PippinTom Posted October 3, 2023 Posted October 3, 2023 15 hours ago, OsmelMC said: MCM "Mod Congratulation Menu" I must congratulate you on this one 1
creepycream Posted October 3, 2023 Posted October 3, 2023 (edited) Thanks for the update. So far so good with the fixed bugs. One small request, if possible would you please also remove the bip sound effect when reversing a stage? Shift+Spacebar. I did a rough edit to the sslThreadController script. Since I have no idea what I'm doing I took one of your old SU+ mods as reference and changed this... Spoiler if i == kAdvanceAnimation If Config.BackwardsPressed() PlayHotkeyFX(0, True) EndIf AdvanceStage(Config.BackwardsPressed()) to this... Spoiler if i == kAdvanceAnimation UnregisterForKey(kAdvanceAnimation) AdvanceStage(Config.BackwardsPressed()) If kAdvanceAnimation > -1 RegisterForKey(kAdvanceAnimation) EndIf It works but would this cause any problems? Edited October 3, 2023 by creepycream
OsmelMC Posted October 3, 2023 Author Posted October 3, 2023 29 minutes ago, creepycream said: Sorry to bother you with this request. I would do it myself if i knew how. I can but the next update won't be soon. Is taking me few months release a new version.
PippinTom Posted October 4, 2023 Posted October 4, 2023 On 10/3/2023 at 8:04 AM, OsmelMC said: I'm compiling to release a new version with the reported bugs fixed... Well, strange thing but this time for me OpenMouth stopped working (I'm not 100% sure if it didn't happen before updating SLU... sorry about that) but really scared me that even after "clean system" nothing I've set in MCM worked on PC when using "test on player". But then I remembered some trick from the past and went to racemenu, - didn't change anything except some back and forth fiddling with MFG tab sliders just to see if anything works there. And it did. So after reverting everything to 0 I closed RM and reopened SL's Expression Editor, ran "test on player" again... and bang! It worked this time. Fucking weird. There seems to be more voodoo involved in this modding than in the Skyrim itself. Sometimes it's frustrating ?
VahzahVulom Posted October 4, 2023 Posted October 4, 2023 (edited) nevermind Edited October 4, 2023 by VahzahVulom
Trickle Posted October 4, 2023 Posted October 4, 2023 (edited) On 10/2/2023 at 5:28 PM, OsmelMC said: OM "Outfit Manager" MCM "Mod Configuration Menu" Not sure if you noticed but the conversation you Quote there, was about the "Outfit Manager" that is one of my Mods on Nexus and Nexus have terrible discussion thread (Forum / Post) I see it now, but I still don't have a clue why the new version messes up AH Hotkey mod. I notice there is a PapyrusUtil dll included in the update that isn't there in the 0603 or 0709Beta. Could that be the difference? I am still on SE. Edited October 4, 2023 by Trickle
OsmelMC Posted October 4, 2023 Author Posted October 4, 2023 6 hours ago, Trickle said: I see it now, but I still don't have a clue why the new version messes up AH Hotkey mod. I notice there is a PapyrusUtil dll included in the update that isn't there in the 0603 or 0709Beta. Could that be the difference? I am still on SE. You are still blending things... I suppose you are now talking about the "SexLab Utility Plus" in which case first make sure that nothing is overwriting it files. Even if is some patch for SLU+ old patches usually are incompatible with new versions of the patched Mods. The PapyrusUtil on the SLU+ setup is just for the Skyrim SE version and if different from any other PapyrusUtil. So make sure that nothing be overwriting it, not even the standalone version. Finally the Hotkeys have none issue so you better check on the SexLab MCM if they have key assigned. What is "AH Hotkey Mod" ?
