Kawasumi Nana Posted August 12, 2023 Posted August 12, 2023 4 hours ago, Talesien said: Pretty certain that refers to the various bondage and torture poles from ZAZ. Thank you! Looks like I don't have any mods using the torture or bondage poles from ZAZ, not going that far yet?
OsmelMC Posted August 12, 2023 Author Posted August 12, 2023 8 hours ago, Kawasumi Nana said: May I ask you what does "Pole" refer to, plz? I've traveled to many inns and houses, but still unable to trigger the pole animations Pole dance. Most of the Pole come from ZaZ Animation Pack but also exist few vanilla Pole on camps to tight people. Don't ask me were are the Skyrim Poles, the Zap Pole dance are usually placed by mods like "Dark Arena". Beyond the Wall on the furniture list almost all the furniture types are from "ZaZ Animation Pack" and the few of them that are from Skyrim are hard to find. 1
OsmelMC Posted August 12, 2023 Author Posted August 12, 2023 10 minutes ago, Kawasumi Nana said: The wall animation problems had bothered me for a long long time until I found your comment and removed nordic ui!!! You are sooooo brilliant!! I have installed the Nordic Icons to test and isn't the problem. 1
Kawasumi Nana Posted August 12, 2023 Posted August 12, 2023 9 minutes ago, OsmelMC said: I have installed the Nordic Icons to test and isn't the problem. Uhm.. It's not just Nordic UI for me. I merged TrueHUD, NordicUI and Nordicish Icons all together. Guess I have to test them separately.
Kawasumi Nana Posted August 12, 2023 Posted August 12, 2023 (edited) 45 minutes ago, OsmelMC said: I have installed the Nordic Icons to test and isn't the problem. Yes, you are right. Thank you!? I opened several new saves. TrueHUD and Nordic Icons both okay. The original Nordic UI (https://www.nexusmods.com/skyrimspecialedition/mods/49881) will break furniture system. Edit: I don't know if it's AE's fault, cuz someone posted "Things seem to be broken with AE" to the posts of nordic ui. Also not sure if it would be okay with SE. Edited August 12, 2023 by Kawasumi Nana uhm... maybe wrong?
OsmelMC Posted August 12, 2023 Author Posted August 12, 2023 1 hour ago, Kawasumi Nana said: Yes, you are right. Thank you!? I opened several new saves. TrueHUD and Nordic Icons both okay. The original Nordic UI (https://www.nexusmods.com/skyrimspecialedition/mods/49881) will break furniture system. Edit: I don't know if it's AE's fault, cuz someone posted "Things seem to be broken with AE" to the posts of nordic ui. Also not sure if it would be okay with SE. I see. That is not the one I test and for i see, have one "message.swf" file that sounds like the reason of the problem. Probably be enough with just remove the file "message.swf". I will check it. But for i know, other things can also cause this problem with the messages button's. 1
Kawasumi Nana Posted August 13, 2023 Posted August 13, 2023 (edited) 22 hours ago, OsmelMC said: I see. That is not the one I test and for i see, have one "message.swf" file that sounds like the reason of the problem. Probably be enough with just remove the file "message.swf". I will check it. But for i know, other things can also cause this problem with the messages button's. Cool!! Just tried and all the wall animations worked fine together with Nordic UI as long as removing message.swf. Thank you for all your efforts and kindness!! Edit: There's only a small problem that, the pop-out message may not be the same as I select, like Wall selected but Bed popped-out. Looks like it doesn't affect anything. So I'm gonna just ignoring it ? Edited August 13, 2023 by Kawasumi Nana
OverseerPrimeXF Posted August 17, 2023 Posted August 17, 2023 hello, when using the latest versions of the utility + with the improved camera mod (with a patch for sl), when you switch to the free camera, the picture rotates 180 degrees, with earlier versions (from the beginning of the year) this problem is not noticed, and if you turn off the auto free camera in the settings, the first-person view is normal until the free camera is turned on under the spoiler, the first picture is where everything is as it should be and the second with the camera deployed (I don’t know how to portray it differently) when you exit the scene or move it and start in first person, the view is normal not really big deal but when you can switch between first person and free camera without need to replace scene is cooler Spoiler
OsmelMC Posted August 18, 2023 Author Posted August 18, 2023 (edited) 11 hours ago, OverseerPrimeXF said: hello, when using the latest versions of the utility + with the improved camera mod (with a patch for sl) Send me the download link of the Improved Camera Mod and it's SexLab Patch. Edited August 18, 2023 by OsmelMC
OverseerPrimeXF Posted August 18, 2023 Posted August 18, 2023 15 minutes ago, OsmelMC said: Send me the download link of the Improved Camera Mod and it's SexLab Patch. from nexus ones https://www.nexusmods.com/skyrimspecialedition/mods/93962?tab=files for main mod https://www.nexusmods.com/skyrimspecialedition/mods/94096?tab=files for patches
