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Posted
52 minutes ago, Kawasumi Nana said:

Have to say, your furniture system is incredibly amazing, making so many long lost animations playable again.

For unknown reason, wall animations, like Anubs_wallback, couldn't be triggered with any interior or exterior walls, like the invisible walls never existing there. And even if they were triggered with wardrobe or rack, characters won't align to it.

Is this caused by animation itself? I mean, I didn't find any animobjects like walls linked to Anubs_wallback in FNIS_Anubs Human_List.txt. And I also don't know why rack and wardrobe, cuz I only attached Furniture and Wall tags to Anubs_wallback.

The animation author's make new animations everyday. Since the furnitures aren't officially supported yet by the SexLab, none of the author's include the tags and the furniture alignment on they animations pack. That by the way is supported on my "SL Animation Loader".

 

In the case of the Anubis Wall Back, I think the author change the names and IDs of some animation and for that reason my furniture alignment and SLATE ActionLog not cover them. Also Billyy's recently made changes on the name of his animations.

 

 

I update the furniture alignment and SLATE each time I notice it and the next versions of SLU+ and SLATE should include the missing tags and alignment.

 

* But you don't have to wait because SexLab allow you manually edit the furniture alignment of each animation selecting the Profile "Animation" on the "Animation Editor" page. Is easy and your changes will be stored to be used also in a new game and even if I release some update.

 

 

 

 

 

The Rack and Wardrobe are also walls because are big vertical furnitures with a flat surface that can be used as a wall. Also the Dividers and some other big vertical objects with a flat surface which from side is easy to recognize.

By other side most of the Tables aren't included on the Table list, just because don't have obvious from side and the Mod author's usually place them against the walls without check the rotation so I remove them from the list because I use to get wall clipping issues most of the time. 

 

 

Posted
1 hour ago, OsmelMC said:

* But you don't have to wait because SexLab allow you manually edit the furniture alignment of each animation selecting the Profile "Animation" on the "Animation Editor" page. Is easy and your changes will be stored to be used also in a new game and even if I release some update.

Sorry, my bad. Both characters weren't just misaligned to the Racks or Wardrobes, they actually playing animations at where they stand. It's different everytime.

I have "Use Intimacy Circle" on, and when I play table animations, table flickers. If I change Tags to Chair, Chair flickers too, then both character teleporting to the Chair. However, Racks or Wardrobes are not the case.

May I ask you what does "Pole" refer to, plz? I've traveled to many inns and houses, but still unable to trigger the pole animations.

Posted
4 hours ago, Kawasumi Nana said:

May I ask you what does "Pole" refer to, plz? I've traveled to many inns and houses, but still unable to trigger the pole animations.

Pretty certain that refers to the various bondage and torture poles from ZAZ.

Posted
On 7/14/2023 at 2:44 AM, alain31 said:

For skyui, i have skyui resort mcm and nordic ui which crushes skyui 5.2 se.

Same issue here, It's unfortunately probably most likely ... nordic ui.?

On 7/13/2023 at 11:05 PM, OsmelMC said:

The SkyUI files are usually compressed on a BSA file so you probably won't be able to see the conflicts. If you are on MO2, you can go to the "Data" panel at your right and in the "Filter" text box at it's bottom write "Ski_" to see all the files on the Scripts folder that start by ski_ and check they Mods.

Thanks for your kindness and you just saved my day!!

The wall animation problems had bothered me for a long long time until I found your comment and removed nordic ui!!! You are sooooo brilliant!!! ????

Posted
4 hours ago, Talesien said:

Pretty certain that refers to the various bondage and torture poles from ZAZ.

Thank you! 

Looks like I don't have any mods using the torture or bondage poles from ZAZ, not going that far yet?

Posted
8 hours ago, Kawasumi Nana said:

May I ask you what does "Pole" refer to, plz? I've traveled to many inns and houses, but still unable to trigger the pole animations

Pole dance. Most of the Pole come from ZaZ Animation Pack but also exist few vanilla Pole on camps to tight people. Don't ask me were are the Skyrim Poles, the Zap Pole dance are usually placed by mods like "Dark Arena".

