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Posted
2 hours ago, OsmelMC said:

by other side the FormIDs stored on the JSON files are sensitive with the file name of the plugin so even when is not your case, always take in consideration that change the name or file extension of the plugin can cause issues like this.

 

I was talking only about Keys (their names), not their Values. Anyway, case sensitive Values would be a disaster.

Regarding changed name/extension of plugin or even change of editor IDs (due to ESL compression) done after Armor has been used by OM - will not cause any issues - simply related piece(s) of armor(s) will not be recognized any more by OM. But it's not the end of the world - I just tested both cases while starting new game (when I renamed all of my personal patches accordingly to new naming convention and ELSIfied all not lightened previously armors as overdue maintenance), so it's doable - just have to remember to update/correct corresponding entries in jsons accordingly - easiest appeared to do it via shell tools in bulk - and then (re)import/refresh them in the game via MCM.

 

3 hours ago, OsmelMC said:

That's probably a bug of your PapyrusUtil or some missing version of Visual C++.

 

I use exactly the same (binarywise) PapyrusUtil as shipped with SL163 or your SLU+, I have 16 versions of VSredists installed and including most recent ones (mix of x86 & x64), so... easiest would be if you could say which version exactly is a requirement for SL/SLU+ if it's anything specific; other that latest one.

 

3 hours ago, OsmelMC said:

i didn't understand if your A B C was issues or steps

 

ABCD were steps, 123 were issues.

 

 

btw: since we are @ OM, there is one more small thing that you could fix if you didn't already - in OM_ActorAlias there are two instances of

 

TargetRef.UnequipItem(EquippedItem, true, abSilent)

 

where appear to be a logical error in last boolean - missing !negation (it may seem counterintuitive due to variable name, but from the logic perspective of rest of the code and a way it uses that function it makes sense). Without it, that call spams user with OSD messages about items being stripped out, which is rather annoying and makes no sense if messages about item being equipped are silenced already.

Posted
35 minutes ago, no_way said:

Where can we find the changelog for SU+?

 

Every new version has the "Update Log" included. 

v20230921

Spoiler

*** Update of the "SexLab Utility Plus v20230921". Now:
     Enhance the Expressions system, Now allow change the Mouth Scale of each actor allowing some fix for actors with small faces.
     Fix some issues with the expression system
     Include beds and furnitures from "RiftRest.esp" when is installed.
     Include compatibility with "Cum Overlays Extended". So it Patch isn't required anymore!
     Fix some problems with the actors alignment.
     Fix some issues with the Exported Configuration.
     Fix some issues with the furniture system.
     Enhance the scene selection.
     Enhance / Fix the scene relocation and other things like the ChangeActors function.
     Enhance the startup speed of the scenes on the SE and AE versions thanks to the use of some new native function of the PapyrusUtil. On SE requiere the PapyrusUtil included.
     Fix problem with the expression of the previous version.
     Fix problem with the voice of the previous version.
     Try to fix some issues with the camera.
     Include support to control the type of expression allowed for the sexlab animation. Basically allow set in the animation if the actor should use just Ahegao expressions, if should use normal expression, none expression or any expression. For example the dead actors on the necro animation can be settled to none expression allowed and the unconscious actors can be settled to none expression until the stage when awakes, also some animations are fine with any type of expression while others definitely are better with Ahegao expressions.  Like the use of OpenMouth or the Female strapons this should be settled by the animation author so for now is just allowing it and probably nobody will use it soon.
     Enhance the High Heels and Penis detection so now detect if are equipped or unequipped in middle of the animation and do the corrections.
     Enhance the Hotkeys to be ignored when they can't be used and to sound when are working. Example if you hit the hotkey to advance the scene but the scene was already doing that, the hotkey now will be ignored, otherwise will work as usual and sound to let you know that will do it. On previous versions those hotkeys wasn't fully ignored and the Papyrus put then on hold with some bad outcomes.
     Enhance the function that make new alignment presets with a better way to calculate the new alignment based on previous alignments.
     Fix the advanced furniture issue of the empty menu.
     Update the default Ahegao expressions with better values. Fix the Ahegao Joy expressions.
     Include a lot of new functions to be used by future developers.
     Fix some other small issues.

*** Update of the "SexLab Utility Plus v20230603" now
     Enhance the OpenMouth function, to take in consideration the difference between the scale of the actors.
     Include bed and furnitures from "Snazzy Furniture and Clutter Overhaul.esp" when is installed.
     Include compatibility with "Cum Overlays Extended". So it Patch isn't required anymore!
     Enhance on the actors alignment. Now should be more friendly with the grass.
     Enhance the new furniture system. Now should be a bit faster, have better privacy and more accurate.
     Enhance the startup speed of the scenes on the SE and AE versions thanks to the use of some new native function of the PapyrusUtil. On SE requiere the PapyrusUtil included.
     Fix problem with the expression of the previous version.
     Fix problem with the voice of the previous version.
     Try to fix some issues with the camera.

