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Posted
29 minutes ago, NicoleDragoness said:

What?!?

I never installed Nemesis.

I suppose you will say that. The log said that your player don't have the anim var of type Int called SexLab. That's only used for reference to know if the SexLab animations are registered on FNIS. I see that some times and seems to be harmless but I don't know the real reason.

 

 

Anyway i still need the papyrus log's with the DebugMode enabled on the SexLab MCM.

Posted (edited)
12 hours ago, OsmelMC said:

The CACHE don't fail. At first take time because the your search for animations still is not on the CACHE and takes the usual time required for a search without CACHE.

 

Excuse me but when I say "the cache fail" i'm not refering to a real fail or malfunction in the cache system. I'm saying that "the search in the cache fail" because that animations are not inside the cache. That is a normal fail and is not related to any malfunction.

And as you say, when "the search in the cache fail" we must wait 15, 20 or 30 seconds while the system search the animations.

My recomendation is put a simple notification to alert the user about the inevitable wait of 15, 20 or 30 seconds caused by the search.

 

About the creatures scale, you only need make some fast test in your game.  Go to any horse, open the console, click over it, type "SetScale x.x" and launch any animation with that horse. The scale is not changed. Simply removing the last verification in AttachMarker and repeating the test you can see how the horse is correctly scaled.

Edited by alex77r4
Posted
On 9/15/2022 at 6:14 PM, OsmelMC said:

Download the last version that is 20220909 and make sure of select the "Aniversary Edition" on the setup.

 

But first remove the current installed files because you already have one script file that doesn't belong to AE.

Thanks!

Posted
6 hours ago, alex77r4 said:

The scale is not changed. Simply removing the last verification in AttachMarker and repeating the test you can see how the horse is correctly scaled.

The scale is not changed because that was never interested to change. Since the first day the scale of the Creatures is being ignored on the SexLab. The event actor height is settled with a !IsCreature. Means that only rescale the human actors and is 100% intentional. I'm clearly not understanding what you said, i think you are telling me that the Creatures are being rescaled by the SexLab and in that case is clearly a bug. Instead if you are saying that you want the SexLab rescaling the creature actors and of course SexLab don't do that, then is reason for a debate because that is intentional i think because the animations are made for specific scales but I'm not sure of the reason and have to check with MadMansGun 

Posted
1 hour ago, OsmelMC said:

The scale is not changed because that was never interested to change. Since the first day the scale of the Creatures is being ignored on the SexLab. The event actor height is settled with a !IsCreature. Means that only rescale the human actors and is 100% intentional. I'm clearly not understanding what you said, i think you are telling me that the Creatures are being rescaled by the SexLab and in that case is clearly a bug. Instead if you are saying that you want the SexLab rescaling the creature actors and of course SexLab don't do that, then is reason for a debate because that is intentional i think because the animations are made for specific scales but I'm not sure of the reason and have to check with MadMansGun 

 

Excuse me but the Scale of the creatures works in sexlab 1.62, make your own test and look the source code in AttachMarker.

I think it works in 163 Beta 8 but STOP working in 163 Beta 9 because is derived from Utility Plus that add the erroneous && AnimScale != 1.0

And not works in 164C because is derived from Beta 9.

 

Please make yours own test.

Posted

Hi,

I'm playing the AE (1.6.353.0.8 [SKSE 2.1.5 rel 6]) and I just downloaded the SexLab Utility Plus for SE v20220531 BETA.7z from this site. I placed it below SexLab (SexLabFrameworkAE_v164c.7z) in MO2. When I start the game I get the following error:

 

20220920041026_1.thumb.jpg.803ff3fabdef737a9eff26f6ea0a6a2a.jpg

 

I read the description page but I have no idea what to do. ??

Any help?

Posted (edited)
12 hours ago, Bayman said:

Hi,

I'm playing the AE (1.6.353.0.8 [SKSE 2.1.5 rel 6]) and I just downloaded the SexLab Utility Plus for SE v20220531 BETA.7z from this site. I placed it below SexLab (SexLabFrameworkAE_v164c.7z) in MO2. When I start the game I get the following error:

 

20220920041026_1.thumb.jpg.803ff3fabdef737a9eff26f6ea0a6a2a.jpg

 

I read the description page but I have no idea what to do. ??

