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Update: 

 

I cannot believe how fucked up this still is. There was a Cunnilingus call in the the raider prostitution script that pointed at a position that doesn't exist... Yet I remember testing that fucking position. :tired:

 

I think at some point a script got reverted to a wip or I took something out and missed that one. Anyway I am just about ready to zip this back up again but I won't be uploading until tomorrow night... this needs as much testing as I can give it.

 

EDIT: Wow the companion script is even more messed up... I am real confused.

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For those having problems getting the BW mode toggle to actually set in MCM, I got a similar report in Scavver's closet. Here is what I told them. 

 

Quote

This is interesting. Some people are having this issue in Hardship too, but there seems to be no logical cause. I'd try re-downloading and reinstalling the mod and the MCM. Maybe even F4SE. Let me know if that helps.

 

There is nothing fancy about the toggle it's a simple binary switch of a global variable. It can't not work for some people and work for others unless there is something drastically systemically wrong elsewhere.

Also I would really like to know if people having this problem are running NMM, or outdated versions of MO2. If the former FUCKING STOP. If the latter updating might help. I believe earlier versions of MO2 had some MCM issues (I've never seen any but I've only been using FO4 MCM regularly for about a year)

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7 hours ago, fred200 said:

That which does not kill us makes us stronger. By all accounts, you are getting real strong about now.

I am just so perplexed. At some point probably after I started working on Final, I was probably in the middle of changing over some scripts to final when I had to do emergency bug fixes, so for the last several months  Raider rape has been slightly fucked and Companion sex has been EXTREMELY fucked. 

 

Whoever was having Piper specifically not work was just getting the right dice rolls for the missing animations while playing Piper.

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1 hour ago, Tentacus said:

I am just so perplexed. At some point probably after I started working on Final, I was probably in the middle of changing over some scripts to final when I had to do emergency bug fixes, so for the last several months  Raider rape has been slightly fucked and Companion sex has been EXTREMELY fucked. 

 

Whoever was having Piper specifically not work was just getting the right dice rolls for the missing animations while playing Piper.

 

That would be me. She was the only problem I noticed across an entire game I recently finished. Heh. I think that might be the real reason McDonough was so pissed off at her. "You devious, rabble-rousing... You never let me have sex with you unless I'm wearing handcuffs! Harumph!"

 

I'm repeatedly restarting a new character at the moment. Moved on from the synth triggered by Classical Radio, and now playing around with a Nora who was briefly the official face and body of Nuka-Girl at some point in the 2070s, while studying for her law degree. She probably met Nate while doing a show to entertain the troops. Her old costume survived the war with her of course. Completely plausibly.

 

So far with the new (one patch only) Hardship I've only had one male raider fail to play an animation. Everything else has been working. Luck of the draw again, I guess!

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Okay I've got the scripts done and have packaged it all back up. Tested the new FOMOD in Vortex (JFC is the vortex installer ugly). Now I need to do intense testing. I dunno if I'll get the update out today, but at the very least it should come out by sometime tomorrow barring more disasters.

 

While I was at it I added an option to silence moans to the installer. This will mean you will no longer need mods like Leito Voice fix, Custom moans, or manly moans unless you want the sounds they add. It is fully compatible with them so I still suggest you install it to cover anything not covered by CM.

 

I also fixed the alignment on my hidden Leito XMLs so they should more closely match my optional erection fixes and Indarello.

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I think you mean FOMOD installer. Vortex does not have an installer...

 

FOMOD - from Greg on Step: "As I understand it, the general format/idea was originally used in Oblivion Mod Manager then completely revamped into the FOMOD format for Fallout Mod Manager. It was later included in Nexus Mod Manager and hasn't changed much since then."

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22 minutes ago, fred200 said:

I think you mean FOMOD installer. Vortex does not have an installer...

 

FOMOD - from Greg on Step: "As I understand it, the general format/idea was originally used in Oblivion Mod Manager then completely revamped into the FOMOD format for Fallout Mod Manager. It was later included in Nexus Mod Manager and hasn't changed much since then."

Yes but the way the FOMOD installer in vortex formats things is totally different. Look:

 

MO2:

 

FOMOD1.jpg.14f5646f47202ab3bde1208cd55e2754.jpg

 

Vortex:

 

FOMOD2.jpg.2ca81531838cec44c57751c1131e3ec1.jpg

 

Vortex does seem to display the thumbnail more accurately though. I think the aspect ratio is off in MO2. :D 

 

Also Bruh, I've been modding since Quake 2. Remember when it was FOMM vs NMM arguments for Fallout 3? ? LOL.

 

BTW Here's the original pic I took that thumbnail from. It's another really old one :D 

image.thumb.png.9049e86bb9290842a33f16a8f04c4002.png

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Well that was - unexpected...

Thanks for the pictures.

I would not have expected Vortex to process the XML that differently.

Must be a library difference. I can't see anything bad enough to open a bug report on, but the change is - disconcerting.

I might grab your post and open it on the Vortex forum, just to see what they think.

No I can't - the post is sort of NSFW...

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15 minutes ago, fred200 said:

No I can't - the post is sort of NSFW...

LOL especially after adding the last pic. Honestly I think it's just the way they want it. Not really a bug. The entire Vortex interface is awful IMO, but maybe others really love it. IIRC the installer for NMM is also different.

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Here's the thing with MO2 and Vortex and why i don't use either. MO2 doesnt "manage" stuff that's already installed. There might be a way to get it to do so but i havent figured it out. So to start using MO2, i would have to remove every mod i have installed right now. That prospect doesnt thrill me when i think of how long it took me to fix the blackface issues etc. Vortex is also a nightmare but of a different kind. It wants to know what order it should handle conflicting mods, before, after, overwrite etc. Its way too easy to get that wrong and have no idea where. I know you hate NMM but i still use it because all i need to know is what needs to overwrite what. Yea is primitive but it requires the minimum amount of brain power compared to the other two. ?

