OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 On 8/20/2023 at 8:03 AM, NicoleDragoness said: Using your "Schlongs Of Skyrim.esp" tweaked (on LE 32bit environment) means that I can delete the old obsolete SOS.dll ? Yes you can delete it or change it's extension to ".dll.ignored". I usually add the ". ignored" to all the files I want to disable but don't want to delete.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 4 hours ago, garry132 said: Are SLAS - SexLab Anim Searcher and SLGP = SexLab grass patch already integrated? Both are integrated on some measure or at least are used as reference for my own changes. Sadly you can't fully avoid the grass issue without lose alignment integrity, so my scripts will always try first, the function that move the actors without grass issues and if if the actors still aren't properly aligned I use the move function that is failsafe but cause the grass issue.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 (edited) 2 hours ago, NicoleDragoness said: See above my previous post. Confirm on LE. By the way my next version already allow the DLL file and use it to update of the cancelling and revealing armors before the game be loaded. My scripts can only do that after load the game so the NPC armors don't get refreshed until you change location and that's the one thing where the DLL is better. Of course the DLL have the problem at least on SE with the change of the load order of the ESL plugins so still will cause CTD in those cases but at least now my next version comes with a backup for those armors list that is automatically imported to the DLL in case you be forced to remove it to get rid of the CTD on the on game load event. I just want to add one more thing related with the schlong potions to the patch before release it. The next version also include compatibility with SOS Uncloaked and one option that toggle the distribution spell even without the SOS Uncloaked for those that prefer manually set the addons Edited August 21, 2023 by OsmelMC
NicoleDragoness Posted August 21, 2023 Posted August 21, 2023 2 hours ago, OsmelMC said: Of course the DLL have the problem at least on SE That DLL had always problems since its release. For example, I was never able to avoid the bug that the schlongs are reset to the minimum size (1) almost every time I change cell and surely every time I reload a save. And it took some time to solve the "perma undie" bug, btw. I really think that SOS needs a new DLL from scratch.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 34 minutes ago, NicoleDragoness said: That DLL had always problems since its release. For example, I was never able to avoid the bug that the schlongs are reset to the minimum size (1) almost every time I change cell and surely every time I reload a save. And it took some time to solve the "perma undie" bug, btw. I really think that SOS needs a new DLL from scratch. I don't know about the schlong size after change location because I'm always dressed before leaving. But in AE the DLL seems to be fine since someone did some fixes. Anyway my tweak will only use the DLL file to update the cancelling/revealing armors that I think is what you call the "perma undie" issue. That my scripts already solve but the DLL is better because do it before the game be loaded and that's not possible with the scripts. Oh, even with the DLL my tweak still will update the armors if is required, so is failsafe.
NicoleDragoness Posted August 21, 2023 Posted August 21, 2023 6 minutes ago, OsmelMC said: I think is what you call the "perma undie" issue. Not exactly. SOS comes with some meshes/textures that include males wearing undies. I don't know why they included that but the bug is that sometimes the males who are about to be naked (before sex, for example), don't show the schlong but instead an underwear. Without reason. It's the same problem that doesn't allow females to have a dick (futa characters not original but female changed) because SOS automatically wears to them an "invisible" version of the undies. I finally found how to avoid completely this bug removing manually the references in the ESM and Esp via TesEdit and deleting both the meshes and textures.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 2 hours ago, NicoleDragoness said: Not exactly. SOS comes with some meshes/textures that include males wearing undies. I don't know why they included that but the bug is that sometimes the males who are about to be naked (before sex, for example), don't show the schlong but instead an underwear. Without reason. It's the same problem that doesn't allow females to have a dick (futa characters not original but female changed) because SOS automatically wears to them an "invisible" version of the undies. I finally found how to avoid completely this bug removing manually the references in the ESM and Esp via TesEdit and deleting both the meshes and textures. That's more complex than you think. For example my tweak already have better Revealing and Cancelling armors detection and handle that way better than the original SOS. So