NoNickNeeded Posted January 23, 2021 Posted January 23, 2021 It works perfectly. Thank you. I tried IFPV out ages ago (still a 1.something version) and had some issues, though I don't remember what it was, so I went with the other two and since they worked, stuck with them so far. ^^ I think I'll give it another try later. 1
divinefire Posted January 23, 2021 Posted January 23, 2021 I get the camera stuck issue on rare occasions. I found if I go to a craft station or cooking pot and hit the down arrow key a few times it resets my camera. I found the fix somewhere on a non sexlab related issue in several searches early my skyrim playing days after I got tired of reloadin to a prior save. I don't have any camera mods so dunno if it would work with those.
OsmelMC Posted January 23, 2021 Author Posted January 23, 2021 1 hour ago, divinefire said: I get the camera stuck issue on rare occasions. I found if I go to a craft station or cooking pot and hit the down arrow key a few times it resets my camera. I found the fix somewhere on a non sexlab related issue in several searches early my skyrim playing days after I got tired of reloadin to a prior save. I don't have any camera mods so dunno if it would work with those. Is basically the same type of problem. The issue you describe is caused when more than one Mod do something with the camera and one of them fail on restore apply the settings. Are many the Mods changing the camera state without check for the free camera, I know because I also made that mistake on PNDiscrete for long time before track down the issue. The Mods with more chance of cause the issue are those who changed the camera state (usually to 3rd Person) when the player do some particular idle or use some specific furniture.
divinefire Posted January 24, 2021 Posted January 24, 2021 Only sexlab scenes stuck my camera but its very rare when it happens.
OsmelMC Posted January 24, 2021 Author Posted January 24, 2021 3 hours ago, divinefire said: Only sexlab scenes stuck my camera but its very rare when it happens. Because SexLab is one of the few Mod that use the Free Camera and precisely because are few the rest of the Mods don't check if the Free Camera is running. Event those without conflicts are because check if the actor is in the SexLab Animation Faction instead of check for the Free Camera. Issues like this are hard to track down because for example the Mods with this issue usually apply some idle on the actor and that was showed the real source of the issue but SexLab Animations usually don't allow any other idle be played at the same time so at the end the user just see the camera stuck.
divinefire Posted January 24, 2021 Posted January 24, 2021 yeah its not something I would not spend time with. Your mod is no way responsible for this problem as I had it even as back as 1.59 SL. Its an easy workaround to just reset the camera with the craft stations.
jpee1965 Posted January 25, 2021 Posted January 25, 2021 Hi OsmelMC! Thanks again for your amazing efforts on Sexlab Plus! Hey would you please mind releasing that BETA you were talking about that fixes the weapons not being unequipped during anims? I would like to try it and provide feedback.. THANKS!
OsmelMC Posted January 25, 2021 Author Posted January 25, 2021 30 minutes ago, jpee1965 said: Hi OsmelMC! Thanks again for your amazing efforts on Sexlab Plus! Hey would you please mind releasing that BETA you were talking about that fixes the weapons not being unequipped during anims? I would like to try it and provide feedback.. THANKS! Is on the previous page. https://www.loverslab.com/topic/129330-osmelmc-mod-tweaks/?do=findComment&comment=3262063
anonym Posted January 25, 2021 Posted January 25, 2021 On 1/20/2021 at 5:10 PM, osmelmc said: you will need my "Devious Devices" Animation Pack for SL Animation Load available somewhere on this topic if you want to see the solo yoke Animation for example. Finally found it on page 30. And it works great ? So many different yoke animations now ! Thanks so much. Was never running around in a yoke so often. You should add that to downloads.
mikesolo1975 Posted January 25, 2021 Posted January 25, 2021 7 minutes ago, anonym said: Finally found it on page 30. And it works great ? So many different yoke animations now ! Thanks so much. Was never running around in a yoke so often. You should add that to downloads. it works on sse version ? thanks
OsmelMC Posted January 25, 2021 Author Posted January 25, 2021 8 minutes ago, anonym said: Finally found it on page 30. And it works great ? So many different yoke animations now ! Thanks so much. Was never running around in a yoke so often. You should add that to downloads. My deal with Kimy was make it hard to find and set the WARNING because on the BETA test of DDi v5 this file make users believe that the DDi Animations System was damaged. So now is just for a few user.
macnchz Posted January 25, 2021 Posted January 25, 2021 On 9/22/2020 at 12:24 PM, macnchz said: Thank you! Not permanent, still have to setscale often, kinda immersion breaking.. UPDATE: every stage of animations requires a new setscale. trying to debug. FINALLY: using SLSO SexlabUtil 1.7 - old mod, I didnt notice. I haven't had any issues with scaling since i removed it. its back...... something with you new update.
