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Posted
4 minutes ago, OsmelMC said:

This is a old copy of my FrostFall in case you be using it and be the reason.

Campfire 1.12.1 and Frostfall 3.4.1SE.7z 534.7 kB · 29 downloads

 

 

This one don't have ESP file so should be safe to use even if you don't have FrostFall and is the one that comes with the SWF files so should fix your problem if one of those SWF is the one of the menu and the problem is the SWF.

 

Let me know if work for you and if you have the FrostFall installed.

 

PS: The next time you send me some log file make sure of don't play more than one scene at the same time because the logs of both scenes get blended and is harder to read.

Posted (edited)
9 hours ago, OsmelMC said:

The next time you send me some log,

Hi,
I don't use campfire and frosball.
I just redid a test from scratch, i started a new game.
I unpacked skyui and i put the interface and script files at the very bottom of my mo2 list.
I also removed skyui resort mcm for this test; so there is nothing that overwrites or interferes with skyui se 5.2.
I went to alvor in riverwood where there is a marker on the workbench for sure and i launched the spell.
The workbench is highlighted, i select the option well and the problem is still there)=

there, it is still at the end of the log, I stopped after the problem.

 

Let me know if these logs help, otherwise I'll do a test starting directly in front of alvor, the logs will be shorter like that.

 

SexLabDebug.0.log Papyrus.0.log

Edited by alain31
Posted
1 hour ago, alain31 said:

The workbench is highlighted, i select the option well and the problem is still there)=

there, it is still at the end of the log, I stopped after the problem.

The log show your test and said that the furniture system found the Workbench that is index 10 but you hit the button with index 0 that is the one to cancel and use the player as CenterRef and that's what it did.

 

 

Like you said, you hit the button 10 but the logs said that you hit the button 0 so is clear that is the same problem with the menu window. The difference between the button pressed and the button returned by the menu follow none logic. I was expecting something related with the amount of button's displayed but is more like if the menu was limited to 10 buttons and anything bigger than 9 was taking 10 from the output to keep it between the 0 and the 9.

 

Now I have better understanding of the problem but the problem and solution still seems to be on the SWF file. I'm probably one of the few author's that have a menu like that with more than 10 buttons. In fact are 30 buttons with the possibility of be more on the furniture, since I being seen new animations for new furniture types that I will have to include once I find the mod with the real furnitures. Probably this is a some Skyrim bug or some bug on the original SkyUI but anyway the solution exist because is working fine for me and for many others. By the way I'm also on SE and have your same SkyUI so should be something I have and you don't.

 

Besides the fix for "Campfire and FrostFall" I have also have "SkyUILib", the"RaceMenu Special Edition" a lot of mods the overwrite the SkyUILib and few other than include they own menus and I don't think be relevant.

 

For now check if you have the SkyUILib and install my "Campfire and FrostFall" fix that like I said is safe to use without the original Mod and just will replace the SWF files. If this make it work, I just have to find the specific SWF file there and include it on the setup of the next release.

 

Campfire 1.12.1 and Frostfall 3.4.1SE.7z

 

 

Posted (edited)
2 hours ago, OsmelMC said:

For now check if you have the SkyUILib and install my "Campfire and FrostFall"

well :) you were right from the beginning, that comes from a problem with the buttons, so from skyui which is altered by something.
I hadn't thought of it before to do the test but i configured your furniture system to be used without asking and there it works 100 percent.

 

I installed skyulib found on the nexus oldrim and i put your frosfall files in my skyui unpack folder at the bottom of my loading order but i had no more success )=.
I don't know how to find the problem, i can think of gamepad++.https://www.nexusmods.com/skyrimspecialedition/mods/27007
I play with a ps4 controller and ds4windows; but pressing the x button is not altered by the gamepad++ mod.
I will try to load all my plugins with ssedit to see if there is a conflict with skyui. It may be because i marked the skyui plugin in esl too.


Thank you anyway for your kindness to have taken the time to solve my problem despite your occupations. It is not often that we find so much help on a forum.

