Trypnophobia Posted July 28, 2022 Posted July 28, 2022 Does anyone know where I can download the sexlab aroused creatures tweaked v 4.08? It's not in the downloads section and I couldn't find anything in the topic as far as a download goes.
Nohrin Posted July 28, 2022 Posted July 28, 2022 (edited) I have two somewhat related questions: 1. This may have already been addressed/answered, but is there a way to filter furniture animations that use invisible "furnitures" to not show up in regular non-furniture sex scenes? This might be an issue of animations tags, and I am already downloading/experimenting with SLATE (never used it before, so I am still learning). For example, I have a bunch of furniture animations installed, and I specifically chose ones that do not include their own meshes so that I could rely on this mods Funriture system and be selected when near appropriate furniture. The problem is that when I am not using furniture, the animations that use those invisible furnitures still appear on the list of potential animations. The end result is often getting scenes where a character is lying on an invisible bed, as if floating in mid-air for example. I used to use Furniture Sex Framework, but as of my latest playthrough (brand new character with new load order) I have forsaken that mod, and have been relying on this mods furniture system. However, Furniture Sex Framework came with a MCM setting that allowed me to filter out these invisible furniture animations. Wondering if there is a way to do that with this. 2. Is there a way to disable the flashing effects/furniture highlighting when the system is searching for nearby furniture? It really detracts from immersion, and I think the end user would only find that useful if they were debugging or had the Sexlab Debug setting enabled (which I always play disabled). If there is no way to disable that, I would like to request a way. Edited July 28, 2022 by Nohrin
OsmelMC Posted July 28, 2022 Author Posted July 28, 2022 @Nohrin 1. For the case of Bed's you have to use the "BedOnly" or "OnlyBed" tag. You can use the SLATE or the "Toggle Animations" page of the SexLab MCM but the SLATE is a more permanent solution. If you use SLATE, better use my tweaked version that have many improvements over the original and also come with my ActionsLog ready to import. By the way my ActionsLog have my recommend tags for all the Animations I know and take almost 4 hours on get fully applied but is worthy. Sadly I didn't made any "FurnitureOnly" tag to be used on a filter but I can include it on the next version. What everyone does it is remove the meshes (Nif files) of the AnimObjects or edit the ESP files that comes with the animations to disable the furniture animation objects. That way any animation can be considered as invisible furniture type or not. I already found a function on the "PowerOfTrees Papyrus Extended" that allow me to fullfil one of the oldest request about that, that is the possibility of toggle those AnimObjects on real time. Well at least for the SE version. 2. The highlight effect is part of the new advanced furniture system and can't be disabled in a independent way at least for now, i was working on that part when my PC got broken and the highlight not even have the color i want the toggle should be included on the next version together with a toggle to see the furnitures on the map. By other side you probably are also seeing a flashlight on the center ref just before the animation start and isn't related with the furniture system. In fact is another new option and can be disabled, the new option is to cast a area spell on the center ref of the scene that should keep the rest of the actors away. I don't remember the name of the option but should be on the update logs of the download page. By the way the flashlight is unintentional and probably just what's remain from all the effects included on the original NIF file. 1
Nohrin Posted July 28, 2022 Posted July 28, 2022 (edited) Sorry I am still confused. Are you saying that even with the use of SLATE, because there is no "FurnitureOnly" Tag, I won't be able to get all other furniture types (chairs, tables, benches etc) to only play when using furniture? Or am I misunderstanding everything here... 32 minutes ago, OsmelMC said: Sadly I didn't made any "FurnitureOnly" tag to be used on a filter but I can include it on the next version. Would be great to have this, because its such an annoyance to have to skip these immersion-breaking animations that have your characters floating mid-air or against invisible walls. I'm guessing that will work the same as Furniture Sex Framework? In that it would filter any furniture animation out, if the furniture animation system in your mod did not find any furniture/was not told to activate? 32 minutes ago, OsmelMC said: or the "Toggle Animations" page of the SexLab MCM but the SLATE is a more permanent solution. If I were to toggle off all my invisible furniture animations off, they would no longer show up in regular non-furniture scenes. But would your mod still use them during furniture scenes then? I thought by turning an animation off, it would never be used entirely. Edited July 28, 2022 by Nohrin tried to be a bit more clear
OsmelMC Posted July 28, 2022 Author Posted July 28, 2022 3 hours ago, Trypnophobia said: Does anyone know where I can download the sexlab aroused creatures tweaked v 4.08? It's not in the downloads section and I couldn't find anything in the topic as far as a download goes. That version was removed because wasn't working as intended
