Jump to content

Recommended Posts

Posted

The game crashes when updating to the latest Sexlab tweaks version on SE.  Every single time I try to update the mod.

 

I go to the sexlab mcm, press clean system. Everything updates. And when the notification "sexlab beta ready!" appears it instantly CTD's

Posted

Hi, I suppose VR support is out of the question? The menu options came up once before, but now it's not showing them.  I still have to properly set it up and test it, but the main problem now is that it breaks the controllers.  It seems to work if you make sure the VR patch overwrites this mod, but I'm not sure that's a good thing?  

Posted

Love the features this adds but it makes Sexlab WAAAAAY slower to start a scene, any idea why?  Even if I disable all the great features.

Posted
On 3/20/2021 at 10:08 AM, Durante said:

The game crashes when updating to the latest Sexlab tweaks version on SE.  Every single time I try to update the mod.

 

I go to the sexlab mcm, press clean system. Everything updates. And when the notification "sexlab beta ready!" appears it instantly CTD's

 

On 3/20/2021 at 10:10 AM, Durante said:

 

Same.

 

 

Try using the ESP file of the previous version over the new one. If don't work let me know and send me the Papyrus log.

 

I think some PCs can't handle the 1250 Animations but probably is something else. If is the amount of Animations the old ESP file should fix it, if not the log file will help me a lot to find the reason.

Posted
On 3/20/2021 at 6:07 PM, TopDogCat said:

Hi, I suppose VR support is out of the question? The menu options came up once before, but now it's not showing them.  I still have to properly set it up and test it, but the main problem now is that it breaks the controllers.  It seems to work if you make sure the VR patch overwrites this mod, but I'm not sure that's a good thing?  

 

The VR version have his own modifications and functions making it 100% incompatible with the SLU+. I can try to make a patch but I can't test it so be ready to test.

Posted
48 minutes ago, no_way said:

Love the features this adds but it makes Sexlab WAAAAAY slower to start a scene, any idea why?  Even if I disable all the great features.

The furniture system is slow but nothing compared with the "Find Hidden Place" functions because when is enabled even the furniture system try to find a hidden furniture.

 

You can set the furniture and hidden options on "When Not Victim" and disable the furniture Tags that have none Animation or Furniture available like some of the Restrictive Furnitures

 

By the way some users report that once updated usually take some scenes before get faster (probably related with the cache)

Posted
58 minutes ago, no_way said:

Love the features this adds but it makes Sexlab WAAAAAY slower to start a scene, any idea why?  Even if I disable all the great features.

Likewise, not only that, sometimes during animation the game completely freezes, it seems that this was not the case in previous versions. In addition, the furniture system is unstable, and the animation slots are more than enough for me and 750.
In general, I reinstalled it in a simplified form and everything seemed to be back to normal.

Posted
19 minutes ago, osmelmc said:

The furniture system is slow but nothing compared with the "Find Hidden Place" functions because when is enabled even the furniture system try to find a hidden furniture.

 

You can set the furniture and hidden options on "When Not Victim" and disable the furniture Tags that have none Animation or Furniture available like some of the Restrictive Furnitures

 

By the way some users report that once updated usually take some scenes before get faster (probably related with the cache)

I tried this, but it did not help much, so for now I will use the stripped-down version.

Posted
44 minutes ago, osmelmc said:

You can set the furniture and hidden options on "When Not Victim" and disable the furniture Tags that have none Animation or Furniture available like some of the Restrictive Furnitures

I'm not sure I follow this, what exactly do you mean?

Posted
5 minutes ago, vjnmrf said:

I tried this, but it did not help much, so for now I will use the stripped-down version.

The SLU+ without the ESP file is good idea when the PC can't handle the amount of animations or the furniture system but being honest I almost never test it.

 

For personal experience the lack of speed in my case is always related to the texture quality. My PC can't handle textures with more than 2048px for the color and 1028px for the normal without get slow and eventually CTD (mostly on the sex scenes for the body textures) For that reason I'm always checking the new textures for the dimensions and the file compression. Is annoying because everyone needs a specific dimension and compression and the author's usually just take the quality in consideration without care for compatibility.

