Corsec Posted August 28, 2023 Posted August 28, 2023 16 minutes ago, Gyra said: - DIST file from Unclocked (ignore .esp) And also ignore .bsa (I think). 17 minutes ago, Gyra said: I'd say... always let dependencies overwrite redistributions packaged with dependents. But Osmel says "The version of PapyrusUtil for SE included on the SLU+ setup." I inspecetd them in windows and they look identical, so presumably the load roder doesn't matter. 17 minutes ago, Gyra said: IC patch released in July (though it was also released earlier through the IC discord server). Unless anyone wants more certainty, it's likely compatible since the patch was released after the latest version of Utility Plus. Thanks! The Improved Camera Beta 4 from reddit should do the same thing without needing patches for other mods, but I can't resist the newer and shinier version lol.
OsmelMC Posted August 28, 2023 Author Posted August 28, 2023 39 minutes ago, Corsec said: I've also been looking into this recently. I read about the same thing on the uncloaker thread. Osmel's changelog for the SOS patch on 2023_08_22 says this- Reveal hidden contents Include compatibility with the SOS Uncloaked and one option on the MCM that allow you enable and disable the cloak spell even without the SOS Uncloaked. The option also allow you revert the changes done by the Mod "SOS Uncloaked" so you not longer have to reinstall the SOS if you remove the SOS Uncloaked. However Caco Demon on the Uncloaked thread says it's still incompatible (but I'm not sure if he is using information from before 08_22). So I don't know which is true. We'll have to wait for Osmel to clarify. Like I said, my tweak now also include one option that allow you toggle the cloak spell and that option also revert the SOS Uncloaked changes when is toggled ON. So you probably have to disable it to avoid any intent of my Tweak for reset the cloak spell. 2 hours ago, Corsec said: Is Sexlab Utility Plus intended to overwrite PapyrusUtil 3.9 for SSE? Improved Camera Patch Collection has a patch for Sexlab Utility plus. Does anyone know if it is up-to-date and safe? https://www.nexusmods.com/skyrimspecialedition/mods/94096 Yes, is on the SLU+ description of the download page. But just for Skyrim SE. Also the Improved Camera seems to be updated and I'm checking the patch, so probably won't be required for the next version. 1
Caco Demon Posted August 29, 2023 Posted August 29, 2023 On 8/28/2023 at 10:52 AM, OsmelMC said: Like I said, my tweak now also include one option that allow you toggle the cloak spell and that option also revert the SOS Uncloaked changes when is toggled ON. So you probably have to disable it to avoid any intent of my Tweak for reset the cloak spell. Yes, is on the SLU+ description of the download page. But just for Skyrim SE. Also the Improved Camera seems to be updated and I'm checking the patch, so probably won't be required for the next version. I see the new SOS tweaks update has been released! Downloading and trying it now! Thanks Osmel! 1
Caco Demon Posted August 30, 2023 Posted August 30, 2023 Confirming distribution is working correctly now! Excellent! 1
tuxagent7 Posted August 30, 2023 Posted August 30, 2023 (edited) 10 hours ago, Caco Demon said: Confirming distribution is working correctly now! Excellent! I seem to get confused with all the version of SOS, dll, patches, etc... could you make a small list of what files exactly did you install to make the SoS spid version to function right with Osmel patch please ? -Schlong of Skyrim SE 1.14 -SOS PapyrusUtil version Beta 4 (UPDATE) -SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20230822) ??? is this the good combo Edited August 30, 2023 by tuxagent7 1
OsmelMC Posted August 30, 2023 Author Posted August 30, 2023 1 hour ago, tuxagent7 said: -Schlong of Skyrim SE 1.14 -SOS PapyrusUtil version Beta 4 (UPDATE) -SOS - Schlongs of Skyrim with PapyrusUtil & SexLab Tweaks (20230822) Just: 1. the original SOS 2. My Tweak, making sure that the new Distribution option be disabled. 3. The "_DIST" file from the SOS Uncloaked. In that order --------- * The new "Distribute Addons" option is on the General Settings of the "Schlong of Skyrim" MCM and need to be disabled if you don't want to use the internal cloak spell to distribute the Addons because if the option is enabled will try to revert the changes made by the SOS Uncloaked. * The SOS Uncloaked can be fully installed or you can use just the "_DIST" file that comes with it. Both ways will work always than you keep my "Distribute Addons" option disabled. 5
tuxagent7 Posted August 30, 2023 Posted August 30, 2023 5 minutes ago, OsmelMC said: In that order Fantastic Thank You !
