Lupine00 Posted April 28, 2021 Author Posted April 28, 2021 3 hours ago, darkfender666 said: Any way to install latest version in a run using 2.13.14 if i first remove clean the save? It should be relatively safe to just install 2.14.0 over the top... as safe as changing any scripts mid-game ever can be. If it doesn't work well, you can just go back to the older save and clean. The area to look for problems is getting enslaved, and generally around the follower deciding to punish you for excessive debt. If dialogs seem broken there, you need to clean. The MCM won't be an issue. But I simply updated the one in my test game. 1
itami_no_hana Posted April 28, 2021 Posted April 28, 2021 58 minutes ago, Lupine00 said: Haha. No. Yes. No. Erm... I made it impossible to turn off via the MCM a little bit as a joke. Actually you can unlock it very easily via the console, but I think you should have to go through that if you are a UI-locker type of person, to remind you that you locked it and you shouldn't cheat yourself. I just wanted to ask for this as a possible feature for future updates. To make this lock not so hardcore. Good example of MCM-lock implementation is Submissive lola or Cursed loot. I really like your mod but it has so many settings and it is really difficult to find a proper balance. That's why hardcore locking function is not really useful, especially as this mod gets updated a lot.
Pinute Posted April 28, 2021 Posted April 28, 2021 18 hours ago, Lupine00 said: If you have a nice SE ENB setup, could you post all the ENB files that are different from the base Silent Horizons install, along with info on weather, fog, sky LO, etc? I think the Obsidian weathers that seem like the default chose for SE might be one of the weakest points in the typical SE appearance, which is why I'm going to look at NLA ENB and environment for SE. There's a shortage of SE load order examples that are known non-buggy. There are guides, but they are rarely a specific load order. Just to be sure I have all the (latest) required bug-fix patches would be something. I don't keep many screenshots, mostly I take pictures to remind me what needs fixing. I only kept one shot from my last run in SE (which was supposed to be a test but got a bit out of hand). What I have right now are a couple I took while trying to get some fps back from smoke and lods. Plus the obligatory shot I took when I accidentally got further into the game than I had in years. I use Cathedral Weathers and my memory was bad on the ENB. I'm using Re-Engaged currently and I think these were taken with that. About the only thing I usually do to an ENB is tone down the saturation. I've only so much time for modding . I'm almost positive about the interior shot and absolutely certain about the obligatory one because I took it very near the end of that play through. Re-Engaged Ultimate 9.2i with maybe some modifications.7z Spoiler Low LOD test from Fort Neugrad looking southish towards Markarth. Cathedral weathers, not at its best. The Temple, of course. I had an fps I decided to work on while I was there. Cure was elsewhere. took this because it needs improvement, and finally the obligatory. Regarding mod lists - seriously, go look at lexy's guide. You'll need a hefty machine if you want all the trees though. The guide's first page, plus some stuff on the second is a goldmine about recent dll patches and worth checking for updates, and the merge page will give you a good idea of the detail given for the build. Another nice thing about that merge page is it's a roadmap to dropping out all the mods you don't want or just adding the ones you do. https://lexyslotd.com/guide/merge-page/ This is my current SE load order in progress. One of the reasons I abandoned my last was getting rid of Palaces and Castles (just too incompatible with some mods), so I'm replacing them with JK's new stuff. Which is quite nice and very unobtrusive. That's the last bit I've finished, rolling them into a merge that's something like 30 patches, luckily nearly all downloaded