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Posted

Hey what would be required to switch the slave collar the pimps demand you wear, for the bimbo collar from 'Boston Devious Helper'?

Would love it if the pimp forced that on you instead of the normal collar, but with the BDH collar on they keep beating my char for not wearing their slave collar.

 

 

GREAT mod BTW :D

Posted

Does this mod have a bleedout feature? I have a vivid memory of my character being defeated, put into bleedout and then the hardship dialogue starting up with the raider...I have been trying to get that to happen again, but the raiders just kill my character without putting her into bleedout. I'm pretty sure I had RSA bleedout disabled, but not positive. 

 

Or am I mistaken and there is no bleedout system attached to this mod? Maybe my character got bled out by RSA, but the raider immediately started hardship dialogue before the RSA dialogue could take place?

Posted
4 hours ago, Nohrin said:

Does this mod have a bleedout feature? I have a vivid memory of my character being defeated, put into bleedout and then the hardship dialogue starting up with the raider...I have been trying to get that to happen again, but the raiders just kill my character without putting her into bleedout. I'm pretty sure I had RSA bleedout disabled, but not positive. 

 

Or am I mistaken and there is no bleedout system attached to this mod? Maybe my character got bled out by RSA, but the raider immediately started hardship dialogue before the RSA dialogue could take place?

Nope. It was probably a weird interaction between hardship and some other surrender mod.

Posted
16 hours ago, Vacant1 said:

Hey what would be required to switch the slave collar the pimps demand you wear, for the bimbo collar from 'Boston Devious Helper'?

Would love it if the pimp forced that on you instead of the normal collar, but with the BDH collar on they keep beating my char for not wearing their slave collar.

 

 

GREAT mod BTW :D

This instruction is for MO2. You want it to work in Vortex you figure it out. With the Bimbo collar installed (for the textures.) Copy the nif for the bimbo collar.

 

Create a new folder that you place below Hardship Call it HS Bimbo collar or whatever. In that folder creat a Meshes folder, In that Meshes folder create a DixiePig folder In that folder create a slaveCollar folder (with that capitalization) Paste the bimbo collar nif in there and rename it  slaveCollar.nif or slaveCollarM.nif for a male player. 

 

Leave the Bimbo collar installed for the textures and this should now overwrite Isabel's collar.

 

Congratulations you are now a modder.

Posted
13 hours ago, Tentacus said:

Leave the Bimbo collar installed for the textures and this should now overwrite Isabel's collar.

Thanks a lot for the help on that, but the Bimbo collar is a fully functional quest item with scenario's that happen regularly with it on, not just an inanimate collar so it would probably lose functionality with that setup.

Is there a way you can think of where I could just redirect the path for Isabel's collar to point to the Bimbo collar instead of the normal one?

Or is there a keyword i could add to the collar so Isabel would accept it as her slave collar & not assault my character with it on?

 

I am a bit of an amateur modder by now, so if you can point me in the right direction I can probably sort it out.

Posted
3 hours ago, Vacant1 said:

Thanks a lot for the help on that, but the Bimbo collar is a fully functional quest item with scenario's that happen regularly with it on, not just an inanimate collar so it would probably lose functionality with that setup.

Is there a way you can think of where I could just redirect the path for Isabel's collar to point to the Bimbo collar instead of the normal one?

Or is there a keyword i could add to the collar so Isabel would accept it as her slave collar & not assault my character with it on?

 

I am a bit of an amateur modder by now, so if you can point me in the right direction I can probably sort it out.

Ah I see. Yeah... Well I tell you what. I'll consider adding it with an esp check to future content... If I like the mod.

Posted

Enjoying your Cyberpunk? I've been distracted too...see, I have a nasty habit of buying games and not playing them...or play for a time until it pisses me off.  Such is the case with the Metro series. Finished the first two and now on Metro Exodus. But, it's pissing me off, big time. Why do developers who have a top-selling game feel the need to change everything? If it works, don't fuck with it!  I got used to the interface in the first two and now I keep fucking dying because they changed things. For instance, the face mask...used to start gasping for air and hit "T" to change out the air filter.  Now, it's not just the filter, the mask can crack and I have to hit 'G' to tape it. So, I am gasping for air and madly hitting "T" and screaming "WTF" while I die. :/

 

I don't know if I will finish it...I don't like the changes to the game.

