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Posted
2 hours ago, Malphias said:

Only playing a single stage. I created a fuck room. I have 5 male and 3 female humans in there right now, and from xml data I know what furniture to drop in there too. Once in there, I play an animation thru AAF and these are single animations that will repeat until I say otherwise. So, no position changes occur until I hit the PgDn key. Her mouth opens, closes, opens, closes...over and over again. Not like talking, no, it stays open for about 4 to 5 seconds closes for just as long, then opens again. And...I am using mfgset because the animation has no mouth animation...it remains closed  thru the whole blowjob.

 

 

It's super weird for SC to leave out the open mouth part of the anim. Did you check his actions on his XMLs to make sure there isn't a mistake like he applies Mouth closed on accident? I'll confess I am unfamiliar with any of the big group anims.

 

Also I meant to mention this last night. Make sure you use the right kind of action call for the XML format you are doing. If it is the new style XMLs like SLP Hardship uses now (See the wiki for details.) You'd call it like: <action id="_T_OpenJaw_Action"/>

 

Maybe try Ulfbearths SC XMLs and see if they have the same issue.

Posted
6 hours ago, izzyknows said:

Could you do something like EgoBallistic does with the DD gag morphs?

 

  Hide contents

 

 


Scriptname MFGOutfit extends ObjectReference

Int[] Property MorphIDs Auto
Int[] Property MorphValues Auto
Float Property refreshInterval Auto

Actor MyActor

Event OnEquipped(Actor akActor)
    Debug.Trace("MFGOutfit: equipped by " + akActor.GetLeveledActorBase().getName())
    LL_FourPlay.MfgApplyMorphSet(akActor, MorphIDs, MorphValues)
    RegisterForRemoteEvent(akActor as ObjectReference, "OnLoad")
    RegisterForRemoteEvent(akActor as ObjectReference, "OnUnLoad")
    MyActor = akActor
    StartTimer(refreshInterval,0)
EndEvent

Event OnUnequipped(Actor akActor)
    Debug.Trace("MFGOutfit: unequipped by " + akActor.GetLeveledActorBase().getName())
    UnRegisterForRemoteEvent(akActor as ObjectReference, "OnLoad")
    UnRegisterForRemoteEvent(akActor as ObjectReference, "OnUnLoad")
    CancelTimer(0)
    LL_FourPlay.MfgResetMorphs(akActor)
EndEvent

Event OnTimer(Int TimerID)
    LL_FourPlay.MfgApplyMorphSet(MyActor, MorphIDs, MorphValues)
    StartTimer(refreshInterval,0)
EndEvent

Event ObjectReference.OnLoad(ObjectReference akRef)
    Debug.Trace("MFGOutfit: " + (akRef as Actor).GetLeveledActorBase().getName() + " Loaded")
    StartTimer(refreshInterval,0)
EndEvent

Event ObjectReference.OnUnLoad(ObjectReference akRef)
    Debug.Trace("MFGOutfit: " + (akRef as Actor).GetLeveledActorBase().getName() + " Unloaded")
    CancelTimer(0)
EndEvent
 

 

If it comes down to it but I am looking right now strictly at AAF and the XML files. What you have here is script.  An entirely different beast.

 

Posted
5 hours ago, Tentacus said:

It's super weird for SC to leave out the open mouth part of the anim. Did you check his actions on his XMLs to make sure there isn't a mistake like he applies Mouth closed on accident? I'll confess I am unfamiliar with any of the big group anims.

 

Also I meant to mention this last night. Make sure you use the right kind of action call for the XML format you are doing. If it is the new style XMLs like SLP Hardship uses now (See the wiki for details.) You'd call it like: <action id="_T_OpenJaw_Action"/>

 

Maybe try Ulfbearths SC XMLs and see if they have the same issue.

That's just it,  he doesn't have an open mouth action.  A few others, but not an open mouth. Still, his other anims involving blowjobs have an open mouth without me having to do anything. Again, no action in the xml for the animation required,  she just opens her mouth.  This is true of some standing animations as well as a bed animation. It's just the one chair so far I have found where she doesn't open wide and gag on it.