SexyTop69 Posted September 1, 2023 Posted September 1, 2023 On 8/24/2023 at 12:21 PM, OsmelMC said: The PapyrusUtil with the most recent Modification Date on it's DLL file is the most updated and that's the one that should overwrite everything. If you are on SE and using my SLU+, then my SLU+ include it's on version of PapyrusUtil for SE that is different than the officially released and more updated, so in SE the SLU+ should overwrite everything, even the PapyrusUtil. The Conditional Expression Extended on LoversLab, like the download page description, already include my SL patch. Thank you for mentioning this as I was unaware of how your .dll was. I'm currently trying to diagnose an sexlab expressions issue where the expressions will not work for sexlab on any NPC or Player. Tongues for aheago expresstions won't load ether. The author of Conditional Expression Extended releases new versions on nexus now, do you know if those versions are patched on nexus because I'm kind of confused.
SexyTop69 Posted September 1, 2023 Posted September 1, 2023 1 hour ago, SexyTop69 said: Thank you for mentioning this as I was unaware of how your .dll was. I'm currently trying to diagnose an sexlab expressions issue where the expressions will not work for sexlab on any NPC or Player. Tongues for aheago expresstions won't load ether. The author of Conditional Expression Extended releases new versions on nexus now, do you know if those versions are patched on nexus because I'm kind of confused. UPDATE: I used the setting above in the top left corner of the edit expressions menu and increased the strength of open mouth to the least which was 20 and then the faces started to move as intended!
OsmelMC Posted September 1, 2023 Author Posted September 1, 2023 7 hours ago, SexyTop69 said: UPDATE: I used the setting above in the top left corner of the edit expressions menu and increased the strength of open mouth to the least which was 20 and then the faces started to move as intended! The default values are usually enough. When the default values don't work is usually because you need a replacement for the TRI files of that face. The Mod "Expressive Facial Animation" isn't optional. Even the default races with the vanilla faces need the "Expressive Facial Animation" installed to make sure that all the values have the same impact on all the actors not matter the gender or race. That Mod replace the TRI files that define how looks each expression value. So when you install some face replacement or a high poly face, you will probably need one new TRI file for that face type. That's because the old TRI file don't know how process the new amount of polygons on the face and the expressions won't be looking as intended.
SexyTop69 Posted September 2, 2023 Posted September 2, 2023 9 hours ago, OsmelMC said: The default values are usually enough. When the default values don't work is usually because you need a replacement for the TRI files of that face. The Mod "Expressive Facial Animation" isn't optional. Even the default races with the vanilla faces need the "Expressive Facial Animation" installed to make sure that all the values have the same impact on all the actors not matter the gender or race. That Mod replace the TRI files that define how looks each expression value. So when you install some face replacement or a high poly face, you will probably need one new TRI file for that face type. That's because the old TRI file don't know how process the new amount of polygons on the face and the expressions won't be looking as intended. I have the High Poly Head mod, is there a way to generate one?
