FlufyFox Posted July 14, 2022 Posted July 14, 2022 I having lip sync problem on doing animations, like if i do an animation with 3 or more npcs being on the same place, the mouth starts to bug when open, its open and close sometimes super fast, i wonder if your mod will correct stuff liek this too ? idk if i could explain right sorry >< i trying to find something to fix this a pretty long time, Thank You
OsmelMC Posted July 15, 2022 Author Posted July 15, 2022 6 hours ago, FlufyFox said: I having lip sync problem on doing animations, like if i do an animation with 3 or more npcs being on the same place, the mouth starts to bug when open, its open and close sometimes super fast, i wonder if your mod will correct stuff liek this too ? idk if i could explain right sorry >< i trying to find something to fix this a pretty long time, Thank You My SexLab Utility Plus come with a lot of fixes and many of them are for the expressions. Right now almost all the issues with the expressions are caused by other tweak's, patches or Expression Mods. SLU+ should fix your issue but check if some of your Mods, have files on common with my SLU+ in which case probably is the one causing your issue. 1
FlufyFox Posted July 15, 2022 Posted July 15, 2022 45 minutes ago, OsmelMC said: My SexLab Utility Plus come with a lot of fixes and many of them are for the expressions. Right now almost all the issues with the expressions are caused by other tweak's, patches or Expression Mods. SLU+ should fix your issue but check if some of your Mods, have files on common with my SLU+ in which case probably is the one causing your issue. Alright thanks ^^ i will try it out and will let you know :3
Illana Posted July 17, 2022 Posted July 17, 2022 Hello Osmel, wondering if you could take a look into a bug. When using this option: It correctly identifies the femdom tag and puts female as position 2, however since victim is male it filters out all animations with "vaginal" tag. This means femdom animations are not listed during the call and you only get femdom animations without vaginal tag.
OsmelMC Posted July 17, 2022 Author Posted July 17, 2022 1 hour ago, Illana said: Hello Osmel, wondering if you could take a look into a bug. When using this option: It correctly identifies the femdom tag and puts female as position 2, however since victim is male it filters out all animations with "vaginal" tag. This means femdom animations are not listed during the call and you only get femdom animations without vaginal tag. I will check that.
pinkfluf Posted July 20, 2022 Posted July 20, 2022 Hi Osmel Installed util plus v20220319, tried to compile a script and I got the following message... Spoiler F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3156,4): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3156,15): cannot compare a experience to a int (cast missing or types unrelated) F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3160,5): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3160,16): cannot compare a experience to a int (cast missing or types unrelated) F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3173,72): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3173,70): cannot add a float to a experience (cast missing or types unrelated) I've come across this before but gave up trying to find if I was missing a src script but this time I thought I'd ask if you knew (it's SLSO stuff). thanks
OsmelMC Posted July 20, 2022 Author Posted July 20, 2022 57 minutes ago, pinkfluf said: Hi Osmel Installed util plus v20220319, tried to compile a script and I got the following message... Hide contents F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3156,4): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3156,15): cannot compare a experience to a int (cast missing or types unrelated) F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3160,5): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3160,16): cannot compare a experience to a int (cast missing or types unrelated) F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3173,72): experience is not a variable F:\Program Files (x86)\Steam\steamapps\common\Skyrim Special Edition\Data\Scripts\source\sslActorAlias.psc(3173,70): cannot add a float to a experience (cast missing or types unrelated) I've come across this before but gave up trying to find if I was missing a src script but this time I thought I'd ask if you knew (it's SLSO stuff). thanks Change the compiler or it settings. One of the compiler settings write those conversions by you on the compiled file. Otherwise you will have to write all the missing conversions. The conversion is just add the "AS" and the type, to the variable. Example: (NumberInt as Float) (NumberFloat as Int) (NumberVar as String) But I don't remember "Experience" as variable on my scripts so probably it's declaration is just missing. Check on the SLSO script for the place were "float experience" or "Int experience" is write and copy it into the SLU+ script.
rjrc Posted July 20, 2022 Posted July 20, 2022 Hello Osmel, Thank you for your tweaks. I would like to know when i use your modified Sexlab Adventures, during rape if i choose "Resist" the windows keeps coming back again and again and it does not end the assault. Maybe there is something wrong with my configuration ? i play on skyrim SE
pinkfluf Posted July 20, 2022 Posted July 20, 2022 Spoiler thanks, I'll try another compiler (using sublime atm) to see if that's okay. The SLU+ script code is the exact same as the slso code... Spoiler
sirgilly Posted July 24, 2022 Posted July 24, 2022 Does anyone have an issue whereby all chair animations are reversed, I.E if someone is blowing someone in a chair the person kneeling kneels in the middle of the chair and the other person is squating where the person should be kneeling? Happens for me with all animations in chairs and only with chairs are things messed up.