 

I wouldn't think she'd have an open mouth on any of them without an action explicitly part of the animation xml. The head mesh isn't part of creating animations as it's a separate mesh in Fallout from the body so I can't figure it was done to the mesh themselves when the animation was created...which suggests AAF is doing it for some reason in most cases, but not this one? Perhaps in the tags? Tag says blowjob, AAF opens mouth...but this animation with this chair the tag failed to include the blowjob keyword? I don't know, moving on right now, something that I will circle back to later.

 

I am just going down his SavageCabbage_AnimationData.xml from top to bottom, and he has a lot of different animationdata files for different types of animations...uuuuh...this will take awhile. It's a pain too, because his furniture definition data doesn't match anything in the Creation Kit...like 'ModernDomesticLoungeChair02' ...there is no such thing, closest match is a 'NpcChairModernDomesticSit02'

 

Posted

Sidetracked again...CBBE knees just kept bothering me. So, installed Fusion Girl again, the latest one on the Nexus with some Hotfix.

 

Hotfix for what? She looks like shit! What the hell happened?

 

In Bodyslide the preview looks excellent, but then she's also in t-pose and I'm sure the mesh is optimized for that. Once she starts moving around and morphing the mesh, it has gone to shit.

 

I've tried a custom build, the base curvy and the base athletic. They all look good until in the game. Then...what's with that jagged look to her back in profile? What's that sharp point on her hip? Why isn't her ass nice and round and smooth like it used to be?

 

Makes me wish I hadn't deleted Fusion girl 1.3 or whatever it was I had used a year ago. :(

 

Working with animations to cut them down to just those I want to see in game don't matter if the female actor looks like Bizarro.

 

Edit: So, after some more time with it. I've come to the conclusion it must be AAF doing something funky. I found I forgot to disable CBBE. I removed it, started a new game using a default athletic build.  She looks ok, bigger than I like, but decent.  Curvy, no sharp edges.

 

But...start a sex scene and she balloons up. Breasts get huge, thighs get very thick, ass gets a lot heavier. End the scene, she's back to normal.

 

Anyone else see this happening? You are using Fusion Girl these days, right, Tentacus? Your character is fine? You haven't had to dick around to try and fix her?

 

And it's not something that happens with CBBE.  While I was using that, she looked great in sex scenes except for the bad knees.

 

 

 

 

 

Posted

A am seriously annoyed that I didn't know how to preview idles in the CK until today. I learned it from the readme in that new Kingath modders resource. If anybody wants to know you just right click on an actor in the object window and select Preview. Fucksake. I feel like I used to know this but forgot.

Posted
5 hours ago, Tentacus said:

A am seriously annoyed that I didn't know how to preview idles in the CK until today. I learned it from the readme in that new Kingath modders resource. If anybody wants to know you just right click on an actor in the object window and select Preview. Fucksake. I feel like I used to know this but forgot.

Be very careful with the Preview window. Make a backup of your CreationKit.ini since the preview window "can" totally fuck that file, causing the preview window to be unusable.

Posted
1 hour ago, blackoperations said:

@Tentacus  -- seriously.  The work you are doing is amazing.  

Thanks!

 

1 hour ago, izzyknows said:

Be very careful with the Preview window. Make a backup of your CreationKit.ini since the preview window "can" totally fuck that file, causing the preview window to be unusable.

Good to know.

Posted

Update:

 

Progress is being made on TSEX and 1.6. With the extremely valuable help of @requiredname65 and as I said before 1.59, Scavver's Closet, and Crackle updates are ready to go when dagobaking releases the next public AAF.

 

I intend to continue working on TSEX and 1.6 for the next 8 days but after that expect a LONG Cyberpunk 2077 hiatus.

Posted

Heya, pretty new to LL and the mods and only now got this mod working, as a whole first for all the sex mods i've tried, everything works just fine, dialogue, menu's, raider rapes etc. except animations, they never start. I get the prompt with the custom text and the choosing struggle, beg, submit and those, but my character awkwardly just stands there with whoever i chose. I get the cum prompt and everything, animations just seem to fail to start.