not made. I finished that a few weeks ago, and further down you'll see what I'll finishing Real Soon Now. I did every dot and jottle of Lexy's build, and a lot of its bones are in this list and the vanilla enhanced environment is nearly all hers. But, I go by the philosophy that all new stuff should be added to the bottom of your load order so I've got a vanilla enhanced layer which is pretty much rock solid and resolved (knock on wood), then specific world improvements followed by the Legacy game. Below that comes Sexlab, and below Sexlab are all the custom armor mods and everything else that can for certain come out mid game. Water and ambient lighting then cleans up the last cell resolutions. Spoiler # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm UHDAP - MusicHQ.esp UHDAP - en0.esp UHDAP - en1.esp UHDAP - en2.esp UHDAP - en3.esp UHDAP - en4.esp Skyrim Project Optimization - Full Version.esm Unofficial Skyrim Special Edition Patch.esp RaceCompatibility.esm Campfire.esm LegacyoftheDragonborn.esm Lanterns Of Skyrim II.esm FarmhouseChimneys.esp RealisticWaterTwo - Resources.esm FISS.esp RSkyrimChildren.esm ApachiiHair.esm ApachiiHairFemales.esm High Poly Head.esm Schlongs of Skyrim - Core.esm Heels Sound.esm SexLab.esm SexLabAroused.esm CreatureFramework.esm dcc-soulgem-oven-000.esm ZaZAnimationPack.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm Devious Devices - Contraptions.esm ITortureFramework.esm paradise_halls.esm SexLab - Sexual Fame [SLSF].esm Amputator.esm Toys.esm DynDOLOD.esm AHZmoreHUD.esl AHZmoreHUDInventory.esl UnreadBooksGlow.esl CC_Accidents_Patch.esl EasyWheel-Convenient Horses Addon.esl DisarmingTrapsIsDangerous.esl HD Lods SSE.esp FloraRespawnFix.esp BetterQuestObjectives.esp RaceCompatibilityUSKPOverride.esp SkyUI_SE.esp EasyWheel-AIO.esp EWM_NFF.esp EWM_AddItemMenuSE.esp UIExtensions.esp Skyrim Save System Overhaul.esp Skill Config.esp JaxonzEnhGrab.esp SmoothCam.esp QuickLight.esp AddItemMenuSE.esp Heads Up Display Merged.esp PC Head Tracking - Patch.esp PC Head Tracking - MCM.esp RaceMenu.esp RaceMenuPlugin.esp RaceMenuHH.esp SFO_SkinFeatureOverlays.esp 3BBB.esp CBBE.esp RaceMenuMorphsCBBE.esp Schlongs of Skyrim.esp SOSRaceMenu.esp SOS - Smurf Average Addon.esp Faces Merged.esp High Poly Pretty Face and Darker Brows Stand Alone.esp KSHairdosSMP.esp XPMSE.esp FNIS.esp FNISspells.esp HeightSizeFix.esp RealisticHumanoidMovementSpeed.esp dD - Enhanced Blood Main.esp iNeed.esp Frostfall.esp Bathing in Skyrim - Main.esp SleepTight.esp SimplyKnock.esp GoToBed.esp Missives.esp Footprints.esp Convenient Horses.esp Convenient Carriages.esp SkyrimRecycling.esp Dynamic Firewood Stacks.esp boundworkerstools.esp EconomyOverhaulandSpeechcraftImprovementsLite.esp HarvestOverhaul_Redone.esp EnchantingAdjustments.esp AlchemyAdjustments.esp challenging_spell_learning.esp Odin - Skyrim Magic Overhaul.esp Triumvirate - Mage Archetypes.esp Vokrii - Minimalistic Perks of Skyrim.esp Odin - Vokrii Compatibility Patch.esp Cinematic Dragon Soul Absorbtion.esp TKDodge.esp Smilodon - Combat of Skyrim.esp Lethal Traps.esp Skyshards.esp RUSTIC SOULGEMS - Unsorted.esp GIST - Rustic Soul Gems - ESL.esp Audio Overhaul Skyrim.esp Immersive Sounds - Compendium.esp DeadlySpellImpacts.esp SMIM-SE-Merged-All.esp imp_helm_legend.esp aMidianBorn_Book of Silence.esp Tiwa44_SGMD_CBBE_1_4.esp Book of UUNP Iron And Steel.esp Book of UUNP - Textures.esp Better Dynamic Snow.esp Better Dynamic Ash.esp Veydosebrom Regions.esp Trees and Flora Merged.esp Landscape Fixes For Grass Mods.esp Prometheus_No_snow_Under_the_roof.esp EnhancedLightsandFX.esp Snazzy Furniture and Clutter Overhaul.esp Point The Way.esp Cutting Room Floor.esp Gildergreen Regrown.esp Kynesgrove.esp Shor's Stone.esp Karthwasten.esp Dragon Bridge.esp Soljund's Sinkhole.esp Helarchen Creek.esp Dawnstar.esp Keld-Nar.esp Darkwater Crossing.esp Rorikstead.esp Falkreath.esp Telengard.esp Oakwood.esp Whistling Mine.esp Ivarstead.esp Provincial Courier Service.esp AHZBetterDGEntranceSE.esp Windhelm Lighthouse.esp 3DNPC.esp 3DNPC0.esp