Clea Strange Posted April 15, 2021 Posted April 15, 2021 13 hours ago, Lupine00 said: The following features will be added to the roadmap, but the delivery priority is, as yet, uncertain. This is basically the wish-list of everything people are asking for, that isn't already on the roadmap. Please offer improvements/suggestions/queries. New Deal Possibilities These are designed to fill gaps that players have occasionally been mentioning. Increased Fees Rule (T1+2) The follower expects 20% extra pay per day. Gouging Fees Rule (T3) The follower expects 50% extra pay per day. Contract Extension Rule (T1+2) Only adds 1 extra day of contract, but contract does not go down while you have this rule. (Adds 5 days if taken as a T2 rule). Enslavement Rule If this rule is enabled, you can't be enslaved/sold for debt unless you agree to this rule and "agree" to the possibility of enslavement. Could be given in a situation where you pre-agreed the deal, or simply lack willpower though. Self-restraint Rule (T1+2) No masturbation allowed. If you masturbate, you are punished. The follower gives you a chastity belt when you take this rule, but there's no requirement to wear it, it's just a "helpful" suggestion. DFC gains an involuntary masturbation when excessively aroused feature to ensure this rule has some value, but other mods also do this so the feature will be optional. Exclusivity Rule (T3) No consensual sex without the follower's approval. If the PC is in a sex-scene that wasn't triggered by DFC, and they aren't flagged victim, then they are punished. The follower gives you a chastity belt when you take this rule, but the follower has the key. If you put on the belt, you cannot remove it and must ask the follower. There's no obligation to wear the belt, but as long as you have it on you won't be punished through this rule, even if you have oral or boob sex. Naked Dungeons Rule (T3) You need to be naked. Always. Devious devices and follower donated adornments are the only things you can wear ... anywhere. Chastity Deal (Classic) Stage 1 - wear an open belt (anal access) or be punished. Follower locks on the belt. PC cannot remove it. Stage 2 - wear a closed belt with plugs and a bra. Plugs edge but Orgasms become impossible. All pieces are removable, but punished if they are missing. Stage 3 - as stage 2, but also wear a heavy-gag that blocks sex, food, drink, cum, etc. Pieces are all locked on. The PC must pay the follower for food/drink. The follower takes over all vendor negotiations. PC cannot buy or sell. Follower will sell items from a special inventory. Follower will provide - for a price - certain essentials like food, drink, lanterns, lantern oil, map+compass, etc. (items from a form list). + includes beg for release feature - you can be released from chastity, as long as you're blindfolded in an armbinder or yoke. Mittens Rule (T3) Must wear magic mittens at all times, no exceptions. Can only hold items during combat. (As suggested above). Beating Rule (T1+2) Like the spanking rule, but with whipping. Adds more pain, damages willpower, otherwise similar. Whipping Rule (T3) As the T1+2 rule, but even more pain, and with additional whipping consequences (debuffs) and more willpower impact. If the PC doesn't meet expectations, the remedy is ... more whipping, but more extreme ... the extreme punishment beatings have significant consequences. Lock In Rules Optionally - a new modular "deal" is added that is a lock-in deal. It begins fully open, but any deal that goes in there can't be bought off unless you also pay out and dismiss the follower, using a special payoff action. Personality Linked Rules Based on personality, the follower will fill the lock-in rules. The first rule is filled on hire, and gains you credit equal to (adjusted) daily debt, and a min-contract depending on personality. The second slot is filled if you cross the half-enslavement-debt threshold, and double credit. The third slot is filled if you cross the enslavement-debt threshold, and triple credit. Gaining a lock in rule also resets boredom to zero but increases expected deals by one. Default - no contract - no rules - any rule that you keep too long has a chance to be transferred to lock-in if you meet the other criteria. Slaver - 16 day contract - collar rule, boots rule, mittens rule. Profiteer - 14 day contract - increased fees, expensive rule, gouging fees. Sexy - 7 day contract - sex rule, (one of) naked/piercing/lactacid rule, exclusivity/milking