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Posted
11 hours ago, chaimhewast said:

Two possibilities:

  1. You previously had a cart attached to you in that session. That's an engine limitation, an actor can only have a cart attached once; for NPCs, disabling and enabling them fixes it. For the player, you have to save, quit to menu, and load the save.
  2. You accidentally toggled the handbrake with ctrl+space. Doing ctrl+space again allows the cart to be pulled again.


1. Maybe? I didn't think so. It's the first cart of the savefile. But perhaps not the first of the "session". I've f9 reloaded a lot, very rarely backed out to main menu. I can't remember for sure how it worked on the first attempt. If I'm understanding you right, are you saying f9 quickloads are totally broken while running a cart?

2. I don't think so. I found those hotkeys in the MCM and tried them in all sorts of combinations to try and resolve the issue.

Posted
6 minutes ago, amasters said:

It's the first cart of the savefile. But perhaps not the first of the "session". I've f9 reloaded a lot, very rarely backed out to main menu.

My meaning of session: From the time you opened the game to the time you either quit to main menu or closed the game. It has to unload the player character, which doesn't happen when you quickload or load from the pause menu.

Posted

Hi, sorry for the noob question but for some reason my cart/person displays red triangles, what am I missing? I dowanload all my mods through Vortex and have ran bodyslide and FNIS prior launching, thanks!

20220316031700_1.jpg

Posted
1 hour ago, leunghhm said:

Hi, sorry for the noob question but for some reason my cart/person displays red triangles, what am I missing?

Red triangles are meshes that your game can't read. If you're on LE, you need to install the LE Resource Package; if you're on SE, you need to make sure you don't have that.

Posted
12 hours ago, chaimhewast said:

Red triangles are meshes that your game can't read. If you're on LE, you need to install the LE Resource Package; if you're on SE, you need to make sure you don't have that.

Thanks for the advice, I am running Skyrim LE and I do have LE resource package installed via vortex mod manager. Is it possibly file conflict issues with redux cart/sluts resume? Since I am on this point, can I ask what should be the load order for these files? Thanks!

 

 

Posted
13 minutes ago, leunghhm said:

Is it possibly file conflict issues with redux cart/sluts resume? Since I am on this point, can I ask what should be the load order for these files? Thanks!

Redux cart should work fine with Resume, and the LE Resource Pack should be overwriting the files from SLUTS Resume.

Posted

Hi. I'm using CBBE 3BA body. Everytime I build the harness 3BA in bodyslide, my bodymorph ingame doesn't work anymore. I can't change anything in racemenu. Idk what happens.

Posted (edited)
4 hours ago, chaimhewast said:

Redux cart should work fine with Resume

What?! You mean I can use them together in one LO? ?

Or did I totally misunderstood you? ?

Edited by donttouchmethere
Posted
6 hours ago, donttouchmethere said:

What?! You mean I can use them together in one LO? ?

There's a cart replacer that someone made for SLUTS Redux in the downloads for SLUTS Resume as an attempt to improve the cart's handling. It replaces the seating area from the carriage model with two chests back-to-back with some bags hanging on the front and the SLUTS sign on the back. I think the idea was to keep the center of gravity lower to reduce it flipping.

 

So you can't use SLUTS Redux alongside SLUTS Resume, but you can use a different cart model if you wish.

Posted
55 minutes ago, chaimhewast said:

So you can't use SLUTS Redux alongside SLUTS Resume, but you can use a different cart model if you wish.

Thanks for clearing that up. My pony fantasies were running wild already.

Good to know that there are choices for carts, I liked that redux alternative cart.

Posted

Having a small issue..Just did my first run but when i got to the delivery the scene just stopped after he removed bridle, and did not continue. 

Posted
On 3/22/2022 at 11:50 AM, kaiteyc said:

Having a small issue..Just did my first run but when i got to the delivery the scene just stopped after he removed bridle, and did not continue. 

 

Yeah, this happens all the time. I always save as I'm closing in on the end of a delivery. It often takes many reloads to get the mod to properly end a haul. Also, as someone else mentioned, when doing hauls as a result of crime punishment the mod seems to get into a loop and never lets you out of an endless series of runs. The fine is never paid or updated. 

  • 2 weeks later...
Posted (edited)

I have a somewhat annoying issue, for some reason i still have the S.L.U.T.S. Arm-Bands equipped and I can't find a way to get rid of them neither the dd item remove from the mod nor other mods or even console commands seem to work. I would have just reloaded but I played quite a few hours before noticing the problem and don't want to lose the progress. 

Does anyone have an idea of how i could get rid of the Arm-Bands. I also tried doing another run and seeing if they would get removed but the weren't.

20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg20220405215020_1.jpg.fe30356754a4c072a3327ea7f55aa956.jpg

20220405215029_1.jpg

Edited by Asiatore
Posted

Here's an idea, idk if its been discussed or not, but maybe S.L.U.T.S. is branching out and getting in the carriage service business. Maybe your PC needs to go pick up NPCs and take them where they want to go like a buss service, or maybe upgrade to First Class and trot around with nobles in the back. 

Posted

I'm having three different problems:

  1. The Frostfall harness does not prevent the player from collapsing in cold weather, the company really should invest more in keeping their couriers alive.
  2. Teleporting the cart to the player via debug in the MCM stops the cart from following the player (the wooden beams will still face the player but the entire cart is fixed), no amount of freezing/unfreezing, hitching/unhitching will fix the cart, unfreezing will allow it to start moving (if on a hill), but it still won't follow the player, it's just now affected by gravity.
  3. Loading a previous saving while the cart is still attached will produce the exact same effect as above (2.), there is still no way to fix it.

