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Posted (edited)
9 hours ago, Sathar said:

So does that mean that SLU+ is unnecessary with SL 1.65 or are there still things in SLU+ that are not in SL 1.65?

SLU+ have some improvements over the current Framework. But  you don't need the SLU+ if you are using the v1.65 and is because the biggest issues of the v1.64 are already fixed on the 1.65. The rest is matter of taste.

Edited by OsmelMC
Posted

hi there, again, thanks for your work!

Sorry to bother you, but i need some clarification... the worst: Im sure i made this question long ago but I cant find the answer you gave me...?

The last aroused creatures tweak posted for download is for v4.06, but SLAC SE is already about v4.09....

Should those v4.06 tweaks works fine with it? 

 

 

Posted
1 hour ago, Agnot said:

hi there, again, thanks for your work!

Sorry to bother you, but i need some clarification... the worst: Im sure i made this question long ago but I cant find the answer you gave me...?

The last aroused creatures tweak posted for download is for v4.06, but SLAC SE is already about v4.09....

Should those v4.06 tweaks works fine with it? 

 

 

No, is just for the version 4.06

The newer versions of the tweak don't work as expected and was removed from the downloads.

Posted

For those that are being asking for a way to hide the furnitures that comes with the animation when is played on the real furniture.

 

Now the new furniture system come with something like that but was only possible on SE and AE since the only function to do that is from the PO3 Papyrus Extended.

 

For that a new JSON file as being added to the "SKSE/SexLab/" folder. The JSON file have the lists of AnimObject grouping together by furniture tags. I don't know all the AnimObject so the list have to be filled by someone else.

 

Also I didn't test too much because most of my AnimObject come disabled on the ESP file and for the tests I have to find one animation with a visible furniture, add the name of the AnimObject to the list and toggle off and back on to update the values. 

I still don't know if is permanent or if I have to apply all again with each loaded game.

 

I really don't want to do that so any help will be appreciated.

Posted
23 hours ago, OsmelMC said:

No, is just for the version 4.06

The newer versions of the tweak don't work as expected and was removed from the downloads.

okidoki!
Thanks!!!

Posted (edited)

with 

and this sexlab utility plus mod, can i have my Futa character, be placed the the male position when the NPC is female, and in the Female position when the NPC  is male?  and then what would happen when it is more than one on  one. LOL

 

Also, sorry, I am not sure which version to install, I rolled back to 1.5.97, and sexlab 1.63

Edited by Arcturus7777
Posted (edited)
6 hours ago, Arcturus7777 said:

with 

and this sexlab utility plus mod, can i have my Futa character, be placed the the male position when the NPC is female, and in the Female position when the NPC  is male?  and then what would happen when it is more than one on  one. LOL

 

Also, sorry, I am not sure which version to install, I rolled back to 1.5.97, and sexlab 1.63

 

The version of "SexLab Framework" don't matter with my SLU+ because with all the versions you will have the functions of the last version for AE.

 

 

And yes SLU+ can handle all the FUTA actors on the animation if the FUTA actor have one Vanilla Sex and the opposite SexLab Gender. The Addon for SOS should do that.

 

Basically the FUTA actor can be on any position but depending on the selection order and the configuration on the "Animation Settings" page of the SexLab MCM the actors can have a preference for one position.

 

For example:

if the Gay/Lesbian Filter is enabled the NO-FUTA actors will prefer they gender positions and the FUTA actors will fill the remaining positions

 

For Vaginal animations with FUTA and Male actors the FUTA will take always the Female position and the remaining Male positions.

 

My SLU+ can detect the FUTA positions on the animations if are defined as Female with Strapon's since the JSON file. Of course the FUTA actor don't get a Strapon but a female on that position will get one. That's because my definition of FUTA is a Actor with both organ's (Vaginal & Penis) any other thing is a Man with Breast or a Woman with too much testosterone.

 

The problem is that some FUTA animations have to be updated because usually the FUTA positions are wrongly defined to prevent issues with the female Strapon's on previous versions of SexLab Framework. And many other FUTA animations are FUTA just in name because the actors behaves like any normal actor (I mean if is the animation is for FUTA is obvious that at least one actor should use both genders maybe not at the same time but at least before the end of the animation)

 

Anyway just make sure of have the "FUTA" tag on the animations and the "FutaAll" or "AllFuta" tags if all the actors on the animation are supposed to be FUTA.