 

Posted

Really love this mod.  @Tentacus

I find I'm using the Hardship interactions to unlock handcuffs quite regularly -- running/sneaking back to a settlement after running into problems in the field. 

That's a good thing.  It's a very useful mechanic.  

Any chance of adding some exploitation/interaction on the cuff removal using a pop up that occurs *before* a formal offer is made or you end up in jail?  I don't want to complicate the dialogue tree too much, but this gets used so often.


 

Spoiler

Pop up examples (all via text with or without response options -- might be a way to group responses to this with already existing dialogue options).  The more descriptive the text narrative, the better. 


"He's crouches behind you, and tugs at your cuffed hands.  Those are on tight.  Wow, what a great view from down here....   Two hands grip your ass, spreading...   Wow.  That is an even better view...  You freeze unable to move/ you put up with it hoping he'll get back to undoing the cuffs/you make him an offer/you try to run away"

"What do we have here?  You are dirty, soiled, and cuffed.  You look like a raider taken prisoner.  Did someone capture you and you escaped? "  "Wrong answer.  I'm going to take you back to the station so me and the boys can ask you some questions"

"What do I want to take them off?  Let me take a look at what I'm getting first.  He steps forward..."

"What do we have here?  You are totally helpless.  Suddenly, his hands slaps you hard across your face.  You are stunned for a second.  Just as I thought, there's nothing you can do about it.  He then slaps... "


Or more descriptive (like Harrassment does with the fan massage): 
"What happened to you?  Let me take a look. Turn around a sec.  He puts a hand on your shoulder as he turns you around.  As he bends down to look at your handcuffs his hand slides down your body, slowly running over your breast on the way to your hip.  He grips you hip firmly as he tugs on the cuffs with his other hand.   You ignore the hand on your hip, you need to get out of these cuffs.  He yanks on the cuffs behind you a couple of times, while his other hand slides over your ass.  These look loose.  I'm going to try to slide them off of you.  Hold still.  He pulls the cuffs hard, while pushing hard on your ass cheek.  The pain in your hands is intense. As he pulls, his hand your ass begins to slide.  Oh no..."  

 

 

 

Posted
8 hours ago, blackoperations said:

Really love this mod.  @Tentacus

I find I'm using the Hardship interactions to unlock handcuffs quite regularly -- running/sneaking back to a settlement after running into problems in the field. 

That's a good thing.  It's a very useful mechanic.  

Any chance of adding some exploitation/interaction on the cuff removal using a pop up that occurs *before* a formal offer is made or you end up in jail?  I don't want to complicate the dialogue tree too much, but this gets used so often.

 

I'll have to think about new cuffed stuff when I start working on the surrender and captive systems.

 

9 hours ago, Malphias said:

Enjoying your Cyberpunk?

Yeah, very much so. 70 hrs in and at point of no return. Some gut punch decisions right off the bat. Hope to beat it tomorrow, but I don't imagine I'll touch Hardship until after X-mas.

 

Btw anybody who watched that Matty video about the saves getting corrupted at 8 MB. My 70 hr save is at 4. Unless you are a world class cat lady hoarder who loves keeping 50 different unusably low stat versions of the same pistol I think you'll be fine. The way these fuckers freak out... lol.

 

Posted

Welp... I have a new favorite game. Not just of the year but in general. Really touching. Really human... in the same way the Witcher games were but this one being shorter... The magic all came together for me. Far, far from perfect but FUCK did it move me.

 

This is in a year with Ghost of Tsushima (Outstanding!) and Wasteland 3. I LOOOOOOOOOVE Wasteland 3. Any other year it's be my GOTY.

Posted

GOTY here. Really hate seeing all the negative press. It is a great game. And should never have been released on the PS 4 and XBox.

Developers did great. Management - not so much.

Posted

I keep getting CTD during prostitution scenes. Can anyone please help me out?

