Chymondo Posted August 4, 2020 Posted August 4, 2020 Wanted to say: This is in my opinion the best mod of this year. Thank you so much Narcolepsy ?
Naps-On-Dirt Posted August 4, 2020 Posted August 4, 2020 Feedback about "The Artifact"... Spoiler I entered Blackreach via Raldbthar instead of Arkthamz, which is where I think you expected people to come from. I missed out on the Falmer orgy because I had to kill them all to get to the Adventurer. Maybe in a future update, you could have them spawn after you speak to him? I enjoyed Maven's quests, well done.
Oroborus Posted August 4, 2020 Posted August 4, 2020 7 hours ago, Narcolepsy said: there was probably some script lag Now all works fine. Except sex scene with Belethor - not started, real script lag.
OsmelMC Posted August 4, 2020 Posted August 4, 2020 This is a fix for the Confabulation Sex Scenes Use the SexLab AnimationEnd event interested of the AnimationEnding event on those Animations were is required to prevent timing issues for example when try to play a kill Animation or another sex Scene when the sex Animation ends. SexLab Confabulation v1.7.3 FIX.7z 2
Narcolepsy Posted August 5, 2020 Author Posted August 5, 2020 11 hours ago, waiyan said: Amorous Adventures compatibility? I'm not sure if there are issue with AA, but I would assume not. Someone else will probably have to take a look as I don't currently have the time to test it out. 10 hours ago, Naps-On-Dirt said: Feedback about "The Artifact"... Hide contents I entered Blackreach via Raldbthar instead of Arkthamz, which is where I think you expected people to come from. I missed out on the Falmer orgy because I had to kill them all to get to the Adventurer. Maybe in a future update, you could have them spawn after you speak to him? I enjoyed Maven's quests, well done. I might just end up doing that. 9 hours ago, Oroborus said: Now all works fine. Except sex scene with Belethor - not started, real script lag. Belethor should start like any other sex part, since it is just a normal call to start a sex animation, no usage of hooks to change variables. 7 hours ago, osmelmc said: This is a fix for the Confabulation Sex Scenes Use the SexLab AnimationEnd event interested of the AnimationEnding event on those Animations were is required to prevent timing issues for example when try to play a kill Animation or another sex Scene when the sex Animation ends. SexLab Confabulation v1.7.3 FIX.7z 16.1 kB · 8 downloads Thanks, hopefully with this there won't be anymore problems with scenes not continuing. 1
Narcolepsy Posted August 5, 2020 Author Posted August 5, 2020 If anyone could test this out and let me know if they are encountering the same problem: Load up the game with Confab installed and type "SQV Sexlab_Confab" into the console. See if there are any alias filled (there should be, let me know if it is empty). Save, load that save, and use the same console command. Let me know if the same alias are still filled or now show as empty.
Mehmeme Posted August 5, 2020 Posted August 5, 2020 4 hours ago, Narcolepsy said: If anyone could test this out and let me know if they are encountering the same problem: Load up the game with Confab installed and type "SQV Sexlab_Confab" into the console. See if there are any alias filled (there should be, let me know if it is empty). Save, load that save, and use the same console command. Let me know if the same alias are still filled or now show as empty. It gives me 10 aliases which all say NONE, before and after loading the save.
Narcolepsy Posted August 5, 2020 Author Posted August 5, 2020 1 minute ago, Mehmeme said: It gives me 10 aliases which all say NONE, before and after loading the save. Unfortunate, it seems like quest alias filled with ForceRefTo do not persist between saves/loads. This is probably why there is/was issues with the whiterun horse and a huge problem with future follower support. Hopefully I can figure out a way to get around this issue.
DarkOneM Posted August 5, 2020 Posted August 5, 2020 Can confirm that aliases are show as NONE. Fresh start, holding cell from LAL. Edit: Same thing outside Helgen.
Lostskyse Posted August 6, 2020 Posted August 6, 2020 Hi is there a chance we can get the Old Orc who appers in the game to be included in some sort of story in this mod. He seems like a good npc to base stuff around.
Highborn Posted August 6, 2020 Posted August 6, 2020 10 minutes ago, Lostskyse said: Hi is there a chance we can get the Old Orc who appers in the game to be included in some sort of story in this mod. He seems like a good npc to base stuff around. Sexlab Solutions includes him, so I think that's why this mod might not have used him already, because it originally was conceived to expand stuff Solutions missed, I believe. But yeah, it could be a nice addition, Confabulation is a much bigger mod now.