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Guess what i just discovered. For giggles, is started a new game without Hardship installed to test out the FF animations issue. And they still fail to play quite often, but it seems that its only the Leito animations that fail for FF. Other packs that i have installed that have FF animations seem to work. When install Indarello's patch, it picks up all my animations apart from Leito's and i have to tick that box myself before proceeding. I dont know if that's relevant to the issue but i thought id mention it. The issues which BH has with FF animations might be related to things beyond the error you found yourself. 

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35 minutes ago, Teddar said:

Here's the thing with MO2 and Vortex and why i don't use either. MO2 doesnt "manage" stuff that's already installed. 

This isn't strictly true. You can manage plugin load order, and anything you have installed to the Data folder will take precidence over anything in the virtual directory, so you could uninstall every NMM mod except the ones that fixed your textures and stuff, reinstall them in MO2 and it would work. (Back up the whole data folder and NMM install first though.)

 

Back before I figured out how to run the CK through MO for skyrim I had to do my skyrim modding with some mods installed in data and some through MO.

 

Of course this is less than ideal as NMM routtinely leaves shit behind after uninstall, and just in general when using NMM eventually sooner or later your data folder will just get too gunked up to use. But hey I do understand the impulse not to want to mess up something that works well enough.

The thought of having any mod actually installed to my Data folder these days CHILLS me to the bone.  ?

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5 minutes ago, Tentacus said:

This isn't strictly true. You can manage plugin load order, and anything you have installed to the Data folder will take precidence over anything in the virtual directory, so you could uninstall every NMM mod except the ones that fixed your textuures and stuff, reinstall them in MO2 and it would work. (Back up the whole data folder and NMM install fiirst though.)

 

Back before I figured out how to run the CK through MO for skyrim I had to do my skyrim modding with some mods installed in data and some through MO.

 

The thought of having any mod actually installed to my Data folder these days CHILLS me to the bone.  ?

Hehe, yeah, i know youre right but its going to take a lot of me taking myself aside and pointing out how dim i am before i can persuade myself to make the switch. I'll probably get there but i'll get there kicking and screaming. ?

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22 minutes ago, Teddar said:

Hehe, yeah, i know youre right but its going to take a lot of me taking myself aside and pointing out how dim i am before i can persuade myself to make the switch. I'll probably get there but i'll get there kicking and screaming. ?

LOL!
I tried MO2.. it was garbage, I tried NMM.. it was less garbage, I tried Vortex.. went back to NMM.

I basically use NMM for the Plugins tab. 98% of my mods are manually installed.  And knock on wood.. the last time I had to reinstall F04 was about 11K playing hrs. ago.

I like the manual install because it gives me a better understanding how a mod is structured. It also makes tracking down issues a tiny bit easier.

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So far every anim has triggered including FF raider stuff.

20200605143155_1.jpg.cdbbad47eabba099f93a85d2df064ecd.jpg   20200605152249_1.jpg.f007e326b85bf1155228fa37dbe89e76.jpg

 

I forget how actually fun this mod is... lol. It also has such a ridiculous amount of text/dialogue that I forget stuff I wrote like this gem:

 

20200605142801_1.jpg.0cc5e6d7d33bd903db89baf7decb0293.jpg

 

I had a glitch where my character redressed after I escaped with cuffs.  (Non Hardcore stripping) You should NEVER automatically redress after rape as I take the clothes off before the AAF scene starts... Anybody else had this issue? I'm having trouble reproducing it. At first I was afraid Dagobaking changed the way stripping works, but it doesn't seem like that's the case.

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I have had something that might be what youre talking about. My girl was stripped before the animation re-position prior to the animation staring. Then during the animation, she had her clothes on again. Then when the animation finished, was naked again momentarily, then dressed again. Had that happen a few times. Sometimes she re-equips an outfit that she doesn't even have in her inventory but had earlier and was now stored away in a box miles away!. Weird stuff. 

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Hardship has actually proved quite handy for getting my character out of cuffs recently. I've been playing around with DLYH's explosive collar start and, just for extra fun, grabbed some real handcuffs from the console and equipped them after being dropped somewhere in it up to my neck. Sneaking between ghouls, supermutants and mirelurks while naked, collared and cuffed has been a fun challenge, but I've found that menacing raiders are my best way out of cuffs, because everyone else only talks about the collar. If raiders decide to take the cuffs off part way through an animation they seem to stay off when the scene ends. I don't know if that's intentional, but it's genuinely saved my life a couple of times now.

 

Have to say, I love their comments to see a wrapped present stumbling into their camp. I even found a lone raider who took pity on me and told me to go before she changed her mind. Feeling frustrated to not be raped... food for thought!

 

I also bumped into Deacon in disguise in Bunker Hill on one start. He went the extra mile to keep his cover, by directing me to

 

Spoiler

the Brotherhood.

 

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Update:

 

Testing is good I found a few more small problems with the raider rape script. I have some RL obligations today, but I will try to get it out by tonight.

 

After I release 1.5.9A I am going to make an update to Porno music so that it'll play the aggressive music during any Hardship Rape scene regardless of position. This uses the just raped counter (same one that lets raiders immediately rape you after the first time without the menacing,) This is set before the AAF scene starts and lasts 1/2 In game hour after (IIRC), so if you have sex immediately after being raped (which would be weird RP) you may get the music. Fun fact: this also causes the "sobbing" dialogue to appear in the solicit menu if you've ever seen that.

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