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Posted
1 hour ago, Nazzzgul666 said:

Huh. Strange. I only had the vanilla dialogue with him, well, and some things from other mods but the quest was obviously unchanged? I actually reloaded and double checked, nothing i didn't see before...

If you have The Book Of Sex which changes The Book Of Love, it also (accidentally?) break's Klimmek's dialogue to start his quest.

Posted
2 hours ago, Naps-On-Dirt said:

If you have The Book Of Sex which changes The Book Of Love, it also (accidentally?) break's Klimmek's dialogue to start his quest.

i don't think i have... pretty sure i don't.

Posted

@Nazzzgul666

 

the Klimmek supply quest is changed by this mod so if it plays out exactly the same as vanilla something is interfering with  it.

 

you should notice a difference with vanilla after he gives you the supplies.  wait for all dialogue to be done and check your inventory (armor/clothing) and 

if nothing new is added something is definitely interfering.

 

if you are getting Klimmek's supply quest you do not have The Book of Sex installed (which also messes up this mods changes to Arvil the Swift).

 

Posted
11 hours ago, Nazzzgul666 said:

Huh. I thought i read something about high Hrothgar when i first checked the description, am i confusing something maybe or did that change? Can't find it again at least.

 

9 hours ago, valcon767 said:

Klimmek quest

 

talk to Klimmek (in Ivarstead) about his supply quest.

 

5 hours ago, Nazzzgul666 said:

Huh. Strange. I only had the vanilla dialogue with him, well, and some things from other mods but the quest was obviously unchanged? I actually reloaded and double checked, nothing i didn't see before...

 

4 hours ago, Naps-On-Dirt said:

If you have The Book Of Sex which changes The Book Of Love, it also (accidentally?) break's Klimmek's dialogue to start his quest.

 

1 hour ago, valcon767 said:

@Nazzzgul666

 

the Klimmek supply quest is changed by this mod so if it plays out exactly the same as vanilla something is interfering with  it.

 

you should notice a difference with vanilla after he gives you the supplies.  wait for all dialogue to be done and check your inventory (armor/clothing) and 

if nothing new is added something is definitely interfering.

 

if you are getting Klimmek's supply quest you do not have The Book of Sex installed (which also messes up this mods changes to Arvil the Swift).

 

Are you guys talking about some other mod? Possibly Deviously Vanilla? Confabulation doesn't touch Klimmek at all. Currently it only touches Dark Brotherhood, Thieves Guild, and Comanion faction questlines and dogs and horses.

Posted
3 hours ago, Narcolepsy said:

 

Are you guys talking about some other mod? Possibly Deviously Vanilla? Confabulation doesn't touch Klimmek at all. Currently it only touches Dark Brotherhood, Thieves Guild, and Comanion faction questlines and dogs and horses.

Lol, so i'm not crazy, just forgetful. ;) So far i've only started the non-member way of the companions but what i've seen is great, thanks for sharing!

Posted

I was wondering if this mod is still being worked on cuz i really like this mod and what it does :D

Posted
2 hours ago, WingMannDK said:

I was wondering if this mod is still being worked on cuz i really like this mod and what it does :D

Yep still working on this. Last month's update got delayed cause I scrapped what I was working on as it wasn't coming together right.

 

This next update should be out on the 30th or 31st. It will have some minor tweaks, bugfixes, backend script changes as well as introducing the TG CumDump Maven Quests. There will also be one or two misc quests that get covered.

Posted
6 hours ago, Narcolepsy said:

Yep still working on this. Last month's update got delayed cause I scrapped what I was working on as it wasn't coming together right.

 

This next update should be out on the 30th or 31st. It will have some minor tweaks, bugfixes, backend script changes as well as introducing the TG CumDump Maven Quests. There will also be one or two misc quests that get covered.

Thats great cuz what you have done so far is fantastic! :)?

Posted
7 hours ago, Narcolepsy said:

Yep still working on this. Last month's update got delayed cause I scrapped what I was working on as it wasn't coming together right.

 

This next update should be out on the 30th or 31st. It will have some minor tweaks, bugfixes, backend script changes as well as introducing the TG CumDump Maven Quests. There will also be one or two misc quests that get covered.

Looking forward to the Maven quests!

Posted

New update posted.

 

Maven quests are now available. She'll have 5 of them to start with. These are thievery and sex related quests, which means for some of them you can play as a thief to solve them instead of using sex if you want. Most of these quests also have additional dialogue options to solve them, such as persuade, intimidate, and paying gold.

 

I also added a FMC horse dialogue option to the Windhelm stable master, and added dialogue to "In My Time of Need" quest (the one with Saadia and the Alikr). I also did some minor tweaks and fixes.

 

Next update will see:

  • A few more Maven quests added, small ones mostly and maybe one more larger sized one.
  • Aela's quest where she sends you to deal with an animal in an NPC's home, and player werewolf sex with NPCs.
  • At least one more quest to Non-Member companions.
  • Possibly add a shady potion seller in the Ragged Flagon, or some other location, that will sell you potions that make a creature NPC passive to you, have sex with you, and kill them. This one may or may not get put in next update or pushed to later ones.
  • Possibly some more misc quests if I have the time.

After that, the following update I think I will finally move onto the College of Winterhold.

Posted
1 hour ago, Narcolepsy said:

New update posted.

 

Maven quests are now available. She'll have 5 of them to start with. I also added a FMC horse dialogue option to the Windhelm stable master, and added dialogue to "In My Time of Need" quest (the one with Saadia and the Alikr). I also did some minor tweaks and fixes.