GrimDoom Posted August 6, 2020 Posted August 6, 2020 Some issues i've had in regards to maven quests: -Some dialog options in regards to sex is either missing or invisible, the first quests for example when you need to talk to someone about a delivery in dark water crossing, the dialog option for sex was not available, at first i thought this was on purpose, that maybe the dialog could be triggered if you failed a persuasion check or something. But then i saw that happening again with the adventurer in Blackreach, but this time i saw there was a empty dialog i could select and then i finally could see that dialog. -Falmers attacking me after having sex and killing one, strangely this only happened the first time. -Couldn't start the fourth maven quest after i completed the third, even if i waited and talked to her in a different location, i had to complete another thieves guild quest and then finally the option was available. I'm using SSE and as you can see i am not quite sure if i am the only one with those issues, still those aren't really that important i thought it might be good to report them.
tailtailtail Posted August 6, 2020 Posted August 6, 2020 Hey there! Amazing mod! Thank you so much for making it and continuing to work on it! Really well done! Love your style! One question though: Did you think about making a few minor Greybeard quests or scenes as they 'train' the Dragonborn? Could be interesting with your imagination! Edit: Also, i haven't tried this mod with followers yet, but does this mod supports followers in some way or it is meant to be played without followers?
shiagwen Posted August 6, 2020 Posted August 6, 2020 esf error report : now thats really a start ! Kodlaks dialogue Let me have a look at you is permanently repeated, it does not go forward. Faster than expected.
Narcolepsy Posted August 6, 2020 Author Posted August 6, 2020 On 8/5/2020 at 8:10 PM, Lostskyse said: Hi is there a chance we can get the Old Orc who appers in the game to be included in some sort of story in this mod. He seems like a good npc to base stuff around. Old Orc probably won't get anymore coverage, Solutions does that pretty well and he does ask for death. Some of the other random encounters like Miaq will eventually get covered though. On 8/6/2020 at 2:59 AM, GrimDoom said: Some issues i've had in regards to maven quests: -Some dialog options in regards to sex is either missing or invisible, the first quests for example when you need to talk to someone about a delivery in dark water crossing, the dialog option for sex was not available, at first i thought this was on purpose, that maybe the dialog could be triggered if you failed a persuasion check or something. But then i saw that happening again with the adventurer in Blackreach, but this time i saw there was a empty dialog i could select and then i finally could see that dialog. -Falmers attacking me after having sex and killing one, strangely this only happened the first time. -Couldn't start the fourth maven quest after i completed the third, even if i waited and talked to her in a different location, i had to complete another thieves guild quest and then finally the option was available. I'm using SSE and as you can see i am not quite sure if i am the only one with those issues, still those aren't really that important i thought it might be good to report them. The missing/blank dialogue has to be some vanilla Skyrim issue. I may have to shorten the length of the dialogue choices to see if that maybe helps. Personally, I don't think I've ever seen that happen before. Odd that the falmers aggro'd onto you. After taking the potion you should technically be a member of the Falmer faction. Possibly a Falmer who didn't have his factions assigned right? When you complete/turn in the third quest, a variable should have changed which shows the dialogue for the fourth Maven quest. No idea why it would not immediately appear, then appear when unrelated stuff happens, possibly a delay in scripts. On 8/6/2020 at 4:50 AM, tailtailtail said: Hey there! Amazing mod! Thank you so much for making it and continuing to work on it! Really well done! Love your style! One question though: Did you think about making a few minor Greybeard quests or scenes as they 'train' the Dragonborn? Could be interesting with your imagination! Edit: Also, i haven't tried this mod with followers yet, but does this mod supports followers in some way or it is meant to be played without followers? Greybeards will get coverage later on when I get to Main Quest content. Follower should get added for next update, depending on further tests. On 8/6/2020 at 5:24 AM, shiagwen said: esf error report : now thats really a start ! Kodlaks dialogue Let me have a look at you is permanently repeated, it does not go forward. Faster than expected. I believe this has to be a mod conflict between ESF and some other mod altering that line. This mod and the ESF patch only adds a single condition to the line which prevents it from showing up. Either it should be there or not. If it is repeating, then the issue lies elsewhere. I have some slightly bad news for the future of the mod right now. It appears as though the main quest which handles a lot of the aliases and dialogues is corrupted/broken is some way. Aliases that should be filled, will be empty upon loading a save. This causes several issues to occur, such as Whiterun horse dialogue missing, NPCs stop following if you load a save when they are following (which can break some of the "Let's do it here" dialogues), the TG pickpocket target will get forgotten by this mod if you load a save anytime after getting that quest, etc. It is also would put a stop to any follower support. I have no idea what could cause this to occur, as the only way to clear an alias should be to either call a Clear() function on the alias or reset/stop the quest. None of which are happening. This is what makes me think the quest is somehow corrupted/broken/damage or something along those lines. One solution to this would be to rebuild the mod from the ground up. I've tested creating a new quest and making aliases in that one, and it works as expected. The downside is that there are hundreds to thousands of lines of dialogue and code that would have to get re-written. It would also require