OsmelMC Posted February 8, 2021 Author Posted February 8, 2021 1 hour ago, Saber2th said: What I wanted to ask initially is if this mod have the option to force Sexlab to pick a suitable furniture animation in proximity to a funiture similar to the Furniture Framework Mod. Sorry to confuse you. This Mod have the option "NPC Use Furniture" that when is set on "Always" force the use of Furniture for NPC'S everything is possible. For the Player is the option "Ask for Furnitures" that when is set on "Always" will ask you if find some available Furniture close and the Animation list is about Furnitures or Empty like when the external Mod try to run a random Animation. If the external Mod already set the Animation list and many Mods do that, this Mod will Ask You for Furniture just if on the list existing some valid Furniture Animation but in this case the chance is really low and almost never happen. By the way if the external Mod already set the center reference this Mod don't even try to find a furniture and again many Mod do that. Is made this way to prevent break the immersion of the external Mods To test and find the more suitable configuration for you I recommend you to use the Ashal original MatchMaker being close to some valid Furniture. If using the MatchMaker don't ask you for Furnitures at leas the 90% if the time, or you have not valid Furniture close or something is wrong with you configuration or the Animations. ***The valid Furnitures are selected on the "Beds & Furnitures" SexLab MCM page toggling the "Allowed Furniture Tags" and you can Disable those "Allowed Furniture Tags" for what you don't have available Animations or Furnitures and that way speed up the start up process.
OsmelMC Posted February 8, 2021 Author Posted February 8, 2021 I'm already planning on add the option to allow you select the furniture from a list when Ask you for Furniture because right now the system usually find more than one Furniture Type and since can't ask you, hi just selecting one for you. Of course for the list I have to add the same external dependency needed to emulate the Animation list of the "SexLab Tools" so probably both things came together and I'm not sure if will be for this version.
Saber2th Posted February 8, 2021 Posted February 8, 2021 5 hours ago, osmelmc said: For the Player is the option "Ask for Furnitures" that when is set on "Always" will ask you if find some available Furniture close and the Animation list is about Furnitures or Empty like when the external Mod try to run a random Animation. If the external Mod already set the Animation list and many Mods do that, this Mod will Ask You for Furniture just if on the list existing some valid Furniture Animation but in this case the chance is really low and almost never happen. By the way if the external Mod already set the center reference this Mod don't even try to find a furniture and again many Mod do that. Is made this way to prevent break the immersion of the external Mods So what you are saying it, for example I use SLEN dialogue to start a vaginal scene and SLEN comes up with an animation list that consists of both furniture and non furniture animations with vaginal tag, this mod would pick out the suitable furniture animation and ask if I want to use it? Assuming I have the correct configuration and there are correct furniture nearby?
soranovarric Posted February 8, 2021 Posted February 8, 2021 11 hours ago, osmelmc said: Your issue is the same as the Saber2th issue and the solution is also the same: Just Install my tweaked version of SLATE Mod and import the OsmelMC ActionLog to apply the missing Tags. Since the Furniture Animations not all come with "Furniture" Tags and does that come with him not always specific the furniture type and even when they said the Furniture Type on the Tags usually every Animation Author have his own Tag for the Furniture Type. I ended making my own Furniture Type Tags and for that reason you need SLATE to add my tags and that way I can detect the Animation that match the Furniture. Also for example: some Animations come with the tag "Throne" when in fact the Animation is for "Chair" so I take the chance to fix that with the SLATE Mod They are other options to configure but the main issue with the furniture system is users not making properly use of the SLATE Mod or at less reading carefully my mod description on the download page. Yes thanks very much . I realized that when i saw the reply to Saber2th. And it 100%fixed the problem. This is a exremely immersive sex mod fix. Bravo!!!!!!!
OsmelMC Posted February 8, 2021 Author Posted February 8, 2021 6 hours ago, Saber2th said: So what you are saying it, for example I use SLEN dialogue to start a vaginal scene and SLEN comes up with an animation list that consists of both furniture and non furniture animations with vaginal tag, this mod would pick out the suitable furniture animation and ask if I want to use it? Assuming I have the correct configuration and there are correct furniture nearby? More ore less. On the case where the list have furniture and not furniture Animations the system randomly pick one and if by chance Is the furniture Animation then look for the nearby matching furniture. The chance of this case depends of the amount of furniture Animations on the list. But in case some of the actor be using some Furniture the system will try to use the furniture Animations and even remake the Animation list if necessary. 1
mikesolo1975 Posted February 8, 2021 Posted February 8, 2021 any news for your tweak sexlab aroused creatures 4.3 update my friend.
OsmelMC Posted February 8, 2021 Author Posted February 8, 2021 12 minutes ago, mikesolo1975 said: any news for your tweak sexlab aroused creatures 4.3 update my friend. I'm finally compile it last night from my Bed half sleep, now need some test to see if the scenes at less start. 2
mikesolo1975 Posted February 8, 2021 Posted February 8, 2021 1 hour ago, osmelmc said: I'm finally compile it last night from my Bed half sleep, now need some test to see if the scenes at less start. take your time ? thanks again my friend.
