Jump to content

Recommended Posts

Posted
7 hours ago, BlueBobik said:

By the way, I completely forgot to ask, what are the changes in the new SLU + beta?

Is a BETA, I don't remember but basically are the bug's reported and the grass friendly alignment I'm working on. 

Posted
On 6/27/2023 at 6:15 PM, OsmelMC said:

Make sure of manually save the game after reset the addons and avoid the "Quick Save" and "Auto Save" because usually don't save the configuration of the Mods.

 

Also make sure of have installed all the repository of Microsoft C+ redistributable and NetFrameworks. You need installed all the versions of those Redistributable available for your Windows version, because each version comes with unique functions that aren't present on any other old or new version and some times are required even without the author be aware.

 

 

There is also one Schlongs of Skyrim compatible with SPID that disable the spell to distribute the SOS Addons between the NPC's. I haven't tested what happens if you install it together with my tweak.

I had SPID installed and removed it and also changed the SOS dll extension to not load as stated in Erstam's post (Shouldn't that step be explained here too?) and had the same problem. For the mod to work, what version of Microsoft C++ and .NET do I need?

Posted
1 hour ago, furel said:

Microsoft C++ and .NET do I need?

All the available versions and they Windows Updates to avoid you issues. The NetFrameworks and the Microsoft .Net Redistributable have to be all installed and updated.

 

 

 

 

 

Posted

Don't remember where I first saw this simple change to Sexlab but it's so useful I end up adding it every time:

In the sslSystemConfig.psc source:

 


function SetTargetActor()
    if CrosshairRef && CrosshairRef != none
        TargetRef = CrosshairRef
        SelectedSpell.Cast(TargetRef, TargetRef)
                                                                                          
        ; Give them stats if they need it
        Stats.SeedActor(TargetRef)
        int SexWithPlayer = Stats.PlayerSexCount(TargetRef)
        String LogTargetActor = "SexLab Target Selected: "+TargetRef.GetLeveledActorBase().GetName()
        If SexWithPlayer > 0
            LogTargetActor += " you have had sex with them " + SexWithPlayer + " times"
        endif
        Debug.Notification(LogTargetActor)
        ; Attempt to grab control of their animation?
        sslThreadController TargetThread = ThreadSlots.GetActorController(TargetRef)
        if TargetThread && !TargetThread.HasPlayer && (TargetThread.GetState() == "Animating" || TargetThread.GetState() == "Advancing")
            sslThreadController PlayerThread = ThreadSlots.GetActorController(PlayerRef)
            if (!PlayerThread || !(PlayerThread.GetState() == "Animating" || PlayerThread.GetState() == "Advancing")) && TakeThreadControl.Show()
                if PlayerThread != none
                    ThreadSlots.StopThread(PlayerThread)
                endIf
                GetThreadControl(TargetThread)
            endIf
        endIf
    endif
endFunction



It's just really nice to be able to tell how many times you've been with a partner.  This is from your latest Utility Plus version.
Posted
5 hours ago, WaxenFigure said:

It's just really nice to be able to tell how many times you've been with a partner.  This is from your latest Utility Plus version.

Nice but I will have to add some option to disable it because not everyone wants that info displayed.

 

I recommend you to add it to the equivalent function of the Arousal Mod, that take less updates. The "SexLab Aroused" have one "Status Notification Key" option that show you the arousal of the crosshair actor and can be settled to the same hotkey used to take control of the animation without issues.

Posted (edited)

I know that this is not SOS mod forum but I'm really stuck and I can't get an answer anywhere. So I got this weird problem that during some (not all) sexlab animations, the schlong of the NPC is bent sideways. This is of course no good. This is the first one for me so I was wondering if anyone got any ideas. Thanks.

The reason I'm asking here is that this may be a sexlab problem. And you guys know the sexlab framework better than anyone.