biobay850 Posted October 4, 2023 Posted October 4, 2023 On 10/3/2023 at 8:09 AM, OsmelMC said: 1. The FNIS option I was talking about, was the "Skeleton Arm Fix". But was just an example since even when do something like that, is just for the arms. And I didn't remember the name. 2. The "High Heels Fix" are Mods that are made specific to fix HH issues when the actor use a bed or chair or include the fix between it's options. If you use High Heels you probably have already at least one Mod for that (maybe more than one) Check if you have some Mod with one of this words on the plugin or folder name (Height, Heels, Furniture or Knees) 3. The previous versions of SLU+ probably did something that was bad for some things but help in cases like yours. For example and probably be the reason of the difference: the previous versions use to enabled the FootIK system as consequences of the Default Idle used to reset the animation. The FootIK of Skyrim force the Foot's to keep the contact with the floor. Most of the animation authors like Billy usually disable the FootIK on the first animation stage to prevent issues with Alignment and Physics. But that's not enough so I made sure of also disable the FootIK before some alignment events and probably for that reason the previous versions behave different with your issue but still the problem isn't SLU+. 4. The Picture on the Nexus link you posted isn't related with SexLab and probably have the same issue than you. More like be also the HH fix used there. 2. I have High Heels Fix but no any difference. 3. So the problem is FootIK? I have tried FootIK off spell or FootIK OFF for SexLabUtil1 before but still not solved. Maybe force enable the footik should solve it?
Trickle Posted October 4, 2023 Posted October 4, 2023 1 hour ago, OsmelMC said: You are still blending things... I suppose you are now talking about the "SexLab Utility Plus" in which case first make sure that nothing is overwriting it files. Even if is some patch for SLU+ old patches usually are incompatible with new versions of the patched Mods. The PapyrusUtil on the SLU+ setup is just for the Skyrim SE version and if different from any other PapyrusUtil. So make sure that nothing be overwriting it, not even the standalone version. Finally the Hotkeys have none issue so you better check on the SexLab MCM if they have key assigned. What is "AH Hotkey Mod" ? AH Hotkeys AH Hotkeys - Skyrim Hotkey Manager SSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) Yes I am talking of Sexlab Util Plus. I should have been more precise when I jumped in! Thank you for your time. I use MO2 and nothing is over-writing Sexlab Utility Plus 1003. Your mod over-writes everything it should including Sexlab 1.63, papyrus Util SE 3.9, and SLSO. There are no conflicts showing with AH Hotkeys either but for some reason it clashes with the latest version. SLUP 0603 works fine though.
OsmelMC Posted October 4, 2023 Author Posted October 4, 2023 55 minutes ago, Trickle said: There are no conflicts showing with AH Hotkeys either but for some reason it clashes with the latest version. SLUP 0603 works fine though. You will have to be more specific and maybe send me the file "papyrus.0.log". I just guessing but probably your AH Hotkey isn't loading. This is not a SLU+ issue but can be caused by the update. This Skyrim bug can happen with any Mod at any time after update or install a new mod with Quest or MCM. Anyway the solution on that case can be change the position of the plugin on the plugin's load list or flag the plugin as Master to force it's priority on the load game event. The plugin's with MCM or Quests shouldn't be flagged as ESL because some user's get problems like this.
no_way Posted October 7, 2023 Posted October 7, 2023 Do we still need SL Grass Patch with the latest update to SLU+ or its integrated?
OsmelMC Posted October 7, 2023 Author Posted October 7, 2023 17 minutes ago, no_way said: Do we still need SL Grass Patch with the latest update to SLU+ or its integrated? Not even compatible anymore. Not needed. 2
sexcapades Posted October 7, 2023 Posted October 7, 2023 On 10/4/2023 at 4:30 PM, OsmelMC said: You will have to be more specific and maybe send me the file "papyrus.0.log". I just guessing but probably your AH Hotkey isn't loading. This is not a SLU+ issue but can be caused by the update. This Skyrim bug can happen with any Mod at any time after update or install a new mod with Quest or MCM. Anyway the solution on that case can be change the position of the plugin on the plugin's load list or flag the plugin as Master to force it's priority on the load game event. The plugin's with MCM or Quests shouldn't be flagged as ESL because some user's get problems like this. When the problem occurred on my game - I noticed that suddenly AH1 was asking me if I wanted to disable the default hotkeys for the game (0-9 I think - don't know as I've never used the game default keys) Clicking disable the game's default keys didn't help as the option remained available and AH1 was useless. I reverted to the old version of SLUP and all is fine... can't use the update though.