Any help?

 

Delete the SLU+ files and make sure of select the version for Aniversary Edition on the setup.

 

The setup don't see the difference between SE and AE so set SE by default. The message is because the SE version como with a extra file that is the same that have the version number of SexLab. You made the mistake of install the SE version and now that file need to be removed before install the AE version of the SLU+

 

By the way that's not the last version of SLU+. Always take the last one on the download list. My version numbers are dates YYYY MM DD.

Edited by OsmelMC
Posted

Are you planning any major changes? Getting these warnings in the latest LE version.

 

sslFurnitureMarkers.psc(277,33): GetDiffForm is not a function or does not exist
sslFurnitureMarkers.psc(400,35): GetMatchingString is not a function or does not exist
sslActorAlias.psc(2150,31): GetEquippedAmmo is not a function or does not exist

 

Posted
41 minutes ago, Swe-DivX said:

Are you planning any major changes? Getting these warnings in the latest LE version.

 

sslFurnitureMarkers.psc(277,33): GetDiffForm is not a function or does not exist
sslFurnitureMarkers.psc(400,35): GetMatchingString is not a function or does not exist
sslActorAlias.psc(2150,31): GetEquippedAmmo is not a function or does not exist

 

I don't remember for the two first but the  GetEquippedAmmo is from the PO3 for SE and you will need his source scripts for SE to compile it with SLU+ or at least comment the functions on my source scripts.

 

On run time don't matter because those function are after a condition to check the PO3 and SKSE version. I have to check the other two functions because now I think are from the PapyrusUtil for SE and probably are not in a condition 

Posted
5 hours ago, OsmelMC said:

 

Delete the SLU+ files and make sure of select the version for Aniversary Edition on the setup.

 

The setup don't see the difference between SE and AE so set SE by default. The message is because the SE version como with a extra file that is the same that have the version number of SexLab. You made the mistake of install the SE version and now that file need to be removed before install the AE version of the SLU+

 

By the way that's not the last version of SLU+. Always take the last one on the download list. My version numbers are dates YYYY MM DD.

 

OK, I'll try.
I choosed the file with "SE" in name, because I thought the other ones are for LE. On the main page info it says "SE compatible: yes". So I assumed the "SE" would be the only SE/AE file.
I didn't saved with the wrong files installed. So everything is OK.

PS: Is it possible to make suggestions for improvements?

Posted
1 hour ago, Bayman said:

PS: Is it possible to make suggestions for improvements?

Of course, i always open to suggestions and if you find some issue i want to know too. Some times I don't answer at first or my answer is not want you expect but my advice in this case is keep asking until I answered or change my mind. ;)

 

1 hour ago, Bayman said:

I choosed the file with "SE" in name, because I thought the other ones are for LE.

 

All my files are compatible with SE, LE and AE unless they show the Skyrim version on the name like the one you got. I don't set the Skyrim version on the name because usually are the same files for all the versions or in cases like the SLU+ it comes with a assisted setup ready to be used with any Mod Manager and allow you choose the version to install.

 

I also release BETA versions some times but those are usually for just one Skyrim version and are always untested so better stay away from those. :)

 

 

Posted
12 hours ago, Swe-DivX said:

Are you planning any major changes? Getting these warnings in the latest LE version.

 

sslFurnitureMarkers.psc(277,33): GetDiffForm is not a function or does not exist
sslFurnitureMarkers.psc(400,35): GetMatchingString is not a function or does not exist
sslActorAlias.psc(2150,31): GetEquippedAmmo is not a function or does not exist

 

The GetDiffForm and GetMatchingString are both from the PapyrusUtil of SE and sadly are required for the new furniture system. But I already did my own version of the functions for LE that won't gonna be fast as the originals but will do the work.

 

That explains why wasn't working on LE

Posted

Hello,
I never see the tongues come out with your mod while it worked fine with ahegao.
Is there a parameter I'm missing?
How to make it work?
Thank you.

Posted
1 hour ago, alain31 said:

Hello,
I never see the tongues come out with your mod while it worked fine with ahegao.
Is there a parameter I'm missing?
How to make it work?
Thank you.

