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Posted

I am using the latest SLSO and the latest Utillity+, but the new SLSO option for minimum orgasms in a non forced scene, like it is done in a forced scene, does not work.

 

My config:

minimum orgasms:                                   1

probability for more orgasms per stage:   100%

maximum orgasms:                                  3

activate for consensual scenes                   ticked

 

it works for the forced scenes as intended, but for consensual scenes it does not.

 

Does anyone using both tools same experiences? Any ideas?

 

thanks

 

 

Posted
9 hours ago, monty359 said:

I am using the latest SLSO and the latest Utillity+, but the new SLSO option for minimum orgasms in a non forced scene, like it is done in a forced scene, does not work.

 

My config:

minimum orgasms:                                   1

probability for more orgasms per stage:   100%

maximum orgasms:                                  3

activate for consensual scenes                   ticked

 

it works for the forced scenes as intended, but for consensual scenes it does not.

 

Does anyone using both tools same experiences? Any ideas?

 

thanks

 

 

 

I am having the same problem that the require consensual orgasm function isn't working (SLSO 2022-08-02 & Utility+ v20220909).

 

Do you know if it is working without Utility+ ? I have not tried it on its own, yet.

 

Would be nice to get it to work, seems like a fun functionality.

 

I am also using OSLAroused.. not sure how that might affect things. However that one only conflicts with SLSO, not Utility+.

Posted
15 minutes ago, gullu said:

 

I am having the same problem that the require consensual orgasm function isn't working (SLSO 2022-08-02 & Utility+ v20220909).

 

Do you know if it is working without Utility+ ? I have not tried it on its own, yet.

 

Would be nice to get it to work, seems like a fun functionality.

 

I am also using OSLAroused.. not sure how that might affect things. However that one only conflicts with SLSO, not Utility+.

i have not tried it without utillity+, but there were no mentions of the problem in the SLOS forum. I also use OSLaroused, why would it work with forced animations and not work with consensual animations.

Posted (edited)
22 hours ago, Ragsinn said:

I am not running LE but I am running SE and can confirm that the Enchanced  furniture is not working for me . I have zipped my logs and included three sets of logs. Testes in the ZBF test zone with matchmaker.  

 

I hope this helps. Thanks again for your work.

WithCrippler.7z 21.43 kB · 2 downloads WithCripplerEnchancedFurnitureOff.7z 20.44 kB · 2 downloads WithoutCrippler.7z 20.96 kB · 2 downloads

 

Got time to check just now...

On all your logs the function is looking just for Bed's.

 

Because it found 71 "Furniture" tagged animations but apparently none of them have also the furniture type on the tags.

 

That means you have to apply my SLATE ActionsLog once you install all the animations.

Edited by OsmelMC
Posted
18 minutes ago, OsmelMC said:

 

Got time to check just now...

On all your logs the function is looking just for Bed's.

 

Because it found 71 "Furniture" tagged animations but apparently none of them have also the furniture type on the tags.

 

That means you have to apply my SLATE ActionsLog once you install all the animations.

ive got to say that it seems to only select beds for me too and i have applied the slate changes, would there be any reason for that like other mods for eg

Posted
1 hour ago, VahzahVulom said:

ive got to say that it seems to only select beds for me too and i have applied the slate changes, would there be any reason for that like other mods for eg

Send me the log and I will be able to know.

Remember that the configuration have to be settled on "Always Ask" for the player on Bed and Furniture. For the NPC's i always have it on "Sometimes" but that's random and you might see a lot of scenes before get the scene of Furnitures for the NPC's. Better set the furniture option on Always for the NPC's if you want to be sure that is working.

 

I also have enabled the Find Hidden places as "Sometimes". The function is new and I don't know if i test it without the hidden places.

Posted
52 minutes ago, OsmelMC said:

Send me the log and I will be able to know.

Remember that the configuration have to be settled on "Always Ask" for the player on Bed and Furniture. For the NPC's i always have it on "Sometimes" but that's random and you might see a lot of scenes before get the scene of Furnitures for the NPC's. Better set the furniture option on Always for the NPC's if you want to be sure that is working.

 

I also have enabled the Find Hidden places as "Sometimes". The function is new and I don't know if i test it without the hidden places.

Papyrus.0.logSexLabDebug.0.log

Posted
4 hours ago, OsmelMC said:

 

Got time to check just now...

On all your logs the function is looking just for Bed's.

 

Because it found 71 "Furniture" tagged animations but apparently none of them have also the furniture type on the tags.

 

That means you have to apply my SLATE ActionsLog once you install all the animations.

