Teddar Posted May 29, 2020 Posted May 29, 2020 Installation went fine for NMM this time too. I tried out normal prostitution one time which went ok although i have alignment issues with furniture so i turned those off for now. Then i went and tried out raiders. I have some issues there. FF cunni animations trigger fine but there are some issues with the MF animations (including those with a female using a strap-on). Sometimes the characters dont animate (just standing there) although the mod triggers pop-up's etc as normal. It seems to be Leito animations that aren't always playing. I dont know what that could be at the moment as my AAF installation is way more busy with mods and patches than it was prior to using the new install guide. Previously i pretty much only had Leito animations with the pollistro patch & erection fix, so i have a process of elimination to go through now. Definitely starting to get somewhere now though, lol.
magnusx Posted May 29, 2020 Posted May 29, 2020 stoped playing Fallout just to wait this update, is today is today!! XD
Tentacus Posted May 29, 2020 Author Posted May 29, 2020 Just a quick reminder that the installation instructions have changed so please do have a look at them. They are set up for a beginner but there could be useful info for anyone.
fred200 Posted May 30, 2020 Posted May 30, 2020 I have not seen anything about requiring a clean save. We OK just installing in place of the last build? Trying it, seems to work OK.
Teddar Posted May 30, 2020 Posted May 30, 2020 Ok, so i re-installed everything per the new install guide but left out all but the Leito and Rufgt animations. I definitely have alignment issues. My girl is a few inches above the partner in all animations. I'm right in thinking that i should not tick the "one patch alignment" box in the installer right? Coz i didnt but positioning is still off.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 2 hours ago, Teddar said: Ok, so i re-installed everything per the new install guide but left out all but the Leito and Rufgt animations. By this do you mean those are the only animations you installed or the only things you installed? 2 hours ago, Teddar said: I definitely have alignment issues. My girl is a few inches above the partner in all animations. I'm right in thinking that i should not tick the "one patch alignment" box in the installer right? Coz i didnt but positioning is still off. The alignment is only if you are using the One Patch XMLs for Leito. If you are using Polistros XMLs DON'T use them. If you are using Indarello the installer should prevent you from using them. The Instructions are ONLY for using One Patch or Indarello. If you are using Polistro still you are on your own for figuring out how to make it work. I'm getting a sinking feeling that my "simplified" instructions are just gonna make everything worse.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 2 hours ago, fred200 said: I have not seen anything about requiring a clean save. We OK just installing in place of the last build? Trying it, seems to work OK. An existing save should be fine but you MUST uninstall the old version in your mod manager before installing the new one E S P E C I A L L Y if you are using NMM. Clean that shit with bleach. Even if using MO2 I'd suggest deleting the old folder and installing clean. 1
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 I am having a very bad day. The testing I should have done before releasing this is showing that the tagData IS NOT FUCKING working right and I am getting positions that are excluded showing up. I.... seriously want to quit right now. I wish I'd just tagged the fucking positionDatas like I wanted to in the first place. But I am starting to really wonder if it's worth it to make this shit work with just One Patch at all. Indarello has simplified his requirements and it's not that much more hassle to install than not now. @Halstrom @EgoBallistic, Can you guys take a look at this and see if there is anything obviously wrong? Here is my tag data and one of the calls that it b0rks on. AAF:AAF_API:PositionSettings Anality = AAF_API.GetPositionSettings() Anality.IncludeTags = "FromBehind" Anality.ExcludeTags = "Indarello,GrayUser,Cuffed,Aggressive,Cowgirl,Love7,Standing,Spanking,Loving,Start,Hidden,Tease,ClimaxM,TenAggro" Anality.Duration = -1 AAF_API.ChangePosition(KmyQuest.PlayerRef, Anality) AAF_API.ChangePosition(AkSpeaker, Anality) I should only get From Behind positions, even if I had no exclude tags but I am getting (from front) carry, missionary, Standing, even my own TenAggro tagged positions. I even tried explicitly excluding Carry and Missionary and they still showed up. Oddly Cowgirl and Spoon(Love7) are being excluded I want to SCREAM! Is it possible that the tagData XML is too long? I'm grasping at straws here. _T_OP_tagData.xml