rule. Sadist - 7 day contract - spanking rule, beating rule, whipping rule. Moral - 7 day contract - self-restraint rule, beating rule, exclusivity rule. Nightmare - 21 day contract - gag rule, (one of) collar/blindfold/boots/spank/lactacid rule, (one of) skooma/pet-suit rule. Contract Extension Punishment Option Optionally, any punishment you're given adds 1 day to your contract. Brutal Punishment Option Optionally, followers will lose their cool and assault the PC with a whip. How easily this happens will depend on personality, PC willpower, debt, and the severity of infraction. Easy Gags Option Gags no longer result in gag-talk. If gag is blocking, you can ask the follower for food/drink and it's not over-priced. Gag is removed for sex. (This will simply use a special gag that isn't even a real devious device but will count as one). The above is a fairly significant list of rules and other features, so it's unlikely they will all be done soon (or maybe ever). Personality linked rules is easier, but would have to be done initially without all those extra rules, so not as good until all the necessary rules were available. I like the idea of the naked dungeons rule. Course I do have to ask if you do this, what sort of protection would the player have against the enemies etc while naked
Lupine00 Posted April 16, 2021 Author Posted April 16, 2021 6 hours ago, Hiderius said: what sort of protection would the player have against the enemies etc while naked Haha. Not my problem. Only enable that rule if you really like Naked Dungeons type content. I'm mostly serious. DFC can do some things and not others. Providing a rule to reward/punish you for being naked all the time is easy. Building an entire way to play Skyrim naked is a different problem, with too many alternative approaches. That's something different players want to solve different ways. Or not at all ... in which case they shouldn't enable that rule. 2
Herowynne Posted April 16, 2021 Posted April 16, 2021 3 minutes ago, Lupine00 said: Building an entire way to play Skyrim naked is a different problem I often have the Slut deal and Piercings deal both maxed, so leaving my character naked all the time. I use an enchanted ring that boosts my stats so I don't die all the time at low levels.
Clea Strange Posted April 16, 2021 Posted April 16, 2021 my characters usually end up being naked all the time and being used by innkeepers and merchants with a collar and a gag. Or a Corset boots and a straight jacket. A suggestion, what about the follower marks the player as their property if enslaved with a tattoo
Lupine00 Posted April 16, 2021 Author Posted April 16, 2021 9 hours ago, Hiderius said: A suggestion, what about the follower marks the player as their property if enslaved with a tattoo There is a feature for rape tattoos on enslavement. It isn't very selective, but it's ... something. You can customize it in rape tattoos if you're all about specific things. I believe this wasn't working properly most of the time as I found the config code was broken due to an unfilled property dating back to ancient days. It should work better on a new game.
Lupine00 Posted April 18, 2021 Author Posted April 18, 2021 As I ended up doing various unplanned things this weekend, there's no release. I did a lot more on the MCM than planned, and there's more I need to do there now. The next, next release (the one after 2.14.0) will have some improvements for how licensing interacts with slavery. 2.14.0 will give slaves a license discount though, and will pause licensing properly (existing bug). Slaves won't get armor/bikini, clothes, or weapon licenses, because they won't need them! That might impair your ability to sell things, but that will be OK because your follower will understand and manage those dangerous items for you. Slaves will still get a magic license, if they want one, and a whore license, whether they want one or not. (I already started working on this, but it won't be enabled in any way for the 2.14.0 release). I also spent some time getting my Skyrim SE to work... I haven't modded it yet though. I played the initial vanilla start, and hilariously, it crashed at the point I was supposed to gain control of my character. So much for SE stability. My LE runs for days without a hitch. A little unfair though, as I don't have even basic patches in the SE, but not a good recommendation for Bethesda's efforts. And this is on a new install with latest SKSE and MO2.