OsmelMC Posted August 18, 2023 Author Posted August 18, 2023 5 hours ago, OverseerPrimeXF said: from nexus ones https://www.nexusmods.com/skyrimspecialedition/mods/93962?tab=files for main mod https://www.nexusmods.com/skyrimspecialedition/mods/94096?tab=files for patches I will test it but first look seems like the SexLab Patch isn't required and the main mod download page said something about fix your issue with some adjustments on it's settings. By the way for my first person view I use this Mod that doesn't require Patch: https://www.nexusmods.com/skyrimspecialedition/mods/22306
Talesien Posted August 19, 2023 Posted August 19, 2023 (edited) 9 hours ago, OsmelMC said: By the way for my first person view I use this Mod that doesn't require Patch: https://www.nexusmods.com/skyrimspecialedition/mods/22306 The problem with that old mod you linked is that it requires patching of almost all 1st person meshes (and unless someone can, and is minded too, create those patches himself, it's highly limiting). OTOH the new Improved Camera is a pure SKSE mod that 'just works'. It's really so much better (aka simpler to use) compared to Immersive First Person view it's unreal. That said, I'm also using Improved Camera and notice no odd behaviour of the free Cam, during SL Scenes or otherwise. Edited August 19, 2023 by Talesien
NicoleDragoness Posted August 20, 2023 Posted August 20, 2023 (edited) Using your "Schlongs Of Skyrim.esp" tweaked (on LE 32bit environment) means that I can delete the old obsolete SOS.dll ? If yes: all penises sizes are doubled. If before the optimum for me was a range between 7 and 10, without dll the range MUST be between 3 and 5 or else the men will have some sort of telegraph's poles. If not: the sizes are like original. In both cases: this tweaked version DO NOT assign schlongs properly. At every cell change the men will be without schlong. Edited August 21, 2023 by NicoleDragoness
garry132 Posted August 21, 2023 Posted August 21, 2023 Are SLAS - SexLab Anim Searcher and SLGP = SexLab grass patch already integrated?
Caco Demon Posted August 21, 2023 Posted August 21, 2023 (edited) After a great deal of time spent running through a process of elimination (removing addons, changing settings, rebuilding patches, etc.), I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons. Basically, all NPCs will get stuck with 'No Schlong' unless you manually apply an addon to that specific NPC. As soon as I removed the tweak, distribution started working correctly again. Anyone else having this issue? Edited August 21, 2023 by Caco Demon
Taki17 Posted August 21, 2023 Posted August 21, 2023 22 minutes ago, Caco Demon said: I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons. Anyone else having this issue? Can confirm, for Skyrim LE.
NicoleDragoness Posted August 21, 2023 Posted August 21, 2023 40 minutes ago, Caco Demon said: After a great deal of time spent running through a process of elimination (removing addons, changing settings, rebuilding patches, etc.), I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons. Basically, all NPCs will get stuck with 'No Schlong' unless you manually apply an addon to that specific NPC. As soon as I removed the tweak, distribution started working correctly again. Anyone else having this issue? See above my previous post. Confirm on LE.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 On 8/20/2023 at 8:03 AM, NicoleDragoness said: Using your "Schlongs Of Skyrim.esp" tweaked (on LE 32bit environment) means that I can delete the old obsolete SOS.dll ? Yes you can delete it or change it's extension to ".dll.ignored". I usually add the ". ignored" to all the files I want to disable but don't want to delete.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 4 hours ago, garry132 said: Are SLAS - SexLab Anim Searcher and SLGP = SexLab grass patch already integrated? Both are integrated on some measure or at least are used as reference for my own changes. Sadly you can't fully avoid the grass issue without lose alignment integrity, so my scripts will always try first, the function that move the actors without grass issues and if if the actors still aren't properly aligned I use the move function that is failsafe but cause the grass issue.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 (edited) 2 hours ago, NicoleDragoness said: See above my previous post. Confirm on LE. By the way my next version already allow the DLL file and use it to update of the cancelling and revealing armors before the game be loaded. My scripts can only do that after load the game so the NPC armors don't get refreshed until you change location and that's the one thing where the DLL is better. Of course the DLL have the problem at least on SE with the change of the load order of the ESL plugins so still will cause CTD in those cases but at least now my next version comes with a backup for those armors list that is automatically imported to the DLL in case you be forced to remove it to get rid of the CTD on the on game load event. I just want to add one more thing related with the schlong potions to the patch before release it. The next version also include compatibility with SOS Uncloaked and one option that toggle the distribution spell even without the SOS Uncloaked for those that prefer manually set the addons Edited August 21, 2023 by OsmelMC