 

Posted
11 minutes ago, osmelmc said:

The SLU+ without the ESP file is good idea when the PC can't handle the amount of animations or the furniture system but being honest I almost never test it.

 

For personal experience the lack of speed in my case is always related to the texture quality. My PC can't handle textures with more than 2048px for the color and 1028px for the normal without get slow and eventually CTD (mostly on the sex scenes for the body textures) For that reason I'm always checking the new textures for the dimensions and the file compression. Is annoying because everyone needs a specific dimension and compression and the author's usually just take the quality in consideration without care for compatibility.

 

Well, with textures, everything is fine with me - I just completely went through all the texture archives (including game ones) and more than 2K there is only a starry sky and LOD. Yes, and all mods are compulsorily processed. The 2070 video card is also not the last garbage - the game runs very fast. So all the crashes I have are purely scripted.

Posted

Thanks for the response!  I'm not having that problem anymore, but I've redone my list for now.  I don't know if it was working, but I didn't see any problems  running with the VR patch.  I could be wrong, but I'll surely test it out again when I get to that part.

Posted
1 hour ago, no_way said:

I'm not sure I follow this, what exactly do you mean?

What part?

 

Anyway...

The "Find Hidden Place" option try to find a place hide from the rest of the NPC'S and also applied for the Furnitures. Take a lot of time because after find a place search and scan the near NPC one by one until find one NPC dressed to mark the place as public or hidden if find none. The allowed option values are "Never, Always, When Not Victim"

 

The Furniture system can be fully disable on the Enable Furniture System option or disabling all the Allowed Furniture Tags. Instead to speed up the process is recommended disable the Allowed Furniture Tags that don't have Animations or real furnitures Available in your game. The furniture system try to find at less one valid Furniture for each of the Allowed Furniture Tags one by one so if you already know that you don't have any "XCross" for example is better disable the corresponding Furniture Tag on the "Allowed Furniture Tags" list to avoid that furniture and allow the matching tagged Animations be played without the real furniture and using the AnimObject instead if exist. The allowed values for the Player and NPC'S furniture options are "Never, Always, When Not Victim" + "Do - Don't Ask" for the player.

Posted
16 minutes ago, osmelmc said:

What part?

 

Anyway...

The "Find Hidden Place" option try to find a place hide from the rest of the NPC'S and also applied for the Furnitures. Take a lot of time because after find a place search and scan the near NPC one by one until find one NPC dressed to mark the place as public or hidden if find none. The allowed option values are "Never, Always, When Not Victim"

 

The Furniture system can be fully disable on the Enable Furniture System option or disabling all the Allowed Furniture Tags. Instead to speed up the process is recommended disable the Allowed Furniture Tags that don't have Animations or real furnitures Available in your game. The furniture system try to find at less one valid Furniture for each of the Allowed Furniture Tags one by one so if you already know that you don't have any "XCross" for example is better disable the corresponding Furniture Tag on the "Allowed Furniture Tags" list to avoid that furniture and allow the matching tagged Animations be played without need the real furniture.

I think I understand. But even with both of these systems off its WAY slower to start than just the base Sexlab 1.63b

Posted
1 hour ago, no_way said:

I think I understand. But even with both of these systems off its WAY slower to start than just the base Sexlab 1.63b

The SLU+ in general do much more than the original SexLab and of course that's take extra time. Things like extra amount of Animations and the filters are related, the recently added options to strip ammo can be very slow on NPC'S if the NPC have too many items on the inventory.

But in general the scene seems to start faster with more use. Probably for the CACHE!

 

I'm constantly trying to reduce the waiting time but some things can't be speed up and for that reason options like the "Wait Idles" or the "Fade To Black" are included.

 

PS: This is not related but avoid start scenes after load the game without change location. For some unknown reason the scene don't behave like expected after the load game, between other things some times the actors get misaligned by 5 units without explication. Is not big deal but knowing that I'm preferred leave the inn/house before make some test.