FollowerCynthia.esp Rebirth Monster.esp NPC Retexture Merge SSE.esp AI Overhaul.esp Immersive Patrols II.esp Inconsequential NPCs.esp DIVERSE SKYRIM.esp Extra Guards - Kaptain's Cut.esp DeadlyDragons.esp SkyTEST-RealisticAnimals&Predators.esp MoreNastyCritters.esp Animal_SOS.esp Guard Dialogue Overhaul.esp Relationship Dialogue Overhaul.esp Serana Dialogue Edit.esp nwsFollowerFramework.esp Vanilla QoL Merge.esp Tamriel Enhanced Resolution Patch.esp NPCs Enhanced Resolution Patch.esp TimingIsEverything.esp Alternate Start - Live Another Life.esp IcePenguinWorldMap.esp Atlas Map Markers.esp Vanilla Enhanced Late Loaders.esp Cathedral Weathers.esp Weather Systems Merged.esp EmbersHD.esp ENB Light.esp LoS II - Tamriel Master Lights.esp Vanilla Enhanced - Light Sources - Resolution.esp Solitude Docks.esp Orlando Attic Loft.esp The Great Village of Old Hroldan.esp The Great City of Morthal.esp OCW_Obscure's_CollegeofWinterhold.esp ICNs_ImmersiveCollegeNPCs.esp Obscure's College of Winterhold - Resolution Patch.esp JKs Skyrim.esp JK's Blue Palace.esp BluePalaceTerrace.esp JK's Angelines Aromatics.esp JK's Bits and Pieces.esp JK's The Winking Skeever.esp JK's Radiant Raiment.esp JK's Dragonsreach.esp JK's The Bannered Mare.esp JK's Arcadia's Cauldron.esp JK's Warmaiden's.esp JKs The Drunken Huntsman.esp JK's Belethor's General Goods.esp JK's Candlehearth Hall.esp JK's White Phial.esp JK's New Gnisis Cornerclub.esp JK's Sadris Used Wares.esp JK's Sleeping Giant Inn.esp JK's Skyrim - Resolution Patch.esp DBM_RelicNotifications.esp RackOMatic.esp ForgottenCity.esp Clockwork.esp SkyrimsUniqueTreasures.esp BGCollectables.esp Fossilsyum.esp LotD - More Airship Locations.esp Legacy of the Dragonborn - Displays and Resolution.esp SexLab sslAnimationSlots 2000.esp The Manipulator.esp SLA Monitor Widget.esp Apropos2.esp SexLabTools.esp sl_triggers.esp SLSO.esp SexLab Inflation Framework.esp sr_FillHerUp.esp Cumshot.esp CumshotSL.esp SexlabAmmoUnequip.esp SexlabLightMeUp.esp Skyrim_Strap_Ons.esp SexLabMatchMaker.esp SLAnimLoader.esp SLAL_AnimationsByLeito.esp SLALAnimObjBillyy.esp NibblesAnimObjects.esp AnubAnimObj.esp PsycheAnimationObjects.esp SLAL_AnimationByBakaFactory.esp RohZima_AnimObjects.esp adcSexlife.esp SexLab_Solutions.esp Sexlab Solutions - AlchemyAdjustments - Patch.esp SexLab TDF Aggressive Prostitution.esp dse-display-model.esp GagSFXLegendary.esp GagSFX - Unofficially Patched.esp paradise_halls_SLExtension.esp pahe-tdf-patch.esp Paradise Halls - Economy Overhaul - Patch.esp Pahe_Dwarven_Devious_suits.esp PAH_HomeSweetHome.esp PAH_HomeSweetHome - Unofficially Patched.esp PAH_HomeSweetHome - ELFX Patch.esp PAH_HomeSweetHome - Snazzy Patch.esp PAH_AndYouGetASlave.esp PAH_AndYouGetASlave - Unofficially Patched.esp Devious Devices SE patch.esp pchs_loansharks.esp SLSFFameComments.esp Spank That Ass.esp SLAdventures.esp SlaveTats.esp RapeTattoos.esp FadeTattoos.esp PunishingLashes.esp SexLabDefeat.esp SkyTEST - SexLabDefeat Patch.esp SkyTEST - MNC - SexlabDefeat Patch.esp Naked Defeat.esp SLATE.esp Public Whore.esp SexLabSkoomaWhore.esp Skooma Whore - NSUTR Patch.esp Sexlab Skooma Whore - Legacy Skooma Bottle Patch.esp EconomyOverhaul - Legacy - Skooma Whore - Patch.esp Skooma Whore - ELFX Patch.esp Skooma Whore - Manipulator Patch.esp Skooma Whore - NPC Retextures Patch.esp Skooma Whore - Legacy - AlchemyAdjustments - Patch.esp SimpleSlavery.esp PetCollar.esp Pet Collar - Odin - SkyTEST - Patch.esp SD Cages.esp SD Cages - Unofficially Patched.esp SD Cages - ELFX Patch.esp SD Cages - 3DNPC Patch.esp Slaverun_Reloaded.esp Slaverun_Reloaded_Comments.esp Slaverun - USSEP.esp Slaverun - ELFX Patch.esp Slaverun - CRF Patch.esp Slaverun - ELE - Dragonsreach Water.esp SL Survival.esp SL Survival - Unofficially Patched.esp SL Survival - Snazzy Patch.esp SL Survival - Audio Overhaul - Patch.esp SL Survival - Race Edits Patch.esp [SunJeong] Ninirim Collection.esp SL Survival - Ninirim Collection Patch.esp The Amazing World of Bikini Armors REMASTERED.esp (Pumpkin)-TEWOBA-TheExpandedWorldofBikiniArmor.esp Factions and Containers.esp ELE_SSE.esp NoGrassINCaves.esp LoS II Master Lights - NoGrassINCaves - Patch.esp Vanilla Enhanced - Ambient Lighting - Resolution.esp ELE - JK's Blue Palace - Patch.esp BreezehomeByLupus.esp Breezehome by Lupus - Harvestable Wood - Patch.esp RealisticWaterTwo.esp Vanilla Enhanced - Water - Resolution.esp RealisticWaterTwo - Ninirim Collection Patch.esp RealisticWaterTwo - SD Cages Patch.esp JKs Skyrim_RWT_Patch.esp Bashed Patch, 0.esp npc_health_rescaled.esp enemies_releveled.esp zPatch.esp DynDOLOD.esp LexyLoader0.esp VioLens SE.esp Facial Piercings.esp