 

Next update will see:

  • A few more Maven quests added, small ones mostly and maybe one more larger sized one.
  • Aela's quest where she sends you to deal with an animal in an NPC's home, and player werewolf sex with NPCs.
  • At least one more quest to Non-Member companions.
  • Possibly add a shady potion seller in the Ragged Flagon, or some other location, that will sell you potions that make a creature NPC passive to you, have sex with you, and kill them. This one may or may not get put in next update or pushed to later ones.
  • Possibly some more misc quests if I have the time.

After that, the following update I think I will finally move onto the College of Winterhold.

"The Brigands" - I can return the necklace to Maven as soon as I receive the quest. (I don't have any necklace in my inventory)

Posted
17 minutes ago, killer905 said:

"The Brigands" - I can return the necklace to Maven as soon as I receive the quest. (I don't have any necklace in my inventory)

Ah yes, that dialogue was missing a quest stage condition. Uploaded a new version that should fix it.

Posted
1 hour ago, Narcolepsy said:

Ah yes, that dialogue was missing a quest stage condition. Uploaded a new version that should fix it.

Nice, Nice.

Truth or Dare would suit "College of Winterhold". I don't know if this is possible but of course it's only a suggestion.

Would some Hmm party? Sex, orgy (we have 2 orgy to FG and TG: D and i think 3 th orgy is too much) etc.

Posted
3 hours ago, Narcolepsy said:

New update posted.

 

Maven quests are now available. She'll have 5 of them to start with. These are thievery and sex related quests, which means for some of them you can play as a thief to solve them instead of using sex if you want. Most of these quests also have additional dialogue options to solve them, such as persuade, intimidate, and paying gold.

Are the Maven quests available without being a member of the thieves guild?

Posted

Has anyone tried running this with ToH? I know both of these mods add dialogue/scenarios to the same characters, and I like to look of both, so it would be great if they were compatible. 

Posted
2 hours ago, firepunch1 said:

Has anyone tried running this with ToH? I know both of these mods add dialogue/scenarios to the same characters, and I like to look of both, so it would be great if they were compatible. 

So far they have been totally compatible. 

Posted
4 hours ago, Veldon said:

Are the Maven quests available without being a member of the thieves guild?

*New* Upon becoming the Guild CumDump, you can talk to Maven and she will have jobs for you to do for her.

  • 5 Jobs currently implemented.
Posted

Whoops. I oversaw that. :D

Thanks for the hint.

 

@Narcolepsy: Could I convince you to implement Maven as a procuress in a similar fashion as in my blog (article: prostitution in Skyrim) before you work on Winterhold?

I guess such a position would fit her as she loves to control the city and the seedy underworld / the shades. 

Posted

Sadly the latest update is now completely ignoring SL's no strip rule - leaving me to either have a bunch of missing body parts or manually re-equip 5 items for a bunch of scenes. ?

Posted

I went on Maven's first job but I only got the persuade dialogue option with Verner.. does I need to do something else to get the sex option?

 

edit: nevermind it was a problem with the font I was using, the dialogue was just not appearing because it didn't fit the dialogue box

Posted
14 hours ago, Narcolepsy said:

I also added a FMC horse dialogue option to the Windhelm stable master

  • Possibly add a shady potion seller in the Ragged Flagon, or some other location, that will sell you potions that make a creature NPC passive to you, have sex with you, and kill them. This one may or may not get put in next update or pushed to later ones.

An idea I had that might work in this bullet point or just on its own...

 

Skulvar and Jervar have a conversation where J mentions a horse on the plains and S says they should catch it to train and sell. Possibly J could have the player, after harvesting a horse once, make some carrot horse treats and go to a place not far from town where you spawn a horse.  Use a treat, "tame" the horse, ride it back to Jervar and he pays the player... either in coin or something milky white... or both.  Might not be fair to have this repeatable each day if the reward is good. Once a week maybe?  (alternate quest could have Jervar involve the player with either goats or dogs, though they are not always in the corral depending on which patches and added content the player has).

Posted
12 hours ago, Veldon said:

Whoops. I oversaw that. :D

Thanks for the hint.

 

@Narcolepsy: Could I convince you to implement Maven as a procuress in a similar fashion as in my blog (article: prostitution in Skyrim) before you work on Winterhold?

I guess such a position would fit her as she loves to control the city and the seedy underworld / the shades. 

The prostitution part seems a bit out of the scope for this mod (Possibly a separate mod or implemented in some fashion much later on), but I'll take a look at some of the other ideas you have in those blogs.

8 hours ago, Lilzt3hcat said:

Sadly the latest update is now completely ignoring SL's no strip rule - leaving me to either have a bunch of missing body parts or manually re-equip 5 items for a bunch of scenes. ?

This was what I was afraid of happening when I first didn't put that in. I'll post an update some time today and add a toggle in the MCM to control whether auto-undressing for the player happens.

 

Posted

For the falmer quest, the adventurer was so close to the falmers that it was impossible for me to talk to him without getting attacked, so I had to use the console. Maybe spawn him a bit farther away from them?

Posted
7 minutes ago, Mehmeme said:

For the falmer quest, the adventurer was so close to the falmers that it was impossible for me to talk to him without getting attacked, so I had to use the console. Maybe spawn him a bit farther away from them?

Hmm, he was far enough for my testing, but other mods might alter how close you need to be to enemies to make them hostile. I'll shift him over, but it won't affect games where this quest is already started.

Posted
13 minutes ago, Narcolepsy said:

Hmm, he was far enough for my testing, but other mods might alter how close you need to be to enemies to make them hostile. I'll shift him over, but it won't affect games where this quest is already started.

Thanks. For some reason these falmers were super aggressive, they even spotted my while I was invisible lol. Might be a big level difference?

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