Farsh-nuke Posted November 25, 2021 Posted November 25, 2021 Okay I definitely need to install mods to complement this as I deliberately dismissed my followers to get the full experience and learned two things fast 1. I can outrun a lot of things. 2. The physics damage on the cart mows down anything that does keep up. So currently it's just a very slow way to fill the map out. I am hoping to experience the story so having done a few missions how do I trigger the quests beyond the standard repeating delivery?
Lisette11 Posted November 25, 2021 Posted November 25, 2021 The tattoos don't appear. I have SlaveTats Se and it works
Herowynne Posted November 25, 2021 Posted November 25, 2021 31 minutes ago, Lisette11 said: The tattoos don't appear. I have SlaveTats Se and it works After installing any mod that adds tattoos, such as SLUTS, you need to go into the Slave Tats MCM and click "Add/remove tattoos". MCM -> Slave Tats -> Setup -> [Right side] Add/remove tattoos Also remember that every time you go into the Slave Tats MCM, afterwards you need to back out to the game and wait for the processing messages. 1
Lisette11 Posted November 25, 2021 Posted November 25, 2021 1 hour ago, Herowynne said: After installing any mod that adds tattoos, such as SLUTS, you need to go into the Slave Tats MCM and click "Add/remove tattoos". MCM -> Slave Tats -> Setup -> [Right side] Add/remove tattoos Also remember that every time you go into the Slave Tats MCM, afterwards you need to back out to the game and wait for the processing messages. Thanks a lot! I seem to remember you having helped me before too, you're great! 1
Fienyx Posted November 25, 2021 Posted November 25, 2021 Pretty much as a safety step, after I install a group of mods, I go through the other mods to be sure of any compatibility settings. The more pages in an MCM, the higher the chance of an inter mod setting. 1
Farsh-nuke Posted November 26, 2021 Posted November 26, 2021 Okay I have played more. I suggest putting on the mod page and in the description of the blindfold for the pony that the blindfold will hide the HUD. I spent a while panicking before I stubbornly decided to finish the haul just in case. Is there currently more story than just the upgrades and the Headquarters? If there is you might want to patch in an ongoing quest like The Mystery of S.L.U.T.S with a line like "There is clearly more to this organisation than I currently know but the only way to get more information is to keep doing jobs until they trust me enough to open up." Oh and I love the cart. The cart is amazing. I actually love how badass it is. I also like the removal of the compass and how I'm learning the map. I just worry that I'm currently doing it for better pony gear right now and there's no story to experience left. (I haven't seen inside the lockpickable master's room towards the right side of the HQ and that one room upstairs that requires a key to open) This was also supposed to basically be a playtest so I don't want to spends hours upon hours if it is just grinding for better gear.
Scrab Posted November 27, 2021 Author Posted November 27, 2021 I know it seems like Im neglecting this mod a bit rn, my pardon about that Ill try to get 2.8 out before the year but are things are pretty messy rn and wile the whole OStim Drama doesnt affect my mods a whole lot, Im still an author for this frame (one way or another) On 11/12/2021 at 10:13 PM, HolyHand said: Hi, need help fix ponytail flying everywhere Thats an issue with DD, not SLUTS. With a very few exceptions Im only using DD assets On 11/10/2021 at 5:41 PM, monsta88 said: Also a question: What happens if the character is working off debt and gets a bounty? Is there an option from the arresting guards to add that to the debt? It adds up to the holds bounty. The Bounty you have is independend from the Debt you make Think about it this way: You rob a store and are caught, some nice guy comes around and pays for all the damage you caused, but you gotta work for him in his own store. If youd rob the old store again, do you think this is a problem the nice guy would care about? or implicitly know about? - just because youre working for him rn? 2
