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Posted
5 hours ago, Yoxgg04 said:

i think the lask skyrim utility update for skyrim se is now making my ks hair strech to oblivion on npcs during sexlab 

The hair physics relays on the HDT Mods like SMP and any error related is basically coincidence (in fact is related with the FPS drop caused by the scene start and the lack of resources) the point is first check If you have done some change recently related with HDT, SKSE, RaceMenu, Graphic Quality or in case you be using SMP make sure that the KS Hair version is compatible with SMP. 

 

Posted

I'm a bit lost so I'm looking for your help. 

In the original sexlab framework, when you use the "change animation" hot key, you are presented a list of animationsto choose from. Here pressing the key just changes the animation to the next in the list. Is there a way to get that functionality back? Scrolling through animations this way is kinda difficult. 

If it isn't possible right away then what script controls that? I'll just tell MO not to overwrite that one.

Posted

Just wondering, does the furniture function have a similar option to the Furniture Framework Mod where it automatically trigger animations suitable to the furniture closest to you when you start a scene?

Posted
3 hours ago, AlphaAndOmega said:

I'm a bit lost so I'm looking for your help. 

In the original sexlab framework, when you use the "change animation" hot key, you are presented a list of animationsto choose from. Here pressing the key just changes the animation to the next in the list. Is there a way to get that functionality back? Scrolling through animations this way is kinda difficult. 

If it isn't possible right away then what script controls that? I'll just tell MO not to overwrite that one.

Yes you are confused! Is not SexLab Framework how show the Animation list, is "SexLab Tools" or the "SexLab Tools" include on "SexLab Defeat". This is already on my TO DO list add the system to show the list but since that add extra dependency and already SexLab Tools do the job. This is almost at the end of my list.

Posted
2 hours ago, Saber2th said:

Just wondering, does the furniture function have a similar option to the Furniture Framework Mod where it automatically trigger animations suitable to the furniture closest to you when you start a scene?

 

Yes the option do the same but on a different way.

 

Posted
36 minutes ago, osmelmc said:

Yes you are confused! Is not SexLab Framework how show the Animation list, is "SexLab Tools" or the "SexLab Tools" include on "SexLab Defeat". This is already on my TO DO list add the system to show the list but since that add extra dependency and already SexLab Tools do the job. This is almost at the end of my list.

Yep, lost I am. The installation of defeat was so long ago that I've forgotten that this was part of it's functionality. Now I deinstalled it and was surprised to see changed behaviour. Thank you for helping me and for the mod. It is working nicely.

Posted

@osmelmc

Thanks for the new UtilityPlus.

Now I can finally see the Ayasato Counter animation ?

 

Your table solution is interesting. I need to travel to visit inn/dungeon and see how that turns out.

 

And thanks again for adding 'x times with the player' to the npc diary. I love it.

 

But I am greedy and have to ask for more:

Could there be a shortcut to that info like

-NPCs under crosshair + press configurable key or SL marking key = message ' npc(name) had x times with player'

as text message output in the usual upper left corner ?

 

Only if it is easy and not too much trouble ?

Posted
2 hours ago, anonym said:

@osmelmc

Thanks for the new UtilityPlus.

Now I can finally see the Ayasato Counter animation ?

 

Your table solution is interesting. I need to travel to visit inn/dungeon and see how that turns out.

 

And thanks again for adding 'x times with the player' to the npc diary. I love it.

 

But I am greedy and have to ask for more:

Could there be a shortcut to that info like

-NPCs under crosshair + press configurable key or SL marking key = message ' npc(name) had x times with player'

as text message output in the usual upper left corner ?

 

Only if it is easy and not too much trouble ?

Is not hard but if I do that for this info I will need to do it for others and that means possible compatibility issues with the hotkeys and more hotkey options to config.

 

This works better on another Mod

Posted

@lemonlickinglips

Good news. I finally test the solid screen and work fine on the Black Fade so probably be ready for the next version. Need some adjustments first.

I trying to find now one solid screen for the Diffused Fade but probably end making my own

Posted
13 hours ago, osmelmc said:

 

Yes the option do the same but on a different way.

 

Thanks! I just tried the mod but I can't seem to trigger furniture animation unless SLEN and SL's animation tester. Proximity to the furniture didn't trigger that furniture's specific animation and with SLEN only having throne/chair/bed options, does that mean there's no immersive way to trigger more niche furniture animations such as walls and crafting tables etc?

Posted
10 hours ago, osmelmc said:

Is not hard but if I do that for this info I will need to do it for others and that means possible compatibility issues with the hotkeys and more hotkey options to config.

 

This works better on another Mod

Oh, yes. There are already too many keys.

 

What about doing it by talking to the npc

or

info output (upper left screen) after having sex with the npc ('you had x times with y') (checkbox to activate info in mcm)

or

one of the animation keys that are only 'active' while an animation is being played

 

Maybe I am just too obsessed with this detail ?

Posted
3 hours ago, Saber2th said:

Thanks! I just tried the mod but I can't seem to trigger furniture animation unless SLEN and SL's animation tester. Proximity to the furniture didn't trigger that furniture's specific animation and with SLEN only having throne/chair/bed options, does that mean there's no immersive way to trigger more niche furniture animations such as walls and crafting tables etc?

You need my tweaked SLATE and my ActionLog included to set the right Tags. And for the NPC'S you probably want to set the "NPC'S use Furniture" option to Always to raise the chance over the 80%

Posted
22 minutes ago, anonym said:

 

Maybe I am just too obsessed with this detail ?