 

 

 

Just to clarify I'M NOT ON FUTA OR CREATURES I'm very basic on my taste but being honest the SCRIPTS on both cases are so complex that as PROGRAMMER only the "Artificial Intelligence" is more appealing...

Edited by OsmelMC
Posted
1 hour ago, OsmelMC said:

 

The version of "SexLab Framework" don't matter with my SLU+ because with all the versions you will have the functions of the last version for AE.

 

 

And yes SLU+ can handle all the FUTA actors on the animation if the FUTA actor have one Vanilla Sex and the opposite SexLab Gender. The Addon for SOS should do that.

 

Basically the FUTA actor can be on any position but depending on the selection order and the configuration on the "Animation Settings" page of the SexLab MCM the actors can have a preference for one position.

 

For example:

if the Gay/Lesbian Filter is enabled the NO-FUTA actors will prefer they gender positions and the FUTA actors will fill the remaining positions

 

For Vaginal animations with FUTA and Male actors the FUTA will take always the Female position and the remaining Male positions.

 

My SLU+ can detect the FUTA positions on the animations if are defined as Female with Strapon's since the JSON file. Of course the FUTA actor don't get a Strapon but a female on that position will get one. That's because my definition of FUTA is a Actor with both organ's (Vaginal & Penis) any other thing is a Man with Breast or a Woman with too much testosterone.

 

The problem is that some FUTA animations have to be updated because usually the FUTA positions are wrongly defined to prevent issues with the female Strapon's on previous versions of SexLab Framework. And many other FUTA animations are FUTA just in name because the actors behaves like any normal actor (I mean if is the animation is for FUTA is obvious that at least one actor should use both genders maybe not at the same time but at least before the end of the animation)

 

Anyway just make sure of have the "FUTA" tag on the animations and the "FutaAll" or "AllFuta" tags if all the actors on the animation are supposed to be FUTA.

 

 

 

Just to clarify I'M NOT ON FUTA OR CREATURES I'm very basic on my taste but being honest the SCRIPTS on both cases are so complex that as PROGRAMMER only the "Artificial Intelligence" is more appealing...

thank you for the quick reply.  good to know info, and thanks for your mods.

Posted

Is there a way to use this mod's furniture framework, but only with Furniture Sex Framework's markers? And not base Skyrim furniture. I ask because FSF's markers are hand-placed, and if you use Skyrim furniture, it gets wonky sometimes, such as the animation playing on the side of the bed touching the wall, so the actors are halfway through the wall.

Posted
5 hours ago, funkbottom said:

Is there a way to use this mod's furniture framework, but only with Furniture Sex Framework's markers? And not base Skyrim furniture. I ask because FSF's markers are hand-placed, and if you use Skyrim furniture, it gets wonky sometimes, such as the animation playing on the side of the bed touching the wall, so the actors are halfway through the wall.

Can be done but isn't the best idea. FSF only place a few chair, tables and walls, mostly on the castle's or inn's is very useful for the tables but for the rest is enough with the Furnitures on SLU+ 

 

 

Anyway:

First you should know that SLU+ allow you set the permanent alignment of the animation selecting "Animation" on the "Preset" option of the "Animation Editor" page. That is usually enough to deal with the clipping or alignment issue of any animation on the furnitures.

 

Second all the Furnitures and Bed's allowed by the SexLab Framework or the SLU+ are stored on few FormList on the ESP and ESM files. You can copy and overwrite those lists into a new ESP file with the Creation Kit or the xEdit and there remove the unwanted Furnitures or Bed's leaving just the ones you like. The best part of make another ESP file to overwrite the SLU+ is that you can keep using it on new versions of SLU+ without issues.

 

Posted
On 9/29/2022 at 2:01 PM, OsmelMC said:

Just few days since my last version of Outfit Manager was released on Nexus and now I'm working on the next version that should include the scenario for Animation Tags.

 

Yes that means SexLab and Ostin. But is a work in progress as part of my new custom scenarios where the user will be able to choose more advanced conditions for the scenarios in theory allowing every situation you can imagine. Now will be possible to have followers or NPC's in general with more twisted taste in accessories, for example can get equipped some Anal plug on all the animations except for the Anal animations (I have very basic taste so that's all I can imagine right now)

 

Anyway for those that don't have the Mod already. The Mod is for SE/AE  and I did my best to make it compatible with LE but required a lot of functions only found in the newest versions of "PO3 Papyrus Extended" so will be crippled on LE and probably won't work.