*** Update of the "SexLab Utility Plus v20230218" now
     Enhance the SortActorsByAnimation function, to take in consideration the "Straight" tagged animations.
     Enhance the voice system to also allow the Dialogues with voice of Skyrim with all and Lip Sync. Apparently this was possible before the SexLab v1.6 but replaced by the current system for compatibility issues, now i take it back in a way were both systems can work together as one.
     Enhance and Fix the Necro system. I was unable to keep the actor Dead as intended on the last version but at least now the Necro filter is working. Still can be enhanced.
         One of the Necro fixes prevent start Necro animations without set first a Healt of 1.0 for the dead actor. That means that only Mods like "SexLab Defeat" will be able to start those scenes. This is to prevent unwanted Necro scenes started by mistake.
     Enhance the Expression system.
         Is more compatible with old version of the expressions like those that comes with the "ZaZ Animation Pack" i didn't notice before.
         Fix the Import function. This was fixed on the hotfix released for the previous version but now is official.
         Fix the issue with the tongues that use to keep the tongues equipped even after being removed while you are in Free Camera.
         Update the Ahegao system to finally be as originally intended. Now the Face Items not longer be added to the inventory if the Face Item option is disabled; and you can add your own face items on the Expression Editor page.
     Enhance a bit the Fade Effect.
     Enhance the LockActor and UnlockActor functions. Now should be bit faster and less chance of fall through the floor.
     Change the Voice Delay to be related with the Enjoyment instead of the Stage that way won't matter the amount of stages.
     Update compatibility with SexLab Separate Orgasm v2023-01-16 for SE.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20221229" now
     Fix and complete the system that hide the Furniture AnimObject's for the active furniture tags. Have a "AnimatedObjects.json" file that comes with the names of all the AnimObjects I know and can be edited by any user.
     Change again the GetAnimations functions to make them faster for some PC's inspired on a function of @alex77r4.
     Fix issues with Animation CACHE unable to reset itself after use Mods like SLATE to change the animation tags. Now should be automatic but first requiere Reset the Animation Registry after update the SLU+
     Rebuild all the Default Expressions to change all the mood "Dialogue Anger" for "Mood Anger" because some SKSE versions show errors when try to apply the "Dialogue Anger" throw scripts. Requiere delete all the exported expression JSON files and Reset the Expressions Registry.
     Update the expression system to also use the MFG Console for the moods so probably reset the expression registry don't be required after all.
     Force the Third Person Camera at the animation start-up to prevent some issues related with the Camera.
     Include bed and furnitures from "Campfire.esm" when is installed.
     Include bed and furnitures from "MiasLair.esp" when is installed.
     Include Compatibility with "Precision - Accurate Melee Collisions".
     Fix some issue with dead actors.
     Update the "Circle of Intimacy" to avoid wake up the sleeping actors.
     Fix issue with old bed and furniture scan system. Now you can rape sleeping actors on they beds using the SexLab Defeat without issues.
     Enhanced the scripts to speed up some process with the help of @alex77r4 and @Scrab. I have more enhancements but aren't compatible with LE so will be included directly on the GitHub version of SexLab.
     Add some new internal functions inspired on a function of @alex77r4.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20221027" now
     Fix problem with Furniture page on the MCM.
     Change the GetAnimations functions to make them faster for some PC's inspired on a function of @alex77r4.

*** Update of the "SexLab Utility Plus v20221016" now
     Add a first version of a system that hide the Furniture AnimObject's for the active furniture tags. Have a "AnimatedObjects.json" file that have to be filled with the names of the AnimObjects.
     Fix problem with Furniture Animations not filtered out from standard scenes.
     Fix problem with the new furniture system not working on LE.
     Fix issue with the ValidateActor function that was failing on detect some dead actors.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20220909" now
     Update compatibility with SexLab Separate Orgasm v2022-08-02 for SE.
     Add the "FurnitureOnly" tag to the filters. Now is possible add the tag to the animation to exclude it from the play list.
     Include a new furniture system that allow you choose the furniture from a list. Is faster and fully optional so you can keep using the previous system with just keep the option disabled.
     Include one area spell that should prevent others NPC's from walking over the scene. Comes disabled by default.
     Fix issues with Tongues.
     Fix animation synchrony.

*** Update of the "SexLab Utility Plus v20220319" now
     Add and update the missing translations of the previous version.
     Include bed and furnitures from "Vigilant.esm" when is installed.
     Include bed and furnitures from "Dwarfsphere.esp" when is installed.
     Include bed and furnitures from "CollegeOfWinterholdImmersive.esp" when is installed.
     Include bed and furnitures from "FurnitureMarkerSex.esp" when is installed.
     Enhance the "SortActorsByAnimation" function to be more Futa friendly. Now the function will be ignored if futanari actors are detected depending of the other actors genders and configuration options like the Gay filter or the Female Strapons.
     Fix few issues on the SexLab MCM.
     Fix few issues on the Furniture system.
     Fix the problems with the Hidden Place system. At least seems to be working but now use a PapyrusUtil function tagged as "fairly untested" by the author.
     Fix the problems with the Wait Idles on aggressive scenes.
     Fix few error on the Ahegao scripts. Now should unequip the tongues before close the mouth and the expression will be updated/refreshed the less possible to prevent the lips closed issue.

*** Update of the "SexLab Utility Plus v20220211" now
     Update compatibility with SexLab Separate Orgasm v1.7.7 for SE.
     Remove most of the Chair that usually have collision issues whit the tables.
     Include option to separate the NPC's from the Player on the search for hidden places (like the Bed and Furniture options).
     Include option to "Reset the Animation Threads" to avoid use the "Clean System" option on each update of the Mod.
     Enhance the message option to manually go to a hidden place for the player scenes. Now also allow you to continue with the search for the center reference, but without check for hidden places.
     Enhance the "Animation CACHE" system. Now also remember the request of animations that return empty animation lists. This should speed up just a bit the scenes called by the user but should increase the speed of Mods that start automatic scenes like "SexLife", "SL Adventure", "SL Defeat" or "SL Aroused Creatures".
     Enhance the "PathToCenter" and "Strip" functions to be done independent from the rest of the scene start-up process. Now is recommended, keep "Disable Starting Teleport" Enabled because beside be more immersive also the start-up of the sex scene will take the same time than when the option is Disabled.
     Enhance the "Futa" compatibility.
     Move the function to remove the Face Items at the end of the scene, before the UnStrip event to prevent the delay reported by some users.
     Fix the redress issue of the Face Items. The way used to fix it not longer allow "Import Face Items".
     Fix few errors in the Furniture system.
     Fix few issues on the SexLab MCM.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20220112" now
     Update compatibility with SexLab Separate Orgasm v1.7.5 for SE.
     Enhance the message option to manually go to a hidden place for the player scenes. Now also allow you to use the current player position as center reference.
     Enhance the "Animation Editor" page. Now show the name of the actor on the Highlight Info of the Position option when the animation on the editor is the one played on the scene controlled by the player.
     Update few Ahegao Expressions.
     Change the Face Items (Tongues) from the slot 44 to the slot 61 for compatibility reasons. Is not the final decision.
         Disable the option to "Import Face Items" until the slot be finally decided.
     Fix the physics on some Tongues meshes.
     Include option to toggle the use of Face Items off the expressions. But don't disable the expressions just prevent the items get equipped and added to the actor inventory.
     Include option to add all the Face Items to the actor inventory before strip to prevent redress issues while the animation is running.
     Fix the Time issue on the "Sex Diary" but the damage is already done on the values so now is possible edit the actor’s stats if the debug mode is enabled.
         Enhance the "Sex Diary" allowing manually edit most of the actor stats if the debug mode is enabled.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20211126" now
     Update compatibility with SexLab Separate Orgasm v1.7.4 for SE. With the SLU+ installed is even recommended use the SexLab Separate Orgasm v1.7.4 for SE on LE for best compatibility
     Update compatibility with the last available versions of the SexLab Framework. Now the minimal requirements are v1.62 for LE, v1.63 (no BETA) for SE, and the v1.64 for AE.
     Fix the Futa issue on the Sort Actors functions.
     Enhance the Futa compatibility. Now those functions and filters reserved for just one gender are also available for the futa actors since the futa have both genders.
     Include few Ahegao Expressions.
     Update the SexLab Expressions system to process the face items required for the tongues. Is work in progress so few small issues are expected.
     Include the Tongues with SAM physics as equip able items on the Slot 44, for all the vanilla Humanoid races included the Beast races like the Khajiit and the Argonians. Is work in progress so the meshes for the beast races still need more work.
     Fix few issues related with Target actor and the SexLab MCM.
     Fix issues with creature animations not getting automatically registered after import the SexLab configuration.
     Fix few other small issues on the scripts.