OsmelMC Posted September 3, 2023 Author Posted September 3, 2023 On 9/1/2023 at 9:20 PM, SexyTop69 said: I have the High Poly Head mod, is there a way to generate one? If the High Poly Head Mod don't comes with it's own TRI files, them you should be able to find Expensive Facial Animation or Face Morph Mod on the discussion thread (Forum or Post) section of the High Poly Head Mod. Mods like High Poly Head comes with it's own TRI files that usually work, but you have to make sure that nothing overwrite it's TRI files by mistake. 1
Nohrin Posted September 5, 2023 Posted September 5, 2023 (edited) Spoiler Hoping someone can help me out here. I tried posting on the Sexlab thread, but couldn't find any solutions. My issue is very peculiar because I am currently running a much smaller load order than my previous playthroughs, that never had this issue. Whenever I try to "clean up system" in the Sexlab Debug MCM, I get a consistent CTD at the very end of the clean up process. The CTD happens very consistently at a very specific time. The CTD occurs right before the message box appears telling me that everything is cleaned up, and I should make a manual save. So the process finishes resetting the animation registry, voice registry, expressions, pretty much everything. Right before that message box appears, I crash (so I don't actually see the message box, but I know from previous experience with Sexlab, thats what SHOULD appear at the very end of a clean-up). This leads me to believe the cause of the CTD is somehow related to that specific message box that appears. Using NetscriptFramework, the crash-logs produced mention PapyrulUtil.dll Probable callstack { [0] 0x7FFE32109EF7 (PapyrusUtil.dll+9EF7) [1] 0x7FFEFF000FCC [2] 0xFCC [3] 0x105A6 [4] 0x153D9F7C110 [5] 0x2AE58FA308 [6] 0x1548DD1FC6C [7] 0x1548DE17924 [8] 0x2AE58FA330 [9] 0x2AE58F9B10 [10] 0x7FFE32194393 (PapyrusUtil.dll+94393) [11] 0x2A00000014 [12] 0x153EDD64100 [13] 0x63DA79 [14] 0x1536A640F40 [15] 0x1536A640F40 [16] 0x7FFE32191D81 (PapyrusUtil.dll+91D81) [17] 0xFFFFFFFFFFFFFFFE [18] 0x2AE58FA330 I am very attentive to keep all my requirements for mods (and the mods themselves) updated. I have checked numerous times that everything to do with Sexlab is up to date and for the correct version (1.597). Besides this consistent CTD when cleaning through Sexlab debug, my game has no other issues. No CTDs randomly, or weird bugs. Game plays just fine. EDIT: (original post is in spoilers) I found a work-around for my issue in the mean time. My issue is very niche, so I doubt this will help many (if any) people. After reloading a save file that was saved right after finishing a "Clean System", but before the CTD. I quickly went into the MCM, and in the debug page of Sexlab, I clicked "Clear Animation Cache" and "Reset Animation Registry" both as quickly as I could (before the CTD occurred, which would have otherwise happened within a couple seconds). I also then pressed "Disable Sexlab". After that, I exited MCM and the message box telling me Sexlab has finished cleaning properly appeared! And of course, I did NOT crash to desktop. I got inspiration to try resetting Animation Registry during clean-up from this old post someone recommended someone else who was experiencing my issue: https://www.loverslab.com/topic/137680-getallanimationtags-cause-ctd-in-storageutildll-when-called-before-load-the-savegame/ In that link, the person said there is a CTD with the "GetAllAnimationTags" and "StorageUtil.dll" So whatever I did in the MCM, it allowed me to clean up Sexlab without crashing to desktop. Edited September 5, 2023 by Nohrin
alain31 Posted September 5, 2023 Posted September 5, 2023 Hi, For some time in my skyrim se save, the mouth no longer opens during a blowjob. What controls mouth opening? It's due to the animations creator tags, or the sslbaseexpression script or something else? Thanks.