creepycream Posted October 8, 2023 Posted October 8, 2023 I still can't let go of controlling NPC scenes. I press the N key on an animating NPC scene to swap positions (player is locked). After that I press N key again to release control of the scene (player is unlocked). As soon as the stage auto advances or if I manually advance the stage with SLTools jumping around still advances the scene, Shift key modifier also works in this state. I was able to control multiple NPC scenes by replicating what I did.
OsmelMC Posted October 8, 2023 Author Posted October 8, 2023 38 minutes ago, creepycream said: I still can't let go of controlling NPC scenes. I press the N key on an animating NPC scene to swap positions (player is locked). After that I press N key again to release control of the scene (player is unlocked). As soon as the stage auto advances or if I manually advance the stage with SLTools jumping around still advances the scene, Shift key modifier also works in this state. I was able to control multiple NPC scenes by replicating what I did. Let me see if I understand... You still can control the scene when you are not longer controlling the scene?
biobay850 Posted October 9, 2023 Posted October 9, 2023 I tested again about the bent feet problem. If disable the footik before start scene will cause it all the way, no matter what version.
OsmelMC Posted October 9, 2023 Author Posted October 9, 2023 6 hours ago, biobay850 said: I tested again about the bent feet problem. If disable the footik before start scene will cause it all the way, no matter what version. I tell you that and also tell you that you have to check your Mods to get rid of those that fix the high heels issues. Actually better send me your Mod list to show you what to do.
creepycream Posted October 9, 2023 Posted October 9, 2023 21 hours ago, OsmelMC said: You still can control the scene when you are not longer controlling the scene? Correct. Only when advancing or reversing stages. Controls for adjusting position are let go. 1
dePog Posted October 10, 2023 Posted October 10, 2023 Any ideas why one female partner will always make your male player zoom to 200% on SLSO's widget and cum almost immediately. With all the other females the player's excitement slowly builds and is controllable with the left/right mouse button inputs. If I start a new game it will be unlikely that the same female will cause the issue, but there will be some other female that causes that same 200%, cum immediately, behaviour. Any ideas why that happens? And how to stop it? Or is it a feature that some females pop your cork, lol? My build includes: Sexlab 1.63 SLSO 1.7.4 Sexlab Utility Plus 20230218 (Its not just this build. It happened in previous builds too. Also, I don't think the issue is in SL Utility+) Sexlab Aroused (Fishburger)
OsmelMC Posted October 10, 2023 Author Posted October 10, 2023 8 hours ago, dePog said: Any ideas why one female partner will always make your male player zoom to 200% on SLSO's widget and cum almost immediately. With all the other females the player's excitement slowly builds and is controllable with the left/right mouse button inputs. If I start a new game it will be unlikely that the same female will cause the issue, but there will be some other female that causes that same 200%, cum immediately, behaviour. Any ideas why that happens? And how to stop it? Or is it a feature that some females pop your cork, lol? My build includes: Sexlab 1.63 SLSO 1.7.4 Sexlab Utility Plus 20230218 (Its not just this build. It happened in previous builds too. Also, I don't think the issue is in SL Utility+) Sexlab Aroused (Fishburger) Even on SLSO the Enjoyment of the actors is calculate from parameters like relationship between the actors and the sex expertise of the actors. Depending of the option selected on the SLSO MCM the Enjoyment function can also include the Arousal of the actors which usually explain why the player start with a high enjoyment. By the way the Enjoyment Bar of the SLSO Widgets is animated and usually start showing the values of the previous scene where was used. The change you see at the start of the scene is the widget cleaning the previous value with a 0 and then setting the value of the current actor enjoyment. 1
