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Posted
1 hour ago, ShimizuModding said:

i noticed theres a "sexlab face items" as an option. what are those?

Mostly the tongues. Should also allow your own equippable items if they use the same body slot that the tongues but for now the option to include the custom objects is disabled.

Posted
12 hours ago, SexyTop69 said:

 

Oh thank you for letting me know. I actually didn't know SLU had it's own Ahegao tongues coming soon. Why would you say Ahegao HDT tongues is better than the version that you are implementing in SLU?

 

Yes SLU+ have it's own Ahegao expressions that comes disabled by default and can be edited like any other expression. But I think the last version have a Bug reported so better wait for the version I'm testing right now.

 

The "Ahegao HDT Tongues and Expressions for SexLab" is the best Mod for ahegao that I tried and in many subjects is being used as reference to develop the Ahegao on SLU+. Of course the Ahegao on SLU+ still report bug's and for that reason I can't say that my is better but I'm working on it and at the end should be the most friendly with the standard SexLab expressions. In fact the Ahegao on SLU+ is just the same SexLab expressions with few adjustments on the values and new options that allow you equip face items like the tongues.

 

To enable the Ahegao on the SLU+ just enabled the option to allow the Face Items on the Animation Settings and enable all the new Ahegao expressions that are on the Expression Editor page and come disabled by default. More details on the description of the download page...

Posted
17 hours ago, OsmelMC said:

 

Yes SLU+ have it's own Ahegao expressions that comes disabled by default and can be edited like any other expression. But I think the last version have a Bug reported so better wait for the version I'm testing right now.

 

The "Ahegao HDT Tongues and Expressions for SexLab" is the best Mod for ahegao that I tried and in many subjects is being used as reference to develop the Ahegao on SLU+. Of course the Ahegao on SLU+ still report bug's and for that reason I can't say that my is better but I'm working on it and at the end should be the most friendly with the standard SexLab expressions. In fact the Ahegao on SLU+ is just the same SexLab expressions with few adjustments on the values and new options that allow you equip face items like the tongues.

 

To enable the Ahegao on the SLU+ just enabled the option to allow the Face Items on the Animation Settings and enable all the new Ahegao expressions that are on the Expression Editor page and come disabled by default. More details on the description of the download page...

I tried it out, but the tongues were stretched to the ground. I use CPBC only. Can the tongues work with CPBC or do they require HDT?

 

If the tongues should work with CPBC, can you give some pointers, what can be done? CPBC works for me, I have collisions, and physics on males and females.

 

thanks

Posted
4 hours ago, monty359 said:

I tried it out, but the tongues were stretched to the ground. I use CPBC only. Can the tongues work with CPBC or do they require HDT?

 

If the tongues should work with CPBC, can you give some pointers, what can be done? CPBC works for me, I have collisions, and physics on males and females.

 

thanks

You can use Fast SMP together with CPBC and work fine. Is all about the setup. I have both configured to deal with different parts of the body.

 

In theory should work only with CPBC, i suppose the tongue bones need to be added to the CPBC configuration in the same way that are added to the SMP but I have none experience on that.

 

I have to check but with my current knowledge i don't know if i can.

 

Will be the same with any Tongue with HDT of any Ahegao Mod unless someone already made the required changes.

 

You can get rid of the bones on the Tongues meshes with the NifTool and that should be enough to keep the tongue in place but will also remove it's movements. 

Posted
5 minutes ago, SexyTop69 said:

Since you have furniture functionality in sexlab utility plus, is Furniture framework mod obsolete now or not needed? Also thank you for the recent update.

 

You tell me! My furniture system is older than "Furniture Sex Framework" but all the efforts of its author was turned on his furniture system while i was dealing with too many and different things at the same time on the SLU+ so my furniture system got behind on the race.

 

I think at this point both mods have the same functionality but in a different ways.

 

In my case I also include more support on: furniture types, furnitures from other mods and any new furniture animation.

 

As bad side I rely too much on the SLATE and my ActionLog to set the right tags on the animations and lake any SSE user knows SLATE is really slow on Skyrim SE/AE. But good news, i found a possible solution outside the game, to edit the JSON files directly automatically with my ActionLog as base and in just few seconds (now i have to make it true)

 

*** Most of the issues with my furniture systems are and are being caused by the ausense of the right tags on the animamations.