OsmelMC Posted July 28, 2022 Author Posted July 28, 2022 30 minutes ago, Nohrin said: Are you saying that even with the use of SLATE, because there is no "FurnitureOnly" Tag, I won't be able to get all other furniture types (chairs, tables, benches etc) to only play when using furniture? Or am I misunderstanding everything here... In first place my furniture system work with all the furniture animations and for that reason I never considered the need for a "FurnitureOnly" tag before. The animation need the right tags to be considered valid furniture animations. For that you can use the SLATE with my ActionsLog. You can toggle the furniture system for all furniture types or just few furniture types on the "Furniture and Bed" page and that will filter the animations to make sure that only be showed on the right furniture or outside of the furniture if the furniture type is disabled, but for my furniture system all the furniture animations are considered as invisible furniture not matter if the tag is there or not. So that means that you can't filter out the invisible furniture animations from scenes outside the furniture. By other side none of the valid furniture animations will be showed outside of the furnitures unless the furniture type be disabled on the "Furniture and Bed" page of course. 1 hour ago, Nohrin said: I'm guessing that will work the same as Furniture Sex Framework? In that it would filter any furniture animation out, if the furniture animation system in your mod did not find any furniture/was not told to activate? Of course. 1 hour ago, Nohrin said: If I were to toggle off all my invisible furniture animations off, they would no longer show up in regular non-furniture scenes. But would your mod still use them during furniture scenes then? I thought by turning an animation off, it would never be used entirely. No. I just made reference to the "Toggle Animations" page because you can add or remove tags on the animation using that page but just few of those tags will be permanent so better use the SLATE instead. Don't forget to "Clean the Animations CACHE" after edit the animations tags to be sure that will be showed on the right scene.
Plumphelmet Posted July 29, 2022 Posted July 29, 2022 I think I know why certain animations arent properly triggering orgasms with SLSO. I used a website to compare their two sslActorAlias.psc script sources. I'm uploading an image of the section I think the issue is in. On the left side is the SLSO version and on the right side is the Sexlab Utility Plus version. It looks like the detection for the "Pussy" "Cunnilingus" and "Fisting" tags were removed from the female orgasm requirement trigger thingy or whatever. 1
bnub345 Posted July 29, 2022 Posted July 29, 2022 (edited) 25 minutes ago, Plumphelmet said: I think I know why certain animations arent properly triggering orgasms with SLSO. I used a website to compare their two sslActorAlias.psc script sources. I'm uploading an image of the section I think the issue is in. On the left side is the SLSO version and on the right side is the Sexlab Utility Plus version. It looks like the detection for the "Pussy" "Cunnilingus" and "Fisting" tags were removed from the female orgasm requirement trigger thingy or whatever. The SLSO script is commented out on that section so it doesn't actually do anything. Actual relevant section elseif IsFemale if JsonUtil.GetIntValue(File, "condition_female_orgasm") == 1 if Position == 0 && !(Animation.HasTag("Vaginal") || Animation.HasTag("Anal") || Animation.HasTag("Cunnilingus") || Animation.HasTag("Fisting") || Animation.HasTag("Lesbian")) Log(ActorName + " Orgasm blocked, female pos 0, conditions not met, no HasTag(Vaginal,Anal,Cunnilingus,Fisting)") return -6 endIf endIf Then SLU+ has this on line 1128 elseIf IsFemale && !(Animation.HasTag("Anal") || Animation.HasTag("Vaginal") || Animation.HasTag("Pussy") || Animation.HasTag("Cunnilingus") || Animation.HasTag("Fisting") || Animation.HasTag("Breast")) And then this on line 1246 (which you posted) elseIf IsFemale && !(Animation.HasTag("Anal") || Animation.HasTag("Vaginal") || Animation.HasTag("Breast")) They both look like they do the same thing, but I don't know which one actually gets called. Edited July 29, 2022 by bnub345
OsmelMC Posted July 30, 2022 Author Posted July 30, 2022 6 hours ago, Plumphelmet said: I think I know why certain animations arent properly triggering orgasms with SLSO. I used a website to compare their two sslActorAlias.psc script sources. I'm uploading an image of the section I think the issue is in. On the left side is the SLSO version and on the right side is the Sexlab Utility Plus version. It looks like the detection for the "Pussy" "Cunnilingus" and "Fisting" tags were removed from the female orgasm requirement trigger thingy or whatever. Wow, that must be new. Actually that's a big mistake of my part. Probably i remove it by mistake when the FUTA conditions was added.
OsmelMC Posted July 30, 2022 Author Posted July 30, 2022 6 hours ago, bnub345 said: They both look like they do the same thing, but I don't know which one actually gets called. The one of the line 1128 is for the SLU+ without SLSO. The one of the line 1246 if for the SLU+ with SLSO and both lines should look as the same. What's you call relevant is relevant but also the line 1246
K01N Posted August 1, 2022 Posted August 1, 2022 Hey, im having trouble with the furniture system. It seems to recognize only various bed types. Including bedrolls. I can see those turn pink-ish during the scan. But so far it didnt recognize a single table or chair. I have the advanced system enabled, all furnitures ticked and plenty animations with appropriate tags active. (billys for example seem to come properly tagged). Anyone had similar problems and found a solution? Using the new Beta btw. If it didnt recognize any furniture i would have switched back already. But i works, just not recognizing anything thats not a bed. Thanks in advance.