WCSC Posted February 8, 2021 Posted February 8, 2021 On 2/7/2021 at 6:13 AM, osmelmc said: When some Actor is Death or dies in middle of the scene this Mod ensure to apply the Death Idles at the end of the scene to prevent the zombie effect (is death but looks like live) Probably is related but I will need some screenshots and the Papyrus log to get better idea. I'm posting this late and should have kept pics and logs, I grabbed this one shot of what the PC and NPC would look like after death during a sex animation from a post I made in another thread. Maybe i'll reinstall your mod and grab the logs. EDIT. attaching a log that might have something Papyrus.0 (1).log
OsmelMC Posted February 8, 2021 Author Posted February 8, 2021 @WCSC yes that is the Dead idle. I'm haven't time to check it so I'm not sure about the specific conditions leading to that but is easily avoided just disabling the RagDoll at the end
WCSC Posted February 8, 2021 Posted February 8, 2021 1 hour ago, osmelmc said: @WCSC yes that is the Dead idle. I'm haven't time to check it so I'm not sure about the specific conditions leading to that but is easily avoided just disabling the RagDoll at the end I tried different settings, toggle (Ragdoll) that on and off to see if it would change, but to no avail
Saber2th Posted February 9, 2021 Posted February 9, 2021 17 hours ago, osmelmc said: More ore less. On the case where the list have furniture and not furniture Animations the system randomly pick one and if by chance Is the furniture Animation then look for the nearby matching furniture. The chance of this case depends of the amount of furniture Animations on the list. But in case some of the actor be using some Furniture the system will try to use the furniture Animations and even remake the Animation list if necessary. Ah I see, thanks for clearing it up for me. There's something wrong with the mod on my end then, it's not really taking control of the animation list. I'll play around with the configuration some more and keep testing it.
mikesolo1975 Posted February 9, 2021 Posted February 9, 2021 22 hours ago, osmelmc said: I'm finally compile it last night from my Bed half sleep, now need some test to see if the scenes at less start. thank you very much for the new update. ? 2
Corsec Posted February 9, 2021 Posted February 9, 2021 I'm getting the following error when I try to install the latest SLAC update with MO2- Spoiler Can anyone else verify if the installer works correctly on their own versions of MO2 please? It'd help me to verify whether this is an error with the downloadable file, or with my install of MO2. It could possibly be because I'm using multiple different installs of portable MO2 for different games. Maybe my Skyrim version is out-of-date and the updates were applied only to a different install. If I was going to manually install the download, which folders should I use for LE? It looks like I should use 00_Core, the LE stuff in 01_Core, but I'm not sure what to do with the 02_Anim folder.
OsmelMC Posted February 9, 2021 Author Posted February 9, 2021 40 minutes ago, Corsec said: I'm getting the following error when I try to install the latest SLAC update with MO2- Hide contents Can anyone else verify if the installer works correctly on their own versions of MO2 please? It'd help me to verify whether this is an error with the downloadable file, or with my install of MO2. It could possibly be because I'm using multiple different installs of portable MO2 for different games. Maybe my Skyrim version is out-of-date and the updates were applied only to a different install. If I was going to manually install the download, which folders should I use for LE? It looks like I should use 00_Core, the LE stuff in 01_Core, but I'm not sure what to do with the 02_Anim folder. For I see you don't have the original "SexLab Aroused Creatures SE v4.03" installed and is required to be installed and the ESP file toggled ON.
Corsec Posted February 9, 2021 Posted February 9, 2021 2 minutes ago, osmelmc said: For I see you don't have the original "SexLab Aroused Creatures SE v4.03" installed and is required to be installed and the ESP file toggled ON. I didn't realise that the error message was referring to the absence of a plugin in my LO, I thought it was failing to detect the plugin inside the 7z file. I completely failed to interpret that message correctly. OK, the answer is that I'm an idiot, thanks lol. Sorry for wasting your time, and thanks for the update.
OsmelMC Posted February 9, 2021 Author Posted February 9, 2021 2 hours ago, Corsec said: OK, the answer is that I'm an idiot, thanks lol. Sorry for wasting your time, and thanks for the update. The opposite, in fact you are smart because smart people ask when don't have the knowledge. I don't remember when I set that condition on the setup but was settled just to prevent that someone can install it without having the original SE version installed. Will be not the first time that some user said the tweak don't work just because test it without install the original SSE version.
stalPROm Posted February 11, 2021 Posted February 11, 2021 @osmelmc Hello, it seems after last update SexLab Aroused Creatures invite animation don't works anymore: character strip then stands then animation start, FNIS and MCM toggles are fine, other options too. Prev. version works fine on LE skyrim.