Krashark Posted April 18, 2021 Posted April 18, 2021 2 hours ago, Lupine00 said: Slaves won't get armor/bikini, clothes, or weapon licenses, because they won't need them! That might impair your ability to sell things, but that will be OK because your follower will understand and manage those dangerous items for you. Slaves will still get a magic license, if they want one, and a whore license, whether they want one or not. (I already started working on this, but it won't be enabled in any way for the 2.14.0 release). I was playing the latest beta of SL Survival and found in the option "Force check DF" a message about the devious follower handling the player character's inventory possibly in the future. Maybe the DF could somehow act like an enforcer and "confiscate" any items the player doesn't have a licence for. Or that the inventory handling could be some kind of deal in DFC (having to ask your follower to use "contrabanded" items in dungeons, for example). 2 hours ago, Lupine00 said: A little unfair though, as I don't have even basic patches in the SE, but not a good recommendation for Bethesda's efforts. I remember I took an entire day to build my SSE mod list, which is over 400 plugins. Imo, the greatest advantage of SSE over classic edition is the possibility to use plugins flagged as ESL (mainly smaller ones, like mod patches), so they don't take a slot in your load order. SSEEdit can help you check the plugins that can be flagged as such.
Lupine00 Posted April 18, 2021 Author Posted April 18, 2021 57 minutes ago, Vaccinated Alligator said: Maybe the DF could somehow act like an enforcer and "confiscate" any items the player doesn't have a licence for. I have two possible approaches in mind. 1) basically what you suggest. 2) it's up to the PC to offer items, and too bad if they forget, and they end up confiscated by enforcers with no way to get them back. The follower taking things is actually more efficient for the player, because they can't forget. Maybe too easy? What do people think is best? I like the potential for failure the second offers, but the first is less work. Also, in the case of (2) players probably won't forget much. If you are able to offer items, it would use a special trading container, so it's easy to know what the follower was given. Another nice feature I'd like, but ... who knows ... is that the weight all the stuff you give the follower comes back to you as baggage the follower makes you carry. And unlike SLTR you can dump the baggage if you want ... but then you lose the ability to get revenue from any of the items. However, once the items are "in" the baggage, you can't ever get them out again. (In practice, they would be sold immediately, and only the total value and weight would be tracked). Incidentally, Force Check DF is all about issues with SLS removing items from followers that it shouldn't because they are follower items not the PC's items. Force check DF restores that behavior. If you use DFC-auto-licensing, you rarely don't have a license anyway, but in those cases you don't your follower's gear shouldn't be stolen, and that was a problem (and still is in the current release of SLS, but not the beta or whatever it's called). 1
keitsoru Posted April 18, 2021 Posted April 18, 2021 Quote The follower taking things is actually more efficient for the player, because they can't forget. Maybe too easy? What do people think is best? I like the potential for failure the second offers, but the first is less work. Also, in the case of (2) players probably won't forget much. This honestly sounds like something better handled as an MCM option, because there may be times where SLS kicks in before it's supposed to, as I've had in my experience, or things bug out at the most inopportune times. If someone has managed to build a relatively stable LL load order (teach me your ways!), then they may want the added difficulty of manually handing over contraband. If not though, then they may want it automatically handled, so other potential glitches don't cause them to be punished due to something that isn't on them.
Majin Buu Posted April 20, 2021 Posted April 20, 2021 Would the "Be Naked in Town" agreement prevent stage 3 Piercing's legacy deal?
Lupine00 Posted April 20, 2021 Author Posted April 20, 2021 47 minutes ago, Majin Buu said: Would the "Be Naked in Town" agreement prevent stage 3 Piercing's legacy deal? If the issue is that you aren't getting piercing level three, here is the logic (psuedo code): Spoiler Where deal is PiercingDeal If stage is 1 AND HaveNipPiercingRule THEN NoDeal If stage is 2 AND HaveVagPiercingRule THEN NoDeal If stage is 3+ AND HaveBeNakedRule THEN NoDeal Otherwise DealPossible So the piercing rules and the be naked in town rule all interfere with different stages of the classic piercing deal. Or the simple answer is yes, it does interfere, because piercing level three is functionally equivalent to be naked in towns.
nimawi Posted April 20, 2021 Posted April 20, 2021 I got a bit of an annoying glitch, the "i am a slut" dialougue option apears many times in a row, so if i have to talk to a quest NPC i end up restarting the dialougue five or more times until i can actuall talk to them. Would be great it afterwards it brings you to the standart dialougue options.