 

Beyond the Wall on the furniture list almost all the furniture types are from "ZaZ Animation Pack" and the few of them that are from Skyrim are hard to find. 

Posted
10 minutes ago, Kawasumi Nana said:

The wall animation problems had bothered me for a long long time until I found your comment and removed nordic ui!!! You are sooooo brilliant!!

I have installed the Nordic Icons to test and isn't the problem.

Posted
9 minutes ago, OsmelMC said:

I have installed the Nordic Icons to test and isn't the problem.

Uhm.. It's not just Nordic UI for me. I merged TrueHUD, NordicUI and Nordicish Icons all together. Guess I have to test them separately.

Posted (edited)
45 minutes ago, OsmelMC said:

I have installed the Nordic Icons to test and isn't the problem.

Yes, you are right. Thank you!?

I opened several new saves. TrueHUD and Nordic Icons both okay. The original Nordic UI (https://www.nexusmods.com/skyrimspecialedition/mods/49881) will break furniture system.

 

Edit: I don't know if it's AE's fault, cuz someone posted "Things seem to be broken with AE" to the posts of nordic ui. Also not sure if it would be okay with SE.

Edited by Kawasumi Nana
uhm... maybe wrong?
Posted
1 hour ago, Kawasumi Nana said:

Yes, you are right. Thank you!?

I opened several new saves. TrueHUD and Nordic Icons both okay. The original Nordic UI (https://www.nexusmods.com/skyrimspecialedition/mods/49881) will break furniture system.

 

Edit: I don't know if it's AE's fault, cuz someone posted "Things seem to be broken with AE" to the posts of nordic ui. Also not sure if it would be okay with SE.

I see. That is not the one I test and for i see, have one "message.swf" file that sounds like the reason of the problem. Probably be enough with just remove the file "message.swf".

 

I will check it. But for i know, other things can also cause this problem with the messages button's.

Posted (edited)
22 hours ago, OsmelMC said:

I see. That is not the one I test and for i see, have one "message.swf" file that sounds like the reason of the problem. Probably be enough with just remove the file "message.swf".

 

I will check it. But for i know, other things can also cause this problem with the messages button's.

Cool!! Just tried and all the wall animations worked fine together with Nordic UI as long as removing message.swf. Thank you for all your efforts and kindness!!

 

Edit: 

There's only a small problem that, the pop-out message may not be the same as I select, like Wall selected but Bed popped-out. 

Looks like it doesn't affect anything. So I'm gonna just ignoring it ?

Edited by Kawasumi Nana
Posted

hello, when using the latest versions of the utility + with the improved camera mod (with a patch for sl), when you switch to the free camera, the picture rotates 180 degrees, with earlier versions (from the beginning of the year) this problem is not noticed, and if you turn off the auto free camera in the settings, the first-person view is normal until the free camera is turned on under the spoiler, the first picture is where everything is as it should be and the second with the camera deployed (I don’t know how to portray it differently) when you exit the scene or move it and start in first person, the view is normal


not really big deal but when you can switch between first person and free camera without need to replace scene is cooler 

Spoiler

BlueRunnyIcterinewarbler-medium.jpg?expi

FarawayLikelyAmericancrow-medium.jpg?exp

 

Posted (edited)
11 hours ago, OverseerPrimeXF said:

hello, when using the latest versions of the utility + with the improved camera mod (with a patch for sl)

Send me the download link of the Improved Camera Mod and it's SexLab Patch.

Edited by OsmelMC
Posted
5 hours ago, OverseerPrimeXF said:

I will test it but first look seems like the SexLab Patch isn't required and the main mod download page said something about fix your issue with some adjustments on it's settings.

 

 

By the way for my first person view I use this Mod that doesn't require Patch:

https://www.nexusmods.com/skyrimspecialedition/mods/22306

 

Posted (edited)
9 hours ago, OsmelMC said:

By the way for my first person view I use this Mod that doesn't require Patch:

https://www.nexusmods.com/skyrimspecialedition/mods/22306

 

The problem with that old mod you linked is that it requires patching of almost all 1st person meshes (and unless someone can, and is minded too, create those patches himself, it's highly limiting). OTOH the new Improved Camera is a pure SKSE mod that 'just works'. It's really so much better (aka simpler to use) compared to Immersive First Person view it's unreal.