 

Yes a bit. But like I said that suits better on another Mod. I trying to keep this mod close as possible to the SexLab Framework objective.

Posted
1 hour ago, mikesolo1975 said:

osmelmc

SKYRIM UTILITY MOD  is compatible whith your mod ?

or

are diferent mods  ?

thanks ?

Both Mods just shared part of the Name. They have nothing else on common so yes they are compatible.

 

 

Posted
3 hours ago, osmelmc said:

Both Mods just shared part of the Name. They have nothing else on common so yes they are compatible.

 

 

ok thanks

a long time i use prison overhaul patched and i asked because i think use again.

thanks again my friend.

Posted
9 minutes ago, mikesolo1975 said:

Came out the new version of sexlab aroused creatures 4.3.

I don't know if you know it yet. Just why I tell you that my friend. ?

Thanks again.

Sorry for the bad English. 

Thanks. I don't noticed.

Posted

So, I have a weird issue going that I finally traced back to this mod.

 

When I use a mod with both Defeat & Sex Lab Utility1 where it drains health during sex, and the result can kills the PC from depletion of hp, the body warps into a strange floating 45 degree angle or horizontal angle, sometimes the body will twist up.  Whereas before, the PC would scream then fall the the floor naturally.

 

Love the mod, but this is the only issues I've found with it, other than not all animations are able to play for NPC>PC, or PC>NPC scenarios using defeat

 

 

Posted
4 hours ago, WCSC said:

So, I have a weird issue going that I finally traced back to this mod.

 

When I use a mod with both Defeat & Sex Lab Utility1 where it drains health during sex, and the result can kills the PC from depletion of hp, the body warps into a strange floating 45 degree angle or horizontal angle, sometimes the body will twist up.  Whereas before, the PC would scream then fall the the floor naturally.

 

Love the mod, but this is the only issues I've found with it, other than not all animations are able to play for NPC>PC, or PC>NPC scenarios using defeat

 

 

When some Actor is Death or dies in middle of the scene this Mod ensure to apply the Death Idles at the end of the scene to prevent the zombie effect (is death but looks like live)

 

Probably is related but I will need some screenshots and the Papyrus log to get better idea.

Posted
On 2/6/2021 at 12:19 PM, Saber2th said:

Thanks! I just tried the mod but I can't seem to trigger furniture animation unless SLEN and SL's animation tester. Proximity to the furniture didn't trigger that furniture's specific animation and with SLEN only having throne/chair/bed options, does that mean there's no immersive way to trigger more niche furniture animations such as walls and crafting tables etc?

Yes。met the same problem.

Was using simple sexing while testing this mod. But only succeeded in triggering the "furniture" pop up Once.

And it only worked for Leito Throne animations.

All the othet taged animations(with animobjects of course) table , workbench  bed  walls ect not working.

 

Then i cleaned up some heavily-scripted mods and used a clean SL 162.

This time even the leito anims can't trigger the furniture event..

Was look for some people had the same problems.

Posted
2 hours ago, soranovarric said:

Yes。met the same problem.

Was using simple sexing while testing this mod. But only succeeded in triggering the "furniture" pop up Once.

And it only worked for Leito Throne animations.

All the othet taged animations(with animobjects of course) table , workbench  bed  walls ect not working.

 

Then i cleaned up some heavily-scripted mods and used a clean SL 162.

This time even the leito anims can't trigger the furniture event..

Was look for some people had the same problems.

 

Your issue is the same as the Saber2th issue and the solution is also the same:

 

Just Install my tweaked version of SLATE Mod and import the OsmelMC ActionLog to apply the missing Tags.

 

Since the Furniture Animations not all come with "Furniture" Tags and does that come with him not always specific the furniture type and even when they said the Furniture Type on the Tags usually every Animation Author have his own Tag for the Furniture Type. I ended making my own Furniture Type Tags and for that reason you need SLATE to add my tags and that way I can detect the Animation that match the Furniture.

Also for example: some Animations come with the tag "Throne" when in fact the Animation is for "Chair" so I take the chance to fix that with the SLATE Mod

 

They are other options to configure but the main issue with the furniture system is users not making properly use of the SLATE Mod or at less reading carefully my mod description on the download page.

Posted
2 hours ago, osmelmc said:

 

Your issue is the same as the Saber2th issue and the solution is also the same:

 

Just Install my tweaked version of SLATE Mod and import the OsmelMC ActionLog to apply the missing Tags.

 

Since the Furniture Animations not all come with "Furniture" Tags and does that come with him not always specific the furniture type and even when they said the Furniture Type on the Tags usually every Animation Author have his own Tag for the Furniture Type. I ended making my own Furniture Type Tags and for that reason you need SLATE to add my tags and that way I can detect the Animation that match the Furniture.

Also for example: some Animations come with the tag "Throne" when in fact the Animation is for "Chair" so I take the chance to fix that with the SLATE Mod

 

They are other options to configure but the main issue with the furniture system is users not making properly use of the SLATE Mod or at less reading carefully my mod description on the download page.

 

I have SLATE and imported and applied your action log since the start.

 

After testing the mod a bit more, I realised that this mod does ask if I want to use furniture in the extremely unlikely scenario when Sexlab randomly chose a furniture animation from the animation list when there's suitable furniture around, or if another mod forces Sexlab to chose the furniture animation instead.

 

What I wanted to ask initially is if this mod have the option to force Sexlab to pick a suitable furniture animation in proximity to a funiture similar to the Furniture Framework Mod. Sorry to confuse you.

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