Thanks for looking into this. My Slate shows 2517 actions in the log. ( its gray so maybe not in yet but I do have far more than 4 hours playing) I set up sex lab  the way you suggested PC always NPC Some times and enabled ask for hidden place for PC and Sometimes for NPC . If I enable the advanced furniture system it does not scan or offer an array of available furniture to choose from. The system finds and uses furniture with the advanced furniture system disabled. I will keep an eye on SLATE and see if the actions turn from gray to white and try the advanced system again. I appreciate your help! if there are any more logs I can submit or anything else I can do, please do not hesitate to ask. Thanks as always for your work.

Posted
9 hours ago, Ragsinn said:

I set up sex lab  the way you suggested PC always NPC Some

The SLATE show the percentage on the option to apply the ActionsLog once you close and open the SLATE MCM after hit the option.

To avoid delays the percentage showed get updated only when you open the page.

So if you reopen the SLATE MCM and you don't see the percentage is because already finished or you forget to make click on the option.

 

Posted (edited)

*** I don't if i mentioned this after release the current version but now you can disable the DebugMode before use the "Clean System" option if you are having  the  CTD at the end of the setup process.

Edited by OsmelMC
Posted
On 9/11/2022 at 2:34 PM, OsmelMC said:

 

I'm not doing it, at least not yet. But the JSON files are text files like any other; with a logical structure to keep the data together and easy to read for any program. 

 

You can load the action log into one of the sheets of Excel (for example) and move between the rows to find and edit the right JSON file.

Or you can load all as plain text and move between the data with the string functions.

 

Is very basic. But not everyone have Microsoft Office installed and just few users have Python but at least is free and small to be downloaded. So i will stay on phyton for now.

 

The RPost are the zap Furnitures with that name, the 8 of them are very much the same but with different alignment. I have to check them and see if can be merged in one tag.

 

The vertical poles are the "pole dance" and any of the poles where the actor is on the floor.

 

The shackewall are those shackles that are on the walls of the vanilla game and I think the zap have one too. This is useless for now because I added it thinking on the Black brotherhood quests when you have few actors on a dungeon shackled to the wall and ready for interrogation, but I got the impression of see at least one animation that fit on the furniture but I can't find it anywhere. So I'm now waiting for some author to make the animation.

 

One problem with the zap Furnitures is that some of the Mods that comes with them mostly copy the form to avoid the zap dependency and of course that made it invisible for the SexLab.

 

You can use a text editor to find the ZaZAnimationPack references on the file "sslSystemConfig.psc" and you will see the FormID's of the zaz furnitures. All the furnitures are grouped on the scripts by furniture tag so are easy to recognize.

 

Thank you! Im going to try all of that

 

Posted
1 hour ago, OsmelMC said:

Is supposed to be on the same setup!

I get a Version error. Something like Downgrade to 1.63...Did I catch the wrong file?

 

Posted
2 hours ago, Pfiffy said:

I get a Version error. Something like Downgrade to 1.63...Did I catch the wrong file?

 

Download the last version that is 20220909 and make sure of select the "Aniversary Edition" on the setup.

 

But first remove the current installed files because you already have one script file that doesn't belong to AE.

Posted
17 minutes ago, aulton1968 said:

I finally learned to import the Osmel action log and then set the action log to load after I reset the sexlab animation registry. Great time saver.  

The Automatic option isn't good idea because SLAL start to register it's animations at the same time and not only take more time, also almost none of the SLAL animations will be registered by then.

 

Better wait until SLAL end and then reapply the ActionsLog manually.

Posted (edited)

I started getting a freeze at the start of the animation.
The specific timing is when positioning the participants after they have finished undressing.
I am having trouble with this problem because it started occurring after I replaced the CPU of my PC with a high-performance one.

If I open the console and deliberately delay the process, the animation starts.

Is there any solution to this problem?

 

PS: The freeze will cause skyrim to freeze up and the only way to get it back is to force quit.

Edited by losttoho
Posted

I have a question about TAGs, because I think there is something wrong with the latest version of SLU+.

As already stated, I'm on LE 32bit.

 

- I manually edit my json files (Animations) to have the tags:  Furniture, FurnitureOnly, "Type Of Furniture: eg. chair" in ALL animations that involve furnitures.

- I manually edit my json files to have the tags: Bed, BedOnly in ALL animations that are specifically designed to run on a bed (see Billyy's invisible animations).

 

Everything works perfectly about this point of view.

BUT:

 

- If my character answers "No" to both questions to "Use furniture" and "Use bed" (I set to Always Ask for both), with the previous versions of SLU+ the animations that have the above tags were NOT listed in the "SexLab Tools" utility  AND they are never chosen by the random engine.

With this latest version, instead, the furniture and bed tagged animations are still listed AND eventually chosen by the random engine.

 

I think this is wrong.

Some suggestions?

Posted (edited)
4 hours ago, NicoleDragoness said:

I have a question about TAGs, because I think there is something wrong with the latest version of SLU+.

