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Patch for animations (Squirt/Cum Effects, cum overlays, stages, fixes)


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Posted
11 minutes ago, vaultbait said:

After doing the above, it takes very little additional time at all to test out a variety of different combinations and configurations of mods. You'll spend more time waiting on the game to boot, and load screens.

Well.. I'm actually aware how to test things on NG. Much easier way is just to "savegame" in the pre-war starting room with no mods installed and then go from there with the Start Me Up. I even did the "mod" for that on Nexus (that's just a savegame in the starting room without any mods installed). I never do coc to any location with actors - too much hassle for me (see why further) and why do this when pt exists. Why it's taking long for me? Because it freaking loads for a long time with 250+ mods installed.

 

So, like I said:

1 hour ago, Dellecross said:

The only thing I didn't try is to completely remove all mods and redownload the game from steam and then redo the installation process again

I.e. I guess for the full picture I need to make a separate instance of it - start clean, redownload the full vanilla game via steam, only install AAF (like mods on the picture I attached) and try that out. That will take a lot of time and since the results of my previous "go clean" attempts were all the same compared to my initial setup I kind of .. hesitate to do it :)

 

6 minutes ago, Indarello said:

Search in configs for "<morph value="Erection" to="1"/>"

And "<morphSet id="ready">"

And send me results (flies)

 

On it, just a minute...

Posted
1 hour ago, Indarello said:

Search in configs for "<morph value="Erection" to="1"/>"

And "<morphSet id="ready">"

And send me results (flies)

Alright, here is the first:

Spoiler

aafmorph1.png.d0c2063195c42ba63d95d5a5b8ec61d8.png

and here is the second one:

Spoiler

aafmorph2.png.37682c72201047daf9776882b2d998e4.png

just to be sure I did it right, here's where and what I searched:

Spoiler

aafsearch.png.2f6c34f60c357534e0fdb35745714a07.png

 

EDIT1: Oh wait. Long day. You need files themselves. Adding to attachment.

EDIT2: Damn, I feel like an idiot. I found your precise description in this thread (re-reading it once more):

On 10/7/2019 at 8:49 AM, Indarello said:

Open AAF_morphSetData.xml and edit like you want:

<morph value="Erection" to="0"/>      - make human erection to 0

<morph value="CErection" to="1"/>   - make creature erection to 1

<morphSet id="ready">                       - executes before human scenes

<morphSet id="unReady">                  - executes after human scenes

<morphSet id="readyCR">                  - before creature scenes

<morphSet id="unReadyCR">             - after creature scenes

<morphSet id="unReadyDog">          - after dog scenes

and I just set the erection to "0" in all 4 instances of the BT2 morph set (second file). And it started to work just fine. So I guess, sorry for not reading the thread carefully. Only some minor issues in BP70 initial stages (a bit out of sync on some specific stages in anims but nothing major)

 

One question though - as I followed the install instructions almost to a letter, wouldn't it be worth somehow including into F.A.Q. or something of the mod? So that others who run into this can fix it themselves too.

 

Couple of other things I got during testing:

  • Leito anims are partially broken: The BJ anim works perfectly, but all the other anims don't at all (if I scroll through them via AAF direct controls, it displays in the UI that current anim is whatever I scrolled to, but still plays BJ anim)
  • Same happens to all Atomic anims (solo / non-solo) - it just "skips" through them doing nothing
  • All other anims are working fine: 50Shades, BP70, furniture, poses. Not sure about SC though (that didn't appear in the list in AAF)

AAF_morphSetData.xml BodyTalk2_MorphSetData.xml

Posted
3 hours ago, amesbt said:

Here is another Atomic Animation that isn't working. 

 

  Reveal hidden contents

AtomicRocket.png.98a30599b2bf5e5dacc6d5edd31cb664.png

You have errors in aaf administrator?

AAF version? F4SE version?

Send me your mod list

Posted
8 hours ago, Dellecross said:

One question though - as I followed the install instructions almost to a letter, wouldn't it be worth somehow including into F.A.Q. or something of the mod? So that others who run into this can fix it themselves too.

 

Couple of other things I got during testing:

  • Leito anims are partially broken: The BJ anim works perfectly, but all the other anims don't at all (if I scroll through them via AAF direct controls, it displays in the UI that current anim is whatever I scrolled to, but still plays BJ anim)
  • Same happens to all Atomic anims (solo / non-solo) - it just "skips" through them doing nothing
  • All other anims are working fine: 50Shades, BP70, furniture, poses. Not sure about SC though (that didn't appear in the list in AAF)

AAF_morphSetData.xml 2.2 kB · 1 download BodyTalk2_MorphSetData.xml 1.7 kB · 1 download

I will just add bodytalk blank file for compatibility

 

You have errors in aaf administrator?

AAF version? F4SE version?

Do you have ZaZ-Extended-Skeleton (ZeX)?

Send me your mod list

Posted

first off, thank you. i finally got everything working BUT the squirting lasts well after sex. is there a way for me to adjust the timing? 