*** Update of the "SexLab Utility Plus v20211020" now
     Update compatibility with SexLab Separate Orgasm v1.7.2.
     Include function to allow search nearby bed and furniture’s even when the external mod already set one of the actors as center reference. Should keep the immersion.
     Include message option to manually go to a hidden place for the player scenes. If select YES, will give you 15 seconds to go by yourself to the place where you want to play the scene. Work like the "Move Scene Location" hotkey so the time can be forced to end using the "Move Scene Location" hotkey.
     Fix issue with tag list of the "Toggle Animations" page needing rebuild himself each time the MCM was closed to be sure that always show all the updated. Now fallow the same rules than the animation cache and can be forced to update using the "Clean Animation CACHE" option.
     Fix issue with Furniture not being selected for the animation when they are on the same floor.
     Fix issue with the detection of the Node Scales for the Humanoid Skeleton files.
     Fix issue with the "Use without Ask" option for the player Bed an Furniture.

*** Update of the "SexLab Utility Plus v20210910" now
     Update compatibility with SexLab Separate Orgasm v1.6.8.
     Update to form version 44 for the SE version. This is just to prevent the warning on the mod administrator.
     Replace the file "SexlabOffsets.json" by the "SexlabOffsetsDefault.json" on the Setup to prevent override the "SexlabOffsets.json" edited by the user. And update the scripts to process both files. Now I can keep updating the Default Animation Offsets without interfere with the user adjustment.
     Fix validating player problem on the "Play Animation" option of the "Animation Editor" page.

*** Update of the "SexLab Utility Plus v20210807" now
     Add Advanced Configuration for the Lips Sync together with the OpenMouth Advanced Configuration on the MCM.
     Removed the enjoyment restriction for some of the Lips Sync new configurations and reduced from 30 to 10 for the rest.
     Enhance the LeadIn disabling the LeadIn scenes when the PrimaryAnimations have just Foreplay Animations like happen with most of the Kissing scenes.
     Enhance the Find Furniture and Find Bed functions. Now:
         Will prioritize the closed Beds and Furnitures.
         Depending of the scene type will reduce or increase the Search Radios in order to prevent break the immersion.
     Prevent the Moaning for enjoyment lesser than 30 because the lips almost don't move under that value and is better just prevent the moaning.
     Allow some users that don't like to see the actors get stripped on some scenes like "kissing", once disabled in both genders the slot 32 (Body) for the Strip Lead will use the limited striping just if all the animations on the list have the "LimitedStrip" tag.
     Fix conditional errors and rollback the orgasm enjoyment check when SeparateOrgasms is disabled. Now is possible reach the orgasm at least one time if the actor is under the 100 of enjoyment at the end of the scene and the animation allow it even if the SeparateOrgasms is Enabled.
     Fix few small issues on the scripts. Hope can help the user with the OpenMouth problems and the CTD after the update.
     Update the Hook system with the Ashal fixes for the BETA 9. This version should be compatible with the BETA 9 and even fix the compatibility problems of the SLSO but is not tested.

*** Update of the "SexLab Utility Plus v20210622" now
     Fix the issue with the "Alternative OpenMouth Expression" option.
     Enhance the Moaning and LipSync. Now:
         Update the MoveLips values to make the Moaning LipSync more visible.
         Prevent the Moaning for enjoyment lesser than 30 because the lips almost don't move under that value and is better just prevent the moaning.
     Include option to the setup for the Extended version without the extra animation’s slots for those users with CTD when try to install the Extra version.

*** Update of the "SexLab Utility Plus v20210620" now
     Include "Clean Animation CACHE" option to the MCM to allow force the animation CACHE cleaning functions for the Creature and Standard Animations.
     Include "Shake Camera Strength" option to the MCM to allow adjust and disable the ShakeCamera effect on the player orgasms.
     Moved the "OpenMouth Size" option from the "Animation Settings" page to the "Expression Editor" page.
     Include "Alternative OpenMouth Expression" option to allow use the "Combat Anger" expression instead of the "Combat Shout" expression. This can help with teeth and tong issues.
     Include advanced OpenMouth Phonemes configuration "Edit OpenMouth Expression". By the way the OpenMouth configuration is the same for all the Expressions.
     Enhance the "Refresh Expression" and Expression system. Now:
         The "Refresh Expression" is also allowed with the Mouth Open without issues.
         The "Test Expression" options now also allow test the expression with the Mouth Open.
         Include the "Refresh Expression Delay" option to adjust who often the expression is refreshed.
         Allow copy the previous Phase of the Expression on the "Expression Editor" when new Phase is added using the SexLab MCM.
         Fixed few Expressions issues so now should work fine without the MFG.
     Enhance the "Animation Editor" page. Now:
         The "Play Animation" option made to test the selected animation deal better with creature animations and can test animations with more than 2 actors filling the missing positions with the nearby valid actors.
         The default adjustments values are taken from the "Global" animation adjustment Profile.
     Enhance the "Debug Spells" to allow to start animations with more than 2 actors. Now you have 10 seconds between casted spells to select all the actors for the animation before start. (This is better than MatchMaker for test)
     Fix the issue with the Fade Test function not removing the Blur at the end of the test.
     Fix issue with strip idle in middle of the animation.
     Fix few small issues on the scripts and added error treatment.