bnub345 Posted July 24, 2022 Posted July 24, 2022 15 minutes ago, sirgilly said: Does anyone have an issue whereby all chair animations are reversed, I.E if someone is blowing someone in a chair the person kneeling kneels in the middle of the chair and the other person is squating where the person should be kneeling? Happens for me with all animations in chairs and only with chairs are things messed up. I run into that problem sometimes. You can use the U key to rotate the actors and it should save the position for whichever particular animation is playing. 1
sirgilly Posted July 24, 2022 Posted July 24, 2022 4 hours ago, bnub345 said: I run into that problem sometimes. You can use the U key to rotate the actors and it should save the position for whichever particular animation is playing. Ah good call thank you, I will do that
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 5 hours ago, sirgilly said: Does anyone have an issue whereby all chair animations are reversed, I.E if someone is blowing someone in a chair the person kneeling kneels in the middle of the chair and the other person is squating where the person should be kneeling? Happens for me with all animations in chairs and only with chairs are things messed up. Happens if you are using the "furniture sex framework" or being more specific his JSON files for the animations. Those files are to adjust the alignment of the animations with the furnitures but I also do the adjustment on the on the animations offset profiles of the "Animation Editor" page so if you have his adjustments and my adjustment you will end worse than without any adjustments. You can remove his JSON files for the animations and reset the animation registry; or use the Animation Editor page on the SexLab MCM to re-adjust the Furniture Offset of each animation while is being played. Even if you do the first is also good idea if you learn to do the second because everyday new animations are made or updated and nobody have the alignment of all the animations. 2
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 (edited) 5 hours ago, bnub345 said: I run into that problem sometimes. You can use the U key to rotate the actors and it should save the position for whichever particular animation is playing. I don't remember made any hotkey for the furniture offset! The U key rotate the actors but just until the end of the scene and isn't saved but since remain rotate until the end of the scene also affect any animation played on that scene so if you change the animation the rotation will be applied to the new animation too. The only permanent change is the one done on the "Animation Editor" page when you choose "Animation" on the profile list of the current animation. That show the Bed or Furniture Offset of that animation and all the changes there are saved one JSON that will be loaded even on a new game. Edited July 25, 2022 by OsmelMC 1
bnub345 Posted July 25, 2022 Posted July 25, 2022 3 minutes ago, OsmelMC said: I don't remember made any hotkey for the furniture offset! The U key rotate the actors but just until the end of the scene and isn't saved but since remain rotate until the end of the scene also affect any animation played on that scene so if you change the animation the rotation will be applied to the new animation too. The only permanent change is the one done on the "Animation Editor" page when you choose "Animation" on the profile list of the current animation. That show the Bed or Furniture Offset of that animation and all the changes there are saved one JSON that will be loaded even on a new game. SL automatically saves animation adjustments on the fly, but I think only for the race combination? So if the PC is a nord and the partner is an imperial it would save the adjustments for those races. Or is that not how it works? Anyway the animation editor is a better solution.
applesandmayo Posted July 25, 2022 Posted July 25, 2022 I asked this on the OSLAroused page as well, but are any of these tweaks compatible with OSL Aroused? I'm intrigued by the possibility of better performance, but I don't want to lose the additional capabilities added to SL by these tweaks.
Gudulba Posted July 25, 2022 Posted July 25, 2022 (edited) My player character doesn't switch back to her normal face expression anymore after a sex act. She just keeps showing the last used sex expression (mouth open etc.). This has just started recently (I may have or have not changed anything, can't remember). When going to the Sexlab Expressions Editor, I can test all the various expressions and they show up just fine on her, but even after testing, she reverts to the sex expression. Saving, exiting the game and reloading the save fixes this issue. What could be the reason? Edited July 25, 2022 by Gudulba
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 6 hours ago, Gudulba said: My player character doesn't switch back to her normal face expression anymore after a sex act. She just keeps showing the last used sex expression (mouth open etc.). This has just started recently (I may have or have not changed anything, can't remember). When going to the Sexlab Expressions Editor, I can test all the various expressions and they show up just fine on her, but even after testing, she reverts to the sex expression. Reloading a save game fixes this issue. What could be the reason? If is just for the player, check the race menu. In both cases (at the end of the animation and when you test the expressions) the expressions are reset to 0 and then removed. In both cases use more than one method to do that and both scripts are on different files. That means that the only way that happens is if the file is corrupted but only my SLU+ edit the file with the script to test the expressions so only the script of the end of the animation can be corrupted by another Mod 12 hours ago, applesandmayo said: and that makes me think that you might have something else applying the open mouth at the end of the animation. Check for some Devious Device related Mod or Patch or some of the rape related Mods.