This is the link:

https://www.nexusmods.com/skyrimspecialedition/mods/67159

 

Don't forget to Endorse. Remember I live in Cuba and I can't receive economic support or pay Steam Games so I'm trying to use the points on Nexus to get the Skyrim license and between other things be able to share Outfit Manager on the Steam server.

I saw it, I hope you can add support for animations, looks like a very interesting mod

Posted
1 hour ago, KingstonPrince7 said:

I saw it, I hope you can add support for animations, looks like a very interesting mod

That's old news. Right now the Mods support the SexLab and OSex animations.

Posted
12 hours ago, KingstonPrince7 said:

so the last Utility Plus update will let me use OSex animations? OSTIM animations or just OSex?

Of course not. My comment was about "Outfit Manager" that is another of my Mods and is on Nexus 

Posted
2 hours ago, OsmelMC said:

Of course not. My comment was about "Outfit Manager" that is another of my Mods and is on Nexus 

aaaahhhh...

 

I see, I'm reading the articles right now, looks interesting, then I'll download it and give you kudos and endorse. Nice work.

Posted

Are the Aroused Creatures 4.0.8 tweaks/fixes still relevant for 4.0.9? I couldn't really tell from the changelogs, but seemed like some of the features were still missing in 4.0.9.

Posted
31 minutes ago, Enli said:

Are the Aroused Creatures 4.0.8 tweaks/fixes still relevant for 4.0.9? I couldn't really tell from the changelogs, but seemed like some of the features were still missing in 4.0.9.

The 4.0.8 was bad and the 4.0.9 was never made. I think the last tweak was the 4.0.6

Posted
3 hours ago, OsmelMC said:

The 4.0.8 was bad and the 4.0.9 was never made. I think the last tweak was the 4.0.6

Ah, what I meant was, are your tweaks and fixes for 4.0.8 (or I guess 4.0.6 since you said 4.0.8 is bad) still relevant in combination with Aroused Creatures 4.0.9, the latest version, as in, would you still recommend using them with the latest version of Aroused Creatures?

Posted
On 10/29/2022 at 8:30 AM, OsmelMC said:

Of course not. My comment was about "Outfit Manager" that is another of my Mods and is on Nexus 

my only complain is that isn't compatible with alternative start mods, I'm using alternative perspective and the MCM doesn't shows up, so I think you should add alternative perspective to the conflict list.

 

so sad.

Posted (edited)
1 hour ago, KingstonPrince7 said:

my only complain is that isn't compatible with alternative start mods, I'm using alternative perspective and the MCM doesn't shows up, so I think you should add alternative perspective to the conflict list.

 

so sad.

Is with any alternative start not just the Mod with that name and I don't know the reason.

 

Is enough with install "Outfit Manager" after finishing with the Unbound Quest. Some Alternative Start need you to reach the already destroyed city before set the Unbound Quest as Done and others Alternative Start set the Unbound Quest as Done since the start 

Edited by OsmelMC
Posted (edited)
23 hours ago, OsmelMC said:

The 4.0.8 was bad and the 4.0.9 was never made. I think the last tweak was the 4.0.6

Is on the description... Each tweak is just for the same version of the original Mod unless the description says something different.

 

Is the same for any Tweak, Fix or Patch of any Mod or any author. 

 

A easy way to know that, when the author don't say, is checking the "Modification Dates" of the files. If some of the files overwrite by the Tweak, Fix or Patch is older than the same file on the original Mod that means that the Tweak, Fix or Patch is not longer compatible.

Edited by OsmelMC
Posted

Hi @OsmelMC you did a great job!

 

Can I ask you some help with understanding your tweaks to SLadventures? (actually 2 questions that I can't figure out)

 

  1. You put the much needed option to resist rape with struggle; how does it work? with a resist bar like in defeat? I tested it and with the option on my PC got caught, stripped, but then the aggressors walked away (I guess she resisted but I didn't see any struggle or message about it). Is it supposed to work this way or did I do something wrong?
  2. This is something that I never quite understood but maybe you can help me to get: In SL adventure you can set the condition "female/male follower can get raped yes/no" and in proximity and sleep "followers can prevent rape". Does this mean that if I set "female follower can get raped - Yes" and "followers can prevent rape - Yes" my PC is safe from rape even if we are a group of females with no man?