*** Update of the "SexLab Utility Plus v20210315" now
     Increase the max animations count to 1250.
     Update "Restrict Strapons Use" option to the MCM to allow remove the "Straight" and "Gay" Tagged Animations from the Animation List when all the humanoid actors are female and "Females Use Strap-ons" is enabled.
     Fix the issue with the Player Stock on the Prepare Stage and not being animated. Apparently, this is the last piece of the issue.
     Fix option to Strip Chance % for individual items on "Strip Editor". Now update the values just of the corresponding options instead of Forced Page Reset, so is faster.
     Enhance the Ctrl+Click over the Animation on the "Toggle Animations" page set the Animation for edit on the "Animation Editor" page. Now send you directly to the "Animation Editor" page.
     Include another hidden function for the Ctrl key. Now keep holding the Ctrl key while accept the Slider Window of the Alignment option in the "Animation Editor" page allow you apply the selected value to all the stages of the current Animation Profile.
     Enhanced bit more the Furniture functions. Now:
         Try to find a hidden furniture if the Hidden Place option is enabled.
         More chance of see furniture animations when the animation list is given by external mods (still try with a random animation from the list but first pre filter the list to see just the "Furniture" tagged animations)
         In case the filters don't allow the furniture animations even when the furniture is selected as CenterRef, to prevent clipping issues try to use one of the actors outside the furniture as CenterRef.
     Fix the Hidden Place functions issue with Mannequin.
     Fix the ChangeActors function.
     Fix the Sort Actor function.

*** Update of the "SexLab Utility Plus v20210217" now
     Enhance the Fade function to work with ENB without extra configuration.
     Include "Restrict Strapons Use" option to the MCM to allow remove the "Straight" Tagged Animations from the Animation List when all the humanoid actors are female and "Females Use Strap-ons" is enabled.
     Include "Adjust Victim/Aggressor Positions" option to the MCM to allow disable the FemDom function and avoid the defeat issue.
     Fix the issue with the Player Stock on the Prepare Stage and not being animated. Apparently, this is the last piece of the issue.
     Update the HearthFires Workbench furniture offsets.

*** Update of the "SexLab Utility Plus v20210130" now
     Fix of the Weapon issue caused by the strip Ammo function on the last update. (I still prefer the "Auto Unequip Ammo" Mod so if you don't have it already go and get it on Nexus)
     Added one "Times with the Player" counter for the NPC'S on the "Sex Diary"
         The "Sex Diary" now start showing the Target interested of the Player because is faster.
         The Target Actor originally selected just with the Hotkey ("N") now also is automatically selected/changed when you use the "Change Actor" Hotkey ("K") or when the player start some Animation with more than one Actor and the previously Target Actor is not on the Animation. That solves a lot of issues with the SexLab MCM and probably also the issue with the SexLab Tools and the Animation list showed.
     Fix the issue that don't allow you take control of some NPC sex scene when the Player is still under the influence of some previous sex scene.
     Fix the issue with the FuroTub Animations and others where the AnimObject keep equipped if the Animation is ended before the last stage. Now if the scene is forced to end before reach the last stage, the last stage will be forced to ensure the correct ending of the Animation. By the way the issue with the AnimObj when change the animation is bit different and I'm still working on that.
     Fix the High Heels issue after the strip event on transition from Foreplay to Normal/Aggressive Animation.
     Fix the issue with the default values of the Animation offsets when the Global adjustment for the Animation is not fully describe on the Profile JSON file. This was causing strange misalignment on the Actors without saved adjustments. Now the Global adjustment is saved by force even if you never use it because is the base for all the future alignments.
     Remake part of the function to show the "Animation Editor" page on the SexLab MCM hopefully should solve the issue with the time taking to open for some users. I never saw the issue but when I check the function was obvious that was not good enough.
     Some fix filters related
     Added few missing Altars and Beds to the Bed list.
     Include "Counter" to the furniture tags detected. Make reference to the Bar Table Counter. Use the "Counter Lean Markers" as furniture’s
     Include "BenchTable" to the furniture tags detected and separate the statics "Table" from the "BenchTable" furniture list.
     Remove the large statics tables from the Table furniture list and added the "Table Lean Marker" instead to avoid the wall issue
     Change the "BlacksmithWorkbench" tag detection to just "Workbench" for more compatibility. Are basically table Animations but with less surface!
     Enhance the furniture filter allowing show the "Workbench" tagged Animations on Tables if the animation also have the "Table" tag
     Update many furniture offsets

*** Update of the "SexLab Utility Plus v20201231" now
     Enhanced the sex diary. Now show the top 3 most used player partners.
     Separate the orgasms effect from the cum textures like in SLSO.
     Enhanced/Fix the ChangeActor function to process the forced Animations required by DDi. Now is more reliable and faster.
     Enhance/Fix the "FemDom" tag filter.
     Enhanced the Open Mouth function with Gag. Now the mouth should stay open if the actor is wearing some gag independent from if allow oral or don't. Also have one new option to set the open size but is just for the SexLab GitHub version and the compatibility with the GitHub version is not tested yet so that one is almost useless for now.
     Enhanced the actor Scale/Alignment. Now detect the original scale of the Node in the Skeleton file. Useful when the Actor have the scale defined on the skeleton.nif instead of the Race definition. This keep the actor alignment even if the actor skeleton was modified like in some Mods.
     Enhanced the validation of the Animation List given by external Mods. Now also check the Race combinations of the given Creatures Animations list and instead of remake the Animation list from scratch just remove the invalid Animations.
     Added new "CreatureSub" and "Necro" tag detection. Mostly experimental.
     Add Strip Ammo (Arrow and Bolts) option. Can be too slow in some cases so I still recommend the "Auto Unequip Ammo" available on Nexus.
     Add new option to toggle the automatic expression refreshments (Auto Refresh Expression) for compatibility reasons.
     Include one option choice to force the player use of Bed and/or Furnitures without asking.
     Fix the passive Troll issue after sex also valid for Rabbits, Chaurus, Slotter Fish, Hagravens, and Dwarven Spiders. The fix seems to be enough but with some creatures the passivity is related to external Mods too.
     Include some of the changes and fixes from the SexLab GitHub version. Still don't recommend use the GitHub version with the SexLab Utility Plus
     Include some translations using Google Translator.
     Fix few small issues on the original and my own scripts.