Edited by alain31
Posted
19 minutes ago, alain31 said:

skyui plugin in esl too.

SkyUI is a main mod used as framework by too many Mods. If you change it's name or extension it won't be recognized by some Mods even flagged it as ESL will make some Mods functions stop working.

 

You can flag as ESL mods for armors, weapons and patches but most of the Mods with Quests can't be flagged without consequences. Some Mods like my "Outfit Manager" allow you flagged it as ESL or ESM because I made it thinking on that but don't allow you change it's file extension or name. My SLU+also allow you flag it as ESL because I made the scripts to allow it, but you can't change it's name or file extension because it won't be able to detect that is installed and the furniture system will get disabled.

 

 

With this I mean that you have to be really careful with what you make ESL and how.  The amount of forms on the Mod is just one of the criteria to take in consideration but the main point to check is if the Mod is being used as soft dependency on another Mod. Change the file extension of the Mod is usually a bad idea because is basically like change the name of the Mod and other Mod won't be able to recognize it.

Posted (edited)
17 hours ago, BlueBobik said:

Brush Where Aroused

Required the "MFG Console" on LE or the "MFG fix" on SE

 

If you are on SE you will need also the "SSE Display Tweak's" with it's "SetExpressionOverridePatch" option set to "True" otherwise the Mood 0 (The first Anger) will break the expression

 

 

Blush When Aroused is a very old Mod with it's own expression system that already by then had enough bugs to make the users disable it's expression system. Also the current "Conditional Expression's" on LoversLab include expressions for when the NPC or the Player are aroused. You shouldn't be using more than one expression Mod at the same time. But you can use the Conditional Expression's that is already compatible with SexLab and disable the Expressions on the Blush when Aroused.

 

Tera Ellen have it's own faces that needs they own TRI files and the ones that have by default aren't good, so you have to find and install "Expressive Facial Animation" for your Ellen face otherwise some expressions will look really bad on the Ellen actors while look fine on any other race. In fact you should find and install one version of "Expressive Facial Animation" for each one of your races (matching the amount of polygons of the faces) even the default vanilla TRI files for the female faces are bad and need some "Expressive Facial Animation".

 

Ask in the discussion thread of the Ellen race for the matching "Expressive Facial Animation".

 

Finally you may think that all the expression system are the same but the true is that even the SexLab expression system had a lot of bug until I start to fix it and was a nightmare. 

 

 

 

Edited by OsmelMC
Posted
On 7/15/2023 at 9:50 PM, OsmelMC said:

SkyUI is a main mod used as framework by too many Mods.

Hi,
Thank you for the info but i have seen on several discussions that it is now safe to mark esl skyui, and for the moment i have not noticed any problems doing so.
As a precaution, I will listen to you anyway for a new game.
I put for a test on a new save skyui in esp and it didn't change anything ;but as you said, you had planned a skyui esl in your mod anyway.
I also mark your mod SexLab UtilityPlus esl because like skyui it does not require formid recount. Is it ok to do that?
I will settle for a partially functional system with use without ask option.
If you think of anything else to try to fix this problem, please let me know.

Posted
1 hour ago, alain31 said:

Hi,
Thank you for the info but i have seen on several discussions that it is now safe to mark esl skyui, and for the moment i have not noticed any problems doing so.
As a precaution, I will listen to you anyway for a new game.
I put for a test on a new save skyui in esp and it didn't change anything ;but as you said, you had planned a skyui esl in your mod anyway.
I also mark your mod SexLab UtilityPlus esl because like skyui it does not require formid recount. Is it ok to do that?
I will settle for a partially functional system with use without ask option.
If you think of anything else to try to fix this problem, please let me know.

 

Not 100% safe. For example if you change it file extension from ESP to ESL, some Mods will report it missing and other Mods will report it missing even if was just flagged as ESL of course in most of those cases still will work because check the presence of the SkyUI is mostly informative for those Mods. By other side make it ESL will make it load later and that increase the chance of the quest not loading for as consequence of a priority conflict so you probably will have more need for some Mod like the "SkyUI Resort" that force the start up of the MCM quests. SkyUI have just few FormIDs and don't need a FormID compression to Flag it as ESL so at least that part is 100% safe.