 

Edit: I believe I figured it out. I think it was only happening during Leito scenes. Turns out I was missing the Leito pack and only had the Staged Leito plus pack.

Posted
4 hours ago, Wank_man said:

How do I get into the settings menu? I don't see it in MCM and I don't have an item in my inventory.

Then it didn't install correctly... or the mod isn't activated

Posted
On 12/17/2020 at 5:39 PM, Tentacus said:

Nudity is about on par with the witcher. Sex scenes might be a little tamer.

 

As for the game I am 40 hrs in and haven't beaten it though I am on home stretch.... still many MANY sidequests... could easily be 100+ Hr game. It's what I've always wanted a mix of open world RPG and GTA/Saints Row style game. Few romance options but felt more impactful than Mass effect at least on the Panam route. Story and characters on par with Witcher 3... That is to say excellent.


I'm putting the game on hold for 8-12 months, not only for patches but to see what they add content wise.

While the game is pretty for sure, and the main story and many side quest are well made, I think the open world part is lacking.
It's nice to drive/walk around to look at stuff, but every event is placed on the map, you never really get surprised (so it's more like a typical Ubisoft game in that regard).

Also there are not really any emergent events at all, and all hostile encounters in the game are hand placed. You never get the same feeling of fighting some bandits and suddenly you have backed into a giant that was out walking about, or a deathclaw for that matter, because there is no such randomness to the world.

To me that makes the open world gameplay lacking a lot.

Have you watched some of the youtube clips of people grinding xp? They literally follow a path around a block, killing multiple groups of enemies, and when they come back to the start, that encounter has respawned, then they run the same path again and all encounters have respawned at the same spot, and then they just repeat that over and over and over. To me that just shows how sad the open world is, when it could have been so much more interesting.

Posted

The Tragedy of Darth Plagueis the Wise, but it's really ...

 

Have you ever heard the tragedy of Frosty the Snowman?  

 

FROSTY: PORTRAIT OF A PERVERTED SNOWMAN 

Karen thought it would be funny to make an anatomically correct snowman. She learned too late that it's not funny... not funny at all.  She went about building frosty in the typical fashion, a carrot here, some button's there... Pretty standard stuff really. When the time came to make his "wedding tackle" she skipped the obvious corn cob and instead used a rather large black dildo that she had borrowed and 2 balls made out of coal. 

 

There must have been some magic in that old dildo... which she borrowed from her friend sydney, who always dressed in black and listened to Danzig, and liked to burn black candles... anyway There must have been some magic in the thing because.... When Karen attached it to his crotch THE GODDAMN SNOWMAN CAME TO LIFE!!! Karen looked at him with a start and said "What the fuck?!" Frosty's eyes glowed like hot coals (which they were) as he looked at her. She could tell immediately what he had in mind. Karen tried to run away, but frosty grabbed her with his skelatal stick arms. He laughed a demonic laugh that chilled her soul as he pulled her back to him. She turned her head slowly, nearly petrified with fear as his face brushed against her ear and he wispered in a Hannibal Lecter voice... "Happy birthday... MWAHAHAHAHA!" 

 

Karen shrieked as her clothes were torn to shreds! She shuddered as she felt the cold plastic Phallus against her womanhood. Frosty pushed inside her with another maniacal laugh. It was so cold, her mind could hardly stand the horror of it all. The worst part of the whole thing was when he started to sing though. That's when she learned... Anatomically correct snowmen are not funny... not funny at all. 

 

THE END

                                                                                                                         

Frosty.jpg.f705dc166c4c55b844acbd28fb6086f2.jpg

 

 

Happy Holidays.

Posted

Hey @Tentacus, hoping you can help me with something.

 

So the character I'm using for my current FO4 playthrough is a bit shorter than default. I went through Leito's XMLs (well actually the ones from your other mod Staged Leito) and made offset adjustments to get the actors to line up nicely in the scenes because I'm nitpicky like that. It all worked out fine and the animations work in-game as intended.