nomkaz Posted April 28, 2021 Posted April 28, 2021 21 hours ago, Herowynne said: @nomkaz has posted the official SE a conversion for 2.14.0 Devious Followers - Continued SE - Adult Mods - LoversLab I only consider my conversions as Placeholders until the original author decides to support Special Edition. Or someone takes over an "abandoned" mod. I will remove my conversion in this instance as to avoid confusion between the two uploads. 1
Anunya Posted April 28, 2021 Posted April 28, 2021 34 minutes ago, nomkaz said: I only consider my conversions as Placeholders until the original author decides to support Special Edition. Or someone takes over an "abandoned" mod. I will remove my conversion in this instance as to avoid confusion between the two uploads. Thanks for doing what you're doing 1
Lupine00 Posted April 29, 2021 Author Posted April 29, 2021 13 hours ago, glebbus13 said: but it has so many settings and it is really difficult to find a proper balance. Personally, I just use the defaults, but the options wouldn't exist if some people didn't want to use them. Of course, I have no idea what options people actually use. The thing with MCM locking is it doesn't make a lot of sense in a Skyrim game, where a mod conflict can send things sideways, or who knows what problem might arise? I am well aware of how other mods do it, and DD and others had temporary locking features since ancient times. There's no way I haven't seen them! I thought it would be interesting to do something different. I have no great objection to adding more functionality to locking, but the interest in it - to date - has been effectively zero.
itami_no_hana Posted April 29, 2021 Posted April 29, 2021 17 minutes ago, Lupine00 said: Personally, I just use the defaults, but the options wouldn't exist if some people didn't want to use them. Of course, I have no idea what options people actually use. The thing with MCM locking is it doesn't make a lot of sense in a Skyrim game, where a mod conflict can send things sideways, or who knows what problem might arise? I am well aware of how other mods do it, and DD and others had temporary locking features since ancient times. There's no way I haven't seen them! I thought it would be interesting to do something different. I have no great objection to adding more functionality to locking, but the interest in it - to date - has been effectively zero. I personally understand your scepticism about locking feature in unstable Skyrim modding and up until recently I have been thinking the same way. But when looking for new experience I have given it a shot and it went surprisingly well - to have an additional flavor of restriction. Of course there is no restriction that cannot be cheated through with enough determination, but as a user experience I find it extremely sensual that I want to change something and can't do it right away - I have to do something first (get out of the devious device, or find my way out of slavery). Of course this experience is related to pretty stable modlist. But all I wanted to say that this locking feature can sometimes create a unique and fun feeling of being in trouble and gives user additional goal in their gameplay.
mkess Posted April 29, 2021 Posted April 29, 2021 Your newest version causes CTD on regular basis all 10 minutes in towns. Maybe the scriptload is too high. Even a new save does not change anything. I wnet back to the previos version. The crashes stopped.
