New Haul Type + Streamlining for future Updates

V4 -> Introduction of the Manager + "Special (male) SLUT" + first Quest of the Primary Quest Line

-- From here things are mostly loose concepts and thus subject to change --

V5 -> The Mines + Prison System

V6 -> Lucy + Susy Quest Introduction

V7 -> Warrick Quest Introduction + Warricks fellow Companions

V8 -> Annette Quest Introduction

V9+ -> Lucy + Susy Quest Expansion (I plan on having Lucy + Susy being finished first)

 

Somewhere in between:

- Rewriting the Coin Shop into my own .swf file to create a proper Shop Interface (or just using the Vanilla one? not sure) .. instead of using the current UI Utility

- Create a side Story featuring Warrick on an epic rescue mission which offers an alternate way to join SLUTS. This Quest will be available through Alt Perspective, Yamete and potentially Simple Slavery

- Creating Radiant SLUT workers

- Reintroducing Filly Rewards + create the Collection System for them

- Removing player gender restriction

 

 

.. and yes, all Secretaries will get their own little Questline where you can build out Relationships and Position towards them

Idk when V3 will happen, I update w/e is being voted for on my Patreon

Edited by Scrab
Posted

I can report that the cart system is broken. It attaches on first run of the mod, but will never re-attach.

 

In addition, the ponytails don't show up in bodyslide and they just appear on the ground, but do rotate based on movement.

Posted
On 1/25/2022 at 5:56 PM, Kanutten said:

the cart only attach for me on the first run after starting the game, so have run without it and used control e twice at the end to complete. (AE). 

It's a known engine-level bug - Bethesda never intended for horses (or ponygirls) to detach from carts, so they only made sure that they could attach a horse to a carriage. If you save, quit to menu, and load it will allow you to attach to a new cart.

Posted

Been a while since i played skyrim, couldnt remeber that i only could make one run. Yea, i know i could restart, but running without and reattatch at the end seemed a faster solution. i need to make a new character every time i start the game to be able to load a save, been that way since i installed an idleanimation.

Posted (edited)

i have a problem, i finish the introduction quest and "im ready to hawl" but then the man gets to "let me see what i got" he just walks to the position where he casts the spell and dont do anything, blocking me from any movement but also not advancing at all with the "cinematic"

Edited by Sheepmanj
Posted
23 hours ago, Sheepmanj said:

i have a problem, i finish the introduction quest and "im ready to hawl" but then the man gets to "let me see what i got" he just walks to the position and dont do anything, blocking me from any movement but also not advancing at all with the "cinematic"

So I add that before in basically all my mod. Them going to do something but didn't. In the end i didnt have the proper version of Zaz, Fuz rah doh or in this case Slavetats wich also need Jcontainer SE

Posted

Either way I was there to also report like so many other the disloge on save. I keep quicksaving because im scare of getting kill by wolf x) But at one point my PC said it trip wich then a wolf jump on me trying to kill me wich i think prompt SexLab Defeat to ask if I want to accept my fate or resist. Since there was a random hunter passing by the wolf got kill as i click on Accept my fate and well...my character never got up from when she fell. Thats why i load back....and well my cart was disloge no matter how many time i reload.

And yes when i got to Farkreath without a cart i got scold and eventually ask to do another mission and that cart didnt connect either.

Posted
On 1/29/2022 at 3:08 PM, alexsl said:

So I add that before in basically all my mod. Them going to do something but didn't. In the end i didnt have the proper version of Zaz, Fuz rah doh or in this case Slavetats wich also need Jcontainer SE

well, it was literally what you said, apparently i was using a "non official Slavetats port" that had a missing route command or something like that, on that page, some other comment asked for a similar thing that mine, and a reply left the official port link so i installed that one and everything is going 100% now, so thank you very much for your help buddy!

Posted
7 hours ago, Sheepmanj said:

well, it was literally what you said, apparently i was using a "non official Slavetats port" that had a missing route command or something like that, on that page, some other comment asked for a similar thing that mine, and a reply left the official port link so i installed that one and everything is going 100% now, so thank you very much for your help buddy!

You are very welcome Sheep. Hopefully youll enjoy SLUTS more than i could since it is a bit buggy ^^

Posted (edited)
On 1/31/2022 at 7:36 AM, alexsl said:

You are very welcome Sheep. Hopefully youll enjoy SLUTS more than i could since it is a bit buggy ^^

well, you can always (saying that because i saw somebody else with this problem some pages back so if that user looks that maybe it gets useful for it) when the cart dont attach to the pony, don't F9,  exit to main menu, and from there, load the saved game, if you just F9, the cart will still be sticked to the site where it spawned, so for some reason it only attaches to pony when you go to main menu first n.n

Edited by Sheepmanj
  • 2 weeks later...
Posted
On 1/29/2022 at 7:57 AM, Sheepmanj said:

i have a problem, i finish the introduction quest and "im ready to hawl" but then the man gets to "let me see what i got" he just walks to the position where he casts the spell and dont do anything, blocking me from any movement but also not advancing at all with the "cinematic"

I just did Player.moveto (npc id) over and over again until they used the spell.

Posted

No clue if this has been solved yet, but I'm running it on LE with both the LE resources and DCL patch and the DD/ SLUTS gear wont equip. Slavetats works fine though. I have no clue how  to sort this out. Help would be super appreciated!

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