*** Update of the "SexLab Utility Plus v20201108" now
     Better filter system
         The filters are more reliable and the tags are separate on priority groups so now if the first Actor have a chastity belt preventing Vaginal and Anal you should no longer see Animations with those tags. Same applies for Oral with Gags but remember now all the Gags prevent Oral.
         The filters are also bit more faster than on previous versions.
         Now also filter tags like "NoBed", "SingleBed" and "DoubleBed" to prevent some animations be played over Beds or over the incorrect Bed type in case a bed be used.
     Include new MCM Furniture page for more control over the furniture’s allowing select the Furniture Tags to use from those available making possible see furniture Animations without real furniture. That's also allow improve the speed.
     Include Open Mouth Forced on Actors with Gags to prevent Oral equipped. Right now, I using just those that prevent Oral Animations because is the same function used for the filter and if don't make problems on the future should have his own function.
         Now Ctrl+Click over the Animation on the "Toggle Animations" page set the Animation for edit on the "Animation Editor" page (don't send you directly to the "Animation Editor" page but still help a lot)
         Now keep holding the Ctrl key while accept the Menu Window of the "Profile" option in the "Animation Editor" page allow you delete the selected Adjustments for the Animation. I theory should enhance the Animation start-up speed, but is mostly cosmetic.
     Fixed the Bed Rotation issues and update more than 150 Default Animation Offsets, mostly animations of 1 and 2 actor position. By the way some of those animations takes too much space on the bed so to keep all the actors inside of the bed I set some odd Rotations but looks really good so enjoy.
     Fixed the problem on the ActorChange function with the player no longer controlling the Animation once the function is used to remove or add actors in the current scene. Reported by the users of SLAA mod.
     Enhanced the StopAnimating function. Now the actors really keep his final position and rotation when the animation ends. I finally find the right way to do that but was last minute so probably need more work to be perfect.

*** Update of the "SexLab Utility Plus v20200920" now
     Added few Metal Cage's to the "Wall" Furniture list.
     Added "HorizontalPole" tag to the furniture system
     Enhanced bit more the Bed, Furniture, Hidden Place functions.
     Enhanced bit more the Walk to CenterRef function.
     Enhanced the Filters function and Default Animations system to reduce the chance of return unwanted Animations if some of the filters can't be applied for the lack of Animations with corresponding tag combination. (Now the filters are applied on few more steps)
     Added "FemDom" tag to the main filters on Aggressive Animations
     Update the las changes on the SLSO scripts
     Fixed the issue with Cum don't get applied on outdoor locations.
     Fixed the missing actor on the Animation if for some reason the actor is not on the same location when the Animation Start.
     Fixed the SexLab MCM Animation Test option. (Now play the selected Animation without the interference of the filters)
     Fixed the ValidateActor function issue with the player when the player is controlling the Animation but is not part of the actors.
     Fixed the Strip issue on external Mods

*** Update of the "SexLab Utility Plus v20200815" now
     Include few more Furnitures to the existing Furnitures list.
     Fixed the Furniture/Bed offset functions.
     Include Furniture options and Message Box like the ones for Bed's (Now have more control over the Furnitures and can be forced the 99% of the times)
     Fixed all the Furniture/Bed offset functions (Now take in consideration the Scale and Angle of the Furniture in the world)
     Update the Bedrolls and Walls default offset so now once you align the Animation on one Wall this Animation will be aligned on all the walls. (Now all the alignment can be set at 0)
     Include new alignment options hidden on the SexLab MCM "Animation Editor" page to adjust the "Animation" Furniture/Bed offsets (Forward, Sides, Up, Rotation) also added one preset file on "SKSE/SexLab/AnimationOffsets.json" with some predefined Animation offsets.
     Removed the "Refresh Expression" option key. (Now refresh himself few times on the same Scene stage)
     Enhanced the "Find Hidden Place" function with more chance of success and include few Logs to help track the process and know the reason why don't found any.
     Enhancedthe Walk to CenterRef function. (Now looks better and should precisely detect the Actors and Furniture dimensions and with that prevents the unwanted walk Animation when is already on the destination)
     Include "PetSuit" and "SubSub" detection to the main filter.
     Enhanced the Futa detection and add it to the SortActors internal functions. (Still too basics)

*** Update of the "SexLab Utility Plus v20200627" now
     Include few more Furnitures to the existing Furnitures list.
     Corrected the furniture offset of few walls.
     Enhanced the Cache system to speed up the scenes start without compromise the Animation list retuned.
     Expanded the Animations limit to 1000.
     Fix the issue with the last actor being used as CenterRef instead of the first one (usually notice with the MatchMaker)

*** Update of the "SexLab Utility Plus v20200611" now
     Include "Foreplay/LeadIn Cooldown" option to avoid the LeadIn/Foreplay Animations get played too often.
     Include "Show in Map" option to allow see on the map the place where the Animations not involving the player or far away from the player are running. (If active, those Animations will be treated as Miscellaneous Quest and called like "SexLab Scene" everyone shows independent)
     Include more Furnitures of types Chair, Table and Wall.
     Fix problem adding Furnitures type "Chair" on Game Load event.
     Fix I hope for real this time the giant camp problem and Actors falling through the floor at the end of the Animation.
     Fix problem on the not extended version and removed the Patch LE version from the installation file.
     Fix the issue with the detection of the player current Animation (now the functions related to the Animations controlled by the player or with the player as part of the Animation are more reliable. Example: the current Animations List and the "Animation Editor" MCM page for the current Animation)
     Fix issue with creatures don't resetting the Idles on the Animation start and stage 1 (inspired by the "SexLab Tiny Fixes" of @expertgamer)
     Enhance the Sort Actors and Creatures functions.
     Enhance the internal functions to get the Creature Animations List (now make use of the cache to enhance the time respond and also allows multiple creature race and humanoids on the same Animation thanks to the help of @MadMansGun)
     Enhance the Gender Filter (now also detect Futanari actors and don't check the Creatures Genders if "Match Creature Gender" option is Disabled)
     Enhance the "ChangeActors" function (now have less chance of return the wrong Creature Animation and have better error treatment allowing return to the previous Animation and Actors Positions without problem)
     Enhance the MoveScene function (now have less chance of bug's and all the actors on the Animation stop the Animation and follow the Player to the new place)
     Enhance the Animation start to lock in place the actor defined as center reference of the Animation (now avoid issues caused by the actors still walking once defined as center reference for the Animation like when the player is the victim in the Aggressive Animation)
     Few other minor fixes on the scripts to enhance stability I don't remember now.

*** Update of the "SexLab Utility Plus v20200421" now
     Fix problem with new animations thread not starting if been initiated at short time once finished the previous Animation
     Fix SortActorsByAnimation function.
     Fix small issue with the ChangeActors function
     Fix small issue with the FindHiddenPlace function
     Enhance the "Zad, ZaZ" and "Furnitures" Filters (now the Furniture filter have priority over the Zad and ZaZ Filters)

*** Update of the "SexLab Utility Plus v20200409" now
     Include new Furnitures and Tag's for the Furniture system detect. (WoodenHorse, ShackleWall, Stockade)
     Included more Pole and Wall furniture’s like the ZaZ "Pole Dance"
     Include and enhance the Wait Idles option in the MCM
     Adjust the FadeBlack for better timing.
     Fix a bit the MoveScene function to prevent the back to previous position problem and also work if the player is controlling the Animation but is not an actor.
     Enhance the MoveScene function to detect the new place type and remake the Animations list if required (if the old position is the floor and the new position is a Chair then show Chair Animations)
     Enhance the gender filter and sort for humanoids Animations
     Fix the "Find Hidden Place" and "Find Furniture" system problem who was reducing the chance of success.
     Fix the furniture system to prevent the use of the furniture by Actors not involved in the Animation.
     Few minor fixes on the original SexLab scripts to enhance stability (less chance of actors stay frozen and the giant camp problem)

*** Update of the "SexLab Utility Plus v20200222" now
     Enhance the gender filter to also detect futanari or TG (not tested)
     Fix the plugin detection on SSE version.