Posted
19 minutes ago, Cassandrahh said:

Heya, pretty new to LL and the mods and only now got this mod working, as a whole first for all the sex mods i've tried, everything works just fine, dialogue, menu's, raider rapes etc. except animations, they never start. I get the prompt with the custom text and the choosing struggle, beg, submit and those, but my character awkwardly just stands there with whoever i chose. I get the cum prompt and everything, animations just seem to fail to start.

I'd suggest taking a look at this guide:

to make sure your aaf setup and other requirements have been installed

Posted
1 hour ago, Cassandrahh said:

Heya, pretty new to LL and the mods and only now got this mod working, as a whole first for all the sex mods i've tried, everything works just fine, dialogue, menu's, raider rapes etc. except animations, they never start. I get the prompt with the custom text and the choosing struggle, beg, submit and those, but my character awkwardly just stands there with whoever i chose. I get the cum prompt and everything, animations just seem to fail to start.

In addition to the other suggestions, make sure to manually test AAF and confirm you can initiate animations with its interactive wizard before you attempt to use any mods which depend on AAF functioning correctly.

Posted
29 minutes ago, vaultbait said:

In addition to the other suggestions, make sure to manually test AAF and confirm you can initiate animations with its interactive wizard before you attempt to use any mods which depend on AAF functioning correctly.

How would i do that? I saw some threads going around telling me to press the Home button, yet nothing happens when i do so.

Posted
11 minutes ago, Cassandrahh said:

How would i do that? I saw some threads going around telling me to press the Home button, yet nothing happens when i do so.

That's how you would do it. Sounds like your AAF installation may be incorrect/incomplete. The AAF Discord has a tool called GFV which can be used to double-check your AAF installation and its prerequisites for any obvious problems. Also the help channels there are a great resource if you're having problems with AAF (make sure to use the "nsfw" one if you're going to mention sex or kinky topics).

Posted

Reinstalled everything and checked with GFV, now BW mode doesnt even work, and aaf the same.

 

Edit: AAF works now after the startquest stopquest commands, Hardship fails to work now though.

 

Another edit: Hardship works as intended now, but animations still fail to work, when i use AAF and use the Scene Wizard all i get is [061] No available actors found within the scan range.

Going on discord with this aswell ^^

Posted
On 11/30/2020 at 5:06 PM, Malphias said:

Sidetracked again...CBBE knees just kept bothering me. So, installed Fusion Girl again, the latest one on the Nexus with some Hotfix.

 

Hotfix for what? She looks like shit! What the hell happened?

 

In Bodyslide the preview looks excellent, but then she's also in t-pose and I'm sure the mesh is optimized for that. Once she starts moving around and morphing the mesh, it has gone to shit.

 

I've tried a custom build, the base curvy and the base athletic. They all look good until in the game. Then...what's with that jagged look to her back in profile? What's that sharp point on her hip? Why isn't her ass nice and round and smooth like it used to be?

 

Makes me wish I hadn't deleted Fusion girl 1.3 or whatever it was I had used a year ago. :(

 

Working with animations to cut them down to just those I want to see in game don't matter if the female actor looks like Bizarro.

 

Edit: So, after some more time with it. I've come to the conclusion it must be AAF doing something funky. I found I forgot to disable CBBE. I removed it, started a new game using a default athletic build.  She looks ok, bigger than I like, but decent.  Curvy, no sharp edges.

 

But...start a sex scene and she balloons up. Breasts get huge, thighs get very thick, ass gets a lot heavier. End the scene, she's back to normal.

 

Anyone else see this happening? You are using Fusion Girl these days, right, Tentacus? Your character is fine? You haven't had to dick around to try and fix her?

 

And it's not something that happens with CBBE.  While I was using that, she looked great in sex scenes except for the bad knees.

 

 

 

 

 

Off topic in T's thread, but I gave up on FG. For me, I cannot get past the extremely wide shoulders for my character even though the npcs' FG bodies look fine. No amount of Bodyslide tweaking will sort them. I believe the Skeleton mod required for it is the problem, but the authors of FG and ZAZ tend to be asses to deal with.

Posted
31 minutes ago, Tentacus said:

Update:

 

Didn't get much done today. Had RL responsibilities and probably will tomorrow as well.

Damit! Bloody RL always has to fuck up a wet dream.

