chaimhewast Posted March 12, 2022 Posted March 12, 2022 I started playing with this mod again, and I can confirm the problems that TajZ had with forced hauls back in August - it never runs the code to update the player's debt. I had a 1050 gold bounty that I converted into 63k of arrears, did three hauls that should've paid it off (console shows SLUTS_MissionHaul_PayTotal as 93,872), and still got the same response as if I still had more to pay off. Tracing the code back, the only place I see it updating the arrears after the initial debt is the payOut() function, which (according to the comments in the source files and as far as I can follow it through the chain of spells, dialogs, and packages) is only called when you're ready to end. It looks like you might be able to get the driver to figure it out by asking for a break, but the package to set you up for another haul kicks in first.
amasters Posted March 13, 2022 Posted March 13, 2022 What have I messed up if the cart won't budge? It points to me. And if I toggle cart physics it does start to slide downhill... But it won't actually follow me. I tried just going anyway and using the debug command to reset it, but the destination doesn't recognize that it's arrived.
chaimhewast Posted March 13, 2022 Posted March 13, 2022 6 hours ago, amasters said: What have I messed up if the cart won't budge? Two possibilities: You previously had a cart attached to you in that session. That's an engine limitation, an actor can only have a cart attached once; for NPCs, disabling and enabling them fixes it. For the player, you have to save, quit to menu, and load the save. You accidentally toggled the handbrake with ctrl+space. Doing ctrl+space again allows the cart to be pulled again. 1
kayocey Posted March 13, 2022 Posted March 13, 2022 Hello, I am having a small problem. -the ponytail plug is down in the ground and not where its supposed to be? other than that all the other gear is on just fine. (note- Very very new and unknown to mods, so please be gentle)
Herowynne Posted March 13, 2022 Posted March 13, 2022 13 minutes ago, kaiteyc said: Hello, I am having a small problem. -the ponytail plug is down in the ground and not where its supposed to be? other than that all the other gear is on just fine. (note- Very very new and unknown to mods, so please be gentle) You need HDT-SMP installed for the ponytail plug to work.
donttouchmethere Posted March 13, 2022 Posted March 13, 2022 4 hours ago, chaimhewast said: the handbrake with ctrl+space There is a handbrake? I need to get into the game! This are good news ?
chaimhewast Posted March 13, 2022 Posted March 13, 2022 31 minutes ago, donttouchmethere said: There is a handbrake? I need to get into the game! This are good news ? Well, it's what it used to be called in the original SLUTS (and still is called in the code). I think it's listed in the MCM as a "physics toggle", which is a fair description as well. 1
kayocey Posted March 13, 2022 Posted March 13, 2022 1 hour ago, Herowynne said: You need HDT-SMP installed for the ponytail plug to work. I have that installed....and also reinstalled it but the problem still persists.
amasters Posted March 14, 2022 Posted March 14, 2022 11 hours ago, chaimhewast said: Two possibilities: You previously had a cart attached to you in that session. That's an engine limitation, an actor can only have a cart attached once; for NPCs, disabling and enabling them fixes it. For the player, you have to save, quit to menu, and load the save. You accidentally toggled the handbrake with ctrl+space. Doing ctrl+space again allows the cart to be pulled again. 1. Maybe? I didn't think so. It's the first cart of the savefile. But perhaps not the first of the "session". I've f9 reloaded a lot, very rarely backed out to main menu. I can't remember for sure how it worked on the first attempt. If I'm understanding you right, are you saying f9 quickloads are totally broken while running a cart? 2. I don't think so. I found those hotkeys in the MCM and tried them in all sorts of combinations to try and resolve the issue.
chaimhewast Posted March 14, 2022 Posted March 14, 2022 6 minutes ago, amasters said: It's the first cart of the savefile. But perhaps not the first of the "session". I've f9 reloaded a lot, very rarely backed out to main menu. My meaning of session: From the time you opened the game to the time you either quit to main menu or closed the game. It has to unload the player character, which doesn't happen when you quickload or load from the pause menu. 2
leunghhm Posted March 15, 2022 Posted March 15, 2022 Hi, sorry for the noob question but for some reason my cart/person displays red triangles, what am I missing? I dowanload all my mods through Vortex and have ran bodyslide and FNIS prior launching, thanks!
chaimhewast Posted March 15, 2022 Posted March 15, 2022 1 hour ago, leunghhm said: Hi, sorry for the noob question but for some reason my cart/person displays red triangles, what am I missing? Red triangles are meshes that your game can't read. If you're on LE, you need to install the LE Resource Package; if you're on SE, you need to make sure you don't have that.
devilhunter89 Posted March 16, 2022 Posted March 16, 2022 On 2/12/2022 at 12:34 AM, DivineDefiance said: I just did Player.moveto (npc id) over and over again until they used the spell. Did this fix it or you have to do that each time?
leunghhm Posted March 16, 2022 Posted March 16, 2022 12 hours ago, chaimhewast said: Red triangles are meshes that your game can't read. If you're on LE, you need to install the LE Resource Package; if you're on SE, you need to make sure you don't have that. Thanks for the advice, I am running Skyrim LE and I do have LE resource package installed via vortex mod manager. Is it possibly file conflict issues with redux cart/sluts resume? Since I am on this point, can I ask what should be the load order for these files? Thanks!