Posted
On 3/23/2021 at 11:28 PM, osmelmc said:

PS: This is not related but avoid start scenes after load the game without change location. For some unknown reason the scene don't behave like expected after the load game, between other things some times the actors get misaligned by 5 units without explication. Is not big deal but knowing that I'm preferred leave the inn/house before make some test.

 

this is a new issue. I never experienced that before I think, only with the latest SLU+ version. Can this be related to the furniture system or some? Wanted to test with the basic version without furniture test and also compare with sexlab behaviour without the misalignment, but just had my hands full doing other stuff :(

 

Anybody tried this already? 

Posted
22 hours ago, Nymra said:

 

this is a new issue. I never experienced that before I think, only with the latest SLU+ version. Can this be related to the furniture system or some? Wanted to test with the basic version without furniture test and also compare with sexlab behaviour without the misalignment, but just had my hands full doing other stuff :(

 

Anybody tried this already? 

I'm being seeing this issue since my first SE compatible version but is a problem that mostly affect the alignment and the first everyone thinks is that you don't aligned it well, so take me some time to noticed that in fact was a issue and the main problem is that I don't know from where come the wrong values since nothing on the scripts have those values.

 

Is easy noticed the alignment issue on the Furnitures probably because you have the real furniture as reference point but the issue is not related to the furniture and you will notice on normal Animations too if paid extra attention, of course without a reference point you have to really know the Animation to be sure that is misaligned for the issue and not for the user alignment. Also just happened after the load game event and once you change the location you probably never see it again until close the game and load again so at less you being testing the SexLab you probably never noticed what's make me think that probably the issue was there since always.

Posted
sslThreadController.psc
31
bool Prepared
state Prepare
	function FireAction()
		Prepared = false
		HookAnimationPrepare()
		if !Config.NPCFurniture
			FurnitureMarkerSexAPI furnAPI = FurnitureMarkerSexAPI.GetAPI()
			if furnAPI != None
				furnAPI.OnThreadPrepare(self as sslThreadController)
			endif
		endif
874
state Ending
	event OnBeginState()
		UnregisterForUpdate()
		if !Config.NPCFurniture
			FurnitureMarkerSexAPI furnAPI = FurnitureMarkerSexAPI.GetAPI()
			if furnAPI != None
				furnAPI.OnThreadPrepare(self as sslThreadController)
			endif
		endif

 

I use FurnitureMarkerSexAPI and this works for me

 

 

if ???.GetFMSStatus() == "Installed"
	oidbFurnitureMarkerSex = AddToggleOption("Enable FurnitureMarkerSex", Config.bFurnitureMarkerSex)
else
	oidbFurnitureMarkerSex = FALSE
endif

 

 

string function GetFMSStatus()
	int index = Game.GetModByName("FurnitureMarkerSex.esp")
	if index == 255
		return "Not Installed"
	else
		return "Installed"
	endif
endfunction

 

sslThreadController.psc
31
bool Prepared
state Prepare
	function FireAction()
		Prepared = false
		HookAnimationPrepare()
		if !Config.NPCFurniture && Config.bFurnitureMarkerSex
			FurnitureMarkerSexAPI furnAPI = FurnitureMarkerSexAPI.GetAPI()
			if furnAPI != None
				furnAPI.OnThreadPrepare(self as sslThreadController)
			endif
		endif
874
state Ending
	event OnBeginState()
		UnregisterForUpdate()
		if !Config.NPCFurniture && Config.bFurnitureMarkerSex
			FurnitureMarkerSexAPI furnAPI = FurnitureMarkerSexAPI.GetAPI()
			if furnAPI != None
				furnAPI.OnThreadPrepare(self as sslThreadController)
			endif
		endif

 

Posted

small bug report from "Auto Refresh Expression" feature:

 

this does not seem to work as intended. 
I feel like with the latest Sexlab Utility Plus Update the following things happen:

- "empty" expression profiles are used (not tagged as normal, victim or agressor, so they should NOT be called at all) - with or without auto refresh expression on or not

- Auto Refresh Expression shows for me also sometimes a happy smiley face that is not in my expression list at all. might be I m chasing ghosts 

- auto refresh expression uses expression profiles tagged as "only for aggressor" on victims. 

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...