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Posted

I have a strange problem: Well, after installing OsmelMC and using Clean System, it starts a different animation than it should have been before the installation. (The animation is concrete here).

Test 1: Original SexLab without OsmelMC. Everything works fine. Picture 1
Test 2: Original sexlab with osmelmc and
 patch of 1000 animations. Picture 2



And I'm sure it worked fine in the OsmelMC 2020 version. Unfortunately, I do not have it, and I am not able to check it.

 

Edit://
In another animation I also noticed this problem, unfortunately I forgot to check what it was.

 

 

Spoiler

20210306131843_1.jpg.4393882954b22a6b5db29b0852e0258d.jpg20210306132821_1.jpg.51f23e821d02518e48427a72e2543033.jpg

 

Papyrus.1.log Papyrus.0.log

Posted

@killer905 

Sadly the original SexLab don't show enough information about the Animation to help me.

But the log with the utility show that the Animation was started with 2 invisible actors and for that reason the selected Animations for 1 Actor is not valid, just because the Actors are 3 instead of 1 Actor. I don't know what Mod include the InvisibleRace or what's the objective of those Actors but definitely use them for the Animation is bad idea.

 

The original SexLab validate the actors count on the Animation list too but forget validate the Forced Animations list, so probably the Mod you use was taking advantage of that BUG to start the Animation without matter about the actors involved.

 

If you send me the scripts of the Mod in charge of the scene or show me where find it, I can fix it for you.

Posted
1 hour ago, osmelmc said:

@killer905 

Sadly the original SexLab don't show enough information about the Animation to help me.

But the log with the utility show that the Animation was started with 2 invisible actors and for that reason the selected Animations for 1 Actor is not valid, just because the Actors are 3 instead of 1 Actor. I don't know what Mod include the InvisibleRace or what's the objective of those Actors but definitely use them for the Animation is bad idea.

 

The original SexLab validate the actors count on the Animation list too but forget validate the Forced Animations list, so probably the Mod you use was taking advantage of that BUG to start the Animation without matter about the actors involved.

 

If you send me the scripts of the Mod in charge of the scene or show me where find it, I can fix it for you.

I'm pretty sure it worked fine in the 2020 version. Or it seemed to me. ; /


Unfortunately, I don't know which script is responsible for this.

Mod:

 

Posted

@killer905 I will need just the Scripts folder of the Mod. I can't afford download More than 10MB on Mods I don't use. 

The problem is on the Mod taking advantage of the old bug of SexLab and that's the worst that a modder can do because once the bug is fixed the mod not longer work. Just compress and send me the Scripts folder of the "Solaris Balarn's Treasure" to fix it

Posted
25 minutes ago, osmelmc said:

@killer905 I will need just the Scripts folder of the Mod. I can't afford download More than 10MB on Mods I don't use. 

The problem is on the Mod taking advantage of the old bug of SexLab and that's the worst that a modder can do because once the bug is fixed the mod not longer work. Just compress and send me the Scripts folder of the "Solaris Balarn's Treasure" to fix it

 

scripts.zip

Posted
7 hours ago, killer905 said:

I don't find my Komoto Animation to check it so I'm not sure but I made the fix on a way that just add the invisible girls when is required (apparently the original Komoto Animation was made for 3 Actors and is not like that anymore)

 

Also in case someone doesn't have the Komoto Animation but have "Estrus Chaurus" or something like that. This will show the "Dweven, Machine" tagged Animations instead. I can put both together but first check and then let me know.

 

scripts FIX.7z

Posted
46 minutes ago, osmelmc said:

I don't find my Komoto Animation to check it so I'm not sure but I made the fix on a way that just add the invisible girls when is required (apparently the original Komoto Animation was made for 3 Actors and is not like that anymore)

 

Also in case someone doesn't have the Komoto Animation but have "Estrus Chaurus" or something like that. This will show the "Dweven, Machine" tagged Animations instead. I can put both together but first check and then let me know.

 

scripts FIX.7z 2.46 kB · 0 downloads

Oooo, now work perfect. Big Thanks!

Posted
47 minutes ago, osmelmc said:

Yes

SEXLAB Aroused Redux SSE version 29 2.9

this version its different of your tweak.

your tweak works whith that version  ?