a new game or script cleaning to use. The second solution, and the one I'm going to try, is to create a second quest to handle all of the aliases. The upside to this is that I don't have to re-write "all" the dialogue and code. The downside is that I will still have to edit and move around significant amount of the code to use the new aliases. I'm uploading a test file here if someone could test how it runs in their game. This is a test file and should not be used on a save you intend to keep playing on. Although there shouldn't be anything game-breaking, I am moving stuff around and removing aliases and script properties, which could have lasting effects on savegames if something goes wrong. Install it as a separate mod, so as not to interfere with a previous version. For this test I need you to report a few things to me: Initial follower support has been added. Place your cursor over the follower, open the MCM and a new setting on the main settings page should show three new lines about current follower and highlighted follower. Click the toggle to add the highlighted follower and close the MCM. Open it back up and it should show that the current follower is the one you selected. Please report if this does or does not work. Type "sqv Sexlab_Confab" into the console. The alias should all read none. Please report if this does or does not. Type "sqv Sexlab_Confab2" into the console. There should be several filled aliases. Please report which ones are filled. Save and quit the game. If you have papyrus logging enabled, please copy it and upload this one when you post back here. Load up that last save, open the MCM and check if the follower you selected still shows up as current follower. Please report if this does or does not. You should be able to do any of the topics mentioned in the dog portion of this mod with a follower and have the follower take over in the sex parts. Make sure that beastiality, male, and female content are not disabled. Please report if everything works out, or there are issues. Nelacar in the Black Star quest should have a dialogue option to have a follower give him a bj, as long as you have set one in the MCM and they are currently with/following you. Please report if everything works out, or there are issues. Sinding should also have dialogue options to have a follower have sex with him, as long as you have set one in the MCM and they are currently with/following you. Please report if everything works out, or there are issues. 3
Vinnzwiz Posted August 8, 2020 Posted August 8, 2020 Hi Narco, Im having trouble with companion (non member) quest - trouble makers in nightgate inn. After the talking it seems I got stuck in follow the trouble makers into the room as they are standing idle . Help needed to proceed to next stage. Is there console command that I can end this quest?
Narcolepsy Posted August 8, 2020 Author Posted August 8, 2020 2 hours ago, Vinnzwiz said: Hi Narco, Im having trouble with companion (non member) quest - trouble makers in nightgate inn. After the talking it seems I got stuck in follow the trouble makers into the room as they are standing idle . Help needed to proceed to next stage. Is there console command that I can end this quest? Where are they idle, in the main room or in the bedroom? They should move over to the small bedroom, and when you pass through the door the quest should update and the next scene should start. You can try using the console command SetStage SC_ComWhore_Jobs 15 to see if that will get them to start talking.
Vinnzwiz Posted August 8, 2020 Posted August 8, 2020 Thank you will try that. They were not moving to bedroom. Quest get stuck at follow the trouble maker and thats it. Will try the console cmnd. Been trying it for hours that I started thief guild vanilla quests
AthenaTheLover Posted August 8, 2020 Posted August 8, 2020 I wonder are you going to add quests for other guilds as well, like with the thieves guild for Maven?
Abelyo Posted August 10, 2020 Posted August 10, 2020 Interesting find. I am going to start a playthrough as a companion member so I will definitely try with this. Also heres a idea, but maybe its too obvious: dialogue to have sex with married NPCs, like Nazeem`s wife, or npcs like that one female in Riverwood who has two npcs fighting for her. I`m terrible with names lol, but yeah I think having a dialogue to initiate sex with ~already taken~ npcs would be cool. Maybe even making it happen multiple time as some kind of small questline.
normal24yearoldstudent Posted August 13, 2020 Posted August 13, 2020 Hi! Do you know if any horse overhaul mods would mess up with this mod? I am using immersive horses, and from what i can tell, there seems to be some incompatibility with this mod. probably because of how immerssive horses handles its menu, I cant initiate dialogue with horses for those stable master mini quest, but thankfully there is the auto-sex option. Horse treat do work with immerssive horses, at least I tested it on Frost. However the Markarth stable master's second quest (the one having sex with 2 horses) didnt work for me, the npc just simply fails to realised there is a player owned horse right next to him, which is kinda funny. is there a way to bypass this, like using the setstage command or maybe a option similar to the auto sex for the other horses? I do have a few FCC animation for horse(including the ones from Billy's), so I dont think thats the culprit
Fulgrim_ Posted August 13, 2020 Posted August 13, 2020 On 8/10/2020 at 6:09 AM, Abelyo said: Also heres a idea, but maybe its too obvious: dialogue to have sex with married NPCs, like Nazeem`s wife, or npcs like that one female in Riverwood who has two npcs fighting for her. Camilla is not exactly taken, but Solutions makes it possible to choose between Sven, Faendal and Camilla, after which you get a new dialogue option to have sex with the one you chose.
shiagwen Posted August 13, 2020 Posted August 13, 2020 i tested warrior guild again. thos time kodlaks first dialogue to the question to join companions repetaed endless. same like vilkas in last attempt . this time i didnt deinstall esf but something else and that was really the error, not esf. it was confabulation esf patch. deinstalled everything is fine.
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