*** Update of the "SexLab Utility Plus v20200219" now
     Include SexLab Survival Open mouth Compatibility.
     Include FadeToBlack option for the odds animation stages like when actors teleport, animation re-align or animation end without Ragdoll.
     Include waiting idle when prepare actors for more immersion (don't waste time on the start just use the time already wasted)
     Include Refresh Expression Key on MCM to change the actor’s expression on the current animation.
     Enhance Ragdoll option to give more variety and immersive idles on animations end.
     Enhance the Relocation Key with more time and the possibility of press again to instant relocation.
     Enhance the Alignment Keys to also reset the scene duration time if pressed.
     Enhance the "Toggle Animations" MCM page.
     Enhance the Lead-In animations to be more fitting and also allow aggressive animations.
     Enhance the strip animation to show only on Body 32.
     Enhance the internal SortCreatures function to properly sort the Actors Position on Creature animations detecting and fitting more than one creature race on the same animation if needed.
     Enhance bit more "Use Heading Place" option to take less time.
     FIX and enhance "Use Furniture" option to take less time and detect Smith Workbenches (probably need "Clean System" on SexLab MCM to update the changes)
     Fix and Enhance the internal ChangeActors function to correct alignment when add or remove actors and allow Creatures.
     FIX and enhance a bit some internal function to gain stability and speed.

*** Update of the "SexLab Utility Plus v20191231" now
     Enhance "Use Hidden Place" option to be more intelligent (now try to find a heading place far from NPC)
     FIX and enhance "Use Furniture" option to process extra Furnitures (need "Clean Save" or "Clean System" on SexLab MCM to update the changes)
     FIX Random Animation Problem when exed 125 animations in list
     FIX and enhance a bit some internal function to gain stability and speed

*** Update of the "SexLab Utility Plus v20191201" now
     Include Install Assistant
     Raise to 750 the animations count for the Extra version (need "Clean Save" or "Clean System" on SexLab MCM to properly work)
     Include "Use Furniture" option to process extra Furnitures (right now handle Animations Tags "Chair, Throne, Bench, Table, Coffin, Wall, AlchemyWorkbench, EnchantingWorkbench, BlacksmithWorkbench, Pillory, Rack, Pole, XCross, TiltedWheel, RPost1, RPost2, RPost3, RPost4, RPost5, RPost6")
     FIX option to strip chance % for individual items on "Strip Editor" (now bigger % = bigger strip chance)
     Include option to Filter Fetish Tags Animations like Vampire, Mage or Alchemy related animations (the tags detected are "Vampire, Mage, Alchemy")
     Update changes from the SexLab SSE 1.63 Beta 8
     FIX and enhance a bit some internal function to gain stability and speed

*** Update of the WIP "SexLab Utility Plus v20191112" now
     Include option to strip chance % for individual items on "Strip Editor"
     Include internal function to process Creatures Animations with multiple races (right now handle the default CC animations)
     Include some changes taken from the SexLab SSE 1.63 Beta 7
         Like the Animation Cache to speed up the start of most used animations
         Like the walk to bed system
     Now the option to allow Actors to find a hidden place can be set only for not aggressive animations
     Fix and enhance a bit some internal function to gain stability

*** Update of the WIP "SexLab Utility Plus v20191015" now
     Include ZaZ and DD pre animation filter (improve the response time and work fine with or without the originals system)
     Include animations filter to correct bad gender position and unnatural animations like Males receiving "Vaginal" sex
     Include option to allow Actors to find a hidden place to have sex (useful if sex in public is crime)
     FIXED small issue on Actor Alignment system (Now more accurate)
     FIX SexLab Creatures X Creatures problem when Match Creature Genders are activated.

*** Update of the WIP "SexLab Utility Plus v20191003" now SLSO compatible and Auto select Target NPC animation if they are animating right now

*** First Release of the WIP "SexLab Utility Plus v20190913" Actor-Alignment-System and recompilation of minors Fixes to SexLab to prevent CTD

 

 

Posted
3 hours ago, PippinTom said:

TargetRef.UnequipItem(EquippedItem, true, abSilent)

i think in this case the silent is just the equip sound. The message of the player items is another thing but i will check. 

Posted

I don't think that your SOS mod is working correctly on SE. The mod page says it has compatibility for SOS Uncloaked, and even the option on the menu to disable the cloak effect is selected, but the cloak effect is still working even if it's supposed to be disabled in the MCM, I already did multiple tests with and without SOS Uncloaked and the cloak effect is still there.

Posted

To update SU+, can we simply overwrite the old version or do we need to clean system or anything?  Doesn't seem to be described in the install

Posted
8 minutes ago, no_way said:

Doesn't seem to be described in the install

 

According to author, if I understood him correctly, upgrade from one version to next in the line (presumably without skipping any versions in between) is more like an update and all it requires is to use "restart threads" from last section of the SL's MCM to complete. But sometimes I don't/can't trust that simplified procedure and perform whole "clean system" run, just to reduce risk of things getting too magical afterwards.

Posted (edited)
3 hours ago, no_way said:

To update SU+, can we simply overwrite the old version or do we need to clean system or anything?  Doesn't seem to be described in the install

 

I while back OsmelMC added the "Reset Scene Threads" to be enough for an update.  In the last version some people experienced glitches with animation flow and only the "Clean System" fixed it for them.   I did not experience that issue, yet, the Reset Scene threads did the update properly. (knock on virtual wood)

 

If you choose the original update path using Clean System, remember to register the animations again using the SLAL and some mods have their own animation loader (like Estrus chaurus).  You also need to register ZAZ animation pack again with it own Sexlab animation loader page.

Edited by safado
Posted (edited)

i though that the sos papyrus have all the sos sexlab addon .the schlongless option seem not available .. and there this spid option but i can seem to find the spid file? or sos uncloaked messed it, do i need the unclocked mod? it show $..