Teddar Posted May 30, 2020 Posted May 30, 2020 57 minutes ago, Tentacus said: By this do you mean those are the only animations you installed or the only things you installed? The alignment is only if you are using the One Patch XMLs for Leito. If you are using Polistros XMLs DON'T use them. If you are using Indarello the installer should prevent you from using them. The Instructions are ONLY for using One Patch or Indarello. If you are using Polistro still you are on your own for figuring out how to make it work. I'm getting a sinking feeling that my "simplified" instructions are just gonna make everything worse. Im not using Pollistro but i am using one patch then indarello over the top of it and the other "fix" patches you specified. So is it supposed to be one patch Or Indarello? if that's the case, i read it wrong lol.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 14 minutes ago, Teddar said: Im not using Pollistro but i am using one patch then indarello over the top of it and the other "fix" patches you specified. So is it supposed to be one patch Or Indarello? if that's the case, i read it wrong lol. No you did it right... I have no idea why you have poor alignment, His alignments are generally pretty impeccable. The only thing wrong with them is that he sometimes has different offsets within a staged animation, this causes the animation to jitter for a second when changing stages. This is something I just noticed while making my offsets, so I took pains to make mine uniform within a staged set. You might have something wrong going on with your bodies or skeleton. Maybe try reinstalling the ZEX, or CBBE/Fusion Girl. So yes don't install my alignments (but the installer shouldn't let you anyway if Indarello is installed.) Try running LOOT as well, it shouldn't matter where Hardship's esp is (except below Real Handcuffs, and above any Rexford mods) But it might matter for some of the requirements.
EgoBallistic Posted May 30, 2020 Posted May 30, 2020 3 hours ago, Tentacus said: Is it possible that the tagData XML is too long? I'm grasping at straws here. Neither of these things is a smoking gun, but they jump out at me: Your "Leito Aggressive" poses that have the "FromBehind" tag all have tags= twice in the same line: <tag position="Leito FF Aggressive Doggy" tags="Leito_Doggy_Aggressive" tags="Leito,F_F,NoFurn,Doggy,Kneeling,FromBehind,Aggressive,Cuffed,StrapOnToEither"/> I don't know how the XML parser would handle that. Also, you are calling changePosition() twice: AAF_API.ChangePosition(KmyQuest.PlayerRef, Anality) AAF_API.ChangePosition(AkSpeaker, Anality) You only need to call it for one of the actors in the scene. I always call it on the first actor that was sent in the startScene() call. So I would get rid of the second one.
krighaur Posted May 30, 2020 Posted May 30, 2020 Thanks for the update installed (using MO2) 1.5.9 on an existing save (perso level 18) which included 1.5.3 and polistro 1.5.8 patch. What I did to make it works : - untick 1.5.3 and polistro patch in MO2 - reinstall one patch to bang them all 1.1.1 - in directory where MO2 installed one patch, don't delete some leito xml like it was asked for previous installation, just delete supermutant skeleton.hkx (not related to hardship, but resolve problem with dead supermutant standing) - install 1.5.9 that's all and it works well 1
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 6 hours ago, EgoBallistic said: Neither of these things is a smoking gun, but they jump out at me: Your "Leito Aggressive" poses that have the "FromBehind" tag all have tags= twice in the same line: <tag position="Leito FF Aggressive Doggy" tags="Leito_Doggy_Aggressive" tags="Leito,F_F,NoFurn,Doggy,Kneeling,FromBehind,Aggressive,Cuffed,StrapOnToEither"/> Well thanks for catching that. That would have been super obvious if I'd used sublime text instead of notepad. Quote I don't know how the XML parser would handle that. Also, you are calling changePosition() twice: AAF_API.ChangePosition(KmyQuest.PlayerRef, Anality) AAF_API.ChangePosition(AkSpeaker, Anality) You only need to call it for one of the actors in the scene. I always call it on the first actor that was sent in the startScene() call. So I would get rid of the second one. There was a reason I started doing that for the mid scene position changes, It seemed like there was a better chance it would instantly change rather than waiting 10 seconds to finish humping (which I need) That might have been wishful thinking as it was a long time ago. Guess I need to experiment. The thing is the tagData does load and does work some. If I remove it you have no tags with One Patch Leito, and my script just leaves them standing there like an asshole. With it you get "some kind" of position with every pose from the script. Also oddly the aggressive poses all seem to work right, and my calls for blowjob and cowgirl also work right. I am missing SOMETHING. Grrrr.