chaimhewast Posted March 16, 2022 Posted March 16, 2022 13 minutes ago, leunghhm said: Is it possibly file conflict issues with redux cart/sluts resume? Since I am on this point, can I ask what should be the load order for these files? Thanks! Redux cart should work fine with Resume, and the LE Resource Pack should be overwriting the files from SLUTS Resume.
silvercloud Posted March 16, 2022 Posted March 16, 2022 Hi. I'm using CBBE 3BA body. Everytime I build the harness 3BA in bodyslide, my bodymorph ingame doesn't work anymore. I can't change anything in racemenu. Idk what happens.
donttouchmethere Posted March 16, 2022 Posted March 16, 2022 (edited) 4 hours ago, chaimhewast said: Redux cart should work fine with Resume What?! You mean I can use them together in one LO? ? Or did I totally misunderstood you? ? Edited March 16, 2022 by donttouchmethere
chaimhewast Posted March 16, 2022 Posted March 16, 2022 6 hours ago, donttouchmethere said: What?! You mean I can use them together in one LO? ? There's a cart replacer that someone made for SLUTS Redux in the downloads for SLUTS Resume as an attempt to improve the cart's handling. It replaces the seating area from the carriage model with two chests back-to-back with some bags hanging on the front and the SLUTS sign on the back. I think the idea was to keep the center of gravity lower to reduce it flipping. So you can't use SLUTS Redux alongside SLUTS Resume, but you can use a different cart model if you wish.
donttouchmethere Posted March 16, 2022 Posted March 16, 2022 55 minutes ago, chaimhewast said: So you can't use SLUTS Redux alongside SLUTS Resume, but you can use a different cart model if you wish. Thanks for clearing that up. My pony fantasies were running wild already. Good to know that there are choices for carts, I liked that redux alternative cart.
PolskiHusarz20 Posted March 21, 2022 Posted March 21, 2022 I know that this mod was based around ponygirl roleplaying but I humbly suggest also adding an optional uniform without hooves and horse ears.
kayocey Posted March 22, 2022 Posted March 22, 2022 Having a small issue..Just did my first run but when i got to the delivery the scene just stopped after he removed bridle, and did not continue.
cerebus300 Posted March 26, 2022 Posted March 26, 2022 On 3/22/2022 at 11:50 AM, kaiteyc said: Having a small issue..Just did my first run but when i got to the delivery the scene just stopped after he removed bridle, and did not continue. Yeah, this happens all the time. I always save as I'm closing in on the end of a delivery. It often takes many reloads to get the mod to properly end a haul. Also, as someone else mentioned, when doing hauls as a result of crime punishment the mod seems to get into a loop and never lets you out of an endless series of runs. The fine is never paid or updated.
Asiatore Posted April 5, 2022 Posted April 5, 2022 (edited) I have a somewhat annoying issue, for some reason i still have the S.L.U.T.S. Arm-Bands equipped and I can't find a way to get rid of them neither the dd item remove from the mod nor other mods or even console commands seem to work. I would have just reloaded but I played quite a few hours before noticing the problem and don't want to lose the progress. Does anyone have an idea of how i could get rid of the Arm-Bands. I also tried doing another run and seeing if they would get removed but the weren't. Edited April 5, 2022 by Asiatore
thegamemeister Posted April 8, 2022 Posted April 8, 2022 Here's an idea, idk if its been discussed or not, but maybe S.L.U.T.S. is branching out and getting in the carriage service business. Maybe your PC needs to go pick up NPCs and take them where they want to go like a buss service, or maybe upgrade to First Class and trot around with nobles in the back.
SwissxPiplup Posted April 14, 2022 Posted April 14, 2022 I'm having three different problems: The Frostfall harness does not prevent the player from collapsing in cold weather, the company really should invest more in keeping their couriers alive. Teleporting the cart to the player via debug in the MCM stops the cart from following the player (the wooden beams will still face the player but the entire cart is fixed), no amount of freezing/unfreezing, hitching/unhitching will fix the cart, unfreezing will allow it to start moving (if on a hill), but it still won't follow the player, it's just now affected by gravity. Loading a previous saving while the cart is still attached will produce the exact same effect as above (2.), there is still no way to fix it. I'm using S.L.U.T.S. Resume V2.7 on Special Edition, with the UNP tats patch, Deviously Cursed Loot (DCL) patch, and Prison Overhaul Patched (POP) Patch. I'm using Frostfall - Hypothermia Camping Survival V3.4.1 (Special Edition release), with its requirement: Campfire - Complete Camping System V1.12.1. I'm crossing the bridge in front of the waterfall west of Windhelm (enroute to Winterhold), it's night so I can imagine it's incredibly cold, there's no snow, but regardless the harness should be keeping me going. Besides those, I've come across no other problems, everything is working just fine, even Simple Slavery Plus Plus (V6.3.14) is able to trigger it as a possible outcome. Any help would be greatly appreciated, keep up the good work! And I'll make sure I keep up mine in game, providing I don't collapse again.
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