monsta88 Posted November 27, 2021 Posted November 27, 2021 (edited) 3 hours ago, Scrab said: It adds up to the holds bounty. The Bounty you have is independend from the Debt you make Think about it this way: You rob a store and are caught, some nice guy comes around and pays for all the damage you caused, but you gotta work for him in his own store. If youd rob the old store again, do you think this is a problem the nice guy would care about? or implicitly know about? - just because youre working for him rn? That's why I'm asking, I thought it works this way. What is not clear however, what happens when you are working off a debt and then you kick a guard (or get bounty some other way). So what happens if you are arrested? Which of these happen? - You go to jail with your cart. - The current bounty is added to the debt. - The mod/quest breaks because you can't initiate a 2nd debt while you are in debt. - Something else. Also a suggestion: Please consider not removing the cart until the player selected the dialogue option to stop making deliveries. This way the cart could survive indefinite rounds and we wouldn't need to reload the whole game every time to reattach the cart. Edited November 27, 2021 by monsta88
Scrab Posted November 27, 2021 Author Posted November 27, 2021 (edited) 3 hours ago, monsta88 said: Which of these happen? Ah, yes. The mod doesnt actually recognize this behavior Probably the 3rd 3 hours ago, monsta88 said: Also a suggestion: Please consider not removing the cart until the player selected the dialogue option to stop making deliveries. This way the cart could survive indefinite rounds and we wouldn't need to reload the whole game every time to reattach the cart. The mod doesnt allow this kind of behavior. Every haul stands for itself and isnt able to communicate with the next haul in line. Forcing this behavior would cause a lot of issues and also make it impossible to implement entirely new haul types The entire Haul Quest in general is capsuled into 1 single Object and needed to be segmented more; Im not sure how feasible this is Edited November 27, 2021 by Scrab
Farsh-nuke Posted November 27, 2021 Posted November 27, 2021 So I noticed that the script to remove the S.L.U.T.S ponygirl equipment after a delivery leaves stuff behind. Boots, armbinders or whatever. Normally it isn't a problem. Except my character is now stuck in the ponygirl chastity belt and I've tried 3 different chastity belt keys from laura's bondage shop and none of them have worked. At this point my plan is to do another pony delivery and hope the script to remove it works this time.
Mister X Posted November 29, 2021 Posted November 29, 2021 On 11/27/2021 at 9:46 AM, Scrab said: the whole OStim Drama Huh? What drama did I miss? I know about OStim, but are people trying to convert others to OStim or SexLab?
Farsh-nuke Posted November 29, 2021 Posted November 29, 2021 On 11/27/2021 at 4:47 PM, Farsh-nuke said: So I noticed that the script to remove the S.L.U.T.S ponygirl equipment after a delivery leaves stuff behind. Boots, armbinders or whatever. Normally it isn't a problem. Except my character is now stuck in the ponygirl chastity belt and I've tried 3 different chastity belt keys from laura's bondage shop and none of them have worked. At this point my plan is to do another pony delivery and hope the script to remove it works this time. That didn't work but installing an esl to let me craft lock picks did allow me to unlock it. Maybe I just got extremely unlucky. Also I know this is pedantic but I hope you'll fix the subtitle for the carriage drivers saying "bill of lading" as opposed to "bill of loading" on the next update to the mod lol 7 hours ago, Mister X said: Huh? What drama did I miss? I know about OStim, but are people trying to convert others to OStim or SexLab? I was curious about that too I must admit lol
Diziet Posted November 29, 2021 Posted November 29, 2021 10 minutes ago, Farsh-nuke said: That didn't work but installing an esl to let me craft lock picks did allow me to unlock it. Maybe I just got extremely unlucky. Also I know this is pedantic but I hope you'll fix the subtitle for the carriage drivers saying "bill of lading" as opposed to "bill of loading" on the next update to the mod lol I was curious about that too I must admit lol Hmm, i don't want to be pedantic either, but English isn't my mother tongue, so I looked it up, and "bill of lading" is the correct term. I guess the author speaks better English than the two of us do ??