Edited by maxsteiner
Posted
6 hours ago, maxsteiner said:

I know that this is not SOS mod forum but I'm really stuck and I can't get an answer anywhere. So I got this weird problem that during some (not all) sexlab animations, the schlong of the NPC is bent sideways. This is of course no good. This is the first one for me so I was wondering if anyone got any ideas. Thanks.

The reason I'm asking here is that this may be a sexlab problem. And you guys know the sexlab framework better than anyone.

Is the physics. Your SMP or CBPC is configured for a soft penis that bounce when you walk and should get hard for the animation but some times was bended by the time when become hard. Can also be that is still soft for the animation and gets affected by the gravity. In that last case I modified my CBPC config to stop the SOS physics while the actor is on the SexLab scene, but also exist one Mod that do this by scripts.

Posted

I briefly tried the Sexlab Utility Plus 2023-06-25 beta. Non-furniture actor alignment at animation start worked. Actor alignment on a double bed did not. Using the SexLab Tools hotkeys to change animations properly aligned the actors. The reposition scene key could not be used to get the actors off the bed. This might be intentional. The SexLab reset animation and swap positions hotkeys did not correct the alignment.

 

Thank you for your hard work on this.

Posted (edited)

I seem to have run into an issue with the Mia's Lair patch (MiasLair v71h Tweaks(20230628).7z): when I equip a ZBF Punishment Crop, the device is missing its textures. It has textures when looking at it in the inventory or when dropping it to the ground. But no textures when equipped. -> see screenshots in spoiler section.

 

The issue goes away (meaning the crop has a texture when equipped) when I deactivate the patch ESP. I haven't tested yet with other ZAZ devices.

Spoiler

image.png.38c5fe619aa3549a003b31f851a2f436.png

 

image.png.2675e6ae7e362c08303d135a9fdfeee4.png

 

 

Edited by Gudulba
Posted
8 hours ago, Gudulba said:

I seem to have run into an issue with the Mia's Lair patch (MiasLair v71h Tweaks(20230628).7z): when I equip a ZBF Punishment Crop, the device is missing its textures. It has textures when looking at it in the inventory or when dropping it to the ground. But no textures when equipped. -> see screenshots in spoiler section.

 

The issue goes away (meaning the crop has a texture when equipped) when I deactivate the patch ESP. I haven't tested yet with other ZAZ devices.

  Hide contents

image.png.38c5fe619aa3549a003b31f851a2f436.png

 

image.png.2675e6ae7e362c08303d135a9fdfeee4.png

 

 

I will check, for i know the drop and the inventory view are always the same object, so probably the equipped is using another object. For weapons the equipped, dropped and inventory view are usually the same file but is possible change the texture and meshes of the equiped.

Posted
7 hours ago, BlueBobik said:

I'm just bursting with curiosity, I would like to know if SexLab aligns the animation with the growth of the actor? But the fact is that I use TeraElin Race in which the actor's height is 0.7. And sometimes (very often) blowjob blowjobs or other blowjobs happen in the air (NPS man starts fucking the air, it looks really weird and creepy)

Yes, the fix for this can be removed by setting the actor's height to 1.0 but I like to play with the height of 0.7

 

The auto aligment option work like a charm but if want perfect aligment with different height you will have to do the aligment all by yourself.

Posted

The author's of the animations are the ones that make the default alignment and is usually between actors with the same 1.0 scale. My SLU+ have a function that using the default alignment as reference try to calculate the alignment between actors with different scales. But that function is poorly developed so still you have to do most of the alignment manually.

Posted
4 hours ago, mikesolo1975 said:

if i use sexlab separate orgasm SE and your mod i need a pacth ?

thanks for any help and advice

The Mods that are on my compatibility list ( like the SLSO) don't need a patch because they changes to the SexLab scripts are already included on my default scripts. Except for the Cum Overlays Extended that I made the mistake of use a old version as reference and you will need the Patch included on it's last version setup.

 

You just have to make sure that nothing overwrite the SLU+ files. And of course use the last AE or SE version of those Mods that usually are the most updated and are the ones I use as reference for the compatibility. 