Lupine00 Posted April 20, 2021 Author Posted April 20, 2021 6 hours ago, nimawi said: I got a bit of an annoying glitch, the "i am a slut" dialougue option apears many times in a row, so if i have to talk to a quest NPC i end up restarting the dialougue five or more times until i can actuall talk to them. Would be great it afterwards it brings you to the standart dialougue options. Are you on the latest version? Are you running SE?
nimawi Posted April 20, 2021 Posted April 20, 2021 44 minutes ago, Lupine00 said: Are you on the latest version? Are you running SE? i have the most recent version, yes, and i am on LE
Lupine00 Posted April 21, 2021 Author Posted April 21, 2021 10 hours ago, nimawi said: i have the most recent version, yes, and i am on LE Please post the exact dialog that your PC is offered, and what the NPC says after the hand on shoulder. For an experiment, try changing your willpower to different values. Does it stop the repeat? Or are you seeing this for a wide range of values? Also, check your log. Does DFC seem to have a bunch of warnings about properties that are unfilled due to a mismatched type or something of that kind? Or, is some other mod generating a lot of such warnings?
nimawi Posted April 21, 2021 Posted April 21, 2021 4 hours ago, Lupine00 said: Please post the exact dialog that your PC is offered, and what the NPC says after the hand on shoulder. For an experiment, try changing your willpower to different values. Does it stop the repeat? Or are you seeing this for a wide range of values? Also, check your log. Does DFC seem to have a bunch of warnings about properties that are unfilled due to a mismatched type or something of that kind? Or, is some other mod generating a lot of such warnings? Nothing is changed by willpower, no matter if its at 10 or 1. The responses are mostly the same- so when i talk to an npc 3 out of the five dialougue responses will be the same, but i have seen it throw some random ones in there aswell. Also if Willpower changes during this sequence it changes the response aswell. So i talk to an npc i tell him the slut thing it throws me out of the conversation i talk to the person again, and it starts over. In terms of Errors, i cant see any in the console only a lot of "animation loaded bla bla bla"- I went throught the entire list and found nothing akin to an error. I dont have any mods that change the followers behaivour or devious devices core features, but i do use a custom follower, So when the remove follower funktion dosnt work again i just unload the mod.
Lupine00 Posted April 22, 2021 Author Posted April 22, 2021 8 hours ago, nimawi said: Nothing is changed by willpower, no matter if its at 10 or 1. You say this, then say the dialogs change. That is an important difference. Without specifics, I can't fix this for you, or for anyone else that happens to have the same issue, if it's not unique to you. The best I can infer is that you see this problem at all willpowers. That would suggest the issue is inherent in your game setup and not due to a missing line of code in a single fragment. As I've spent literally days on testing, testing and re-testing the slut dialog, which performs consistently and reliably exactly as intended, without ever forcing me to engage with it more than once at a time, the odds of being able to identify your problem without dissecting your entire install are extremely slim. As a starting point, you might confirm the issue on a new game, which would help rule out a broken save. The easy workaround is - as for anyone - give yourself cash, pay off the deal, disable the deal. Add compensating debt. Take some other deal. 8 hours ago, nimawi said: In terms of Errors, i cant see any in the console You won't see them there. They're in the Papyrus log. Or not, if you didn't enable Papyrus logging in your game. As you don't seem to have much appetite for providing detailed information, all I can do is write this off as a broken game ... likely you have suspended stacks or something, maybe an install problem? No way for me to know. 8 hours ago, nimawi said: So when the remove follower funktion dosnt work again This is some other problem? If you're having an issue dismissing a follower, there can be many reasons: 1) you misunderstood the dismissal rules 2) you used a follower framework debug function to dismiss your follower and broke DFC 3) your game is broken 4) follower frameworks are installed incorrectly with respect to DFC 5) you have a weird follower who isn't actually a proper vanilla follower 6) your follower is basically vanilla but has some special dialog or AI additions that run at a needlessly high priority and block other mods from modifying their dialogs or AI - or the mod is installed so it overwrites DFC dialogs in some problematic way. This is quite rare, but some certain percentage of follower mods are extremely broken toxic rubbish made by people who really only know how to work ECE (and maybe Photoshop, at a stretch). That those people act like they're technical gods on Nexus because they made a dialog once (and block anyone who makes bug reports) doesn't