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Posted

Also hi again so I saw it request slave tats, at first i didnt want to install it because i just dont like that to be frank but well it didn't work so I installed it but when done so even with the latest Jcontainer it says in the slavetats menu that i need Jcontainer 3.0

Posted (edited)

I have a problem with many elements of this mod, firstly, the shoes and cuffs are invisible, secondly, after starting the quest, the coachman gets off the cart, goes to his place and stands, while I cannot do anything at that time (F5 -> F9 helps) . Then, after loading, the coachman still stands in the same place and my character goes to his place and stands still (again only F5 -> F9 helps), after the next loading the coachman starts to summon the cart, but summons it endlessly (again F5 - > F9). After this loading, the quest begins, the character partially changes clothes (no shoes and some cuffs, and no expression of the face), is attached to the car, but the car won't move, it is standing still, while I can move freely.

 

In BodySlide, I don't have the option to create boots for BHUNP model, and only Harness and PonyGloves are visible in BodySlide. All the necessary mods are in the latest version was installed. In DD i no have option to wear boots for this mod, but they are visible in inventory.

 

Edit: Papyrus log from latest play, also still have the same issue.

Papyrus.0.log

Edited by Fronsi
Posted

So whenever my character has the cart attached to her, it's fine until she has sex, then the game acts like the cart is just trailing behind her, but it's not, it just stays in one place. What could be going on? Any ideas how to fix it?

 

Posted
6 minutes ago, anona mouse said:

So whenever my character has the cart attached to her, it's fine until she has sex, then the game acts like the cart is just trailing behind her, but it's not, it just stays in one place. What could be going on? Any ideas how to fix it?

 

 

Save, close game, start game, reload the game.

Posted
1 hour ago, monsta88 said:

 

Save, close game, start game, reload the game.

 

Can you please tell me why this happens? I've had the same issue on every occasion that causes the cart to be unattached, and whenever for some reason my character fails to be at the right place the moment the dispatcher casts the spell. I've noticed that closing the game and reloading works... But it's hugely inconvenient as my game takes upwards of 5 minutes to boot... thanks to enb and a crap load of mods. Could something be done to avoid having to reload the game? If it's a script that fails, could there be an option to force it to re-run?

 

Also, the MCM option to disable removal of items simply doesn't work for me. Is there another way to force it, like setting a global variable through console? I don't think so, having checked the plugin and the MCM script source, but I'm still hoping there is a way...

 

Thanks!

Posted

hey, I liked the redux version of this mod a while back and I like to see a lot of what y'all are doing with it. 3.0 seems like it's gonna be a cool update, and I'm thinking of starting a new game soon, so I want to ask if there's a time frame on when it's going to come out/are y'all still working on the mod? if it isn't gonna come any time soon, is it possible to install this mod on a save that already has redux or do you have to start a new save for it to work properly?

Posted
1 hour ago, DickJohnson42069 said:

there's a time frame on when it's going to come out

I update w/e wins the poll my Patreon, last poll won JF, meaning not anytime soon

Posted (edited)

So, search didn't find my anything.

I have a trouble with infinite spawning of carriages. Driver keeps spawning them and trying to equip me with dd endlessly. Ideas what i've done wrong?


Solved by downgrading to previous version and starting NG. Completely no problems with this version

Edited by Cyberpr0phet
solved
Posted
On 12/10/2021 at 4:17 PM, Scrab said:

This new Haul Type will be an express delivery of sorts where instead of bringing a car of goods from one Dispatcher to another, youd get a little pouch or bag or something (I still dont know what exactly itll be, I also need to get a mesh for it from somewhere, worst case youll have to imagine the bag and there wont be a mesh for it ? )

 

Do you really need a bag? For years the customers of Skyrim suffered from inept and inefficient service of so called "couriers" (what an ill-fitting name) . It's time this whole business was taken over by our young dynamic corporation. Don't believe the charlatans who claim there is no money in the long tail!