dePog Posted October 10, 2023 Posted October 10, 2023 7 hours ago, OsmelMC said: Even on SLSO the Enjoyment of the actors is calculate from parameters like relationship between the actors and the sex expertise of the actors. Depending of the option selected on the SLSO MCM the Enjoyment function can also include the Arousal of the actors which usually explain why the player start with a high enjoyment. By the way the Enjoyment Bar of the SLSO Widgets is animated and usually start showing the values of the previous scene where was used. The change you see at the start of the scene is the widget cleaning the previous value with a 0 and then setting the value of the current actor enjoyment. Thanks Osmel. I have a reasonable working knowledge of Arousal and SLSO as I have worked with their functions in my SOA mod (Separate Orgasm Adventures), but as you have worked on them to a higher level than me I thought you may have had some idea why it only happens with one NPC for the entire game, every single time they have sex. Even if both the female NPC and my male player have an Arousal of zero, he will orgasm within 10 to 15 seconds. All other NPCs work normally. My only guess is that a script gets glitched, because if I start a new game that particular NPC works correctly. However, some other NPC will start showing that issue. Anyway, thanks for the response. Cheers, dePog
OsmelMC Posted October 10, 2023 Author Posted October 10, 2023 (edited) 28 minutes ago, dePog said: My only guess is that a script gets glitched, because if I start a new game that particular NPC works correctly. However, some other NPC will start showing that issue. Like I said the sex expertise of the actors (the Diary or Jornal page of the SexLab MCM) and they relationship are some of the most relevant parameters of the Enjoyment functions even on SLSO. In theory one actor with a lot of sex skills can make cum faster a less skilled actor. That's the theory because the enjoyment function is native and only Ashal know the details. Edited October 10, 2023 by OsmelMC 1
PippinTom Posted October 11, 2023 Posted October 11, 2023 (edited) On 9/27/2023 at 11:35 PM, PippinTom said: So simple fix would be to (. . .) re(gex)place all second argument (at least in part referring to key name) in JsonUtil calls, with lowercase conversion. On 9/28/2023 at 12:46 AM, OsmelMC said: Just in case i will apply your solution to all the Json and storage parameters. (. . .) But if make it lowercase fix it, lowercase will be. I started another game and turns out that even with what I thought was a valid solution, the issue persists. So it's not a solution at all, it was just a coincidence as it turns out, with maybe some impact to outcome but not an significant enough on its own. Bottom line this time seems to be that to actually fix empty outfit names on the list and missing scenarios in PC's profile, one has to just kick and poke OM hard enough with available MCM options to finally put it on the right track, when it stabilizes and works properly from then on. Combination of "import config" + "restart OM"(quest) + re"import (PC) adv profile" in mixed order and repeated once or twice+ actually does the trick. Real source of problem remains mystery to me, I just hope you, on the other hand, already know or will find out what it ma be. Good that it's not a showstopper and for now can be circumvented. Edited October 11, 2023 by PippinTom typos
OsmelMC Posted October 11, 2023 Author Posted October 11, 2023 4 hours ago, PippinTom said: I started another game and turns out that even with what I thought was a valid solution, the issue persists. So it's not a solution at all, it was just a coincidence as it turns out, with maybe some impact to outcome but not an significant enough on its own. Bottom line this time seems to be that to actually fix empty outfit names on the list and missing scenarios in PC's profile, one has to just kick and poke OM hard enough with available MCM options to finally put it on the right track, when it stabilizes and works properly from then on. Combination of "import config" + "restart OM"(quest) + re"import (PC) adv profile" in mixed order and repeated once or twice+ actually does the trick. Real source of problem remains mystery to me, I just hope you, on the other hand, already know or will find out what it ma be. Good that it's not a showstopper and for now can be circumvented. Try this version... Outfit Manager 20231006.zip
PippinTom Posted October 11, 2023 Posted October 11, 2023 48 minutes ago, OsmelMC said: Try this version... Thanks, will do ASAP, diff looks promising
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