help - and yet they can't even run a basic error check on their ESP. 7) you have some bug that nobody else is reporting right now - well, somebody has to be first - but no chance I'll be able to reproduce it, or find a cause without more context and detail. I dismissed my follower over and over during testing of the Sub Lola feature. Never had an issue with it. So, "custom follower" isn't much to go on. I need a mod name. Then I could load that follower and test it - or at least inspect it in Tes5Edit. Just "unloading" a mod mid-game will possibly cause you a few issues, but I guess you could save clean, if you trust that. If using the feature to mark all followers as ignore, then pausing the mod doesn't stop it doing things, I'd like to know what those things are. That's the easy way to turn the mod off, which is probably best for you, as you seem to have all kinds of weird issues. There's a difference between a useful, detailed bug report, and vague indirect references to problems, and loose descriptions of a "type" of issue. I don't see any of these issues despite plenty of looking, so I don't "just know" what your problem is. It's a common pattern that people raise some issue on the forum with the expectation that everyone has it, and they'll either get a simple workaround or a confirmation that the mod is completely broken for everyone. I'm on the forum every day, and I can see it's just not like that. There are some issues that are frequently reported, but "frequent" is a relative term. One person every couple of weeks is ... fairly rare. In every case where a bug was repeatedly reported, I've made enormous effort to resolve it. Even issues that were apparently only on SE, which I don't even support properly and am not yet even in a position to *run* (soon now though). The key to resolving those issues is engagement and detailed reporting. That this problem is on LE, where I've tested extensively, is somewhat interesting. Perhaps the issue people had with SE was not SE specific but had some other cause, and the same thing is behind your issues? It would be nice to know, but it would require effort on your part. For example, making a completely stripped down game with almost nothing in it but DFC and its requirements. Do you still see the issue? If so, can we find something related to a missing bugfix or engine patch? Something related to CPU, memory, or ENB? There is some technical reason you have these issues and I don't, but without a lot more detail, we won't establish it. It could be as simple as some incompatible mod, or an engine patch I have that you don't, or something as unexpected as CPU architecture. Could be some flaky path you found through the code that only a few people take for some reason. No way to know unless you actually want to put in the effort to find out.
Crota Posted April 22, 2021 Posted April 22, 2021 I have been thinking about another optional dependency that could be added to this mod. I feel like a lot of users probably also use SL Survival in their gameplay as well if they use a mod like this and one of the optional dependencies for Survival is the amputator framework. Basically in that mod, you can customize the way you get amputated based on damage taken/weapon type used. When your character gets both hands amputated they cannot equip and unequip items and a new dialogue shows up for your follower "Can you help me put something on". This works great for when you are also using bikini armors that break, as it lets you put on new armor and it gives you some flavor text each time you use it too, about the follower spending extra time with your underwear. I thought something similar could be implemented with this mod as well. Maybe in some way use the willpower system to decide what you end up wearing, but ultimately it is your follower who gets to "choose" what you wear. I was thinking, maybe at high willpower when you ask if they can help you put something on the follower might equip one of the whore armors instead of what you ask to put on. At lower willpower, maybe 4-7 they may instead equip some devices, and below 4 equip very punishing restraints like a hobble dress or petsuit. There could also be a bit of back-talk which results in equipping of a gag, or a "resist" attempt where you see some flavor text about what they pull out for you to wear and can attempt to resist and if you are unsuccessful they lock an armbinder on you and still equip the devices/ whore armor, ending with some dialogue like "Don't worry, you will get use to it. I think you look better this way." Dialogues and the way they occur could probably use a bit of work, this is just a rough idea I came up with over time. I just really like the idea of the follower taking advantage of the player in helpless situations, kind of like they do at low willpower when locked in certain restraints, but I think there should also be some build ups towards the bigger events like the pony suit. At least with equipping the whore armor its not super punishing and offers a little more introduction about what you are getting yourself into with this follower.