Lupine00 Posted April 29, 2021 Author Posted April 29, 2021 14 minutes ago, mkess said: Your newest version causes CTD on regular basis all 10 minutes in towns. Maybe the scriptload is too high. Even a new save does not change anything. I wnet back to the previos version. The crashes stopped. There aren't really any new scripts running. By which I mean, the only new scripts added are related to Submissive Lola, and the quest that runs and owns them does not even start until SLTR slavery is actually triggered. And when that happens, other scripts are stopped so... There aren't any extra scripts or load in this version. That said, it's not technically possible for Papyrus script load to CTD a game. It is possible for suspended stacks to eat all your memory and then you CTD because of that though. Is there indication of many suspended stacks in your log or save file? It's probably that you are just having an issue swapping mid-game.. But reconsider the classic causes of a CTD: bad skeleton missing physics configs loading a corrupt NIF running out of memory too many animations on load missing master DFC doesn't have skeletons, or physics configs in it. It has some NIFs, but they haven't changed in ages. It doesn't have any animations but the SLAL pack does, and that hasn't changed. Memory use hasn't changed. It hasn't gained any new masters. That really only leaves Skyrim mysteries. So I've got no idea why you CTD. Does it happen on a new game? And of course, the vital detail... are you in SE?
mkess Posted April 29, 2021 Posted April 29, 2021 5 minutes ago, Lupine00 said: There aren't really any new scripts running. By which I mean, the only new scripts added are related to Submissive Lola, and the quest that runs and owns them does not even start until SLTR slavery is actually triggered. And when that happens, other scripts are stopped so... There aren't any extra scripts or load in this version. That said, it's not technically possible for Papyrus script load to CTD a game. It is possible for suspended stacks to eat all your memory and then you CTD because of that though. Is there indication of many suspended stacks in your log or save file? It's probably that you are just having an issue swapping mid-game.. But reconsider the classic causes of a CTD: bad skeleton missing physics configs loading a corrupt NIF running out of memory too many animations on load missing master DFC doesn't have skeletons, or physics configs in it. It has some NIFs, but they haven't changed in ages. It doesn't have any animations but the SLAL pack does, and that hasn't changed. Memory use hasn't changed. It hasn't gained any new masters. That really only leaves Skyrim mysteries. So I've got no idea why you CTD. Does it happen on a new game? And of course, the vital detail... are you in SE? Please forget what I said. The crashing started again. It was good for a while, but now it goes down again. It's so hard to find the culprit for crashing. Sorry. I did start a new save game yesterday, because I thought first my start save game was compromised due too much changes in my mods. The other culprit I changed is the "Demonic creature mod, no dinosaurs. " .... But it crashes mostly in cities. Well, back to finding the real culprit. Sorry again.
Lupine00 Posted April 29, 2021 Author Posted April 29, 2021 1 minute ago, mkess said: It's so hard to find the culprit for crashing. Sorry. Check your log and inspect your save for suspended stacks. Have saves grown recently? When a game CTDs randomly, it's nearly always running out of memory for one reason or another, such as... trying to load a NIF that is corrupt; the loader asks for an insane amount of memory and you fail on memory allocation. suspended stacks used up the limited amount of Papyrus space. or, your game loaded a broken physics object, but it only gets loaded randomly - something like DCL bound girls can be related, because they are spawned randomly and could end up wearing the bad device. But that's only likely if you did some weird device merging.
bathoz Posted April 29, 2021 Posted April 29, 2021 On 4/28/2021 at 12:11 PM, Lupine00 said: Strange, there's no reason there couldn't be. cacophony did a lewd one briefly, then pulled it. But apart from that, the only one I've found is Ultimate Skyrim – which is a very, very seriously overmodded Requim build. Aka, not the right thing to build onto.