 

Imagine this. Shortly after Helgen (probably in Riverwood, but in any case before you reach any of the stables) you are approached by the courier who happens to be a SLUT. She brings a letter from the Legion's legal department regrettably informing you that your execution has been postponed indefinitely due to the superior force circumstances and the Legion assumes no responsibility for the delay, blah-blah-blah.

 

Anyway you learn from rather one-sided dialogue that the girl is

a) completely helpless

b) desperately needs positive customer evaluation from you

Make her literally jump through hoops, take advantage of her... but at some point later you will find yourself in the same situation in front of some NPC.

 

In the future every time a courier shows up it's one of the fillies, but the interaction depends on whether you have joined the company by then. And the girl of course remembers how you treated her.

Posted
1 hour ago, cat013 said:

Do you really need a bag?

 

If we're talking documents rather than freight, the bag doesn't need to be particularly big. Some of the vanilla costumes have a pouch that could double as a document bag. Recolor it to match the S.L.U.T.S. livery and it could look very good.

 

There's also mods like Bandolier, and some of the Vtaw mods which have separate pouches (no idea how re-use friendly the mods are, mind)

 

I love the idea of S.L.U.T.S. Couriers. Wish I'd thought of it!

Posted
1 hour ago, cat013 said:

 

Do you really need a bag? For years the customers of Skyrim suffered from inept and inefficient service of so called "couriers" (what an ill-fitting name) . It's time this whole business was taken over by our young dynamic corporation. Don't believe the charlatans who claim there is no money in the long tail!

 

Imagine this. Shortly after Helgen (probably in Riverwood, but in any case before you reach any of the stables) you are approached by the courier who happens to be a SLUT. She brings a letter from the Legion's legal department regrettably informing you that your execution has been postponed indefinitely due to the superior force circumstances and the Legion assumes no responsibility for the delay, blah-blah-blah.

 

Anyway you learn from rather one-sided dialogue that the girl is

a) completely helpless

b) desperately needs positive customer evaluation from you

Make her literally jump through hoops, take advantage of her... but at some point later you will find yourself in the same situation in front of some NPC.

 

In the future every time a courier shows up it's one of the fillies, but the interaction depends on whether you have joined the company by then. And the girl of course remembers how you treated her.


I like that idea, a lot, simply replacing the courier model would be easy too, the rest of course sounds more time-consuming. Perhaps worth it, depending on how time-consuming it turns out to be.

Posted
On 1/7/2022 at 3:19 AM, DocClox said:

If we're talking documents rather than freight, the bag doesn't need to be particularly big. Some of the vanilla costumes have a pouch that could double as a document bag. Recolor it to match the S.L.U.T.S. livery and it could look very good.

I don't remember where I first read the idea (it might've been on one of the SLUTS threads) but I've seen people pitch the idea of a scroll case fashioned into a plug.

Posted

Not sure if anyone can help me here, but 3 issues I am having:

 

1 - The mod is working almost correctly, except that it always sends me to the same person who gave me the route so its worth 0 and I don't have to walk anywhere.  I have gone through the world making sure I have all the main holds on my map, and gone through 6 in a row with the same person just to see if something would change but it doesn't so always worth 0 and I end up having to load a save to get out of gear.

 

2 - I get a notice that NetImmerse overide isn't working which i believe is part of the race menu which is installed.  I have reinstalled everything, used LOOT, and done as much searching and testing as I can but not getting anywhere.  basically it prevents any of the boots from loading so always barefoot.

 

3 - The tattoos are not working, this I am pretty sure I have done something wrong as I can't get any tattoo to work but if anyone has had any things i may have missed?  I have all the required mods that are listed.

 

Thanks, 

  • 2 weeks later...
Posted

It seems to be conflicting with Prison Overhaul Patched, when I install Prison Overhaul Patched it always doesn't work, and when I remove Prison Overhaul Patched it goes back to normal.

Posted
1 hour ago, Aurora2580 said:

It seems to be conflicting with Prison Overhaul Patched, when I install Prison Overhaul Patched it always doesn't work, and when I remove Prison Overhaul Patched it goes back to normal.

 

I use Prison Overhaul Patched and SLUTS Resume together.