 

 

There is none reason to believe that remove the ESL flag from your SkyUI will fix your problem with the SLU+. I just believe that you should be aware of what implais convert a Mod into ESL. 

 

 

PS: I'm still making test to find the reason of the problem and if like I think is caused by some file, I will try to include it on the setup of the next version.

 

 

Posted
53 minutes ago, OsmelMC said:

PS: I'm still making test to find the reason of the problem

ok, thank you for all this information. I will try again with your new version to see if that solves the problem with my configuration.

Posted (edited)
54 minutes ago, alain31 said:

ok, thank you for all this information. I will try again with your new version to see if that solves the problem with my configuration.

Meanwhile you can use my old furniture system that works fine but isn't that fast and don't let you choose the furniture, it just take the nearest available furniture. Is enough with disable the "advanced furniture system" option 

 

 

 

By the way the hidden place option allow you change the location of the player before the scene start, if the player isn't a victim and none CenterRef was settled by the Mod that start the scene.

Edited by OsmelMC
Posted
On 7/12/2023 at 10:02 PM, donttouchmethere said:

It's in the downloads: SexLab Aroused Creatures v04.12 SE to LE - Conversion Patch.zip

That's the LE conversion of the SLAC v04.12, I think. Updated Tweak patch (for the SE) would very much be appreciated :)

Posted
4 minutes ago, LeeFowl said:

That's the LE conversion of the SLAC v04.12, I think. Updated Tweak patch (for the SE) would very much be appreciated :)

I'm developing the CxC support as native on the "Horny Creature's" Mod of @MadMansGun 

 

If you are looking for some of the other tweak's, let me know.

Posted
6 hours ago, BlueBobik said:

I meant that when excited, my Elin shows emotions that are not only stupid and spoil the immersiveness and spoil her face. And it looks very stupid... it's very difficult to say what the cause of this bug is. But I think it has to do with two mods, or even three: Brush Were Aroused, the original SexLab + SL Plus, or FM+ Immersive Effect

The SexLab Expressions are Active only on the SexLab Scene. So not way be responsible for issues outside the sex scene. Also the SexLab Expressions aren't related with the Arousal, SexLab have it's own Enjoyment parameter inside the sex scene that is the one that affect the SexLab Expressions.

 

If your Blush when Aroused have the Expressions disabled then should be another Mod.

 

I don't know the FM+ Immersive effect but most of the Expression Mods have hard dependency for the MFG so if the author said something about MFG is more than posible that be related with expressions.

 

By the way the dialogues also come with mood expressions so is possible that you be seeing the outcome of some dialogue in which case you definitely need the "Expressive Facial Animation" for your Ellen face.

 

 

 

6 hours ago, BlueBobik said:

I think it would be better to make a patch for Dirt BloodCum than to create your own patch so that it would wash off the sperm.

I made 2 patches and send to you the best one after test it with the DaBE on my followers and instantly work. By the way DaBE don't stop the NPC's from walk so they toke the bath for all the room.

 

If the patch I send to you didn't work is because you have something wrong with the Cum Overlays Extended patch for SLU+ in which case my other patch won't work neither. 

Posted (edited)

this should be the last BETA before the official release.

 

  • Enhance the MoveScene function that allow you change the location and the ChangeActors function required for the DDi and the SLAA
  • The alignment now include the FootIKDisable as attempt of get less issues with the player alignment and some speed up in general.
  • All the Animation HotKeys now have sounds and get temporarily disabled until it's action be done. This is to avoid the overlap of the key press events and prevent issues.
  • The SexLab gets temporarily disabled while is reloading at the onLoadGame event.  This just prevent the startup of sex scenes at the onLoadGame event that was pointless anyway because those scenes use to stop before the animation even start and was just wasting resources (those with MiasLair probably know what I mean).