I know it sounds picky, but while I like the idea of the danger that forces me to plan how to assemble the party, I don't want it to become a "rape party" (while I was testing the mod to get how to configure it to my liking, it was pretty ... extreme and I would like to avoid it in a serious play-through) ?

 

Sorry for bothering but if you can give me a hint I would appreciate it a lot!

Thanks!

 

Posted
49 minutes ago, Nazghul2 said:

Hi @OsmelMC you did a great job!

 

Can I ask you some help with understanding your tweaks to SLadventures? (actually 2 questions that I can't figure out)

 

  1. You put the much needed option to resist rape with struggle; how does it work? with a resist bar like in defeat? I tested it and with the option on my PC got caught, stripped, but then the aggressors walked away (I guess she resisted but I didn't see any struggle or message about it). Is it supposed to work this way or did I do something wrong?
  2. This is something that I never quite understood but maybe you can help me to get: In SL adventure you can set the condition "female/male follower can get raped yes/no" and in proximity and sleep "followers can prevent rape". Does this mean that if I set "female follower can get raped - Yes" and "followers can prevent rape - Yes" my PC is safe from rape even if we are a group of females with no man?

I know it sounds picky, but while I like the idea of the danger that forces me to plan how to assemble the party, I don't want it to become a "rape party" (while I was testing the mod to get how to configure it to my liking, it was pretty ... extreme and I would like to avoid it in a serious play-through) ?

 

Sorry for bothering but if you can give me a hint I would appreciate it a lot!

Thanks!

 

 

1. The option to resist is only showed when the victim have some chance of success. I did it like that because some users wasn't happy with the message showed all the time. 

 

Is just the message with the button, didn't made a struggle bar because the functions for that aren't on the public versions of the "SkyUI SDK" (now I have my own decompiled version with all the functions but is too late for this tweak)

 

I did a function able of put the straight of the actor in numbers. Is based on the actor sizes, weight and stamina. So is showed only if the addition of the straight of all the aggressor's is bigger than the straight of the victim.

 

The female's are usually smaller than the male's that means that at least at the start of the game you won't be able to see the message but that change when you gain weight or stamina.

 

 

2. Yes if you have followers and enable that option you get protected from rape's at least when you are sleeping. I'm not sure about the rest of the time. That part is not related with my tweak and is poorly coded so i not sure how work's and probably don't care too much about the genders. Actually i don't care for the genders either, if i was made a tweak for that, probably has being like the current struggle tweak checking the straight of all the followers against the straight of all the aggressor's don't matter the gender.

 

 

 

 

 

Sadly I'm not longer working on that tweak and I don't even have the Mod anymore.

 

 

 

Posted (edited)
12 hours ago, OsmelMC said:

 

1. The option to resist is only showed when the victim have some chance of success. I did it like that because some users wasn't happy with the message showed all the time. 

 

Is just the message with the button, didn't made a struggle bar because the functions for that aren't on the public versions of the "SkyUI SDK" (now I have my own decompiled version with all the functions but is too late for this tweak)

 

I did a function able of put the straight of the actor in numbers. Is based on the actor sizes, weight and stamina. So is showed only if the addition of the straight of all the aggressor's is bigger than the straight of the victim.

 

The female's are usually smaller than the male's that means that at least at the start of the game you won't be able to see the message but that change when you gain weight or stamina.

 

 

2. Yes if you have followers and enable that option you get protected from rape's at least when you are sleeping. I'm not sure about the rest of the time. That part is not related with my tweak and is poorly coded so i not sure how work's and probably don't care too much about the genders. Actually i don't care for the genders either, if i was made a tweak for that, probably has being like the current struggle tweak checking the straight of all the followers against the straight of all the aggressor's don't matter the gender.

 

 

 

 

 

Sadly I'm not longer working on that tweak and I don't even have the Mod anymore.

 

 

 

 

Ok, but thank you for the clarification!

Soon or later I will figure it out!

 

Edit- Ok I gave up, can't set it up properly, seems that no matter what I do every normal citizen turns into a creep :/ I just wanted to have the feeling of risk in dangerous areas with the chance to escape / fight back,  it is not what I was looking for (before I start having nightmares :P )

Edited by Nazghul2
Posted

so i just found out about this cool teaks mods, and i'm using aroused creature v04.09. and your teak is for 04.06. are you planing on realing a new update soon?

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