Anunya Posted April 23, 2021 Posted April 23, 2021 On 4/13/2021 at 10:41 PM, Lupine00 said: I don't think there's any change needed to the basic mechanisms in the preview for SLTR slavery beyond what's there, though I plan to make it so the sold feature can set weights for possible destinations, and clarify that it's only for endless mode. (I think normal mode is already well-covered by setting slavery destination weights now). Possible extensions to the SLTR slavery... Which one is the best? 1) A simple offer: spend 30 days in SLTR to get rid of all your debts and deals. 2) A slavery gambling game you can play any time you have at least two deals and some debt. Hide contents Follower says: "These are the rules of the game. I roll a regular six sided die and depending on the result, I forgive some of your deals and debt, but you have to spend some time as my slave, voluntarily." Follower says: "These are the outcomes: Roll 6 means 7 days as a slave. I'll forgive three deals and 20% of your debt. Roll 4 or 5 means 15 days as a slave. I'll forgive four deals and 50% of your debt. Roll 2 or 3 means 30 days as a slave. I'll forgive five deals and 75% of your debt. Roll 1 means you stay my slave as long as I like, but I'll forgive all your deals and debt. I get to pick what deals are removed." Followers with low morals would have a chance to cheat, and the player get some hint they cheated. e.g. You reach for the die to check it, but the follower quickly snatches it away. "No more games for you slave." 3) If you have at least three deals, spend 3 days in SLTR per deal removed, choose to remove from three to ten deals. Each deal removed also removes 10% of debt. 4) Something else ... feel free to suggest. How much interest is there in adding some other way to experience SLTR in exchange for removing DFC debt and deals? Are many people interested in this feature at all? I'm a bit late to comment, but I would LOVE that feature. So mark me down as interested. Option 2) and 3) would both work for me. That said, for option 2) I think I'd like to be able to set the upper and lower parameters for the number of slave days in debug. In my Maer playthrough I discovered that 30 days is a loooooooong time for a slavery contract. I'd also like to have a sense of what "as long as I like" actually means.
Lupine00 Posted April 23, 2021 Author Posted April 23, 2021 14 hours ago, Crota said: I think there should also be some build ups towards the bigger events like the pony suit. At least with equipping the whore armor its not super punishing and offers a little more introduction about what you are getting yourself into with this follower. It would be nice to have a bit more of an arc. I think maybe personality driven deal selection might make that possible. Sort of. 1 hour ago, Anunya said: Option 2) and 3) would both work for me. I'll probably do option 3 for the release. Option 2 is a bit more involved. 2
Corsec Posted April 23, 2021 Posted April 23, 2021 Thanks for the work on the mod. If I could make a request for future features to be developed, it would for an option to make the gold to appear in the follower inventory after I pay them. This would be very useful if using mods that make followers spend gold on things. For example, iNeed has a feature that followers can buy and consume food. Submissive Lola has a feature for the Owner to have fixed gold costs every day to simulate additional living expenses. I use both of these for roleplaying purposes. Currently I use the console to transfer gold into the follower inventory every time I pay their DFC wages so that the follower can afford to buy food with iNeed. It'd be very useful to automate this. I know it'd be exploitable since the player can just take back the gold from follower inventory, which is why it'd be better to keep it as an optional opt-in feature that can be used to simulate roleplaying.