Farsh-nuke Posted November 29, 2021 Posted November 29, 2021 3 minutes ago, Diziet said: Hmm, i don't want to be pedantic either, but English isn't my mother tongue, so I looked it up, and "bill of lading" is the correct term. I guess the author speaks better English than the two of us do ?? So it is. And I have a bloody BA in Creative and Professional Writing And Film Studies lol I had no idea. Fair dos my apologies. 1
Diziet Posted November 29, 2021 Posted November 29, 2021 26 minutes ago, Farsh-nuke said: So it is. And I have a bloody BA in Creative and Professional Writing And Film Studies lol I had no idea. Fair dos my apologies. good thing then that we're not pedantic, mwaaaahahahahaaaaaa 1
Farsh-nuke Posted November 29, 2021 Posted November 29, 2021 1 hour ago, Diziet said: good thing then that we're not pedantic, mwaaaahahahahaaaaaa Okay now I'm thinking it might be fun if this exchange was actually one of the dialogue options in game. "Isn't it supposed to be bill of loading?" "No. A bill of lading is a shipment manifest. This is why you wear the bridle and I drive the carriage." Also in my defence I use a lot of great mods that sometimes have glaring typos. I actually have two different patch mods installed to fix typos in other mods lol. 1
Scrab Posted November 29, 2021 Author Posted November 29, 2021 9 minutes ago, Farsh-nuke said: "Isn't it supposed to be bill of loading?" "No. A bill of lading is a shipment manifest. This is why you wear the bridle and I drive the carriage." I put that on my 2do 4
Diziet Posted November 30, 2021 Posted November 30, 2021 (edited) 4 hours ago, Scrab said: I put that on my 2do YES! i second that. Let's create the "inkompitent pedants humoroous pervert SLUTS edition" In short: IPHPSE hmmm... better go and take me pills mefinks... Edited November 30, 2021 by Diziet 1
Farsh-nuke Posted November 30, 2021 Posted November 30, 2021 5 hours ago, Diziet said: YES! i second that. Let's create the "inkompitent pedants humoroous pervert SLUTS edition" In short: IPHPSE hmmm... better go and take me pills mefinks... 9 hours ago, Scrab said: I put that on my 2do Also I doubt I'm the first and I probably won't be the last to make that mistake. Having it called out in game might reduce the amount of people confused by it.
ezio99 Posted December 6, 2021 Posted December 6, 2021 Hello all, was hoping someone can help me with some trouble I'm having with the mod here. I have the latest version and it's installed correctly but when im in game and activate the the cart. it doesn't show up properly. what I see in place of the cart and whatnot is 2 transparent diamonds. 1 where my character stands and the other where the cart should be. I tried reinstalling and the debug options in the MCM but nothing. Anyone else have this problem or know what to do?
Lisette11 Posted December 6, 2021 Posted December 6, 2021 (edited) I reloaded Slavetats registery, but when I take a haul and get the message "wait while Slavetats works on..." nothing gets tattooed. Then the message "Slavetats is done with... I still get the dialogue option to complain about having the words on me, and I can do the quest just fine, but the tat's just don't show. Is there a separate folder I need to download or some other S.L.U.T.S mod? And On Slavetats MCM I don't see the add tattoos option. Edited December 6, 2021 by Lisette11 1
BaldProphet Posted December 10, 2021 Posted December 10, 2021 I've spent a few hours in this thread searching for ways to make this mod less frustrating. I've run the whole gamut of bugs, from the cart refusing to attach, to the gearing-up stage going bonkers. Are there any fixes planned in the near future? My personal feelings, take them as you will, are that bugfixes should take priority over new content.
Farsh-nuke Posted December 10, 2021 Posted December 10, 2021 12 minutes ago, BaldProphet said: I've spent a few hours in this thread searching for ways to make this mod less frustrating. I've run the whole gamut of bugs, from the cart refusing to attach, to the gearing-up stage going bonkers. Are there any fixes planned in the near future? My personal feelings, take them as you will, are that bugfixes should take priority over new content. Just make a save quite to main menu and reload, the physics will reload
BaldProphet Posted December 10, 2021 Posted December 10, 2021 10 hours ago, Farsh-nuke said: Just make a save quite to main menu and reload, the physics will reload If going through this process is necessary every time I complete/start a haul, that's borderline unusable. There are also script problems that need to be resolved with the haul quests. I'm not trying to be a Karen, but I'm just curious what the roadmap for this mod looks like. I really like the idea of this mod and hope to see it become more usable in the future. 2
Farsh-nuke Posted December 10, 2021 Posted December 10, 2021 45 minutes ago, BaldProphet said: If going through this process is necessary every time I complete/start a haul, that's borderline unusable. There are also script problems that need to be resolved with the haul quests. I'm not trying to be a Karen, but I'm just curious what the roadmap for this mod looks like. I really like the idea of this mod and hope to see it become more usable in the future. To be fair I only have to do that if I die while pulling a cart and the physics mucks up. It's possible your install is a bit borked.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now