Posted
1 hour ago, Grusahm said:

first off, thank you. i finally got everything working BUT the squirting lasts well after sex. is there a way for me to adjust the timing? 

lasts after all animations with it? Or from particular one?

 

Posted
2 hours ago, Indarello said:

You have errors in aaf administrator?

AAF version? F4SE version?

Do you have ZaZ-Extended-Skeleton (ZeX)?

Send me your mod list

Some of stuff I posted earlier here, re-posting. Please let me know if that's sufficient:

 

Errors if AAF Admin: 

Spoiler

ScreenShot13.png.87c5a4479b7be8a8418c0bcf1c007911.png

AAF Version: Beta 97

F4SE Version: Fallout 4 runtime 1.10.138 - build: 0.6.17 (latest)

Skeleton: ZeX (also follow from the mod list, see below)

Mod list:

11 hours ago, Dellecross said:

Load order was:

 

  • AAF
  • AAF Themes
  • ZeX skeleton
  • Fusion body
  • BT2
  • Pose mods
  • Animation mods (with proper order, i.e. for example Leito voice fix after Leito anims)
  • One patch
  • Anim addons (this mod)
  • Any other AAF-dependent quest/combat mods

 

Full AAF-related load order

  Reveal hidden contents

aafload.thumb.png.0f3a26fc71c3fc56c0f25d3a3391837a.png

 

 

 

Posted
11 minutes ago, Dellecross said:

Some of stuff I posted earlier here, re-posting. Please let me know if that's sufficient:

 

Errors if AAF Admin: 

  Reveal hidden contents

ScreenShot13.png.87c5a4479b7be8a8418c0bcf1c007911.png

AAF Version: Beta 97

F4SE Version: Fallout 4 runtime 1.10.138 - build: 0.6.17 (latest)

Skeleton: ZeX (also follow from the mod list, see below)

Mod list:

 

You checking errors after trying play animations?

I need version colomn

 

Spoiler

555.png

 

 

Why you use 2 aaf themes?

Use only kinky,creature theme

Posted
3 hours ago, Indarello said:

You have errors in aaf administrator?

AAF version? F4SE version?

Send me your mod list

With your mod loaded only one unrelated error for unlimited companions mod which I'm not running but another mod looks for.

AAF version is .97

F4SE version is 0.6.17

 

Also added a screenshot of Atomic Fingering animation with your Mod disabled.

Spoiler

ScreenShot5.png.56fe0cec581d4d3a0ea9af0fa5831e5e.png

 

MO2_loads.jpg

ScreenShot6.png

Posted
1 hour ago, Indarello said:

 

Why you use 2 aaf themes?

Well, that's instructed in the AAF guide.

On 6/28/2019 at 2:16 PM, an3k said:

If you want to use Pose Mods you have to install:

 

If you (instead or additionally) want to use Animation Mods you have to chose one of these two Themes:

 

For Humanoid Sex Animations you have to install:

 

For Humanoid, Kinky and Creature Sex Animations you have to install:

 

I will then try of course to use only one theme.

1 hour ago, Indarello said:

I need version colomn

Got it. I don't use it because it's just not displayed for most LL mods. But here are at least those which are displayed:

Spoiler

aafloadV.png.f3f3550734af4604dd79960a510f593a.png

 

Also, I'm now placing your mod to the very end of the load order (so there's nothing after it and so nothing can override it)

1 hour ago, Indarello said:

You checking errors after trying play animations?

Nope, never crossed my mind. You're right, there's more there when I try to play it:

Spoiler

ScreenShot14.png.43a5b86f4404be590eb012f644a788fe.png

 

Also, it turns out that I wasn't fully correct for the anims:

 

  • Leito anims result in the message above, but they then in fact do start (with a delay on transition, around .~7 seconds)
  • Atomic paired anims result in the message above, but they don't start (waited around 60 seconds)
  • Atomic solo anims - I can't check. As it goes to en endless loading loop

 

EDIT: Just ran the test with a single Theme and two Themes installed. Results are identical.

Posted
22 minutes ago, Dellecross said:

Well, that's instructed in the AAF guide.

 

I will then try of course to use only one theme.

Got it. I don't use it because it's just not displayed for most LL mods. But here are at least those which are displayed:

  Reveal hidden contents

aafloadV.png.f3f3550734af4604dd79960a510f593a.png

 

Also, I'm now placing your mod to the very end of the load order (so there's nothing after it and so nothing can override it)

Nope, never crossed my mind. You're right, there's more there when I try to play it:

  Reveal hidden contents

ScreenShot14.png.43a5b86f4404be590eb012f644a788fe.png

 

Also, it turns out that I wasn't fully correct for the anims:

 

  • Leito anims result in the message above, but they then in fact do start (with a delay on transition, around .~7 seconds)
  • Atomic paired anims result in the message above, but they don't start (waited around 60 seconds)
  • Atomic solo anims - I can't check. As it goes to en endless loading loop

 

EDIT: Just ran the test with a single Theme and two Themes installed. Results are identical.