Lupine00 Posted April 23, 2021 Author Posted April 23, 2021 2 hours ago, Corsec said: an option to make the gold to appear in the follower inventory after I pay them. It makes more sense for the follower to periodically refresh their gold to some limited sane amount, because they're paranoid about you stealing it! Thus, they quickly hide all their cash away where you'll never find it, keeping only enough for lunch. After all, if they want drinks, treats or luxuries, or to rent a bed, you can provide those for them.
Lupine00 Posted April 25, 2021 Author Posted April 25, 2021 Here's another preview. I think this should be the last one for this release. If nobody brings up a significant bug over the next 24 hours or so, I'll call it a release. It has a lot of debug information in it, and I intend to remove only a small part of it for the final release, as it continues to be useful in debugging issues that people keep raising that may (or may not) be real bugs. Changes since last release: Spoiler Add: deal distribution slider - prefer classic deals of modular rules. Add: can set weights for enslavement destinations in other mods menu. Add: can be enslaved into Submissive Lola the Resubmission instead of DFC - uses follower personality to influence Lola duration and goals. Add: can set weights for endless mode sold/enslaved outcomes. Fix: deals are selected in a way that is safe for SE. The SE port should work reasonably well now. Fix: can now buy out of slavery again. Fix: license revokes now revoking licenses as intended. Fix: greed personality value now set correctly. Fix: sleep events prevented from occurring improperly during pause. Fix: handling of external events during pause now all pause aware. Fix: removed some unused (and effectively empty) script fragments that look like they were from Captured Dreams. Fix: improved tooltips for gold theft. Change "sold" mechanic only applies in endless mode. Change: event to add devious follower while paused will do nothing if paused. Change: being forced into gold control doesn't dump an unlimited amount of debt, it can only dump up to half of debt-per-day. PC may still have more things to "work" out as a result. Add: New MCM sub-menu - Punishments - for enslavements and related woes. Change: reworked MCM to organize new features better. Renamed up improved tooltips on most related items. Change: endless mode no longer exists, but you can still disable enslavement (same thing, new name). Fix: license provision now pauses with the pause function Change: slaves now pay half-price for their licenses. Fix: SS options cannot be set if SS not installed (mostly). Change: if normal enslavement disabled (or not), you can still get the full range of punishments via the alternate method that used to drive being sold. Add: you can set debt and deals to be removed by punishments (always lose at least enough debt not to be enslaved). Add: Configured debt and deals are removed on leaving various slavery scenarios. Why is this 2.14.0 when previous releases were 2.13.X? Because this isn't a bug-fix release. It wasn't specified as containing any bug fixes, only new features. There are bug-fixes in it, but they weren't planned when development was started. The purpose of this release is primarily to support Submissive Lola enslavement, but as enslavement options were enhanced, I ended up with a whole load of changes in how you go in and out of slavery and additional clean-up of the MCM that means there are fewer options in vague categories. 4
Lupine00 Posted April 26, 2021 Author Posted April 26, 2021 Been trying to get my SE game looking not horrible. Mostly SE seems to perform better than LE, and I have better framerates. Sometimes though, the framerate suffers some horrible periodic catastrophe, that seems to be related to NPCs walking around. Maybe specific NPCs, maybe not. Framerate can drop from 120 or so to 4. Quite a difference. All without moving from the same spot in the Bannered Mare (for example). If I bring up the console, the framerate instantly jumps up to 140. Makes me think it's something like SMP? When slowdown occurs, suddenly 14 threads start showing max load, so it's a CPU issue. Then, one NPC can leave the room, and framerate returns to normal. Caused by a bad physics config on some outfits perhaps? I can't even correlate that. If the NPCs leave the BM, frame rate goes up, but if I go out and follow them, frame rate outside, with the same NPCs is fine. Is this a common SE thing? How do people deal with it?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now