Edited by Noque
Posted
On 9/27/2023 at 4:46 PM, OsmelMC said:

 

There are some important problems on the OM last version that i fix already but still have to test many other changes so the version isn't ready to release.

 

 

 

i didn't understand if your A B C was issues or steps but the lowercase thing was clear. Just in case i will apply your solution to all the Json and storage parameters. That's probably a bug of your PapyrusUtil or some missing version of Visual C++. But if make it lowercase fix it, lowercase will be. :)

 

by other side the FormIDs stored on the JSON files are sensitive with the file name of the plugin so even when is not your case, always take in consideration that change the name or file extension of the plugin can cause issues like this.

 

 

 

This could be the reason AH Hotkeys stopped working. Reverting the previous version fixed it. I'll watch for the next beta! 

Posted (edited)
On 9/28/2023 at 7:08 AM, OsmelMC said:

 

I will need more details. For example the animation played and the High Heels Mod. That can be the animation or some of those mods that fix the High Heels when the actor use a furniture.

It's Billyy's animation and one of Daymarr's mod. But it's happening with all animations and all high heels.

I know this is the old tiny bug but this time it really became a big problem. I can't equip any heels in sex anymore.

Here are some videos to explain.

 

This is previous version. The problem only occurs if you change the animation at the first stage.

This is v20230921.

Spoiler

 

Edited by biobay850
Posted (edited)

@biobay850

None of the SexLab Mods do something with the foots so I don't think be a SexLab problem. The high heels on SexLab are processed in 2 ways none of them related with the foot's.

 

1. Remove all the high heels Spell's from the actor. When the HH is by Spell's 

 

2. Add a body offset to compensate the high heels offset settled with NiOverride. When the HH is by NiOverride properties. 

 

 

 

The only things that specific to affect the foot's directly are the Fix skeleton option of the FNIS (never noticed foot issues but some animations look different); or some mod like the knees fix that include HH fix and should be disabled on the SexLab scene.

 

If you have some HH fix or knees fix Mod let me know which one is. 

 

 

 

 

 

------------------

After test the same animations on my game with and without High Heels. The HH show a slide bend up like in your first video but never so pronounced like in your second video, not even returning to the first scene stage. So definitely is not the SLU+ even if change the version seems to fix it for you.

Edited by OsmelMC
Posted
23 hours ago, Trickle said:

This could be the reason AH Hotkeys stopped working. Reverting the previous version fixed it. I'll watch for the next beta! 

The Hotkeys don't stop working at any version.

 

The true is more interesting than that. Since the first version with hotkeys I was noticing the some times the hotkeys didn't work after load the game but use to work again at some point so I didn't think too much about it until recently that finally noticed that in fact the Hotkeys wasn't working until I opened the OM MCM at least one time after load the game so I fixed it and now work all the time on version on development. So will be fixed for the next version.

Posted
On 9/28/2023 at 4:32 AM, PippinTom said:
On 9/28/2023 at 12:46 AM, OsmelMC said:

That's probably a bug of your PapyrusUtil or some missing version of Visual C++.

 

I use exactly the same (binarywise) PapyrusUtil as shipped with SL163 or your SLU+, I have 16 versions of VSredists installed and including most recent ones (mix of x86 & x64), so... easiest would be if you could say which version exactly is a requirement for SL/SLU+ if it's anything specific; other that latest one.

 

Hello again @OsmelMC, excuse me digging it up but you didn't answer my question:

Is there a specific version of VS C++ redist required for SLF/SLU+ or simply latest one will do (ofc - "until further notice" - since M$ can and will fuck something up eventually)?

Or maybe your remark about redists was just a guess and turned out also irrelevant?

If so, the two possible culprit candidates are not relevant anymore and no other remains.

 

Posted
4 hours ago, PippinTom said:

 

Hello again @OsmelMC, excuse me digging it up but you didn't answer my question:

Is there a specific version of VS C++ redist required for SLF/SLU+ or simply latest one will do (ofc - "until further notice" - since M$ can and will fuck something up eventually)?

Or maybe your remark about redists was just a guess and turned out also irrelevant?

If so, the two possible culprit candidates are not relevant anymore and no other remains.

 

 

All the versions are required together.

 

Even when one Mod or Game usually required just one specific version, the true with the Redistributable versions of V C++ and NetFramework is that usually another Mod required another version and those versions don't heritage the compatibility with the previous versions so at the end you need all the versions.

 

 

For example in my Window 10 I have installed together:

 

Microsoft Visual C++ 2005 Redistributable

Microsoft Visual C++ 2008 Redistributable - x64

Microsoft Visual C++ 2008 Redistributable - x86

Microsoft Visual C++ 2010 x64 Redistributable

Microsoft Visual C++ 2010 x86 Redistributable

Microsoft Visual C++ 2012 Redistributable (x64)

Microsoft Visual C++ 2012 Redistributable (x86)

Microsoft Visual C++ 2013 Redistributable (x64)

Microsoft Visual C++ 2013 Redistributable (x86)

Microsoft Visual C++ 2015-2019 Redistributable (x64)

Microsoft Visual C++ 2015-2019 Redistributable (x86)

Microsoft Visual C++ 2019 Redistributable (Arm64)

 

 

And of course all the NetFramework that can be activated on this Windows Characteristics.

 

 

 

Posted
2 hours ago, OsmelMC said:

All the versions are required together.

 

Thanks for clarifying.

Well, the only difference for me is that instead of 2015-2019 I have 2015-2022 - probably because I have win11; and don't have Arm64 because I don't believe am using anything for that architecture.

 

But comparing our lists didn't make me feel much better - what is worrying me is that some if not all of those packs (including .net ones) have also version numbers, and I recall that not so long ago I was searching for specific version of one of them because MS had decided to cut something of package without changing its name and some very old and very useful shell app I have had stopped working because of that.  Of course I was unsuccessful - all links to source, including M$ internal ones, were dead.

 

I'm afraid that bottom line is that not so few developers who redirects their end-users to M$ download site actually have clue nor care what particular redist features, what probably was the main goal of this shared crap concept in the beginning - to make life easier... but from my perspective, the still valid question is: for whom?

Posted
33 minutes ago, Gyra said:

Two questions:
1. Does your Utility Plus mod include SLGP? And would I need to patch your sslActorAlias script for Precision compatibility?

2. How does SLU+ ahegao compare to HDT Ahegao Tongues mod?

This version is as friendly with the grass as was possible without affect the alignment. Means that doesn't need the SLGP but isn't really included.