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 12 hours ago, applesandmayo said: I asked this on the OSLAroused page as well, but are any of these tweaks compatible with OSL Aroused? I'm intrigued by the possibility of better performance, but I don't want to lose the additional capabilities added to SL by these tweaks. All my tweak's are for SexLab. OSL was made thinking on speed but as side effect is too basic and limited so most of my tweak's can't be implemented
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 12 hours ago, bnub345 said: SL automatically saves animation adjustments on the fly, but I think only for the race combination? So if the PC is a nord and the partner is an imperial it would save the adjustments for those races. Or is that not how it works? Anyway the animation editor is a better solution. Yes the race profiles are saved but the U key isn't part of that. The U key is the equivalent to start the animation with a different orientation. By other side the furniture offsets are saved as part of the animation and can be even defined as part of the JSON files for the "SexLab Animation Loader" at least with my version of "SL Animation Loader"
Martok73 Posted July 25, 2022 Posted July 25, 2022 (edited) I have a problem. I am on Skyrim SE 1.5.97, and I just updated from SexLab Utility Plus v20211127, up to SexLab Utility Plus v20220531 BETA. Note, there was no fomod installer with the update zip file, so it just installed. I made sure to follow the install instructions the same way I did for the old version the first time I installed SUP. When I "clean" the system, once it gets to the point of clearing the staging or cache, anyway like 10 seconds before it is completely done a few seconds after I get the message "SexLab Ready"... it crashes. I CTD every single time, I have managed to get a save file seconds after getting the SexLab Ready message, and it still crashes, now when I load up the save file I made right after it said SexLab Ready, it crashes within a few seconds of loading the save file. I keep getting the same crash log error saying papyrusutil.dll is the fault. I have attached my papyrus log and my .netscript crash log. I am hoping you can tell me why it's crashing now when I have been using v20211127 just fine with v3.9 of papyrusutil.dll this whole time. Crash_2022_7_25_11-37-53.txtPapyrus.0.log Crash_2022_7_25_11-46-49.txtPapyrus.1.log Crash_2022_7_25_11-36-23.txtPapyrus.2.log Edited July 25, 2022 by Martok73
OsmelMC Posted July 25, 2022 Author Posted July 25, 2022 (edited) 5 hours ago, Martok73 said: I have a problem. I am on Skyrim SE 1.5.97, and I just updated from SexLab Utility Plus v20211127, up to SexLab Utility Plus v20220531 BETA. Note, there was no fomod installer with the update zip file, so it just installed. I made sure to follow the install instructions the same way I did for the old version the first time I installed SUP. When I "clean" the system, once it gets to the point of clearing the staging or cache, anyway like 10 seconds before it is completely done a few seconds after I get the message "SexLab Ready"... it crashes. I CTD every single time, I have managed to get a save file seconds after getting the SexLab Ready message, and it still crashes, now when I load up the save file I made right after it said SexLab Ready, it crashes within a few seconds of loading the save file. I keep getting the same crash log error saying papyrusutil.dll is the fault. I have attached my papyrus log and my .netscript crash log. I am hoping you can tell me why it's crashing now when I have been using v20211127 just fine with v3.9 of papyrusutil.dll this whole time. Crash_2022_7_25_11-37-53.txt 52.82 kB · 0 downloads Papyrus.0.log 157.08 kB · 0 downloads Crash_2022_7_25_11-46-49.txt 54.8 kB · 0 downloads Papyrus.1.log 155.87 kB · 0 downloads Crash_2022_7_25_11-36-23.txt 55.64 kB · 0 downloads Papyrus.2.log 275.33 kB · 0 downloads That's happens for few users when they try to update the SexLab on a started game. Everyone know the function that cause it but nobody knows the real reason. I suspect that is some of the mods that make use of the SexLab or the PapyrusUtil; or some missing version of the Microsoft C++ and the NetFramewors Redistributable Packages that most of the users don't know that you need all it's versions installed to avoid issues like this. Anyway I can't ensure anything, but I made few adjustments to avoid the issue. First try disabling the "Debug Mode" before the "SexLab Ready" notification. For that you should: 1. disable the Debug Mode on the SexLab MCM and export the configuration. 2. execute the Clean System option 3. Close the MCM and all the menus 4. Wait 4 seconds and open the console until you see the logs of the expressions, voices or animations registry. Any of those logs means that the configuration was installed already and should be accessible throw the MCM. 5. Open the SexLab MCM and try to disable the Debug Mode again before be too late. The function that apparently cause the CTD is execute just after the SexLab Ready notification but I not sure what it does so I don't know if remove it is good idea. But I made a condition to ignore the function if the Debug Mode is disabled what's never happens because as part of the Cleaning the Debug Mode is always enabled at that point even if was disabled before start the Clean System. The trick is disable it before be too late and being honest I didn't test it so I don't know if is even possible to disable at that point. Let me know! Edited July 25, 2022 by OsmelMC