SORRY  for the lot questions my friend

Posted
1 hour ago, mikesolo1975 said:

SEXLAB Aroused Redux SSE version 29 2.9

this version its different of your tweak.

your tweak works whith that version  ?

SORRY  for the lot questions my friend

You can send me the script file to compare but usually that file don't change.

Posted
4 hours ago, plebman said:

Hi is there any way to add a custom fetish tag for the filter fetish tags option.

Just asking for it.

What are your deepest desires?

what-is-it-you-desire-lucifer-morningstar.gif.79eae589d4826caf629d924fdbd009fe.gif

Posted
1 hour ago, osmelmc said:

Just asking for it.

What are your deepest desires?

what-is-it-you-desire-lucifer-morningstar.gif.79eae589d4826caf629d924fdbd009fe.gif

I downloaded the petite animation pack by billyy, and all of the animations have a petite tag. My plan was to use the fetish tag system to try and make it so that the animation only plays with characters of a resized race. I have most of it figured out but im struggling to add the petite tag to the filter.

 

Any help would be appreciated.

I know this goes beyond my original question but the scope of my ambitions changed.

Thanks.

 

Posted

Request

 

In the Sexlab Animation Editor, copy first value to all slots. I can help with the code if you want.

In game values when editing Animations ? ?

Posted
7 hours ago, Swe-DivX said:

Request

 

In the Sexlab Animation Editor, copy first value to all slots. I can help with the code if you want.

In game values when editing Animations ? ?

Done

Like the function to remove "Animation Adjust Key" when you are about to Accept the changes and the Ctrl Key is pressed will ask you for applying the value to all the stages.

Posted

I have a suggestion. Perhaps you could add a feature to set certain slots to be stripped based on the tags of an animation. For instance, stripping footwear for animations tagged "footjob," or stripping slot 56 armors (bras) for animations tagged "boobjob."

Posted
2 hours ago, zapdragon said:

I have a suggestion. Perhaps you could add a feature to set certain slots to be stripped based on the tags of an animation. For instance, stripping footwear for animations tagged "footjob," or stripping slot 56 armors (bras) for animations tagged "boobjob."

I'm experimenting with a way to hide just the specific body slot like the Panties (slot 52) on the "Remodeled Armors" but required modified the ESP file and the BodySlide meshes to change the Partitions for the panties, skirt and bra so at less someone else publishes the modified BodySlide, this probably never be public. Beside for I see depends too much of the video card and configuration to work like intended. The good side is that when works is super hot.

 

Anyway... I will try this on the Equip System also suggested time ago by @Nymra

Posted

So I'm getting a rather odd issue that wasn't on prevalent on the previous version of SexLab Utility Plus.

M/F anims play fine.

But F/F anims swap position, as in Actor 1 to Actor 2.

If I was to start a F/F anim PC would be in Actor 1 and Follower Actor 2.

Then by just reselecting the same anim (using SSL tools) the positions would swap to PC Actor 2 and Follower Actor 1.

This isnt the only scenario sometimes PC would start in Actor 2 despite being the lead.

Most noticeable in scenes like aggressive ones or Futa ones.

In the Futa anims when PC is set to male would sometimes end up the female slot and Follower in male.

 

I've rerun FNIS

Then in SLAL

Disabled all anims and reset lib.

Enabled only Nibbles Human pack and Registered

Testing use machmaker, cast on PC first then Follower.

 

 

Posted
9 hours ago, osmelmc said:

I'm experimenting with a way to hide just the specific body slot like the Panties (slot 52) on the "Remodeled Armors" but required modified the ESP file and the BodySlide meshes to change the Partitions for the panties, skirt and bra so at less someone else publishes the modified BodySlide, this probably never be public. Beside for I see depends too much of the video card and configuration to work like intended. The good side is that when works is super hot.

 

Anyway... I will try this on the Equip System also suggested time ago by @Nymra

 

Might be easier to accomplish this with keywords.

But would require armor have the keywords set.

 

So if you have a armor chest with keyword Bra/bikinitop or whatever then that can strip if animtag = boobjob.

 

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