in my case usually is enough with set those armors as revealing on the SOS MCM. In fact the forsworn briarheart armor was victim of this issue before, because the briarheart wound use the slot 52 and once removed was really hard make it cancelling with the SOS MCM so once you remove they briarheart the NPC got naked instead of show the alternative armor with the empty hole on the chest. The default male body of the SOS comes with underwear on the slot 52 that instantly disappear when the SOS addons are equiped. Something like that happens for some default CBBE female bodies that also comes with the CBBE underwear and I don't remember if are on the slot 52 or the slot 32 but with my Pubic hair for female addons the underwear get hidden if is on the slot 52. You can also set the underwear of the armors and bodies on the slot 52 using the "BodySlide - Outfit Studio" like I did with my Remodeled armors and they will be able to hide the underwear when the SOS addons are equiped. I did that mostly to be able of replace in real time the panty of some armors by parties of another Mods
Caco Demon Posted August 22, 2023 Posted August 22, 2023 19 hours ago, OsmelMC said: By the way my next version already allow the DLL file and use it to update of the cancelling and revealing armors before the game be loaded. My scripts can only do that after load the game so the NPC armors don't get refreshed until you change location and that's the one thing where the DLL is better. Of course the DLL have the problem at least on SE with the change of the load order of the ESL plugins so still will cause CTD in those cases but at least now my next version comes with a backup for those armors list that is automatically imported to the DLL in case you be forced to remove it to get rid of the CTD on the on game load event. I just want to add one more thing related with the schlong potions to the patch before release it. The next version also include compatibility with SOS Uncloaked and one option that toggle the distribution spell even without the SOS Uncloaked for those that prefer manually set the addons Ah, I see. So it could be SOS uncloaked that's causing the problem? Am using SSE, myself. But yeah, the SPID over spell cloak affecting distribution makes sense. Completely forgot I had uncloaked installed.
Dorabella Posted August 22, 2023 Posted August 22, 2023 Spoiler What needs to be adjusted to make the tongue match the mouth?
OsmelMC Posted August 22, 2023 Author Posted August 22, 2023 (edited) 4 hours ago, Caco Demon said: Ah, I see. So it could be SOS uncloaked that's causing the problem? Am using SSE, myself. But yeah, the SPID over spell cloak affecting distribution makes sense. Completely forgot I had uncloaked installed. The Uncloaked isn't compatible with the released version of my tweak because have one of my properties for the scripts missed. Also the DIST file come just for the males so if you want to use the female Pubic hair or FUTA you have to include the females on the DIST file. Once you remove the SOS Uncloaked you have to reinstall the SOS to retrieve the cloak spell. The button to toggle the assignment, included on my tweak next version, retrieve the cloak spell without have to reinstall all. I will release the new version in few hours. Edited August 22, 2023 by OsmelMC 1
OsmelMC Posted August 22, 2023 Author Posted August 22, 2023 (edited) 2 hours ago, ?????? 1627 said: Hide contents What needs to be adjusted to make the tongue match the mouth? Looks like you need the "Expressive Facial Animation" for that face. To edit the opening of the month you only have to edit the Phonemes of the expression Phases that have the Tongues (Face Items) But without the right version of Expensive Facial Animation for your Face, the Phonemes won't have enough effect. With the right version of that Mod, the default values of the Expression will be fine. Another thing you have to check is if the actor with the tongue is talking. Because the external dialogues like the sex comments of the "Mia's Lair" slaves, will move the lips and look bad. Edited August 22, 2023 by OsmelMC
Dorabella Posted August 22, 2023 Posted August 22, 2023 59 minutes ago, OsmelMC said: Another thing you have to check is if the actor with the tongue is talking. Dialogues does not make any , at most moans by opening/closing the mouth according to the condition of arousal
NicoleDragoness Posted August 22, 2023 Posted August 22, 2023 (edited) A new version of the "SOS tweaks"? When? Edited August 22, 2023 by NicoleDragoness
Agnot Posted August 23, 2023 Posted August 23, 2023 (edited) yeah, me again, sorry!? Quick questions: papyrus should overrite sexlab frame, right? 1, Now, what about utility plus? 2, patch for Eonditional Expresions, works the same for CO Extended? Edited August 23, 2023 by Agnot
sirgilly Posted August 23, 2023 Posted August 23, 2023 @OsmelMC It looks like schlongs of skyrim.esp on the new version should override SOS uncloaked, however SOS uncloaked has schlongs of skyrim.esp as a master. Should I patch override schlongs of skyrim uncloaked?
