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Posted
6 minutes ago, OsmelMC said:

Not sure about the v1.7.7 but is compatible with the v1.7.6 

 

The V1.7.7 come with two new functions that I don't know if are being called outside of the Framework files, (is usually safe).

Thanks for the reply!?

 

I only have SexLab Separate Orgasm v1.7.4.

Anyone can send me a link to SexLab Separate Orgasm v1.7.6 for SE????

 

Posted
9 hours ago, Lilzt3hcat said:

I've just gotten done with some testing 'downgrading' to v20211020 (LE) (only two versions back from the current release) and that version has no sound/fx issues at all for me. If that helps diagnose the issue at all.

There is nothing different about sounds between those versions, check if disabling the Ahegao on the last version solve your issue.

Posted
10 minutes ago, Someone92 said:

1.7.6 has a bug that made NPCs (and maybe PC too) always satisfied after one orgasm, ignoring the MCM settings. Here's the fix for that, but I am not sure if the fix breaks compatibility with SexLab Utility.

SexLab-Separate-Orgasm-SE-1.7.6 SL1.63.7z 138.56 kB · 0 downloads sslThreadController_176.7z 9.89 kB · 2 downloads

Thanks for the file man!!

 

Does SexLab Separate Orgasm v1.7.5 for SE have same bug??

if not I'm okay with SexLab Separate Orgasm v1.7.5 for SE too..

Posted
6 minutes ago, Someone92 said:

but I am not sure if the fix breaks compatibility with SexLab Utility

 Yes the fix is not compatible, but also is not required since the main update on the v1.7.6 was the widgets and that have none problem for i know.

 

 

 

Look, the compatibility issues between my Mod and the SLSO are just because both have files in common. For that reason each time a new SLSO version is released i have to check the files in common for any changes. If the files haven't changed or i noticed that the change is a mistake I just ignore it and keep my version. The v1.7.6 bring nothing good beside the changes on the widgets and for that reason even when was released before I release my last version, still I don't use his changes and keep my update log as v1.7.5 compatible.

 

But that doesn't mean that don't be compatible with the 1.7.6 or the 1.7.7 since usually is harmless update the SLSO to a newest version and in the worst of the cases you won't see some of the changes until I released a compatible version.

 

The only thing that you can't do not matter if is a SLSO fix or a new version, but never should allow someone mod overwrite my SLU+ files.

Posted (edited)
14 minutes ago, OsmelMC said:

 Yes the fix is not compatible, but also is not required since the main update on the v1.7.6 was the widgets and that have none problem for i know.

 

 

 

Look, the compatibility issues between my Mod and the SLSO are just because both have files in common. For that reason each time a new SLSO version is released i have to check the files in common for any changes. If the files haven't changed or i noticed that the change is a mistake I just ignore it and keep my version. The v1.7.6 bring nothing good beside the changes on the widgets and for that reason even when was released before I release my last version, still I don't use his changes and keep my update log as v1.7.5 compatible.

 

But that doesn't mean that don't be compatible with the 1.7.6 or the 1.7.7 since usually is harmless update the SLSO to a newest version and in the worst of the cases you won't see some of the changes until I released a compatible version.

 

The only thing that you can't do not matter if is a SLSO fix or a new version, but never should allow someone mod overwrite my SLU+ files.

Thanks for taking your time to explain everything!!

Now I understand how it works.. Have been hesitant to install because of version mismatch.. 

 

Appreciate everyone's help..

 

Great work as always!!

Edited by Edzio
Posted (edited)
3 hours ago, OsmelMC said:

There is nothing different about sounds between those versions, check if disabling the Ahegao on the last version solve your issue.

Seems to fix the issue for *voices* (still weirdly odd instances where voice of one char is completely non-existent for odd lengths of time, but seems not as bad), but... sadly not for *SFX*, which still plays (much) less then half as much vs the older version. :(

Edited by Lilzt3hcat
Posted (edited)

@OsmelMC I have been noticing some alignment issues with sexlab SE.

 

Sometimes when i change sex animation female PC or NPC gets aligned slightly below or above actual alignment. (It doesn't happen on the first animation it plays it seems.)

however if I change stage to 1 or select another animation, sometimes it gets fixed and aligns properly . but if I change animation again the problem occurs.

The character position is randomly placed below or above actual alignment, Sometimes its half below the ground and sometimes its slightly above the ground.

The problem might have been there for a while now. I noticed it recently.

Nothing has overwritten SexLab Utility Plus and is relatively below in load order (I use MO2)

'Even actor heights' and 'Disable Scaling / CTD Fix' is turned off.