That said, I'm also using Improved Camera and notice no odd behaviour of the free Cam, during SL Scenes or otherwise.

Edited by Talesien
Posted (edited)

Using your "Schlongs Of Skyrim.esp" tweaked (on LE 32bit environment) means that I can delete the old obsolete SOS.dll ?

 

If yes:  all penises sizes are doubled. If before the optimum for me was a range between 7 and 10, without dll the range MUST be between 3 and 5 or else the men will have some sort of telegraph's poles.

 

If not: the sizes are like original.

 

In both cases:  this tweaked version DO NOT assign schlongs properly. At every cell change the men will be without schlong.

Edited by NicoleDragoness
Posted (edited)

After a great deal of time spent running through a process of elimination (removing addons, changing settings, rebuilding patches, etc.), I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons. Basically, all NPCs will get stuck with 'No Schlong' unless you manually apply an addon to that specific NPC. As soon as I removed the tweak, distribution started working correctly again.

 

Anyone else having this issue?

Edited by Caco Demon
Posted
22 minutes ago, Caco Demon said:

 I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons.

 

Anyone else having this issue?

Can confirm, for Skyrim LE.

Posted
40 minutes ago, Caco Demon said:

After a great deal of time spent running through a process of elimination (removing addons, changing settings, rebuilding patches, etc.), I've come to find that the tweaked version of SOS uploaded here is not distributing schlongs to NPCs properly. With the tweaks installed, no NPCs will receive any schlongs regardless of what distribution percentages you use for any addons. Basically, all NPCs will get stuck with 'No Schlong' unless you manually apply an addon to that specific NPC. As soon as I removed the tweak, distribution started working correctly again.

 

Anyone else having this issue?

See above my previous post. Confirm on LE.

Posted
On 8/20/2023 at 8:03 AM, NicoleDragoness said:

Using your "Schlongs Of Skyrim.esp" tweaked (on LE 32bit environment) means that I can delete the old obsolete SOS.dll ?

Yes you can delete it or change it's extension to ".dll.ignored". I usually add the ". ignored" to all the files I want to disable but don't want to delete.

Posted
4 hours ago, garry132 said:

Are SLAS - SexLab Anim Searcher and SLGP = SexLab grass patch already integrated?

Both are integrated on some measure or at least are used as reference for my own changes. 

 

Sadly you can't fully avoid the grass issue without lose alignment integrity, so my scripts will always try first, the function that move the actors without grass issues and if if the actors still aren't properly aligned I use the move function that is failsafe but cause the grass issue.

Posted (edited)
2 hours ago, NicoleDragoness said:

See above my previous post. Confirm on LE.

By the way my next version already allow the DLL file and use it to update of the cancelling and revealing armors before the game be loaded. My scripts can only do that after load the game so the NPC armors don't get refreshed until you change location and that's the one thing where the DLL is better.

 

Of course the DLL have the problem at least on SE with the change of the load order of the ESL plugins so still will cause CTD in those cases but at least now my next version comes with a backup for those armors list that is automatically imported to the DLL in case you be forced to remove it to get rid of the CTD on the on game load event.

 

 

I just want to add one more thing related with the schlong potions to the patch before release it.

 

The next version also include compatibility with SOS Uncloaked and one option that toggle the distribution spell even without the SOS Uncloaked for those that prefer manually set the addons

Edited by OsmelMC
Posted
2 hours ago, OsmelMC said:

Of course the DLL have the problem at least on SE

That DLL had always problems since its release.

For example, I was never able to avoid the bug that the schlongs are reset to the minimum size (1) almost every time I change cell and surely every time I reload a save.

And it took some time to solve the "perma undie" bug, btw.

 

I really think that SOS needs a new DLL from scratch.

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