OsmelMC Posted January 25, 2021 Author Posted January 25, 2021 17 minutes ago, macnchz said: its back...... something with you new update. Nothing to do with the update. Like always is installation issue. Check for Overriding or Missing files. 1
macnchz Posted January 26, 2021 Posted January 26, 2021 20 hours ago, osmelmc said: Nothing to do with the update. Like always is installation issue. Check for Overriding or Missing files. thank you! I had a mod overwriting it, which I didnt think would when installing. I moved the offending mod down the list and reinstalled your mod. One thing about MO and MO2 is that sometimes (dont ask me how) MO/2 will use the last installed data, not necessarily the load order, which can cause dramatic hair loss for the user!
OsmelMC Posted January 27, 2021 Author Posted January 27, 2021 5 hours ago, macnchz said: MO/2 will use the last installed data, not necessarily the load order, which can cause dramatic hair loss for the user! The Load order just care for the package and even then the unpacked/loose scripts have priority over those on the package and load last. That means that you always have to check the version/date of the script files that are being override to prevent issues.
macnchz Posted January 28, 2021 Posted January 28, 2021 On 1/26/2021 at 6:16 PM, osmelmc said: The Load order just care for the package and even then the unpacked/loose scripts have priority over those on the package and load last. That means that you always have to check the version/date of the script files that are being override to prevent issues. yes it does!
Teleway Posted January 29, 2021 Posted January 29, 2021 I have a question- So with PND, I noticed I can click "enable" on the NPC settings...but not anything else (e.g intervals, hygiene, or the hotkey). It's all greyed out. Is it supposed to be that way? Thanks! Edit: It seems to work with a new game rather then one that already exists. Nevermind!
OsmelMC Posted January 29, 2021 Author Posted January 29, 2021 5 minutes ago, Teleway said: I have a question- So with PND, I noticed I can click "enable" on the NPC settings...but not anything else (e.g intervals, hygiene, or the hotkey). It's all greyed out. Is it supposed to be that way? Thanks! Edit: It seems to work with a new game rather then one that already exists. Nevermind! The enabled of the NPC quest don't get fully enabled until the quest start so you probably need to close the MCM. Also the NPC quest don't run if some of the requirements is red/fail.
Teleway Posted January 29, 2021 Posted January 29, 2021 4 hours ago, osmelmc said: The enabled of the NPC quest don't get fully enabled until the quest start so you probably need to close the MCM. Also the NPC quest don't run if some of the requirements is red/fail. I see. Thank you!
eicosa Posted January 29, 2021 Posted January 29, 2021 Does the Fnis Sexy Move Patch work for the SE version or just LE? I see it's just PEX replacement, so it should be fine?
Sorrow_421 Posted January 29, 2021 Posted January 29, 2021 Master OsmelMC! Do we have an e.t.a for SE version of SexlabUtility+? Sorry for asking. Just I love you mods.
NoNickNeeded Posted January 29, 2021 Posted January 29, 2021 1 hour ago, Sorrow_421 said: Master OsmelMC! Do we have an e.t.a for SE version of SexlabUtility+? Sorry for asking. Just I love you mods. SLUP is for both versions. When you start the installer, it lets you pick between SE and LE.
OsmelMC Posted January 29, 2021 Author Posted January 29, 2021 2 hours ago, Sorrow_421 said: Master OsmelMC! Do we have an e.t.a for SE version of SexlabUtility+? Sorry for asking. Just I love you mods. I don't have SE and for that reason I just make the conversion at last minute. So i have to think about the BETA for SE. 1
OsmelMC Posted January 29, 2021 Author Posted January 29, 2021 2 hours ago, eicosa said: Does the Fnis Sexy Move Patch work for the SE version or just LE? I see it's just PEX replacement, so it should be fine? I think is just the Esp fille. But yes until now all my tweaks work for both versions. 1
OsmelMC Posted January 29, 2021 Author Posted January 29, 2021 1 hour ago, NoNickNeeded said: SLUP is for both versions. When you start the installer, it lets you pick between SE and LE. Even pick the version for you based on the Unofficial Skyrim Patch Installed.
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