Hope to get some help..??
Things I tried:

1. Clean Sexlab in MCM

2. Start new game

3. Disable/Enable 'Clear High heels; in MCM

 

Some Pics:

3 times with random alignment. I didn't align anything manually.

 

1.1293141292_Screenshot2022-01-27154523.png.91a4271a5423bd635a6ff4fcc14c0cd9.png2.1678975896_Screenshot2022-01-27154545.png.ff8d92b8843cb1f237280127b2660311.png

 

3.770523319_Screenshot2022-01-27154610.png.e5c41b8beae7ab0823e56da83f8017fe.png

Edited by Edzio
Posted (edited)
On 1/16/2022 at 10:00 AM, OsmelMC said:

Probably external Mod since on the scripts should happen almost instantly, but many mods detected the startup and/or end of the sex scene to do something and that should not interfere with the SexLab process unless be using the Thread Hook system like "Furniture Sex Framework" do, but in reality even without use the Thread Hook system still the Papyrus can't handle all the process at the same time and usually prioritize the new process over the current ones, causing delays where shouldn't be.

 

I've been encountering the delay-before-redressing issue on my setup as well. It seems like it's related to SL Utility Plus because the issue didn't start happening until I installed the 1/12 update of it. The only other mod I updated at that time was Deadly Drain, but I tried rolling back that update and just running with the SL Utility one and I still had the problem. In addition to the long delay between the end of a scene and the player redressing, I've also been having an issue that renders the animation selector from SexLab Defeat completely broken. It get stuck on the first animation set that is used in a playthrough, so if I try to use it in a subsequent scene it shows the wrong animations and nothing happens when I try to select one.

 

Has anyone else been having these issues? Any ideas what's causing them? I don't want to lose the new features of the 1/12 update, but the problems I'm having might force me to roll back.

Edited by throwmeinthetrash6
Posted
16 hours ago, Edzio said:

@OsmelMC I have been noticing some alignment issues with sexlab SE.

 

Sometimes when i change sex animation female PC or NPC gets aligned slightly below or above actual alignment. (It doesn't happen on the first animation it plays it seems.)

however if I change stage to 1 or select another animation, sometimes it gets fixed and aligns properly . but if I change animation again the problem occurs.

The character position is randomly placed below or above actual alignment, Sometimes its half below the ground and sometimes its slightly above the ground.

The problem might have been there for a while now. I noticed it recently.

Nothing has overwritten SexLab Utility Plus and is relatively below in load order (I use MO2)

'Even actor heights' and 'Disable Scaling / CTD Fix' is turned off.

Hope to get some help..??
Things I tried:

1. Clean Sexlab in MCM

2. Start new game

3. Disable/Enable 'Clear High heels; in MCM

 

Some Pics:

3 times with random alignment. I didn't align anything manually.

 

1.1293141292_Screenshot2022-01-27154523.png.91a4271a5423bd635a6ff4fcc14c0cd9.png2.1678975896_Screenshot2022-01-27154545.png.ff8d92b8843cb1f237280127b2660311.png

 

3.770523319_Screenshot2022-01-27154610.png.e5c41b8beae7ab0823e56da83f8017fe.png

 

Probably is the load game issue!

 

Time ago I started to noticed that after load a game, if you start a sex scene without previously change location, at least one of the actor positions will be 5 units up/down. But don't seems to be a SexLab problem even when I only noticed on the SexLab scenes, i already checked out the logs and they show the correct values for the alignment offsets.

 

Apparently the issue as always being there, even on LE.

 

With just change location (leave or get inside the building/dungeon/cave) is enough to get the same scene with right alignment.

Posted
4 hours ago, throwmeinthetrash6 said:

 

I've been encountering the delay-before-redressing issue on my setup as well. It seems like it's related to SL Utility Plus because the issue didn't start happening until I installed the 1/12 update of it. The only other mod I updated at that time was Deadly Drain, but I tried rolling back that update and just running with the SL Utility one and I still had the problem. In addition to the long delay between the end of a scene and the player redressing, I've also been having an issue that renders the animation selector from SexLab Defeat completely broken. It get stuck on the first animation set that is used in a playthrough, so if I try to use it in a subsequent scene it shows the wrong animations and nothing happens when I try to select one.

 

Has anyone else been having these issues? Any ideas what's causing them? I don't want to lose the new features of the 1/12 update, but the problems I'm having might force me to roll back.

 

Hi, I have also experienced this problem and from what I can see many of us are experiencing this delay with the latest update. The only thing I can recommend you is to pause the game after sex animation, this will redress characters immediately and without problem, cheers.