OsmelMC Posted September 7, 2023 Author Posted September 7, 2023 (edited) On 9/5/2023 at 5:08 PM, alain31 said: Hi, For some time in my skyrim se save, the mouth no longer opens during a blowjob. What controls mouth opening? It's due to the animations creator tags, or the sslbaseexpression script or something else? Thanks. I don't think the scripts be related, unless you had some Mod overwriting the SLU+ files. The most common is issues between the actor face and the TRI files for that face. For example the High Poly Head Mod don't come with TRI files and recommend you to use the Mods "Expensive Facial Animation" and "Face Morph" from Nexus, but those Mods make none reference to the High Poly Head so I don't know if will work or you will need another version specially made for High Poly Head. Anyway, you can use the "Advanced OpenMouth & LipSync configuration" that is on the "Expression Editor" page of the SexLab MCM. There you can adjust the OpenMouth expression in detail. By the way, I noticed that not all the blowjob animations have the OpenMouth attribute properly assigned on they JSON files. So unless the animation author or someone else fix those JSON files you will have OpenMouth issues on those animations. You can check that easily on the console log's. The logs related with the Expressions also show the OpenMouth state, so if say "FALSE" means that the animation don't have OpenMouth for that actor on that stage even when obviously should have one. Edited September 7, 2023 by OsmelMC
alain31 Posted September 7, 2023 Posted September 7, 2023 14 hours ago, OsmelMC said: I don't think the scripts be related, unless you had some Mod overwriting the SLU+ files. Hi, Thank you for your reply. It works again now but the mouth doesn't stay open all the time and it shake a little as if the PC wanted to change its expression in mid-progress. Could be an interfering mod like IVDT 1.3.0 Hentai Edition V2 & Voice Packs or conditional expression extended. Too bad I'll go with it
OsmelMC Posted September 8, 2023 Author Posted September 8, 2023 (edited) 13 hours ago, alain31 said: Hi, Thank you for your reply. It works again now but the mouth doesn't stay open all the time and it shake a little as if the PC wanted to change its expression in mid-progress. Could be an interfering mod like IVDT 1.3.0 Hentai Edition V2 & Voice Packs or conditional expression extended. Too bad I'll go with it Probably... The Conditional Expression Extended on LoversLab is compatible with SexLab and don't interfere with the sex scene, but the the one on Nexus need my patch. Usually the Mods on LoversLab are SexLab compatible while most of the Mods on Nexus require some patch for SexLab patch. Of course the Skyrim dialogues will ignore the OpenMouth restriction if are executed on the sex scene without properly check the OpenMouth state of the actor. Happens with the commentaries made by the sex slaves on the Mia's Lair Mod where the slaves even move the head breaking the blowjob scene. I don't know about the IVDT but seems to be mostly about sounds and probably don't have Skyrim Dialogue Forms. also can be the Advanced LipSync configuration on the Expression Editor page of the SexLab MCM. There is at least one value on one of the LipSync options that allow the lips movement on the OpenMouth. Edited September 8, 2023 by OsmelMC
alain31 Posted September 8, 2023 Posted September 8, 2023 11 hours ago, OsmelMC said: also can be the Advanced LipSync configuration on the Expression Editor page of the SexLab MCM. Thank you for all your advice, i actually have the nexus version of conditional expression extended and i don't know if the author includes the same fix as the loverslab version. On the other hand he says (i don't remenber where i read it) that you should not overwrite the mod with your patch, for these most recent versions. I'm going to try to make changes to the open mouth expression settings like you say.
creepycream Posted September 8, 2023 Posted September 8, 2023 I can't figure this out. No matter what I do I still get giant schlongs on the npcs with your latest SOS tweaks mod. Like dicks half the body size. I tried your load order, removed the skse from sos, started a new game. I don't get this problem with the regular SOS Sexlab Addon mod.
Talesien Posted September 9, 2023 Posted September 9, 2023 9 hours ago, creepycream said: I can't figure this out. No matter what I do I still get giant schlongs on the npcs with your latest SOS tweaks mod. Like dicks half the body size. I tried your load order, removed the skse from sos, started a new game. I don't get this problem with the regular SOS Sexlab Addon mod. I've a similar problem, just not that bad. I found setting the max schlong size to 7 (rather than the usual 10) or setting the Schlong size multiplier to something around -30% and restarting SoS alleviates the issue. I would like to know what causes it though, perhaps it's connected to the HIMBO Body I'm using?