nominall Posted May 30, 2020 Posted May 30, 2020 First time installer. A few questions. 1. The new version is 1/10th the size or so of the older, why? 2. I cannot set a hotkey, every time I try to enter one it just goes back to 'none' 3. How do I initialize encounters? Is it only npc approach? Only raiders? 4. Compatability with magna cum gaudio? 5. Nothing happens when I click menu in the in game mod manager.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 11 minutes ago, nominall said: First time installer. A few questions. 1. The new version is 1/10th the size or so of the older, why? 2. I cannot set a hotkey, every time I try to enter one it just goes back to 'none' 3. How do I initialize encounters? Is it only npc approach? Only raiders? 4. Compatability with magna cum gaudio? 5. Nothing happens when I click menu in the in game mod manager. 1. The zipped file size is actually bigger, than previous versions... Unzipped might be smaller because it's in compressed archive now. 2. Works for me ?♂️ Make sure your MCM is up to date. 3. Watch the videos in the OP 4. No idea don't use that. 5. Not sure what that means. If you mean the menu object does nothing or the MCM...? Try redownloading and reinstalling I guess. If you aren't using Mod Organizer this has only ever been tested with Mod Organizer and only ever will be (for the most part) so I can't guarantee how the MCM key setting behavior might differ, but this is an MCM function so if you can set hotkeys with other mods I dunno what to tell ya.
Teddar Posted May 30, 2020 Posted May 30, 2020 10 hours ago, Tentacus said: No you did it right... I have no idea why you have poor alignment, His alignments are generally pretty impeccable. The only thing wrong with them is that he sometimes has different offsets within a staged animation, this causes the animation to jitter for a second when changing stages. This is something I just noticed while making my offsets, so I took pains to make mine uniform within a staged set. You might have something wrong going on with your bodies or skeleton. Maybe try reinstalling the ZEX, or CBBE/Fusion Girl. So yes don't install my alignments (but the installer shouldn't let you anyway if Indarello is installed.) Try running LOOT as well, it shouldn't matter where Hardship's esp is (except below Real Handcuffs, and above any Rexford mods) But it might matter for some of the requirements. Ok, so i solved my alignment issues and it didn't take long. It was FO4 High-heels system. The mod has compatibility for AAF but does warn that it is experimental. I noticed that animations tended to start off aligned well but a few seconds in, the female shifts up a little, which is clearly HHS applying the offset when it shouldn't. I removed HHS and have no alignment issues now. Shame that, i really liked my high heels and the ironic thing is that AAF removes them during the animations but HHS still applies the offset. I do have quite the issue with characters moving and flipping around on some animations when stages change which is immersion breaking. Is there a way to just use one patch and animation fixes without indarello or would that bork the alignment again?