I'm using S.L.U.T.S. Resume V2.7 on Special Edition, with the UNP tats patch, Deviously Cursed Loot (DCL) patch, and Prison Overhaul Patched (POP) Patch.

I'm using Frostfall - Hypothermia Camping Survival V3.4.1 (Special Edition release), with its requirement: Campfire - Complete Camping System V1.12.1.

 

I'm crossing the bridge in front of the waterfall west of Windhelm (enroute to Winterhold), it's night so I can imagine it's incredibly cold, there's no snow, but regardless the harness should be keeping me going.

 

Besides those, I've come across no other problems, everything is working just fine, even Simple Slavery Plus Plus (V6.3.14) is able to trigger it as a possible outcome.

 

Any help would be greatly appreciated, keep up the good work! And I'll make sure I keep up mine in game, providing I don't collapse again.

Posted
On 4/14/2022 at 7:29 PM, SwissxPiplup said:

I'm having three different problems

1: It doesn't look like the Frostfall harness actually does anything besides locking onto your body. You should be able to use Frostfall's MCM to give it a bunch of coverage and warmth, though. 

2 and 3: You need to save, quit to menu, then load the save you made any time the cart stops following the player.

 

I've mentioned it in the previous page, but try to avoid forced hauls. They're currently bugged and don't pay down the debt - the only working way to pay off the debt being to pick up (or console in) gold.

Posted (edited)
9 hours ago, chaimhewast said:

1: It doesn't look like the Frostfall harness actually does anything besides locking onto your body. You should be able to use Frostfall's MCM to give it a bunch of coverage and warmth, though. 

2 and 3: You need to save, quit to menu, then load the save you made any time the cart stops following the player.

 

I've mentioned it in the previous page, but try to avoid forced hauls. They're currently bugged and don't pay down the debt - the only working way to pay off the debt being to pick up (or console in) gold.

The cart has never stopped following me during gameplay, only when I load a previous save, I'm not sure the cause of the problem is the solution to it.

I wonder if the cart would have been more reliable if it were implemented in a different way. ?If there even is a different way to implement it.

 

As for Frostfall, I just disable it when I'm on the job.

Edited by SwissxPiplup
Better clarification
Posted
11 hours ago, SwissxPiplup said:

The cart has never stopped following me during gameplay, only when I load a previous save, I'm not sure the cause of the problem is the solution to it.

The problem has to do with how Bethesda implemented carts. They never intended for someone to detach a cart from a horse (or in this case, a ponygirl), so the only way to re-attach a cart would be to unload the horse's 3D model. If the horse was an NPC, you could disable and enable it (or even delete it and spawn a new one), but the only way to unload the player is to go to the main menu.

 

It's much more obvious when you try to chain deliveries - the first delivery will work fine, but the cart will just sit there after the setup scene is done.

Posted (edited)
3 hours ago, chaimhewast said:

The problem has to do with how Bethesda implemented carts. They never intended for someone to detach a cart from a horse (or in this case, a ponygirl), so the only way to re-attach a cart would be to unload the horse's 3D model. If the horse was an NPC, you could disable and enable it (or even delete it and spawn a new one), but the only way to unload the player is to go to the main menu.

 

It's much more obvious when you try to chain deliveries - the first delivery will work fine, but the cart will just sit there after the setup scene is done.

Holy shit, I owe you an apology, I was acting stuck up like I knew everything but decided to try loading from the main menu anyway to prove some sort of point, and it worked... It chunked off half my health as it reattached, but it unfroze.

 

I'm sorry for doubting you.

 

Now the only issue I have is if Naked Defeat triggers a defeat scenario, the scene causes trouble while I'm still connected to the cart, but I'll use the mod's advice and have a follower or two with me, that should keep me safe... I hope.

Edited by SwissxPiplup
Corrected typo
Posted

Kimy is very anti anything that messes with the new arrest dialogue system from DCL so i was wondering if this DCL patch still works. she has blocked other patches in the past so i never downloaded it, and does the POP patch still work?

 

 

Posted
5 hours ago, pappana said:

Kimy is very anti anything that messes with the new arrest dialogue system from DCL so i was wondering if this DCL patch still works. she has blocked other patches in the past so i never downloaded it, and does the POP patch still work?

I don't use DCL any more (too much feature bloat for me) so I can't comment on that, but the POP patch still works perfectly fine.

Posted
16 hours ago, chaimhewast said:

I don't use DCL any more (too much feature bloat for me) so I can't comment on that, but the POP patch still works perfectly fine.

sweet thanks

Posted
On 3/16/2022 at 5:42 PM, donttouchmethere said:

Thanks for clearing that up. My pony fantasies were running wild already.

Good to know that there are choices for carts, I liked that redux alternative cart.

 

I am having the same issue as leunghhm was on Mar 15th.  I uninstalled the cart patch, then I could see the cart, but not the gear on my character.  Once the pony gear was removed, then I could see my character.  I was still also able to complete quests.  Any suggestions?

 

Also are there quests in the headquarters yet?  All I seem to be able to do is to upgrade gear and get a book for the cook.

 

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