NicoleDragoness Posted August 21, 2023 Posted August 21, 2023 2 hours ago, OsmelMC said: Of course the DLL have the problem at least on SE That DLL had always problems since its release. For example, I was never able to avoid the bug that the schlongs are reset to the minimum size (1) almost every time I change cell and surely every time I reload a save. And it took some time to solve the "perma undie" bug, btw. I really think that SOS needs a new DLL from scratch.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 34 minutes ago, NicoleDragoness said: That DLL had always problems since its release. For example, I was never able to avoid the bug that the schlongs are reset to the minimum size (1) almost every time I change cell and surely every time I reload a save. And it took some time to solve the "perma undie" bug, btw. I really think that SOS needs a new DLL from scratch. I don't know about the schlong size after change location because I'm always dressed before leaving. But in AE the DLL seems to be fine since someone did some fixes. Anyway my tweak will only use the DLL file to update the cancelling/revealing armors that I think is what you call the "perma undie" issue. That my scripts already solve but the DLL is better because do it before the game be loaded and that's not possible with the scripts. Oh, even with the DLL my tweak still will update the armors if is required, so is failsafe.
NicoleDragoness Posted August 21, 2023 Posted August 21, 2023 6 minutes ago, OsmelMC said: I think is what you call the "perma undie" issue. Not exactly. SOS comes with some meshes/textures that include males wearing undies. I don't know why they included that but the bug is that sometimes the males who are about to be naked (before sex, for example), don't show the schlong but instead an underwear. Without reason. It's the same problem that doesn't allow females to have a dick (futa characters not original but female changed) because SOS automatically wears to them an "invisible" version of the undies. I finally found how to avoid completely this bug removing manually the references in the ESM and Esp via TesEdit and deleting both the meshes and textures.
OsmelMC Posted August 21, 2023 Author Posted August 21, 2023 2 hours ago, NicoleDragoness said: Not exactly. SOS comes with some meshes/textures that include males wearing undies. I don't know why they included that but the bug is that sometimes the males who are about to be naked (before sex, for example), don't show the schlong but instead an underwear. Without reason. It's the same problem that doesn't allow females to have a dick (futa characters not original but female changed) because SOS automatically wears to them an "invisible" version of the undies. I finally found how to avoid completely this bug removing manually the references in the ESM and Esp via TesEdit and deleting both the meshes and textures. That's more complex than you think. For example my tweak already have better Revealing and Cancelling armors detection and handle that way better than the original SOS. So in my case usually is enough with set those armors as revealing on the SOS MCM. In fact the forsworn briarheart armor was victim of this issue before, because the briarheart wound use the slot 52 and once removed was really hard make it cancelling with the SOS MCM so once you remove they briarheart the NPC got naked instead of show the alternative armor with the empty hole on the chest. The default male body of the SOS comes with underwear on the slot 52 that instantly disappear when the SOS addons are equiped. Something like that happens for some default CBBE female bodies that also comes with the CBBE underwear and I don't remember if are on the slot 52 or the slot 32 but with my Pubic hair for female addons the underwear get hidden if is on the slot 52. You can also set the underwear of the armors and bodies on the slot 52 using the "BodySlide - Outfit Studio" like I did with my Remodeled armors and they will be able to hide the underwear when the SOS addons are equiped. I did that mostly to be able of replace in real time the panty of some armors by parties of another Mods
Caco Demon Posted August 22, 2023 Posted August 22, 2023 19 hours ago, OsmelMC said: By the way my next version already allow the DLL file and use it to update of the cancelling and revealing armors before the game be loaded. My scripts can only do that after load the game so the NPC armors don't get refreshed until you change location and that's the one thing where the DLL is better. Of course the DLL have the problem at least on SE with the change of the load order of the ESL plugins so still will cause CTD in those cases but at least now my next version comes with a backup for those armors list that is automatically imported to the DLL in case you be forced to remove it to get rid of the CTD on the on game load event. I just want to add one more thing related with the schlong potions to the patch before release it. The next version also include compatibility with SOS Uncloaked and one option that toggle the distribution spell even without the SOS Uncloaked for those that prefer manually set the addons Ah, I see. So it could be SOS uncloaked that's causing the problem? Am using SSE, myself. But yeah, the SPID over spell cloak affecting distribution makes sense. Completely forgot I had uncloaked installed.
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