As already stated, I'm on LE 32bit.

 

- I manually edit my json files (Animations) to have the tags:  Furniture, FurnitureOnly, "Type Of Furniture: eg. chair" in ALL animations that involve furnitures.

- I manually edit my json files to have the tags: Bed, BedOnly in ALL animations that are specifically designed to run on a bed (see Billyy's invisible animations).

 

Everything works perfectly about this point of view.

BUT:

 

- If my character answers "No" to both questions to "Use furniture" and "Use bed" (I set to Always Ask for both), with the previous versions of SLU+ the animations that have the above tags were NOT listed in the "SexLab Tools" utility  AND they are never chosen by the random engine.

With this latest version, instead, the furniture and bed tagged animations are still listed AND eventually chosen by the random engine.

 

I think this is wrong.

Some suggestions?

Reset the animation CACHE.

 

I will check but I don't think something be wrong. The only difference on the scripts between SE and LE is on the MCM and just for the min versions required.

 

In first place you don't need the tag "FurnitureOnly" for the valid furniture animations. I didn't test that tag yet but even without it the furniture system always remove the valid furniture animations from the standard play list.

 

You probably have some or all the active furniture tags disabled on the "Furniture & Bed" page but without the logs I'm just guessing.

Edited by OsmelMC
Posted

OK, I was pretty sure before but I checked carefully ingame anyway.

 

- Resetting the Cache does nothing about the issue.

- Maybe could be the presence of the "FurnitureOnly" tag alongside the "Furniture" and related object tag. I'll check. But this doesn't explain why the "BedOnly" tagged animations (that don't have the "FurnitureOnly" tag at all) are still listed even in the "floor" situation. (Both "no" to ask for bed or furniture).

- Of course I have some furnitures disabled in the page. I only use  Chair, Counter, Table and Wall. The other furnitures are unchecked. Also because I don't have installed some animations that involve furnitures like: Workbench, AlchemyTable, EnchantingTable for example.

 

In the "Furniture & Bed" page my settings are:

- Player Bed : Always Ask

- Player Furniture: Always Ask

- NPCs Beds: Sometimes

- NPCs Furniture: Sometimes

- Use Furniture System: YES

- Advanced Furniture System: NO

- Single furniture check:  See above...

 

Well, I promise. I'll try to enable at least once my papyrus.log. Next ...

 

Posted
2 hours ago, NicoleDragoness said:

Well, I promise. I'll try to enable at least once my papyrus.log. Next ...

Yeah right... ;)

 

2 hours ago, NicoleDragoness said:

But this doesn't explain why the "BedOnly" tagged animations (that don't have the "FurnitureOnly" tag at all) are still listed even in the "floor" situation. (Both "no" to ask for bed or furniture).

The "BedOnly" tag is there since always and work fine. Are you sure that none of my files are being modified or overwrite?

 

The only other reason I can imagine is if some other mod is overwriting the play list just before be played. DDi do that but isn't the only one also SLAA, FSF and some tweaked version of SexLab Tools that was made to show you a longest list not limited to 125 animations. But those are just the Mods i know.

Posted

I don't have DD at all and I never will have.

I don't have SLAA nor FSF.

My SexLab Tools is the original one.

 

Now I tried to leave only the tags: "Furniture", "name of furniture"  for chair, table, counter and wall animations. And the tags "Beds" and "BedOnly" for the animations for invisible beds. In fact, almost all my furniture animations are the Billyy's invisible furnitures ones plus a couple from Anubs (wall).

But the result was the same. Answering no to both bed/furniture questions leads to a floor animation but the random engine still can choose a furniture or a bed animation.

 

This time I have a papyrus.log attached even if I didn't see something strange.Papyrus.0.log

Posted

Well, accidently pushed the wrong button at game start and updated my version of AE to 1.6.629!

 

Yes, there an update out there and it causes an error message at start up:  image.png.6ce0a95aef75f206b1de5bbdb62f2669.png

 

I have SLU+ v20220909 installed.  Looks like it's DDL needs to be updated for the latest AE version..

 

Any help is appreciated!

Posted
49 minutes ago, Mrfishkies said:

Well, accidently pushed the wrong button at game start and updated my version of AE to 1.6.629!

 

Yes, there an update out there and it causes an error message at start up:  image.png.6ce0a95aef75f206b1de5bbdb62f2669.png

 

I have SLU+ v20220909 installed.  Looks like it's DDL needs to be updated for the latest AE version..

 

Any help is appreciated!

Go to the SexLab Framework download page and check. I just replace some scripts files. For any issue with the DLL files you have to check on the original Mod.

 

If you have a new version of Skyrim you probably have to wait until a new SexLab Framework be released for that.

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