Martok73 Posted July 25, 2022 Posted July 25, 2022 (edited) 1 hour ago, OsmelMC said: That's happens for few users when they try to update the SexLab on a started game. Everyone know the function that cause it but nobody knows the real reason. I suspect that is some of the mods that make use of the SexLab or the PapyrusUtil; or some missing version of the Microsoft C++ and the NetFramewors Redistributable Packages that most of the users don't know that you need all it's versions installed to avoid issues like this. Anyway I can't ensure anything, but I made few adjustments to avoid the issue. First try disabling the "Debug Mode" before the "SexLab Ready" notification. For that you should: 1. disable the Debug Mode on the SexLab MCM and export the configuration. 2. execute the Clean System option 3. Close the MCM and all the menus 4. Wait 4 seconds and open the console until you see the logs of the expressions, voices or animations registry. Any of those logs means that the configuration was installed already and should be accessible throw the MCM. 5. Open the SexLab MCM and try to disable the Debug Mode again before be too late. The function that apparently cause the CTD is execute just after the SexLab Ready notification but I not sure what it does so I don't know if remove it is good idea. But I made a condition to ignore the function if the Debug Mode is disabled what's never happens because as part of the Cleaning the Debug Mode is always enabled at that point even if was disabled before start the Clean System. The trick is disable it before be too late and being honest I didn't test it so I don't know if is even possible to disable at that point. Let me know! Is that condition to ignore the function new, or is it part of the beta version i downloaded? 20220531 BETA? I'll give it a try, see if I am able to disable the debug while it's in the process of "cleaning" the system and see what happens... No clue if it will even let me disable it once it's started, never tried. EDIT: Ok so I have all of the C++ files available, all of the .net frameworks, and I've had those installed or quite awhile since I use them for things other than gaming. I tried to disable the Debug Mode, but as soon as I clicked on "CLEAN" and closed the MCM, within a few seconds sexlab automatically turned on debug mode and I rechecked the MCM a few times during the whole process and once the "CLEAN" system is running and sexlab is installing/updating itself, you can't do anything at all in the sexlab mcm, it even says "Installing close the MCM".... which I find funny. Anyway it still crashed so unfortunately that didn't help. I have noticed tho that whatever that "SEXLAB - CleanActorStorage: Starting..." function is and whatever it doe it appears from my own experience that the bigger the "SEXLAB - CleanActorStorage: 133 -> 125" number is, the more likely a CTD will occur when it hits that point. I have some characters that have much smaller numbers, like less than 50 and those seem to complete without crashing, but for my older more seasoned characters with more gameplay hours it would appear the higher that those numbers, a CTD is expected. So if you can figure out or talk to the sexlab guys and ask them what exactly that is and what it does and what it's for, maybe you can put something in to counter act the bigger numbers causing CTDs? Here's two more logs, with the same results as earlier, I am hoping I managed to get a working save file just as the "SEXLAB - CleanActorStorage: 133 -> 125" line hit the log right before the crash... Crash_2022_7_25_18-40-57.txtPapyrus.0.log UPDATE: the paplog I linked, the line in the file right above the point where it crashed... the save worked and I was actually able to save the game and it function one second before the CTD. Loaded up that save, got the nice message box saying sexlab had been successfully installed/updated and working properly, all I had to do was go into SLAL and click the register animations button, then go back into sexlab and import my config. So now that is done all is left is to check out the updates and changes you made to SUP and see how she runs.... By the way, what exactly is the new little checkbox I see that says "Advanced Furniture System"? I have the mod Furniture Sex Framework installed and running, does this work with it, or replace it or what does it do differently from the one I'm using? Edited July 25, 2022 by Martok73