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 39 minutes ago, Teddar said: Ok, so i solved my alignment issues and it didn't take long. It was FO4 High-heels system. The mod has compatibility for AAF but does warn that it is experimental. I noticed that animations tended to start off aligned well but a few seconds in, the female shifts up a little, which is clearly HHS applying the offset when it shouldn't. I removed HHS and have no alignment issues now. Shame that, i really liked my high heels and the ironic thing is that AAF removes them during the animations but HHS still applies the offset. Oh yeah that'll do it. Quote I do have quite the issue with characters moving and flipping around on some animations when stages change which is immersion breaking. Is there a way to just use one patch and animation fixes without indarello or would that bork the alignment again? LOL, sorry I pointed it out. Nah you can't do that... What you can do if you are patient is: BACK UP EVERYTHING Unzip my FOMOD somewhere seperate from your install, and look at my animationDatas in the PosFixes folder. look at my offsets In the animationDatas the little number after the animation length that is something like" offset="-0.3,0,0.5,0:0,0,0,0" You can either copy my values or to his XMLs (Or pick one of his values and change all of the stages offsets to match that. Generally this should be the most difficult stage like Leito Blowjob stage 4) If you use my offsets the erection may or may not line up right. IMO it's not worth the effort. Better to just ignore the jutter ? I'll go over to Indarello's thread and point out the issue. It's quite possible he's never noticed it. I didn't until now, and some of the per stage offset changes are very negligable. Edit: Done.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 Shit Here I go again not doing my research. It seems Indarello hasn't yet been updated to support Savage Cabbage 1.2 (which I called 2.0 in the OP lol... better fix that) so if using Indarello you should reinstall it and disable Savage Cabbage until it's updated.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 The plot thickens @EgoBallistic , I fixed the errors you pointed out to no effect... This combination of tags seems to work though: Anality.IncludeTags = "Kneeling,Standing" Anality.ExcludeTags = "Indarello,GrayUser,Cuffed,Aggressive,FromFront,Spanking,Start,Hidden,Tease,ClimaxM,TenAggro" So I have a question. When you use the ChangePosition function, It's SUPPOSED to only grab one position from the tags and NOT let you change it with the pgup and pgdown keys right? Because with these tags... Anality.IncludeTags = "FromBehind" Anality.ExcludeTags = "Indarello,GrayUser,Cuffed,Aggressive,Cowgirl,Love7,Standing,Spanking,Loving,Start,Hidden,Tease,ClimaxM,TenAggro" it was letting me use the pgup and pg down keys to change. and I could change to several positions excluded by the tags. ?
Teddar Posted May 30, 2020 Posted May 30, 2020 Couple of little issues i have seen from testing. Some leito animations involving FF aren't working for me. FF-missionary, and the one where one female equips a strap-on and face f**ks you with it (sorry cant remember the name of it). Actors are undressing and strap-on is equipped but both actors stand facing the same direction kind of on top of each other. I tried opening the AAF wizard and switching to another with page up/down but only two are available and neither work. BH continues with pop up messages as if the animation is playing. I haven't seen any similar issues with MF couplings so far.
Tentacus Posted May 30, 2020 Author Posted May 30, 2020 12 minutes ago, Teddar said: Couple of little issues i have seen from testing. Some leito animations involving FF aren't working for me. FF-missionary, and the one where one female equips a strap-on and face f**ks you with it (sorry cant remember the name of it). Actors are undressing and strap-on is equipped but both actors stand facing the same direction kind of on top of each other. I tried opening the AAF wizard and switching to another with page up/down but only two are available and neither work. BH continues with pop up messages as if the animation is playing. I haven't seen any similar issues with MF couplings so far. Next time this happens look at the animation name in the browser. If It starts with a _T_ it's related to hardship otherwise, since you are using Indarello I don't think this would in any way be related to Hardship. Hopefully it was just AAF glitching out.
fred200 Posted May 30, 2020 Posted May 30, 2020 It was mentioned in passing to delete supermutant skeleton.hkx. Where do I find that file? My biggest single Fallout 4 problem is dead Supermutants standing around like Yukka cactus, and unlootable. I never dreamed that it might be AAF or animation related.
krighaur Posted May 30, 2020 Posted May 30, 2020 If you use MO2, in (drive):\ModOrganizer diretory\fallout4\mods\AAF - The One Patch to Bang Them All(the name I give one patch in MO2)\Meshes\Actors\Supermutant\CharacterAssets\skeleton.hkx
fred200 Posted May 30, 2020 Posted May 30, 2020 Thank you! Was not topic related - but sure useful to me. Well - its not that easy. The version I deleted was actually from Ulfberth's_AAF_Patch_v2.1.1_Fix2, which overrode 1 Patch. Delete it or did Ulfberth fix the 1 Patch problem? (Vortex is wonderful about keeping track of where game directory files actually come from)
Teddar Posted May 30, 2020 Posted May 30, 2020 16 minutes ago, Tentacus said: Next time this happens look at the animation name in the browser. If It starts with a _T_ it's related to hardship otherwise, since you are using Indarello I don't think this would in any way be related to Hardship. Hopefully it was just AAF glitching out. Hmm. I dont remember seeing the _T_ so you could be right. I'll report back if i see it next time.
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