Posted
On 12/3/2020 at 9:44 PM, maddadicusrex said:

Off topic in T's thread, but I gave up on FG. For me, I cannot get past the extremely wide shoulders for my character even though the npcs' FG bodies look fine. No amount of Bodyslide tweaking will sort them. I believe the Skeleton mod required for it is the problem, but the authors of FG and ZAZ tend to be asses to deal with.

Not entirely off topic, I asked T a question. But I know what you mean by the shoulders.  Right now, though, it's not bad... I am using the default athletic body while doing some testing. I kinda like it. If T is still using FG, then he could have some answers for the rest of us.

 

But, I think I got it resolved. If using Bodyslide, on install don't check BodyGen for Looksmenu. That will resolve the blimping issues.

 

Posted
11 minutes ago, Malphias said:

Not entirely off topic, I asked T a question. But I know what you mean by the shoulders.  Right now, though, it's not bad... I am using the default athletic body while doing some testing. I kinda like it. If T is still using FG, then he could have some answers for the rest of us.

 

But, I think I got it resolved. If using Bodyslide, on install don't check BodyGen for Looksmenu. That will resolve the blimping issues.

 

I actually am using EVB now. Found a Nexus mod that allows you to use any preset for EVB in Bodyslide and then let you tweak the settings to preference. Then a buddy of mine reset Looksmenu to accept EVB/Vanilla Based sliders to further tweak it in game. Am happy with results and AAF still works fine . My newest game character has an even slimmer figure.

.408178891_evbfixed.thumb.jpg.69cefa94ed9ffa95807ae5d8bbca5706.jpg

Posted

Hey I've been using your mod the day it was released. No doubt it's the greatest prostitution mod on the site, if there were a best fallout 4 modders award, it would go to you ^-^

 

Anyway I've been wondering if you plan on making this mod compatible for the Horizon Overhaul mod - I know you can make the mod harder by reducing looks and prices, but even that is still too much money. Could a kinda of universal price reduction setting be possible? like everything, regardless of looks, receive 80% less caps?

 

Also I was wondering if, since the mod is mostly consensual based prostitution, you'd consider having it interact in environments where the player has been abducted and forced into it. E.g., under circumstances like in the Raider's Pet mod, or RSE II: Combat Surrender and Abduction. Just a fun thought :)

Posted
30 minutes ago, KennedyMadeIt said:

The _T_PimpFollow script sets npcs to protected when they start following you and then unsets protected when they stop following. There currently aren't any checks being made if an npc is already protected and can unmark npcs that are supposed to remain protected.

The pimps are all bespoke NPCs so this isn't an issue. 

Posted
6 hours ago, MinamiTakahashi said:

Hey I've been using your mod the day it was released. No doubt it's the greatest prostitution mod on the site, if there were a best fallout 4 modders award, it would go to you ^-^

Thanks, you're too kind.

6 hours ago, MinamiTakahashi said:

Anyway I've been wondering if you plan on making this mod compatible for the Horizon Overhaul mod - I know you can make the mod harder by reducing looks and prices, but even that is still too much money. Could a kinda of universal price reduction setting be possible? like everything, regardless of looks, receive 80% less caps?

That just seems terribly unrealistic to me. 20 caps is already hella cheap for a BJ given what everything in the game costs (except housing which is always stupidly cheap in a Bethesda games). If I did this it'd also mean I'd have to remove all the dialogue referencing prices, and redo the way pimps work... so no... I don't think I'll be doing this. It'd be easier to make a mod that makes things in the game more expensive ?

6 hours ago, MinamiTakahashi said:

 

Also I was wondering if, since the mod is mostly consensual based prostitution, you'd consider having it interact in environments where the player has been abducted and forced into it. E.g., under circumstances like in the Raider's Pet mod, or RSE II: Combat Surrender and Abduction. Just a fun thought :)

I do plan to have my own player abdcted/player slave system in TSEX, as well as the opposite. While this may have some prostitution element I doubt it'll use anything from Hardship itself.

Posted
1 minute ago, KennedyMadeIt said:

The abusive partner, or "Bad Daddy", npcs use the _T_PimpFollow  fragment as well.

 

[INFO:XX0039E7]

Yeah... I should probably put some kind of check in. Thanks.

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