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Posted
2 hours ago, 3316 said:

I ctd every time i would use this mod,How to fix this? Thank

You need to use ZAZ Animation Pack V.8.0 +.

9 hours ago, protectandserve said:

anybody fixed that?

There is only ZAZ furniture and woman who uses it.

Posted
43 minutes ago, test11112222 said:

Hello dshv tell me, will there be a continuation of the mod? If it is then when. And what's new in mod?

Yes, now I'm working on compatibility with ZAZ 7 or without it, some bugs fixing and new dialogs to Garona.

Posted
3 hours ago, DSHV said:

Yes, now I'm working on compatibility with ZAZ 7 or without it, some bugs fixing and new dialogs to Garona.

so next update will be mostly fixes?

Posted

 

On 1/25/2020 at 8:41 PM, legraf said:

the way to update those checkboxes is the following, in your OnOptionSelect() function for each toggle:

It works with Bruisers, but not with others. When I try to add to others X=!X, for example BadBitch=!BadBitch, then it cause error : type mismatch while assigning to a actor (cast missing or types unrelated)
No output generated for MyModConfigMenu, compilation failed.

23 hours ago, wygner said:

so next update will be mostly fixes?

No, I just said on what I'm currently working on. I plan to add content to, for example, the Dark Brotherhood. But so far I have only one idea: to seduce and discredit a target in front of his beloved before murder for an additional reward. This can be done using a potion, persuasion or strength...

 

I tried to bind the mod to ZAZ 7, so I need a test and feedback.

troublesofheroine.esp

Posted
1 hour ago, DSHV said:

It works with Bruisers, but not with others. When I try to add to others X=!X, for example BadBitch=!BadBitch, then it cause error : type mismatch while assigning to a actor (cast missing or types unrelated)
No output generated for MyModConfigMenu, compilation failed.

Hi DSHV, I took a peek at your MCM.  The reason this didn't work - and probably why people are reporting that the MCM doesn't work properly for many toggles - is that you have overloaded some variables which Papyrus doesn't handle.  For example, BadBitch is a boolean for your MCM, but it's also the actor Property in the same script.

 

Basically, never use the same variable name for two different variables - your MCM should work fine if you rename all the booleans, for instance, to bBadBitch, bGarona, and so on.

Posted

Really enjoyed the new guild quests and additions and i'm looking forward to more main quest content. I really like the antagonist serpent and the idea of the guild behind all the terrible humiliations and tortures of the dragonborn

 

The new quests with the skeever queen, and the whore training were great additions and look forward to newer ones! i hope we get some more from grym grusom, as well as bruisers's role as the main torturer/abuser increasing while serpent directing everything for his amusement (He truly is the perfect evil antagonist leader and i can't wait to see how he develops further as we go along!)

 

Also been trying the additional content with the painter and the winterhold college which have been great additions

Posted
3 hours ago, Xuvish said:

Great Mod by the way.

 

Where is Fattig at?  I tried Beggar's Row in Riften, and was not there.

Spoiler

He is between The winking Skeever and Ageline's Aromatics building in solitude.

Spoiler

Solitude.png.249effecfbb160992252c34fcce38b5d.png

Spoiler

 

 

Posted
7 hours ago, Ds4nch3z said:

Really enjoyed the new guild quests and additions and i'm looking forward to more main quest content. I really like the antagonist serpent and the idea of the guild behind all the terrible humiliations and tortures of the dragonborn

 

The new quests with the skeever queen, and the whore training were great additions and look forward to newer ones! i hope we get some more from grym grusom, as well as bruisers's role as the main torturer/abuser increasing while serpent directing everything for his amusement (He truly is the perfect evil antagonist leader and i can't wait to see how he develops further as we go along!)

 

Also been trying the additional content with the painter and the winterhold college which have been great additions

I saw this Grym Grusom dude in solitude but he doesn’t have any dialogue. Is there some quest he takes part?

 

also, there is a monstrolog option in the Mcm menu. What’s that?

Posted
On 2/3/2020 at 11:05 PM, Highborn said:

I saw this Grym Grusom dude in solitude but he doesn’t have any dialogue. Is there some quest he takes part?

 

also, there is a monstrolog option in the Mcm menu. What’s that?