Saber2th Posted February 13, 2021 Posted February 13, 2021 Sigh... I've been playing with the configuration for a few days now and still no luck. Worst of all, I found new problems where using this mod breaks other mods from triggering the correct animations. For example, trying to trigger oral animations with mods like SLEN and Radiant Prostitution fails to build up an animation list with only oral animations, it just listed every registered animation. So it just play a random animation from the list I've tried reinstalling multiple times and applied your SLATE action log every time, I just don't know what is causing this.
NicoleDragoness Posted February 13, 2021 Posted February 13, 2021 On 2/8/2021 at 10:32 PM, osmelmc said: yes that is the Dead idle. This is not related to have set the final ragdoll or not. It's a bug related to original animations because it happens also when a NPC dies after a Shout, for example. Very often because it dies "during" the vanilla restanding animation. I noticed that effect several times during combat and it's not related to sex, of course. On second not, the prompt to search the corpse disappears too. The only way to search the corpse is to console disable/enable it but this is not available for some NPCs (for example Guards) and doing this they will be naked.
Adlerwache87 Posted February 15, 2021 Posted February 15, 2021 I was playing around a bit with SLDefeat (addon by BakaFactory) and Utility Plus Tweak for some troubleshooting on my game. My Dragonborn is a male with one female follower (Mjoll) and i'm trying to trigger her to defeat one bandit (defeat settings female first/follower as aggressor etc. getting a natural outcome without a strapon) i was failling for days to get the right positions F/M and not M/F. The end of all trying it on a fresh install with only the mods for SLDefeat on and it was working as it should, went back to the old profile and save, disable Utility Plus Tweak and it's working... Is "Utility Plus" conflicting with the "Female First" option from SLDefeat or did i have some wrong settings on Utility Plus ?
OsmelMC Posted February 16, 2021 Author Posted February 16, 2021 On 2/10/2021 at 11:18 PM, stalPROm said: @osmelmc Hello, it seems after last update SexLab Aroused Creatures invite animation don't works anymore: character strip then stands then animation start, FNIS and MCM toggles are fine, other options too. Prev. version works fine on LE skyrim. I'm play on LE too and the invite Animation work fine for me so make sure of install the original SE version and after that install my tweak making sure to select the LE version of the tweak because is the one with the right invite Idles. PS: I have already another version to release with the fixes for some errors related to the new location options.
OsmelMC Posted February 16, 2021 Author Posted February 16, 2021 On 2/12/2021 at 8:47 PM, Saber2th said: Sigh... I've been playing with the configuration for a few days now and still no luck. Worst of all, I found new problems where using this mod breaks other mods from triggering the correct animations. For example, trying to trigger oral animations with mods like SLEN and Radiant Prostitution fails to build up an animation list with only oral animations, it just listed every registered animation. So it just play a random animation from the list I've tried reinstalling multiple times and applied your SLATE action log every time, I just don't know what is causing this. I can say for sure that this Mod don't do that. But if you are using Devious Devices his Animation system do precisely that when some Actor are using some device and is really annoying. I made a fix for DDi to enhance that and other things and is on the DD development topic 2
OsmelMC Posted February 16, 2021 Author Posted February 16, 2021 On 2/13/2021 at 4:26 AM, NicoleDragoness said: This is not related to have set the final ragdoll or not. It's a bug related to original animations because it happens also when a NPC dies after a Shout, for example. Very often because it dies "during" the vanilla restanding animation. I noticed that effect several times during combat and it's not related to sex, of course. On second not, the prompt to search the corpse disappears too. The only way to search the corpse is to console disable/enable it but this is not available for some NPCs (for example Guards) and doing this they will be naked. Except for the case when the actor died in middle of the standing Animation. Is definitely some mod idle interfering with the Dead process but in the SexLab scene case is also the SexLab running some Animation over the Dead body. Anyway I didn't enough test to be sure but apparently is fixed now.
OsmelMC Posted February 16, 2021 Author Posted February 16, 2021 19 hours ago, Adlerwache87 said: I was playing around a bit with SLDefeat (addon by BakaFactory) and Utility Plus Tweak for some troubleshooting on my game. My Dragonborn is a male with one female follower (Mjoll) and i'm trying to trigger her to defeat one bandit (defeat settings female first/follower as aggressor etc. getting a natural outcome without a strapon) i was failling for days to get the right positions F/M and not M/F. The end of all trying it on a fresh install with only the mods for SLDefeat on and it was working as it should, went back to the old profile and save, disable Utility Plus Tweak and it's working... Is "Utility Plus" conflicting with the "Female First" option from SLDefeat or did i have some wrong settings on Utility Plus ? The SexLab Utility Plus can detect and process the Aggressive FemDom Animations and when the Aggressor is Female SLU+ try to play the FemDom tagged Animations and on the case the Animation is not FemDom SLU+ place the Female Aggressor on the second position. This works fine but "SL Defeat" don't set right the Aggressor - Victim role thing I don't notice because my Defeat is was fixed time ago and for that reason the FemDom option don't work fine with Defeat. I already set the option to disable the FemDom function on SexLab for those with the issue. PS: The next SLU+ version is almost ready to release. 4
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