 

The issue I've now run into is that Hardship sometimes triggers these other scenes that begin with "_T_". A number of them seem to be repurposed Leito animations, so I wanted to simply take the offset adjustments I made to the original Leito animations and apply them to the matching animations in _T_Leito_animationData.xml. The problem is that these _T_ animations can't seem to be triggered directly from AAF using the scene selector (they don't show up in my list of available animations), and they all have different names than the original Leito animations they're derived from. So I can't seem to figure out a simple way to either a) trigger the _T_ animations at will, so that I can go through them and manually  figure out which animation is which, or b) find some way in the XMLs to figure out which animation matches up with which, e.g. is "_T_AnalAggroDoggy" actually the animation from "Leito_Doggy_2_S3", and if so, where in the files is that indicated? Hardship isn't packaged with any animations, so all of these _T_ scenes must be pointing to their respective original animation files somewhere, right? 

 

Do you have any advice? It's frustrating because I already have all of the offset data and it would be so simple to just make the same adjustments in _T_Leito_animationData.xml, but since these scenes only seem to trigger at random I just can't figure out a simple way to deduce which _T_ animations correspond with which original Leito animation.

Posted
13 hours ago, Yossarian13 said:

Hey @Tentacus, hoping you can help me with something.

 

So the character I'm using for my current FO4 playthrough is a bit shorter than default. I went through Leito's XMLs (well actually the ones from your other mod Staged Leito) and made offset adjustments to get the actors to line up nicely in the scenes because I'm nitpicky like that. It all worked out fine and the animations work in-game as intended.

 

The issue I've now run into is that Hardship sometimes triggers these other scenes that begin with "_T_". A number of them seem to be repurposed Leito animations, so I wanted to simply take the offset adjustments I made to the original Leito animations and apply them to the matching animations in _T_Leito_animationData.xml. The problem is that these _T_ animations can't seem to be triggered directly from AAF using the scene selector (they don't show up in my list of available animations), and they all have different names than the original Leito animations they're derived from. So I can't seem to figure out a simple way to either a) trigger the _T_ animations at will, so that I can go through them and manually  figure out which animation is which, or b) find some way in the XMLs to figure out which animation matches up with which, e.g. is "_T_AnalAggroDoggy" actually the animation from "Leito_Doggy_2_S3", and if so, where in the files is that indicated? Hardship isn't packaged with any animations, so all of these _T_ scenes must be pointing to their respective original animation files somewhere, right? 

 

Do you have any advice? It's frustrating because I already have all of the offset data and it would be so simple to just make the same adjustments in _T_Leito_animationData.xml, but since these scenes only seem to trigger at random I just can't figure out a simple way to deduce which _T_ animations correspond with which original Leito animation.

Temporarily change the hidden tag to something else like placeholder. This is easiest done with something that can autoreplace like Notepad++ or Sublimetext 3. Then change it back when it's done.

Posted
3 hours ago, Tentacus said:

Temporarily change the hidden tag to something else like placeholder. This is easiest done with something that can autoreplace like Notepad++ or Sublimetext 3. Then change it back when it's done.

Ah, so simple. Sorry for the dumb question, I didn't really understand how the whole "hidden from AAF" mechanic worked, tbh.

 

Thanks!

Posted
On 12/25/2020 at 2:05 PM, Yossarian13 said:

Ah, so simple. Sorry for the dumb question, I didn't really understand how the whole "hidden from AAF" mechanic worked, tbh.

 

Thanks!

Not dumb. It takes time to get a handle on XMLs.

Posted

 

photomode_22122020_100626.png.f2ad89b95191f15c3aed821231f3435a.png    photomode_23122020_144300.png.60ea2218650009d81519137e6b85e85c.png

 

Started a new character.... And I got a PS5. Sorry. Gonna be a while.

 

Don't worry... this all isn't lessening my enthusiasm for Fallout 4. This break has already stimulated my imagination a few times. I'll get back to it soon enough.

Posted

have you think of an option for your mod like overthrowing a pimps, take their place, steal their business, kill them (or start even pimp them instead by force) build the sex servise monopoly. hire supermutant guards, recruit new whores, make a deals with other factions. I know there are a mods that allow you to do pretty much the same. but I think within your mod it would be much cooler and immersive. like make your way from the ground to the top.

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