Enable the Face Items option on the "Animation Settings" page and enable each one of the new Ahegao Expressions on the "Expression Editor" that comes disabled by default because if you don't want the Ahegao you still can edit the expression to use it without the Tongues

Posted
On 9/16/2022 at 4:46 AM, NicoleDragoness said:

I think this is wrong.

Some suggestions?

This version have a problem with that. I made the mistake of add the tag "FurnitureOnly" to the furniture filter but is too sensitive to have something else besides the furniture types.

 

Now is fixed and will be fine on the next version.

 

By the way this doesn't explain your issues with the previous versions just with the last one.

Posted
47 minutes ago, OsmelMC said:

Enable the Face Items option on the "Animation Settings" page and enable each one of the new Ahegao Expressions on the "Expression Editor" that comes disabled by default because if you don't want the Ahegao you still can edit the expression to use it without the Tongues

 

Thanks very much for your reply.I will try that.

Posted
19 hours ago, OsmelMC said:

By the way this doesn't explain your issues with the previous versions just with the last one.

?

I didn't have issues about furniture animations listed even in "floor" or "bed" actions in the previous version. Only with this one.

Posted

Sorry to bother:

You say Compatible with the SE v04 Beta 10 original.

But i cant find an upgrade from SE v04 Beta 09... i mean, here in LL, the mod reach that version...

Do you have any link to that beta 10 that you quoted?

 

Thanks!

Posted (edited)
19 minutes ago, Agnot said:

Sorry to bother:

You say Compatible with the SE v04 Beta 10 original.

But i cant find an upgrade from SE v04 Beta 09... i mean, here in LL, the mod reach that version...

Do you have any link to that beta 10 that you quoted?

 

Thanks!

I think you are confusing SE with LE. The tweak for Aroused Creatures is enough to convert the SE version of the Mod into a LE version.

If you are on LE then find and download one of the SE versions of the Mod and apply my tweak selecting the LE option on the setup.

 

 

Edit:

But the v4.0 BETA 10 is a very old version and the newest version is the v4.09 that is more than 10 versions ahead. So download the v4.06 for SE and use my tweak for that version. I did tweak's for the newest versions but was removed from the download for errors on the scripts.

Edited by OsmelMC
Posted
51 minutes ago, Carnotaurus said:

There doesn't seem to be a file for version of Aroused Creatures 4.08 (and the original mod is up to version 4.09)

 

On 9/27/2022 at 8:06 PM, OsmelMC said:

So download the v4.06 for SE and use my tweak for that version. I did tweak's for the newest versions but was removed from the download for errors on the scripts.

 

Posted

Just few days since my last version of Outfit Manager was released on Nexus and now I'm working on the next version that should include the scenario for Animation Tags.

 

Yes that means SexLab and Ostin. But is a work in progress as part of my new custom scenarios where the user will be able to choose more advanced conditions for the scenarios in theory allowing every situation you can imagine. Now will be possible to have followers or NPC's in general with more twisted taste in accessories, for example can get equipped some Anal plug on all the animations except for the Anal animations (I have very basic taste so that's all I can imagine right now)

 

Anyway for those that don't have the Mod already. The Mod is for SE/AE  and I did my best to make it compatible with LE but required a lot of functions only found in the newest versions of "PO3 Papyrus Extended" so will be crippled on LE and probably won't work.

This is the link:

https://www.nexusmods.com/skyrimspecialedition/mods/67159

 

Don't forget to Endorse. Remember I live in Cuba and I can't receive economic support or pay Steam Games so I'm trying to use the points on Nexus to get the Skyrim license and between other things be able to share Outfit Manager on the Steam server.

Posted
On 9/21/2022 at 2:08 AM, OsmelMC said:

Of course, i always open to suggestions and if you find some issue i want to know too. Some times I don't answer at first or my answer is not want you expect but my advice in this case is keep asking until I answered or change my mind. ;)

 


OK... is it possible to let the player character stay naked after sex? The SL-option "$SSL_VictimsRedress" is only for mods like SL Defeat, right? It says: "Victims in animations will not automatically dress after the animation ends.". That's what I want, when I start animations with Match Maker. It's much better to see your character with the cum textures when it's over. ?
I know, I could undress before but that's boring and I like the partial undressing with the foreplay option.

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