You forget instal cumstom moans

Sometimes it hard to read main post

Custom moans 

Posted
33 minutes ago, amesbt said:

With your mod loaded only one unrelated error for unlimited companions mod which I'm not running but another mod looks for.

AAF version is .97

F4SE version is 0.6.17

 

Also added a screenshot of Atomic Fingering animation with your Mod disabled.

  Reveal hidden contents

ScreenShot5.png.56fe0cec581d4d3a0ea9af0fa5831e5e.png

 

MO2_loads.jpg

ScreenShot6.png

Looks like you also forget install custom moans

Posted
39 minutes ago, Indarello said:

You forget instal cumstom moans

Sometimes it hard to read main post

Custom moans 

You nailed it. I think I had a corrupted download or something because the mod stated "installed" but the mode folder in "file manager" of Vortex contained nothing. I re-downloaded it and reinstalled. Things are working just fine now. Both solo and paired.

 

The last minor thing I noticed is that now that custom moans are working, they carry over to other animations. I.e. if the animation triggered it, then any other animations will have it (I changed animations via the AAF controls). That's not a deal-breaker because in normal scenario AAF controls aren't used and also it only is a bit weird on animations which have own sounds (like 50 shades).

 

Thanks for helping me to fix this

Posted
1 hour ago, Indarello said:

Looks like you also forget install custom moans

Doh! I thought I had downloaded that! Got the tattoos but forgot that one! So sorry to bother you with this! Love the MOD! :)

Posted
25 minutes ago, Dellecross said:

You nailed it. I think I had a corrupted download or something because the mod stated "installed" but the mode folder in "file manager" of Vortex contained nothing. I re-downloaded it and reinstalled. Things are working just fine now. Both solo and paired.

 

The last minor thing I noticed is that now that custom moans are working, they carry over to other animations. I.e. if the animation triggered it, then any other animations will have it (I changed animations via the AAF controls). That's not a deal-breaker because in normal scenario AAF controls aren't used and also it only is a bit weird on animations which have own sounds (like 50 shades).

 

Thanks for helping me to fix this

That is AAF problem that I reported and I wait to be fixed

https://bitbucket.org/dagobaking/advanced-animation-framework/issues/374/reaction-set-reset

Posted

Good morning all

 

I use NMM v 0.70.9.0 (the installation order determines the loading order because each mods crashes the previous one if they have files in common!).

 

All animations packs are up to date at the last version !!!


I installed AAF and the themes.


I would like to know if this order of installation seems correct to you?


In your opinion, is there something missing?

Should I still install "AAF BP70 preliminary fix" and "The One Patch Temporary Fix"?

 

Spoiler

1974289322_Capturedcran(19).thumb.png.15386e0d53906e53c4619a96a3225aeb.png

cordially

 

Posted

I don't use those patches (OnePatch Fix and bp70fix). CumNWealth_patches is no longer necessary because this patch includes it.

Posted
8 minutes ago, JBpy said:

I don't use those patches (OnePatch Fix and bp70fix). CumNWealth_patches is no longer necessary because this patch includes it.

thank you for the answer JBpy


I removed CumNWealth_patches.

 

pending further notice.

 

cordially

Posted
2 hours ago, hkheung said:

pending further notice.

I recommend reading:

From these two you can deduce the following order:

  • Skeleton
  • Bodies (make sure you have the right combination)
  • AAF
  • AAF Themes
  • AAF Animations (+ pay attention if you want to install custom stuff like voice packs - mod pages provide all the info)
  • One patch
  • This mod

 

Make sure all the deps of every mod are installed correctly, especially this mod. There's nothing that you can/should skip.

Posted

Hi Indarello. Thank you SO much! I finally got overlays working with One Patch thanks to you.

 

I had some trouble getting erections working correctly, so i edited some of your files and made a mini-patch.

What i did was to change the morphs in AAF_morphSetData.xml back to the 'default' ones while accounting for recent BT2 Update.

 

I now have your Patch fully working, with dongs being flaccid and only going erect during AAF scenes.

Here are the edited files, hope this is useful for anyone, let me know if i made any mistakes.

Click they gray arrow icon below to find my patch.

Erection Fix

Posted
11 minutes ago, dan0477 said:

 

I am sure i have something easily fixed wrong, but cant figure it out.  Can anyone help?

Use bodytalk 

Posted
11 minutes ago, dan0477 said:

image.thumb.png.769bb4486b9a05ec582b72fb1048fe4f.png

1077419127_Fallout4Screenshot2019_10.20-08_06_49_35.thumb.png.88d0fb5ede2ce51c9c8738e2517bc656.png

I am sure i have something easily fixed wrong, but cant figure it out.  Can anyone help?

Do not use EVB for males, you need BodyTalkV2 and ZAZExtendedSkeleton!

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