Posted
4 hours ago, throwmeinthetrash6 said:

 

I've been encountering the delay-before-redressing issue on my setup as well. It seems like it's related to SL Utility Plus because the issue didn't start happening until I installed the 1/12 update of it. The only other mod I updated at that time was Deadly Drain, but I tried rolling back that update and just running with the SL Utility one and I still had the problem. In addition to the long delay between the end of a scene and the player redressing, I've also been having an issue that renders the animation selector from SexLab Defeat completely broken. It get stuck on the first animation set that is used in a playthrough, so if I try to use it in a subsequent scene it shows the wrong animations and nothing happens when I try to select one.

 

Has anyone else been having these issues? Any ideas what's causing them? I don't want to lose the new features of the 1/12 update, but the problems I'm having might force me to roll back.

I don't see any delay but each computer is different. The main difference after November is the Ahegao and the last released version allow you disable it. So try disabling the Face Items, even if is that I'm not sure if disable it will fix it because the function to remove all the tongues from the actor inventory will be executed with or without the option enabled; still I suppose be faster if you don't have tongues on the inventory.

Posted
11 hours ago, OsmelMC said:

 

Probably is the load game issue!

 

Time ago I started to noticed that after load a game, if you start a sex scene without previously change location, at least one of the actor positions will be 5 units up/down. But don't seems to be a SexLab problem even when I only noticed on the SexLab scenes, i already checked out the logs and they show the correct values for the alignment offsets.

 

Apparently the issue as always being there, even on LE.

 

With just change location (leave or get inside the building/dungeon/cave) is enough to get the same scene with right alignment.

Hey man, Thanks for replying..
I've tried going into and out of building as you have suggested. However the problem is still there.
I'll try to test more and see if I can find something..

Posted (edited)
On 1/27/2022 at 9:38 PM, OsmelMC said:

I don't see any delay but each computer is different. The main difference after November is the Ahegao and the last released version allow you disable it. So try disabling the Face Items, even if is that I'm not sure if disable it will fix it because the function to remove all the tongues from the actor inventory will be executed with or without the option enabled; still I suppose be faster if you don't have tongues on the inventory.

 

I've had face items disabled this whole time (I was actually one of the users who requested that feature a couple weeks ago so thanks for adding it), but the issue still happens. Do you have any ideas on how I could diagnose the issue? Would it help to see a Papyrus log of the time during a delay?

 

The broken animation selector is a bigger issue though honestly. Not sure what happened there as nothing from SL Defeat is being overwritten. Are any other users having trouble selecting animations with the latest version of SL Utilities installed?

 

EDIT: In case anyone is wondering I installed SL Tools to fix my problem with the broken animation selector.

Edited by throwmeinthetrash6
Posted
On 1/26/2022 at 4:24 AM, OsmelMC said:

If you meant, the one copied directly on the comments, yes I see it but isn't easy check it on the cellphone. I usually download the file uploaded by the users and read it on the PC with program like the Notepad++ or the same xEdit.

 

Sorry to sound like a total noob but, how do I get the file to you? 

Posted (edited)

What is the recommended way to upgrade SLU+? I just saw the update and I'm still using the last one from Nov. of 2021. I'm on SSE 1.5.97 btw.

Edited by Martok73
Posted
1 hour ago, Martok73 said:

What is the recommended way to upgrade SLU+? I just saw the update and I'm still using the last one from Nov. of 2021. I'm on SSE 1.5.97 btw.

1.export your current configuration

2.Install new version

3.remove previous version

4.launch game

5.go to MCM and clean system

6.after load your configuration

7.save game

 

best procedure and latest SLU+ works fine with 1.5.97

Posted
On 1/26/2022 at 10:31 PM, OsmelMC said:

Not sure about the v1.7.7 but is compatible with the v1.7.6 

 

The V1.7.7 come with two new functions that I don't know if are being called outside of the Framework files, (is usually safe).

I have 1.7.7 and it seems there are no issues as far I could tell, It just seems those 2 new functions arent working, well at least last stage orgasm doesnt happen ever regardless, so far...

Posted
8 minutes ago, agiz19 said:

1.export your current configuration

2.Install new version

3.remove previous version

4.launch game

5.go to MCM and clean system

6.after load your configuration

7.save game

 

best procedure and latest SLU+ works fine with 1.5.97

mkay, thanks.

Posted
11 minutes ago, OsmelMC said:

SLSO

 

12 minutes ago, Grajowiec said:

SexLab Separate Orgasms

Thanks. I was never able to get that to work but haven't tried for some time now, will give it another go.

Posted

Quick question about which version I should use. Im on 1.5.97 skse with Sexlab 1.63 Beta 9, I refuse to update to AE XD I've tried the latest two versions of Sexlab Utility Plus and both CTD to about 10 seconds after loading. I had it so Utility Plus overwrote everything, ran FNIS/Nemesis. Would love to use some of the new features.

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