 

 

Install it together and overriding the last official version released. Don't need any special procedure or cleaning to install or uninstall.

 

 

SexLab Utility Plus (2023-07-19) BETA.7z

Edited by OsmelMC
Posted
On 7/12/2023 at 3:02 PM, donttouchmethere said:

It's in the downloads: SexLab Aroused Creatures v04.12 SE to LE - Conversion Patch.zip

 

But I'm using SE. Would that work for me?

Posted
3 hours ago, Blake81 said:

 

But I'm using SE. Would that work for me?

That's just the conversion, so you don't need it.

Posted
7 hours ago, OsmelMC said:

this should be the last BETA before the official release.

 

  • Enhance the MoveScene function that allow you change the location and the ChangeActors function required for the DDi and the SLAA
  • The alignment now include the FootIKDisable as attempt of get less issues with the player alignment and some speed up in general.
  • All the Animation HotKeys now have sounds and get temporarily disabled until it's action be done. This is to avoid the overlap of the key press events and prevent issues.
  • The SexLab gets temporarily disabled while is reloading at the onLoadGame event.  This just prevent the startup of sex scenes at the onLoadGame event that was pointless anyway because those scenes use to stop before the animation even start and was just wasting resources (those with MiasLair probably know what I mean).

 

 

 

 

SexLab Utility Plus (2023-07-19) BETA.7z 369.3 kB · 4 downloads

This is still supposed to be installed on top of the last regular SLU+ release I assume?

Posted
2 hours ago, Talesien said:

This is still supposed to be installed on top of the last regular SLU+ release I assume?

Yes 

Posted

Hi I a little confusing.....

 

so which one is a better SLAC 4.06 SE with tweak or SLAC 4.12 SE? U sad trying to make better other mods (huge thanks for it) and told the original authors (Sailing Rebel) what was your idea. So.....

Posted (edited)

and an another question, Dear OsmelMC can you add a new function for SL Adventures which one enable for enemy faction to use proximately rape. Enemy NPC make sex with PC instead of trying to kill. Pleaseeeee :)

Edited by palracz
Posted
4 hours ago, palracz said:

and an another question, Dear OsmelMC can you add a new function for SL Adventures which one enable for enemy faction to use proximately rape. Enemy NPC make sex with PC instead of trying to kill. Pleaseeeee :)

 

I think you should ask in SL Adventures support forum i guess

Posted
10 hours ago, palracz said:

Hi I a little confusing.....

 

so which one is a better SLAC 4.06 SE with tweak or SLAC 4.12 SE? U sad trying to make better other mods (huge thanks for it) and told the original authors (Sailing Rebel) what was your idea. So.....

 

Sailing Rebel seems to feedback from my SLAC tweak's and fixes so if his last version doesn't include some of my tweaks or fixes, is probably because isn't required. Also the 4.12 have a lot of enhancements over the 4.06.

 

 

9 hours ago, palracz said:

and an another question, Dear OsmelMC can you add a new function for SL Adventures which one enable for enemy faction to use proximately rape. Enemy NPC make sex with PC instead of trying to kill. Pleaseeeee :)

 

I'm not using that Mod anymore and the author of the mod is active on the form. You should try ask her for some update including my proximity function.

Posted
5 hours ago, OsmelMC said:

 

Sailing Rebel seems to feedback from my SLAC tweak's and fixes so if his last version doesn't include some of my tweaks or fixes, is probably because isn't required. Also the 4.12 have a lot of enhancements over the 4.06.

 

 

 

I'm not using that Mod anymore and the author of the mod is active on the form. You should try ask her for some update including my proximity function.

thank u. keep up to good work.

Posted (edited)
On 7/19/2023 at 9:29 AM, OsmelMC said:

That's just the conversion, so you don't need it.

Ah, so the CxC option is now built-in on the latest Aroused Creatures? OK

EDIT: OK, I must be making some mistake or missing something. Where's the CxC setting on the Aroused Creatures 4.12? Did I misunderstand something?

Edited by Blake81

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