OsmelMC Posted July 26, 2022 Author Posted July 26, 2022 1 hour ago, Martok73 said: Is that condition to ignore the function new, or is it part of the beta version i downloaded? 20220531 BETA? Yes is new on the BETA. I was working on that and few other things when my PC stop working for the weather. I got time to test most of the changes but test that one means waist a lot of time so I was waiting until last moment to test it and for that reason was still untested. For the same reason I just release a BETA instead of the full version with the FOMOD. 2 hours ago, Martok73 said: I was actually able to save the game and it function one second before the CTD. Loaded up that save, got the nice message box saying sexlab had been successfully installed/updated and working properly, all I had to do was go into SLAL and click the register animations button, then go back into sexlab and import my config. Good to know. That's one of my old recommendations and work's because the Papyrus is prioritized on the "Load Game" event and can execute lot more scripts without CTD. Now on you not longer need to use the "Clean System" option. You can now update new versions following the specific instructions for that update, by the way is also faster. After all the Clean System option is like a nuke that run all the reset options at once but in most of the cases only one or none of the Reset options have to be executed. 2 hours ago, Martok73 said: By the way, what exactly is the new little checkbox I see that says "Advanced Furniture System"? I have the mod Furniture Sex Framework installed and running, does this work with it, or replace it or what does it do differently from the one I'm using? Is the new furniture system but required the "Papyrus Extender" of PowerOfTrees installed. If you can enable it is because the Papyrus Extender is installed. You can use only one furniture system or they will fight for control. Somewhere on this thread I shared a crippled version of the "furniture sex framework" that only include the marker's and is 100% compatible with my furniture system. The new "advanced furniture system" is way better and faster than my previous furniture system. In first place scan all the beds and furnitures around the actor in the time previous used just to scan the beds, that means between 3 to 10 times faster. In second place but more important instead of ask you if you want to use a furniture in one window and if you want to use a bed in another window, now show you a menu with all the available beds and furniture types around the player. It should also show a glow on the furnitures but that part isn't working too well. Of course if you are using the furniture sex framework you probably have to follow few steps to properly use my furniture system. Just to be clear my furniture system work on all the furnitures I know including those of ZaZAnimationPack.esm, Vigilant.esm, Dwarfsphere.esp, LegacyOfTheDragonborn.esm, CollageOfWintherholdImmersive.esp; and also work with any new animation with just add the right tags on the animation. In theory ca do a lot more than furniture sex framework but is also harder to configure, but I also have few tweaked Mods that will help you with most of the work.
Martok73 Posted July 26, 2022 Posted July 26, 2022 44 minutes ago, OsmelMC said: Yes is new on the BETA. I was working on that and few other things when my PC stop working for the weather. I got time to test most of the changes but test that one means waist a lot of time so I was waiting until last moment to test it and for that reason was still untested. For the same reason I just release a BETA instead of the full version with the FOMOD. Ok, well I don't think it's ignoring the function, still CTD, if I'm understanding what it's supposed to ignore that is. 45 minutes ago, OsmelMC said: Now on you not longer need to use the "Clean System" option. You can now update new versions following the specific instructions for that update, by the way is also faster. After all the Clean System option is like a nuke that run all the reset options at once but in most of the cases only one or none of the Reset options have to be executed. So, since I got it to work thru some hard save keybinding on one character, I don't have to go thru the "clean system" on any of my other characters? Or will the update will just work? 47 minutes ago, OsmelMC said: Of course if you are using the furniture sex framework you probably have to follow few steps to properly use my furniture system. Just to be clear my furniture system work on all the furnitures I know including those of ZaZAnimationPack.esm, Vigilant.esm, Dwarfsphere.esp, LegacyOfTheDragonborn.esm, CollageOfWintherholdImmersive.esp; and also work with any new animation with just add the right tags on the animation. In theory ca do a lot more than furniture sex framework but is also harder to configure, but I also have few tweaked Mods that will help you with most of the work. I do like the Furniture Sex Framework mod that I got form LL that I am currently using. Will your advanced version work with it or is it better and does it use all the invisible furniture animations that the furniture sex framework mod uses? There are some really nice invisible furniture animations. Can I use both or only just one furniture sex?
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