OsmelMC Posted August 24, 2023 Author Posted August 24, 2023 (edited) 22 hours ago, Agnot said: yeah, me again, sorry!? Quick questions: papyrus should overrite sexlab frame, right? 1, Now, what about utility plus? 2, patch for Eonditional Expresions, works the same for CO Extended? The PapyrusUtil with the most recent Modification Date on it's DLL file is the most updated and that's the one that should overwrite everything. If you are on SE and using my SLU+, then my SLU+ include it's on version of PapyrusUtil for SE that is different than the officially released and more updated, so in SE the SLU+ should overwrite everything, even the PapyrusUtil. The Conditional Expression Extended on LoversLab, like the download page description, already include my SL patch. Edited August 24, 2023 by OsmelMC 1
Agnot Posted August 24, 2023 Posted August 24, 2023 4 hours ago, OsmelMC said: The PapyrusUtil with the most recent Modification Date on it's DLL file is the most updated and that's the one that should overwrite everything. If you are on SE (YEAP) and using my SLU+(YEAP), then my SLU+ include it's on version of PapyrusUtil for SE that is different than the officially released and more updated, so in SE the SLU+ should overwrite everything, even the PapyrusUtil. UNDERSTOOD The Conditional Expression Extended on LoversLab, like the download page description, already include my SL patch. OKIDOKIIIII!!!! GRACIAS, COMO SIMEPRE!!! 1
Kawasumi Nana Posted August 25, 2023 Posted August 25, 2023 Hello, I just found the Beds&Furnitures and OpenMouth&LipSync settings won't be exported to the external json files. Could you add them to it in the future updates plz??
OsmelMC Posted August 25, 2023 Author Posted August 25, 2023 (edited) 17 hours ago, Kawasumi Nana said: Hello, I just found the Beds&Furnitures and OpenMouth&LipSync settings won't be exported to the external json files. Could you add them to it in the future updates plz?? Wow, didn't notice! Thanks ... After check all the SexLab options, found that OpenMouth&LipSync are fine but I forget to export the Active Furnitures and the the Strip Chance export and import scripts was all wrong. Still have to check if the fixes are fine. Edited August 26, 2023 by OsmelMC 1
OsmelMC Posted August 27, 2023 Author Posted August 27, 2023 (edited) 11 hours ago, Gyra said: Sorry if you've been asked this before, but does your SOS tweak cover the intent of the SOS Werewolves patch released under MNC's compatibility patches? If not, since MNC only releases esp replacers, would you say it's safe if I carry over the changes with xEdit? I have to check. But is the patch only charge the Armor or Armor Addons, should be safe to merge with the xEdit and if you are on SE or AE you can make a ESP file flagged as ESL to overwrite just the armor or armor addons. Edited August 27, 2023 by OsmelMC
OsmelMC Posted August 27, 2023 Author Posted August 27, 2023 11 minutes ago, Gyra said: Compared to SOS full’s original .ESPs, the patch: - removes Global:SOS_MinSchlongSize - removes Quest:script property SOS_MinSchlongSize - adds Spell:SOS_SetupSpell, Spell:SOS_SetupNPCSpell, and Spell:SOS_ActorSpell conditionals: HasKeyword Creature, Animal, Dwarven there are also a bunch more changes to the addons that change FormID List, armor, armor addon, and global Would you be able to make your own MNC SOS patch that’s compatible with your SOS tweak? And separately, any interest in patching True Directional Movement’s lock-on feature? Not sure if anyone has done it, but TDM needs to be able to auto-disable lock-on during SL animation scene setup, otherwise the camera goes bonkers. For I see, you can use the replacement for the like Addons comes on the MNC Patch. By other side the replacement for "Schlong Of Skyrim.esp" that comes on the MNC Patch, isn't compatible with some of my fixes and can be ignored while you manually disable the Werewolf and Vampire Lords of all the Addons on the configuration. Of course you can carry the changes of the Spell's on the "Schlong Of Skyrim.esp" from the MNC Patch that are just disabling the distribution spell for the creatures. By the way, if you are using the SOS Uncloaked you definitely don't need the "Schlong Of Skyrim.esp" from the MNC Patch. After all that patch just disable the cloak spell for the creatures while the SOS Uncloaked disable the cloak spell spell for everyone and distribute the Spell's with SPID specifically for the Male NPC's and the Females if you modify the DIST file for that. 1