Posted
28 minutes ago, OsmelMC said:

The Mods that are on my compatibility list ( like the SLSO) don't need a patch because they changes to the SexLab scripts are already included on my default scripts. Except for the Cum Overlays Extended that I made the mistake of use a old version as reference and you will need the Patch included on it's last version setup.

 

You just have to make sure that nothing overwrite the SLU+ files. And of course use the last AE or SE version of those Mods that usually are the most updated and are the ones I use as reference for the compatibility. 

ok thanks for your help and advice as always my friend

Posted
On 7/4/2023 at 11:49 AM, Cicro72 said:

I briefly tried the Sexlab Utility Plus 2023-06-25 beta. Non-furniture actor alignment at animation start worked. Actor alignment on a double bed did not. Using the SexLab Tools hotkeys to change animations properly aligned the actors. The reposition scene key could not be used to get the actors off the bed. This might be intentional. The SexLab reset animation and swap positions hotkeys did not correct the alignment.

 

Thank you for your hard work on this.

Yea same here. The beta is causing misalignment between actors and have to manually be aligned by hot key. Also repositioning actors is sometimes not possible as PC seems to get stuck in place.

Posted (edited)
10 hours ago, trollmaster55 said:

Yea same here. The beta is causing misalignment between actors and have to manually be aligned by hot key. Also repositioning actors is sometimes not possible as PC seems to get stuck in place.

 

This is the new BETA 

 

Include:

detection of Schlongs when get Equipped. Should fix the side bended penis issue.

detection of High Heels manually Equipped or Unequipped 

better detection of the controlled scene. Fix the issue with the "SexLab Tools" animations menu and the "SexLab" MCM Animation Editor page.

some fixes related with the sync

some changes and fixes related with the alignment that I'm still testing but seems to be fine (Now). Is suppose to be Grass Friendly and more reliable (less chance of fall through the floor) but not as much as i want. My tests prove that the function "TranslateTo" used to avoid the issue with the grass don't work on some cases and the old method have to be used instead so isn't perfect.

 

Install:

This a BETA for test that can be used on any Skyrim version but have to be installed like a HotFix over the last released version. Don't need any Clean System to be Updated or Removed

 

SexLab Utility Plus (2023-07-09) BETA.7z

Edited by OsmelMC
Posted
6 hours ago, OsmelMC said:

 

This is the new BETA 

 

Include:

 

detection of High Heels manually Equipped or Unequipped 

 

interresting, what exactly do you mean by that, i've been struggling with HH alignement for ages, did you finally find a way to make SL ignore HH, the SL option isn't quite working out of a box ?

Posted

While wanting to use some of the Sexlab Utility+ functions, I've noticed a change in sslActorAlias.psc that I feel is odd. It now requires Precision, a mod that I believe is SSE only, to compile any script that uses sslActorAlias.psc. Is this intended to stop LE users from modifying some scripts or am I possibly missing something? I've only recently gotten into some scripting...

Posted (edited)
3 hours ago, dragongodmod117 said:

While wanting to use some of the Sexlab Utility+ functions, I've noticed a change in sslActorAlias.psc that I feel is odd. It now requires Precision, a mod that I believe is SSE only, to compile any script that uses sslActorAlias.psc. Is this intended to stop LE users from modifying some scripts or am I possibly missing something? I've only recently gotten into some scripting...

It isn't intended for that, and won't prevent LE version from work, but I suggest you to tense up and migrate to SE or AE, the time has really come.

Edited by Iroha
Posted
19 hours ago, BlueBobik said:

I don't understand how else to explain. You are already 5-6 people who ask. For those who are in the tank, I say again, no, and will not be compatible, since these are different projects that do the same thing我不明白还能如何解释。你们已经有 5-6 个人问了。对于那些在坦克里的人,我再说一遍,不,并且不会兼容,因为这些是做同样事情的不同项目

my bad, and i try p+, then mk sex with T pose,so i will try this mod, hf

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...