Posted

Hi Osmel

 

Appreciate the update to Utility plus, do you have a version of Utility Plus without SLSO? I'm getting errors whenever I try to compile any script (via sublime or ck) that involves sexlab and it's related to slso. thanks

 

Spoiler

F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(3162,4): experience is not a variable
F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\Source\sslActorAlias.psc(3162,15): cannot compare a experience to a int (cast missing or types unrelated)

 

 

Posted
7 hours ago, OsmelMC said:

 

You tell me! My furniture system is older than "Furniture Sex Framework" but all the efforts of its author was turned on his furniture system while i was dealing with too many and different things at the same time on the SLU+ so my furniture system got behind on the race.

 

I think at this point both mods have the same functionality but in a different ways.

 

In my case I also include more support on: furniture types, furnitures from other mods and any new furniture animation.

 

As bad side I rely too much on the SLATE and my ActionLog to set the right tags on the animations and lake any SSE user knows SLATE is really slow on Skyrim SE/AE. But good news, i found a possible solution outside the game, to edit the JSON files directly automatically with my ActionLog as base and in just few seconds (now i have to make it true)

 

*** Most of the issues with my furniture systems are and are being caused by the ausense of the right tags on the animamations.

So having both of them causes problems then? Should we chose one or the other? I would think that have both enabled may break stuff...

Posted (edited)
On 9/10/2022 at 9:34 AM, FireSplitter said:

So having both of them causes problems then? Should we chose one or the other? I would think that have both enabled may break stuff...

This is a crippled version of the FSF that only have it's furniture marker's and is compatible with my SLU+

 

Crippled FurnitureMarkerSex for SLUplus.7z

 

Edited by OsmelMC
Posted (edited)
4 hours ago, pinkfluf said:

Hi Osmel

 

Appreciate the update to Utility plus, do you have a version of Utility Plus without SLSO? I'm getting errors whenever I try to compile any script (via sublime or ck) that involves sexlab and it's related to slso. thanks

 

  Reveal hidden contents

 

Of course not. The SLSO scripts on my SLU+ only become active when the SLSO is installed so i don't have the need for another version of the scripts.

 

That means that you probably need the source scripts of the SLSO to be able to compile but for i remember the communication between SexLab and SLSO if through the PapyrusUtil and the source files of the SLSO aren't required.

 

That error don't seems related with SLSO. Looks like you made the mistake of erase so line of script.

 

I recommend you to use the comparation plugin of the notepad++

Edited by OsmelMC
Posted
19 minutes ago, OsmelMC said:

 

That error don't seems related with SLSO. Looks like you made the mistake of erase so line of script.

I probably am missing a script somewhere related to SLSO, yesterday I compiled a simple script that used sexlab and it worked, today I installed SLU and the same simple script failed with the above error, disabling SLU and the script compiles. If I don't have SLU installed and just instal SLSO I still get an error compiling.  :(

 

Posted
19 minutes ago, pinkfluf said:

I probably am missing a script somewhere related to SLSO, yesterday I compiled a simple script that used sexlab and it worked, today I installed SLU and the same simple script failed with the above error, disabling SLU and the script compiles. If I don't have SLU installed and just instal SLSO I still get an error compiling.  :(

 

Make sure that you are editing the same sslActorAlias file that you are compiling and find on my Mod files where the missing var is being defined on the sslActorAlias because for i remember that variable isn't hereditary.

 

Posted
4 minutes ago, OsmelMC said:

Make sure that you are editing the same sslActorAlias

Hi,

 

I'm not editing sslactoralias or any sexlab files, I've also noticed errors in papyrus (I should have saved the log!!) with other mods when slso edited sexlab files are enabled (cumshot etc). My guess is those mods were compiled against stock SL files, but adding a third party change into SL core files is throwing them out of synch. Anyway I've given up thanks for the help!

Posted

Thanks for the furniture marker update.

 

I played a bit after updating SLAL and SLU (on AE) and I noticed something strange.

When in a defeat scene, at some point the crowd (assuming there are more enemies waiting) starts attacking something. It is not the player as they don't appear as enemies or the assaulting NPC. They just hit the air on where the scene is happening. This breaks the entire defeat scene in the end. 