finalfrog Posted April 29, 2021 Posted April 29, 2021 I've been curious about the feasibility of adding voices generated using xVASynth to existing mods for a while, and decided to try it out on DF to learn how the process works. I created an .esp to change the speaker of all the topics which could be spoken by a female DF follower in DeviousFollowers.esp to Serana. This was tedious so I made an xEdit script which adds a predefined speaker to all selected INFO records. If someone wants to do a similar thing for a different NPC they might find it handy, so I'm including it here. Next I exported the dialogue to a .csv which could be used for a batch job in xVASynth to generate all the necessary .wav files. I manually edited all the non-dialogue bits out (eg. *Click*), and after some experimentation found a couple tweaks to the spelling that improved the most glaring pronunciation issues (deny->deni, slut->sluht (This is better but still imperfect unless you manually generate the voice file and shorten the 'h' letter as much as possible), discipline->disciplin, punish->pun ish, armbinder->arm bi nder, purpose->purpos, unreliable->unreli able, juices->juces). After generating the .wav files with xVASynth I tried to generate .lip files. The CK's automated .lip generation flaked out and only did like 75% of them, so I had to do manually generate the rest of them in the CK, which was slow as balls. They're tiny I went ahead and included them in the archive. All you need to do is generate your own .wav files using the .csv, copy them into the same directory as the .lip files, activate the .esp and you're good to go. This is mostly a PoC since it's not easy to scale this to working with more than one NPC. I was hoping initially that it would be possible to just generate a different .wav for each voicetype and skyrim would detect and use the right file for the talking NPC, but as far as I can tell each INFO record can only be associated with a single voicetype, which pretty much ruins any hope of supporting voicetypes dynamically. Versions used: DFC: 2.14.0 xVASynth: 1.3.7 Serana Voice Model: 1.1 DeviousFollowers_SeranaVoiced.7z AddSpeaker.pas 4
Crota Posted April 29, 2021 Posted April 29, 2021 I am having trouble understanding how the follower managing licenses starts. When I check the box to have the follower manage SLS licenses the box remains unchecked when I go back in to the menu to look at the options again. The one time it did stay checked there were no new dialogues to suggest the management of the licenses, is it a deal or automatically occurs without any new dialogue?
handsandarrows Posted April 29, 2021 Posted April 29, 2021 ...okay ? I have a real problem too, for a reason, after i updated from 2.12.2 (and did it correct this time, before i did not read the mod must no be paused), everything works, but i do not get devious items that follower wants me to wear for deals. no plug, no corset, no piercing... Maybe it is an issue people had before and there is easy solution? I use same DD versions i used with previous 2.12.2 where it worked, it should all be latest (only not 5.0 versions) edit: i think after starting Lola, it now works. But now Lola is giving me troubles again, i was soon after enslaved as Lola, but after working at first, now i don't have Lola OR Devious Follower dialogue anymore... i think i am just to stupid to make both mod work well together as intended ? for example, both have some option about "send event to ZAZ slavery system", and i barely understand what it is, and i do not know what to set it to in both mods? Maybe there also is my problem?
handsandarrows Posted April 29, 2021 Posted April 29, 2021 26 minutes ago, Crota said: I am having trouble understanding how the follower managing licenses starts. When I check the box to have the follower manage SLS licenses the box remains unchecked when I go back in to the menu to look at the options again. The one time it did stay checked there were no new dialogues to suggest the management of the licenses, is it a deal or automatically occurs without any new dialogue? It work for me, it should be new dialogue option, i think under "i want to talk about deals" branch, "can you manage my license?" "can we talk about license?" and some more
Crota Posted April 29, 2021 Posted April 29, 2021 55 minutes ago, handsandarrows said: It work for me, it should be new dialogue option, i think under "i want to talk about deals" branch, "can you manage my license?" "can we talk about license?" and some more I didn't see it under there, maybe my character needs to "find out" about licenses first?
Clockwinding Posted April 29, 2021 Posted April 29, 2021 1 hour ago, handsandarrows said: Reveal hidden contents ...okay ? I have a real problem too, for a reason, after i updated from 2.12.2 (and did it correct this time, before i did not read the mod must no be paused), everything works, but i do not get devious items that follower wants me to wear for deals. no plug, no corset, no piercing... Maybe it is an issue people had before and there is easy solution? I use same DD versions i used with previous 2.12.2 where it worked, it should all be latest (only not 5.0 versions) Are you per chance using Devious Lore and its "lore-friendly" patch, that changes the name of almost every single DD item? If yes, that's the cause -> the .json file that stores which DD items DFC uses has the original DD names, and as a consequence DFC won't find the renamed items. @Lupine00 the conflict between Devious Lore's "lore-friendly DD names" patch and DFC's .json DD list might be worth putting on the front page as information? 1
Anunya Posted April 29, 2021 Posted April 29, 2021 Heya - I upgraded to v2.14 (SE version) and am generally doing a bit of a cleanup. I have DFLolaPatch in there right now... I assume that is no longer necessary as the DFC and Lola interaction is all handled in the mods themselves. Is that correct?