OsmelMC Posted August 2, 2022 Author Posted August 2, 2022 6 hours ago, K01N said: Hey, im having trouble with the furniture system. It seems to recognize only various bed types. Including bedrolls. I can see those turn pink-ish during the scan. But so far it didnt recognize a single table or chair. I have the advanced system enabled, all furnitures ticked and plenty animations with appropriate tags active. (billys for example seem to come properly tagged). Anyone had similar problems and found a solution? Using the new Beta btw. If it didnt recognize any furniture i would have switched back already. But i works, just not recognizing anything thats not a bed. Thanks in advance. The chairs should be fine but take in consideration that any chair with side arms will be considered a throne. By other side most of the tables are being removed from the table list because are usually placed on the wrong direction on the building's and for that reason the scenes use to start with the actors on the walls. As alternative the furniture system mostly check for the marker's where the NPC's bend over the tables. The tables with benches of the inn's are also detected but as "BenchTable" and of course have it's own animations with the "BenchTable" and "Furniture" tags. You can use my tweaked version of the SLATE to make sure that all the animations have the right tags and this crippled version of the furniture sex framework together with the SLU+ to add more marker for the tables between other things. Crippled FurnitureMarkerSex for SLUplus.7z
Talesien Posted August 2, 2022 Posted August 2, 2022 I've run into problems with the furniture stuff too (with the crippled FurnitureMarkerSex and your SLATE file installed). For one Sexlab still occasionally starts scenes with invisible furniture without any furniture present. That much isn't new, but now at least with the advanced system I get asked, chose the furniture and then Sexlab proceeds to play a non-furniture animation. Guess Sexlab just does not like to play animations in the right context. ? That aside, any news on your PC?
K01N Posted August 2, 2022 Posted August 2, 2022 Hey, thanks for the quick answer and trying to help. I had your SLATE patch installed anyway. Used it to add new bench, chair, throne tags to existing animations to see if that helped. Sadly no change. The only funriture being recognized are beds. The furniture marker mod wont even load mcm or add the two spells, Not even on fresh save. No idea how that could even happen. Might be time to nuke the installation again and start over. (;-.-) (╯°□°)╯︵ ┻━┻
Talesien Posted August 2, 2022 Posted August 2, 2022 41 minutes ago, K01N said: Hey, thanks for the quick answer and trying to help. I had your SLATE patch installed anyway. Used it to add new bench, chair, throne tags to existing animations to see if that helped. Sadly no change. The only funriture being recognized are beds. The furniture marker mod wont even load mcm or add the two spells, Not even on fresh save. No idea how that could even happen. Might be time to nuke the installation again and start over. (;-.-) (╯°□°)╯︵ ┻━┻ If you have the full Furniture Marker mod that might be your problem, IIRC it clashes with SLU's furniture system. If you installed just the crippled version, that has no MCM or anything else, that's normal. 1
OsmelMC Posted August 3, 2022 Author Posted August 3, 2022 8 hours ago, Talesien said: I've run into problems with the furniture stuff too (with the crippled FurnitureMarkerSex and your SLATE file installed). My ActionsLog on the SLATE only have the animations I know. A lot of new animations are being made since my last update and I actually found a lot of new and old animations without the right tags just before the crash. The animation author's are being very active in matter of Furnitures recently but they don't set the tags.
no_way Posted August 3, 2022 Posted August 3, 2022 I'm also getting the crash on sexlab ready every time. Any other suggests to fix?