Yes you need to initialize the main quest and part of it lets you do a start up quest with grym grusom. Really good starter quest that will be even greater once it gets expanded on. Definitely awesome idea to have him in the guild and look forward to seeing what other terrible things he can come up with for the dragonborn

Posted
11 hours ago, lcewolf said:
  Hide contents

He is between The winking Skeever and Ageline's Aromatics building in solitude.

  Reveal hidden contents

Solitude.png.249effecfbb160992252c34fcce38b5d.png

  Reveal hidden contents

 

 

Thanks.

 

Also I can't move my wife to another home that I own.  For example, I can't move to Lakeview Manor or Proudspire Manor.  I did notice that when I add her as a follower and dismiss her in Lakeview, she will stay in the place I dismiss her at, but not move anywhere else.

 

Is there a quest I need to complete, or get this fixed?  I completed both the Jarl quest and the spouse lover quest.

Posted

Due to some reason, Dragonwhore has no dialogue options. She just says regular phrases like "Hmm", "what it is it". Can anyone help.

Also, A strength option against Garona could be there, for dominant male. 

 

Posted

I'm seeing a problem where dialog from some ToH NPCs "flashes" past, too quickly to read.

I have Fuz, and it's fine for dozens of other mods, and ToH NPC's like the Fan are fine, but Whiterun Kennel NPCs have the dialog issue.

 

This is magnified because whatever is said, is said only once, and I missed it, because it was gone too quickly to read.

Posted
On 2/4/2020 at 8:05 AM, Highborn said:

also, there is a monstrolog option in the Mcm menu. What’s that?

She in The Sleeping Tree Cave, can help distract a giant.

On 2/4/2020 at 5:26 PM, Xuvish said:

Also I can't move my wife

This is a bug. The mod adds only new dialogs to a spouse.

On 2/3/2020 at 8:06 PM, legraf said:

The reason this didn't work

Thank you.

19 hours ago, DarthVedar said:

Due to some reason, Dragonwhore has no dialogue options.

Try quicksave and quickload. Her quest is very small, I don't even know what could go wrong.

18 hours ago, Duncan Idaho said:

Checked the OP and didn't see it, is the squeamish option working? It is always ticked on a new game but hovering over it says default is false. Clicking on it doesn't seem to do anything

Currently not working.

16 hours ago, Alexcs2 said:

Again, can't seems to trigger the artist. Does he have any requirements to start ? I already finished quest for jurgen windcaller.

No requirements. Try code setstage aaaservicetoart 10. If it doesn't work, try a new game. And if it works, then the problem is in Aliases.

Posted

So I'd like to report a possible issue.

 

Recently I've been having some troubles with saves getting corrupted and CTDing my game when trying to load.

 

After some poking around it seems like removing this mod on a new save fixed it, now, correlation does not equal causation and It's still too early to tell if this truly fixed the immediate problem, and a quick search does not pick too up many other reports of this problem, so it seems like most people are managing fine.

 

Might just be my specific load order.

 

Otherwise, great work on this mod, shame I'll be missing out on it, hopefully I'll be able to check it out again in the future.

Posted
9 minutes ago, Ursur1major said:

Recently I've been having some troubles with saves getting corrupted and CTDing my game when trying to load.

Some people have Zaz related issues that cause CTD in combination with ToH.

For now, I'd say Zaz 8 is required. Make sure it has correct file overwrites/left pane in MO, so that when you FNIS, it's building animations from Zaz and not some old variant.

Posted
15 minutes ago, Lupine00 said:

For now, I'd say Zaz 8 is required. Make sure it has correct file overwrites/left pane in MO, so that when you FNIS, it's building animations from Zaz and not some old variant.

Can confirm that I'm using Zaz 8 and it is not being overwritten, still suffering from save corruption when ToH is enabled, but so far not when disabled.

Posted

I was thinking a great spot for one is the Whistling Mine just south of Winterhold. The reason me to think of it is I stop there a ton because if you use Frostfall it is an easy place to warm up if you are journeying back to civilization after doing some Winterhold stuff. There are like 5 miners in there just chillin and this Drangonborn chick pops in all the time to "warm up ", so they decide to make the dragonborn their fucktoy-maid, and the dragonborn can either escape,initimidate them or accept her role as a miner-slave

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