NicoleDragoness Posted September 10, 2023 Posted September 10, 2023 I just discovered a very strange thing and I'm posting here because I'm using your tweaked SOS and maybe it could be related. Every NPC males that has its weight above 91 till 100 does not make the HDT vagina of the player AND the NPC females to "move". - Verified several times. - It's surely the weight because changing in game the NPC's weight to 90 or less the "thing" moves again, even during the same action. - It doesn't matter which size the SOS is. Secondary notice: - With your tweak, I need to set the maximum size to 5 or 6 and no more to have the same size I had without the tweak when I set the max to 10 or 12. - In fact, the "nominal" size is cut in half using the tweak while the in game appearance is the right one. 1
OsmelMC Posted September 10, 2023 Author Posted September 10, 2023 9 hours ago, NicoleDragoness said: Every NPC males that has its weight above 91 till 100 does not make the HDT vagina of the player AND the NPC females to "move". - Verified several times. - It's surely the weight because changing in game the NPC's weight to 90 or less the "thing" moves again, even during the same action. - It doesn't matter which size the SOS is. Problems with the physic should be on your physic configuration. For example CBPC allow you set one value for the low and another for the high body weight. The default values should be fine but the CBPC also include one properly that reduce or increase the percentage of effectiveness of those values. So in theory if you use to reduce the physic effects, you should set different values for low and high. 9 hours ago, NicoleDragoness said: - With your tweak, I need to set the maximum size to 5 or 6 and no more to have the same size I had without the tweak when I set the max to 10 or 12. - In fact, the "nominal" size is cut in half using the tweak while the in game appearance is the right one. On 9/9/2023 at 1:22 AM, Talesien said: I found setting the max schlong size to 7 (rather than the usual 10) or setting the Schlong size multiplier to something around -30% and restarting SoS alleviates the issue. I would like to know what causes it though, perhaps it's connected to the HIMBO Body I'm using? On 9/8/2023 at 3:50 PM, creepycream said: I do I still get giant schlongs on the npcs with your latest SOS tweaks mod. Like dicks half the body size. I tried your load order, removed the skse from sos, started a new game. I don't get this problem with the regular SOS Sexlab Addon mod. The SOS PapyrusUtil version have it's own way to calculate the schlong dimensions and I don't know if is different from the one on the DLL file because I don't made it. For I know 5 is equivalent to the 100% of the the original meshes size, so 10 is equivalent to the 200% and more than 10 probably be too big for most of the actors. * Since the PapyrusUtil version have it's own ways to store and calculate the SOS values, you have to Reset the Addons on the General Settings page of the SOS MCM at least one time after install my SOS tweak. Otherwise the Schlong Addons will have issues with the sizes.
NicoleDragoness Posted September 10, 2023 Posted September 10, 2023 (edited) 2 hours ago, OsmelMC said: Problems with the physic should be on your physic configuration. For example CBPC My female body (into my LE 32bit) is a BHUNP lite. Nothing to do with CBBE,CBPC or similar. And the advanced vagina works fine with "every" type of schlong and "every" human/mer male NPC but the ones with weight above 91. Once again, I'm not saying that is your tweak fauly, because this issue was present even with the original SOS. I only posted here because you seems one of the best and skilled person here. Edited September 10, 2023 by NicoleDragoness
OsmelMC Posted September 10, 2023 Author Posted September 10, 2023 4 hours ago, NicoleDragoness said: My female body (into my LE 32bit) is a BHUNP lite. Nothing to do with CBBE,CBPC or similar. And the advanced vagina works fine with "every" type of schlong and "every" human/mer male NPC but the ones with weight above 91. Once again, I'm not saying that is your tweak fauly, because this issue was present even with the original SOS. I only posted here because you seems one of the best and skilled person here. Still the answer is on the Physics. I put the CBPC as example because is the one I know better, but the same theory apply for the rest of the Physics engines. The configuration is different on HDT-PE but if you get different Physics with a different actor weight is because your physic have configured somewhere different Physics based on the weight. The Physics can be a nightmare some times. I don't remember if the SOS for LE comes with Physics preconfigured but the Female bodies usually comes with they Physics preconfigured and most of the time also include the SOS Physics for compatibility reasons. I can't help too much with your case because I'm using COCO body that by the way have it's own problems (already solved) and before COCO was Clams of Skyrim on LE that works very well.
safado Posted September 11, 2023 Posted September 11, 2023 (edited) On 9/8/2023 at 3:50 PM, creepycream said: I can't figure this out. No matter what I do I still get giant schlongs on the npcs with your latest SOS tweaks mod. Like dicks half the body size. I tried your load order, removed the skse from sos, started a new game. I don't get this problem with the regular SOS Sexlab Addon mod. After replacing the scripts with the No-DLL needed version (any version), a full mod reset execute from debug is necessary and do not use the import. You need to set again all the custom parameters you like on every SOS add-on, then export. Necessary to overwrite the old exported config that is now incompatible, and importing the old config could mess up the mod parameters. Edited September 11, 2023 by safado 1
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