 

What conflict are you having?

Posted

What is the proper load order when using this with sexlab defeat se? Should this come after or before sexlab defeat?

Posted
1 hour ago, run4loki2 said:

What is the proper load order when using this with sexlab defeat se? Should this come after or before sexlab defeat?

 

I have Defeat before SLUTS, but I don't think that matters. Off the top of my head, I cannot think of any interaction between those two mods.

Posted
On 1/22/2022 at 4:00 PM, Aurora2580 said:

It seems to be conflicting with Prison Overhaul Patched, when I install Prison Overhaul Patched it always doesn't work, and when I remove Prison Overhaul Patched it goes back to normal.

Did you grab this: SLUTS - PrisonOverhaulPatched - Patch.rar from the downloads?

 

On 1/22/2022 at 4:06 PM, Aurora2580 said:

I don't know what happened, but once loaded and saved, the truck will leave the player. No matter what I do, I can't hang the truck to the player。

Not sure if I understand the procedure:

You load a save with a SLUTS run active => all works fine?

You save while on the job => this caused the carriage to dislodge?

This would be odd indeed

Posted
On 1/13/2022 at 5:48 PM, duggana494 said:

2 - I get a notice that NetImmerse overide isn't working which i believe is part of the race menu which is installed.  I have reinstalled everything, used LOOT, and done as much searching and testing as I can but not getting anywhere.  basically it prevents any of the boots from loading so always barefoot.

What Skyrim version are you using?

SE RaceMenu doesn't include Nio, or at least the AE version doesn't include it.

Posted
8 hours ago, donttouchmethere said:

Did you grab this: SLUTS - PrisonOverhaulPatched - Patch.rar from the downloads?

 

Not sure if I understand the procedure:

You load a save with a SLUTS run active => all works fine?

You save while on the job => this caused the carriage to dislodge?

This would be odd indeed

Not really odd, this how it always been for me. SLUTS works fine after starting a new game for one run, provided I don't stop and remove the cart or save and reload, etc. If I remove the cart (or it gets removed from some reason) or save and reload, the cart never reattached for me. Same if doing a second haul. Sometimes doing a new haul works after shutting down Skyrim and booting it up again, but usually not. Removing SLUTS, cleaning the save and adding it again makes it work for one run again.
So I've been mostly forced to run without the cart and teleport it to me once at the destination (while praying it doesn't land on top of me, killing me in the process).
That's pretty much always the pattern, no matter how big or small my load order is or what version of SLUTS I've been using.

Posted (edited)
6 hours ago, Talesien said:

Not really odd, this how it always been for me. SLUTS works fine after starting a new game for one run, provided I don't stop and remove the cart or save and reload, etc. If I remove the cart (or it gets removed from some reason) or save and reload, the cart never reattached for me. Same if doing a second haul. Sometimes doing a new haul works after shutting down Skyrim and booting it up again, but usually not. Removing SLUTS, cleaning the save and adding it again makes it work for one run again.
So I've been mostly forced to run without the cart and teleport it to me once at the destination (while praying it doesn't land on top of me, killing me in the process).
That's pretty much always the pattern, no matter how big or small my load order is or what version of SLUTS I've been using.

You...you're not aurora ?

 

SLUTS never broke for me just from saving (I don't do autosaves/quicksaves tho) and that's what I was asking, because that would be very specific.

 

Carriage freaks out or visits the floating market:

On LE, if SLUTS carriage freaks out I save > leave game > clean SKSE co save > go back > works again

 

carriage doesn't reconnect:

I also see rare cases that the carriage isn't able to reconnect, especially if I had to teleport it back to the PC multiple times, at some point it stops working.

Usually it happens after some clusterfuck (NPC approaches while in a fight, multiple defeats in short succession, idle stuck on PC, carriage disconnected on purpose and leaving the cell, stuff like that...). It seems to stay broken after that I try ?

Edited by donttouchmethere
Posted

the cart only attach for me on the first run after starting the game, so have run without it and used control e twice at the end to complete. (AE). 

 

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