K01N Posted August 3, 2022 Posted August 3, 2022 I didnt use the full furniture marker mod, only therr crippled version after the recommendation. But knowing that one doesnt have the spells or mcm saves me tons of sanity. Should have been my first idea, it is called crippled after all. Is there any way for me to figure out if a furniture is marked correctly, besides the creation kit? The way i understand it the furniture system hooks into idle markers. What world space edits could be a factor? Texture replacers? Im just slowly figuring out, that i dont really know enough about he system yet to solve my own problem. ^^;
monty359 Posted August 3, 2022 Posted August 3, 2022 hi @OsmelMC Could you check the new version of SLSeparateOrgasm ans see, if it would work with latest UtillityPlus? One of the new features (number of obligatory orgasms in consensual sex, like in assault sex) appears not to work for me. I have the latest UtilityPlus and it worked with assault sex before the SLSO update. I did a Clean save and reinstalled SLSO, but still does not work. Here is an idea for the outfit manager: Create the possibility of custom made conditions for a specific outfit, that is depending on having a specific item in inventory. Following scenario: Equip a publicWhore outfit, when ever the PC is in a hold AND has an item specified for that hold. The specification is made by the player. It could be a ring renamed as "Public Whore of Whiterun", for example. But it does not have to be a ring, it could be any item (even clutter), that is just renamed. thanks for your hard work
OsmelMC Posted August 3, 2022 Author Posted August 3, 2022 3 hours ago, monty359 said: Could you check the new version of SLSeparateOrgasm ans see, if it would work with latest UtillityPlus? One of the new features (number of obligatory orgasms in consensual sex, like in assault sex) appears not to work for me. I have the latest UtilityPlus and it worked with assault sex before the SLSO update. I did a Clean save and reinstalled SLSO, but still does not work. I have none way to work on any Mod right now. You can try to use the last version of SLSO with the SLU+ but none of the new functions will work, so is pointless. 3 hours ago, monty359 said: Here is an idea for the outfit manager: Create the possibility of custom made conditions for a specific outfit, that is depending on having a specific item in inventory. Following scenario: Equip a publicWhore outfit, when ever the PC is in a hold AND has an item specified for that hold. The specification is made by the player. It could be a ring renamed as "Public Whore of Whiterun", for example. But it does not have to be a ring, it could be any item (even clutter), that is just renamed. Too complex but I will try once be able to work on the Mods again and once I figure out a way to do it with the current scenario system. 1
OsmelMC Posted August 3, 2022 Author Posted August 3, 2022 8 hours ago, K01N said: Is there any way for me to figure out if a furniture is marked correctly, besides the creation kit? The way i understand it the furniture system hooks into idle markers. I was trying something like that at least with the invisible marker's of the crippled furniture sex framework when I was trying to add more marker's on real time just before the crash. I didn't figure out yet but probably enabling the God Mode on the Skyrim INI. Almost all the vanilla tables and chairs are included on previous versions of the SexLab Utility Plus but after a lot of complaints about clipping issues and few suggestions I finally remove almost all the tables and many chairs. For example all the tables or surface in general were you can see the NPC's bend and with both hands over the table, will be detected as tables but since the marker are invisible you have none chance of see the highlight of the new furniture system even on the case of be working like intended. The chairs by other side are only those where the actor can sit from the front, that means that most of the chairs in front of tables will be ignored. Also just the vanilla furnitures and those from few others DLC and mods are include.
Xiaron Posted August 3, 2022 Posted August 3, 2022 5 hours ago, OsmelMC said: I have none way to work on any Mod right now. You can try to use the last version of SLSO with the SLU+ but none of the new functions will work, so is pointless. I'm attempting to patch for the new version based on the previous patch I think Leakim made, with the script correction from the previous page with lines 1128/1246. I think I've correctly forwarded the changes but if you want to check my work, please do I'm still learning. Scripts (with source) below. scripts.7z
Talesien Posted August 3, 2022 Posted August 3, 2022 22 hours ago, OsmelMC said: My ActionsLog on the SLATE only have the animations I know. A lot of new animations are being made since my last update and I actually found a lot of new and old animations without the right tags just before the crash. The animation author's are being very active in matter of Furnitures recently but they don't set the tags. That would explain why an invisible furniture animation starts without that furniture present, but would it cause a non-furniture animation to play if some furniture had been selected? That would mean that animation creator added a furniture tag to it, no?
OsmelMC Posted August 4, 2022 Author Posted August 4, 2022 3 hours ago, Talesien said: , but would it cause a non-furniture animation to play if some furniture had been selected? That would mean that animation creator added a furniture tag to it, no? Not, in that case the system fail or some other mod is overriding the animations; for example DDi change the animation list after SLU+ select the animations and waist all the work but just if at least one of the actors is wearing a device. Other Mods like Furniture Sex Framework, SLAA or some new tweaked versions of SexLab Tools also change the animation list. Both of my furniture systems check the existence of valid furniture animation before event ask but the new one should be more reliable thanks to the new CACHE system that allow me do more search's on less time that means that l can search for the specific animations for the actors without care too much on waist time because the new CACHE also remember the search without animations. By the way remember to manually clean the CACHE if you are being editing the animation tags or you may get some misplaced animations.
sirgilly Posted August 11, 2022 Posted August 11, 2022 On 8/3/2022 at 6:26 PM, Xiaron said: I'm attempting to patch for the new version based on the previous patch I think Leakim made, with the script correction from the previous page with lines 1128/1246. I think I've correctly forwarded the changes but if you want to check my work, please do I'm still learning. Scripts (with source) below. scripts.7z 64.28 kB · 17 downloads thanks i'll try this, seen any issues on your end?
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