 

I think is on the front page (Precision Compatibility is already include none patch required)

 

Also I forget to comment it on this update but also the First Person Camera Patch was included on this version.

 

Posted
1 hour ago, PippinTom said:

But comparing our lists didn't make me feel much better - what is worrying me is that some if not all of those packs (including .net ones) have also version numbers, and I recall that not so long ago I was searching for specific version of one of them because MS had decided to cut something of package without changing its name and some very old and very useful shell app I have had stopped working because of that. 

 

I keep my PC updated with the Windows Update so are supposed to be the last versions of each one.

 

 

What I don't know right now and is very important is the versions installed of NetFramework. It's supposed to be the v1, v2, v3, v3.5, v4 and v4.5 but in Windows 10 the v1 to v3 are included on the v3.5 so should be just v3.5 and v4.5 for me (I wasn't able to check right now)

 

if you are on Windows 11 you should check the NetFramework because is what brings you the compatibility with oldest game's also Microsoft is known by release  new Windows versions with compatibility issues so I always wait at least one year before think about update the windows.

 

Posted
On 9/26/2023 at 2:17 PM, DaddyDubstep13 said:

My solution was to go into Slate, manually track down any animation with invisFurn, and manually put a furniture tag on it. It works "decent" but not perfect, and I havent been able to replicate the success with Pillories and such from zaz. It doesn't do the furniture select every time, but it's often enough :)

Did you happen to save your actions in an action log that you can share for lazy people like me? :3
 

On 9/26/2023 at 11:21 PM, OsmelMC said:

I haven't tested it so I can't know for sure but the DLL version of the DynDOLOD is being reported as one of the reasons for the issues with the furniture menu.

In this case the menu fail and when you choose one option return another or none. That is a SKSE internal function that can be only affected by DLL os SWF files so there is nothing I can do to prevent it besides warn about.


Is this with just the normal DLL version this happens? Or does it seem to also happen with the NG version?

Posted (edited)
On 10/1/2023 at 12:11 AM, OsmelMC said:

@biobay850

None of the SexLab Mods do something with the foots so I don't think be a SexLab problem. The high heels on SexLab are processed in 2 ways none of them related with the foot's.

 

1. Remove all the high heels Spell's from the actor. When the HH is by Spell's 

 

2. Add a body offset to compensate the high heels offset settled with NiOverride. When the HH is by NiOverride properties. 

 

 

 

The only things that specific to affect the foot's directly are the Fix skeleton option of the FNIS (never noticed foot issues but some animations look different); or some mod like the knees fix that include HH fix and should be disabled on the SexLab scene.

 

If you have some HH fix or knees fix Mod let me know which one is. 

 

 

 

 

 

------------------

After test the same animations on my game with and without High Heels. The HH show a slide bend up like in your first video but never so pronounced like in your second video, not even returning to the first scene stage. So definitely is not the SLU+ even if change the version seems to fix it for you.

I have 3 fixes in fnis : gender specific animations, skeleton arm fix and tktk 1's TK Dodge. No HH or knees fix.

About NiOverride I don't know how to do it.

One more thing about the previous version. I can fix the heels by move scene location.

 

Even Daymarr's newest outfit screenshot has the same issue.

https://www.nexusmods.com/skyrim/mods/116556?tab=description

https://staticdelivery.nexusmods.com/mods/110/images/116556/116556-1695580344-785201546.jpeg

Edited by biobay850
Posted
On 9/30/2023 at 11:16 AM, OsmelMC said:

The Hotkeys don't stop working at any version.

 

The true is more interesting than that. Since the first version with hotkeys I was noticing the some times the hotkeys didn't work after load the game but use to work again at some point so I didn't think too much about it until recently that finally noticed that in fact the Hotkeys wasn't working until I opened the OM MCM at least one time after load the game so I fixed it and now work all the time on version on development. So will be fixed for the next version.

The OM MCM? I am not sure what that refers to. 

Posted (edited)
On 10/1/2023 at 3:40 PM, Trickle said:

The OM MCM? I am not sure what that refers to. 

OM "Outfit Manager" 

MCM "Mod Configuration Menu"

 

Not sure if you noticed but the conversation you Quote there, was about the "Outfit Manager" that is one of my Mods on Nexus and Nexus have terrible discussion thread (Forum / Post)

Edited by OsmelMC
Posted
On 10/1/2023 at 3:00 PM, biobay850 said:

I have 3 fixes in fnis : gender specific animations, skeleton arm fix and tktk 1's TK Dodge. No HH or knees fix.

About NiOverride I don't know how to do it.

One more thing about the previous version. I can fix the heels by move scene location.

 

Even Daymarr's newest outfit screenshot has the same issue.

https://www.nexusmods.com/skyrim/mods/116556?tab=description

https://staticdelivery.nexusmods.com/mods/110/images/116556/116556-1695580344-785201546.jpeg

 

1. The FNIS option I was talking about, was the "Skeleton Arm Fix". But was just an example since even when do something like that, is just for the arms. And I didn't remember the name.

 

2. The "High Heels Fix" are Mods that are made specific to fix HH issues when the actor use a bed or chair or include the fix between it's options. If you use High Heels you probably have already at least one Mod for that (maybe more than one)

 

Check if you have some Mod with one of this words on the plugin or folder name (Height, Heels, Furniture or Knees) 

 

 

3. The previous versions of SLU+ probably did something that was bad for some things but help in cases like yours. For example and probably be the reason of the difference: the previous versions use to enabled the FootIK system as consequences of the Default Idle used to reset the animation. The FootIK of Skyrim force the Foot's to keep the contact with the floor. Most of the animation authors like Billy usually disable the FootIK on the first animation stage to prevent issues with Alignment and Physics. But that's not enough so I made sure of also disable the FootIK before some alignment events and probably for that reason the previous versions behave different with your issue but still the problem isn't SLU+.

 

 

4. The Picture on the Nexus link you posted isn't related with SexLab and probably have the same issue than you. More like be also the HH fix used there.

 

 

 

 

 

Posted
2 hours ago, SiddTheKing said:

how do i change the Mouth Scale? i just updated it but i dunno how to do it

The mouth scale fix are showed as "Intensity Override" on the top of the "Expression Editor" page of the SexLab MCM. Are for the Player and the Target Actor. Make sure of use it just on the actors with too small or big faces for they bodies. this option works multiplying each one of the values of the Expression and OpenMouth Phonemes and Mood, so change it can make look bad some expressions.

 

 

I'm compiling to release a new version  with the reported bugs fixed...

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