 

I played with the load order a bit, and I think it might be related to the changes SLU does to SLSO. If I move the SLSO to overwrite SLU, the defeat scenes work fine. When I move back the SLU to overwrite SLSO the defeat scenes starts to misbehave again. 

Posted
7 hours ago, FireSplitter said:

Thanks for the furniture marker update.

 

I played a bit after updating SLAL and SLU (on AE) and I noticed something strange.

When in a defeat scene, at some point the crowd (assuming there are more enemies waiting) starts attacking something. It is not the player as they don't appear as enemies or the assaulting NPC. They just hit the air on where the scene is happening. This breaks the entire defeat scene in the end. 

 

I played with the load order a bit, and I think it might be related to the changes SLU does to SLSO. If I move the SLSO to overwrite SLU, the defeat scenes work fine. When I move back the SLU to overwrite SLSO the defeat scenes starts to misbehave again. 

This is the new version of SexLab Defeat:

 

I don't think be the SLU+ but you can try disabling the "Wait idles" on the SexLab MCM.

 

 

 

 

Posted
2 hours ago, Tops34 said:

Where can I find the patch? Your last is for 1.20 (in the download section).

Is still on my PC but you don't need it. The Conditional Expressions on this site come patched already with my patch and for i read on the description is updated to the last version. 

 

Posted
2 hours ago, OsmelMC said:

Is still on my PC but you don't need it. The Conditional Expressions on this site come patched already with my patch and for i read on the description is updated to the last version. 

 

Thank's, time to switch then :)

Posted
9 hours ago, OsmelMC said:

This is the new version of SexLab Defeat:

 

I don't think be the SLU+ but you can try disabling the "Wait idles" on the SexLab MCM.

 

 

 

 

Yes, I use the latest Defeat.

 

I also rolled back on a previous save where the SLU is older (20220319) an this behavior does not happen. I upgraded SLU and SLSO and it started happening too. Using just lastest SLSO has no issues also (I removed SLU an cleaned sexlab). 

 

I searched for the "Wait idles" setting in sexlab MCM but could not find it anywhere. Only starting idles which was disabled by default. Is it on the animation settings pannel? 

Posted
4 hours ago, FireSplitter said:

Yes, I use the latest Defeat.

 

I also rolled back on a previous save where the SLU is older (20220319) an this behavior does not happen. I upgraded SLU and SLSO and it started happening too. Using just lastest SLSO has no issues also (I removed SLU an cleaned sexlab). 

 

I searched for the "Wait idles" setting in sexlab MCM but could not find it anywhere. Only starting idles which was disabled by default. Is it on the animation settings pannel? 

I'm using baka's defeat, the lateset slso and slu on ae and on a new game.  Was defeated by 6 skeletons and a necromancer and with defeat set for 100% 2nd round went through 12 different scenes with no issue.  I do have the starting idles on.

Posted
On 9/10/2022 at 2:32 AM, OsmelMC said:

 

You tell me! My furniture system is older than "Furniture Sex Framework" but all the efforts of its author was turned on his furniture system while i was dealing with too many and different things at the same time on the SLU+ so my furniture system got behind on the race.

 

I think at this point both mods have the same functionality but in a different ways.

 

In my case I also include more support on: furniture types, furnitures from other mods and any new furniture animation.

 

As bad side I rely too much on the SLATE and my ActionLog to set the right tags on the animations and lake any SSE user knows SLATE is really slow on Skyrim SE/AE. But good news, i found a possible solution outside the game, to edit the JSON files directly automatically with my ActionLog as base and in just few seconds (now i have to make it true)

 

*** Most of the issues with my furniture systems are and are being caused by the ausense of the right tags on the animamations.

 

How do you edit the JSON files directly automatically with your ActionLog as base in just a few seconds? This sounds like something I would love to learn how to do. I start new games often. Even when I have been playing one game for a while, there will be a new update to the animations, which resets the tags in the JSON files.  

Posted (edited)

I got it fixed somehow, did some reinstall/clean on related mods (SLSO, Sexlab, Defeat and basically any mod I though could interfere) and it now magically works. I have no idea what fixed it. 

image.jpeg.71f7ceb5a9f9e16da3f2f902be4449d1.jpeg

Edited by FireSplitter

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