Corsec Posted August 27, 2023 Posted August 27, 2023 (edited) Is Sexlab Utility Plus intended to overwrite PapyrusUtil 3.9 for SSE? Improved Camera Patch Collection has a patch for Sexlab Utility plus. Does anyone know if it is up-to-date and safe? https://www.nexusmods.com/skyrimspecialedition/mods/94096 Edited August 27, 2023 by Corsec
Corsec Posted August 27, 2023 Posted August 27, 2023 9 minutes ago, Gyra said: Edit: Also, someone on the Uncloaked forum mentions it’s not compatible with your current SOS Tweak version. Would I have to wait until you update your mod and, at that time, uninstall SOS Uncloaked? I've also been looking into this recently. I read about the same thing on the uncloaker thread. Osmel's changelog for the SOS patch on 2023_08_22 says this- Spoiler Include compatibility with the SOS Uncloaked and one option on the MCM that allow you enable and disable the cloak spell even without the SOS Uncloaked. The option also allow you revert the changes done by the Mod "SOS Uncloaked" so you not longer have to reinstall the SOS if you remove the SOS Uncloaked. However Caco Demon on the Uncloaked thread says it's still incompatible (but I'm not sure if he is using information from before 08_22). So I don't know which is true. We'll have to wait for Osmel to clarify. 1
OsmelMC Posted August 28, 2023 Author Posted August 28, 2023 39 minutes ago, Gyra said: Oh! I didn’t realize SOS Uncloaked is a thing! I assume you’re talking about this one: In that case, since I have SOS FULL with the AE dll from the Multi-edition DLL replacer, I’ll just uninstall the MNC compatibility patch and install SOS Uncloaked so that I won’t have to worry about changing anything with xEdit or installing any other patches. Thanks for pointing me to the Uncloaker. Edit: Also, someone on the Uncloaked forum mentions it’s not compatible with your current SOS Tweak version. Would I have to wait until you update your mod and, at that time, uninstall SOS Uncloaked? Yes, that's the "SOS Uncloaked" and wasn't compatible before but the current version of my Tweak released some days ago is already compatible with SOS Uncloaked. Plus don't even need it because now also include one option to disable or enable the cloak spell that can be used with and without the SOS Uncloaked. So in theory you can install the full SOS Uncloaked over my tweak or disable the Distribution option on my tweak and use the just the DIST file for SPID. In both cases you should disable the Distribution option just to be sure, since have it enabled can revert the changes on the clock spell of the SOS Uncloaked. Even if you don't use the "Schlong of skyrim.esp" from the MNC Patch, still you should use it's replacement for the SOS Addons, that is the real deal of that Patch. 1
Corsec Posted August 28, 2023 Posted August 28, 2023 18 minutes ago, OsmelMC said: Plus don't even need it because now also include one option to disable or enable the cloak spell that can be used with and without the SOS Uncloaked. So in theory you can install the full SOS Uncloaked over my tweak or disable the Distribution option on my tweak and use the just the DIST file for SPID. In both cases you should disable the Distribution option just to be sure, since have it enabled can revert the changes on the clock spell of the SOS Uncloaked. Thanks! If I'm understanding you correctly, we can do the following steps- 1). Enable the file "SoSUncloaked__DISTR.ini" from SOS Uncloaked. 2). Disable "SoS Uncloaked.esp" and "SoS Uncloaked.bsa" from SOS Uncloaked (We will only need the .ini from SOS Uncloaked). 3). Install the Osmel SOS Tweak, then disable the distribution cloak spell in the SOS MCM menu. This seems like the best option, because it has the fewest scripts running and no cloak spells. Is that about right? 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now