handsandarrows Posted April 29, 2021 Posted April 29, 2021 2 hours ago, Clockwinding said: Are you per chance using Devious Lore and its "lore-friendly" patch, that changes the name of almost every single DD item? If yes, that's the cause -> the .json file that stores which DD items DFC uses has the original DD names, and as a consequence DFC won't find the renamed items. Thank you for suggestion! But no, i do not use it, i did update to my post to to what i think was the reason. But thanks!
Herowynne Posted April 29, 2021 Posted April 29, 2021 16 minutes ago, Anunya said: Heya - I upgraded to v2.14 (SE version) and am generally doing a bit of a cleanup. I have DFLolaPatch in there right now... I assume that is no longer necessary as the DFC and Lola interaction is all handled in the mods themselves. Is that correct? Yes, that is correct. Neither the DFLolaPatch nor the SLSLolaPatch are needed if you are using the current / latest versions of the mods. 1
Lupine00 Posted April 30, 2021 Author Posted April 30, 2021 5 hours ago, Clockwinding said: the conflict between Devious Lore's "lore-friendly DD names" patch and DFC's .json DD list might be worth putting on the front page as information? Definitely.
Lupine00 Posted April 30, 2021 Author Posted April 30, 2021 @handsandarrows ... I'm not entirely clear at what point things didn't work for you, or what steps you went through to get there. Updating a DFC version wouldn't normally give you deal items. Unpausing sometimes gives deal items, but it's a bit of a hold-over feature. If you need a deal item and you think the follower should have given you one, use the Debug MCM to add it. The Debug MCM should be able to add anything. Safest to only add one thing at once though. Because DD... If an item adds badly, I can't help it, I just call DD. Regarding being given items by the follower... 1) if you start a new deal, the follower should give the items for it. If they don't that is a bug. Let me know the specific deal and item you didn't get. Devious Lore, as noted by others, breaks the LDC, so that can cause this to fail a lot. A new LDC will come with proper support for DD 5.X (new items, using new API calls, follower "helping" you by sometimes locking items, etc). The "new" LDC will get the names from your game, so if you patch in Devious Lore first, it will work correctly. 2) on unpause, items are often given again. Personally, I think this is wrong. You shouldn't be given items again. It's your business to have the required items. If you lose them, you can *buy* them from the follower if you want. That's been the mechanic for a long time, and I think it's what should happen. However, I didn't make any effort to stop items being re-given on unpause, because some people are used to it, and it's a bit of a special case. Pause/unpause is not an immersive mechanic after all. This does create a slightly confusing situation, as not all deals properly provide items on unpause. Others do. Also, it doesn't check to see if you already have an item, so you can end up with a lot of duplicates. But, I believe the correct behavior, is to not give them at all on unpause. At least then it would be clear what the intent is. 1
Lupine00 Posted April 30, 2021 Author Posted April 30, 2021 7 hours ago, Crota said: I didn't see it under there, maybe my character needs to "find out" about licenses first? No. If they are enabled, you can get the dialog any time, but if you go into the dialog and refuse it, it won't come back until you get another follower. Firstly, the enable box not "sticking" is a bug. I will fix ASAP. Secondly, the state of the box when you exit the MCM should still have the desired effect. I'm looking at it now and will update once I've established exactly what is wrong. Update It does work, but strangely - there's an odd time-lag. If you tick it, and then quit and re-enter immediately, it won't be set. If you tick it, then wait a few seconds before re-entering the MCM, it will be set. Don't go back in the MCM too quickly, it messes it up. I have a new version to fix this.
Crota Posted April 30, 2021 Posted April 30, 2021 2 hours ago, Lupine00 said: Firstly, the enable box not "sticking" is a bug. I will fix ASAP. Secondly, the state of the box when you exit the MCM should still have the desired effect. I'm looking at it now and will update once I've established exactly what is wrong. I think its maybe the status of the second box causing this effect? Since the two options there are basically opposites If I uncheck the "ask follower to handle licenses" I can check the forced SLS licenses box.
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