Jump to content

Recommended Posts

Posted
16 hours ago, Lilzt3hcat said:

No effect at all on the issue. Cleaning SL again, Cleaning the save, or even upping the fUpdateBudgetMS or fExtraTaskletBudgetMS settings just in-case it was script lag (which I'm currently experiencing none or almost none at all, like I can use SL scene edit buttons and the response is basically instant), also did nothing to fix the issue.

 

Edit: I even tried Cleaning SL and Cleaning the save yet again and waiting 4 days ingame, also nothing. (Only thing left I can think of to try is to fiddle with uMaxSizeForCachedSound, but that seems very unlikely to be the issue..)

 

--If it where this is 'intended' perhaps being able to set Voice and SFX delays to less than 1s would make it work more like it used to and not where it can be 5-10s per SFX sound like it is now?

The voices sounds are played at the exact moment the mouth get open, without delay. If you have some delay is probably part of the sound file or in the worst of the cases issues between skyrim and the sound drivers

 

For what you said I can think on a good reason.

Posted (edited)
5 hours ago, OsmelMC said:

The voices sounds are played at the exact moment the mouth get open, without delay. If you have some delay is probably part of the sound file or in the worst of the cases issues between skyrim and the sound drivers

 

For what you said I can think on a good reason.

I don't just mean voices, sound FX is also not playing right, as in 'squishing' 'sexmix' 'sucking' - ect, so unless those are also forcefully tied to the mouth animation (Which if that is the intention, just having it be an optional choice would make it fixable) - I don't know why that would be the issue, especially given I can literally go back to an older version and not have the issue at all.

 

I apologize if I wasn't clear before that it isn't just voices.

Edited by Lilzt3hcat
Posted
7 hours ago, OsmelMC said:

I'm bit lost now. Remember me what is your specific issue and send me the "papyrus.0.log" file

OK sorry,, now it seems work.. I do not know what setting change this issue though....

my issue was,  

 

1.  any key to change animation not work  (from sexlab hot key, sexlab tool hot key, and  defeat hot key, (UI extension))

2.  long time lag to return actor clothing, after sex

 

At current I hide all zaz and dd fitler from sexlab utility plus,  zaz, and DD..then now it seems work well. 

I may test again, re-activate those, (SUP and DD first), and if I see these issue or not... 

 

 

Posted

Sup! I noticed that with the SexLab Utility Plus version 20220112 I get a warning message every time I load a save file in Skyrim,

 

"Outdated or none Skyrim install detected. SexLab currently requires Skyurim v1.6 or newer in order to function..."

 

I am definitely using the latest Skyrim update - v1.6.353. I posted about it in Framework technical support, but it wasn't a problem with SexLab at all. When I disable the Utility Plus mod the warning messages goes away. Is there a fix for this?

Posted
10 hours ago, dovahnurse said:

Sup! I noticed that with the SexLab Utility Plus version 20220112 I get a warning message every time I load a save file in Skyrim,

 

"Outdated or none Skyrim install detected. SexLab currently requires Skyurim v1.6 or newer in order to function..."

 

I am definitely using the latest Skyrim update - v1.6.353. I posted about it in Framework technical support, but it wasn't a problem with SexLab at all. When I disable the Utility Plus mod the warning messages goes away. Is there a fix for this?

Make sure of install my AE version and remove the "SexLabUtil" script file's that are only required be the v1.64b.

Posted (edited)

At current to learn papyrus with Sexlab frame work,, I only use Sexlab.Quickstart.. 

 Sexlab.Quickstart(AkSpeaker, PlayerRef, AnimationTags = "Bound")

 

It is OK, because I only make it work for PC and NPC with dialogue and condtions.. then one thing, I hope to know is, function, which show animation list first.. (UI extension scripts I suppose..)  is there sexlab function, which show aniamtion list.. with tag,, untill start sex? 

 

I know, there should be function which can show list, after start sex,, with current tags.. (so we can set key for swap animation,, in sexlab MCM, or other mod, which use same function to swap animation)

 

The problem is,, it usually not start sex from the first stage.. it keep current stage I suppose.. (so change animation start with stage 2. when I use hot key to swap in stage 2)

At same time, I usually swap animation only to get list which currently choosed by sexlab (Though I do not know detail.. but about my case,, sexlab first serch bound tag, and only start one animation.. witch use bound tag,, then when I swap animation, sexlab show list which only include bound (with the limit number)

 

I do not care about max limit any more,,, but just hope to select animation from the list, (with tag which I set in my test mod), then start animation..so I do not need to use swap hot key for same purpose... from start sex.. I can choose favorite animaiton from current list. it seems more reasnable for me...  

 

eg I select dialogue >>> it show the bound tag animation list...untill start animation >>>I select one animation >>> soon start animation from start stage... 

 

if you can add such function in sexlab really welcom..

eg.. 

Sexlab.getAnimList  (Actor, Actor2, tagname)....  

 

=======
about  sexlab tool  (I use osmic offer patch version ^^;)  I could change swap key to select animation>> change stage 1 >> start animation... in POSSMeinScript.psc

though I still not understand,, sslThreadController well)

 

(I hope my way is correct..)  

Spoiler

Function AnimationSelector(Actor Target)
    sslThreadController Controller = SexLab.GetActorController(Target)
    UIListMenu ListMenu = UIExtensions.GetMenu("UIListMenu") as UIListMenu
    Int Anims = Controller.Animations.Length
    Int i
    While (i < Anims)
        If (Controller.Animations.Name == Controller.Animation.Name)
            ListMenu.AddEntryItem(">>> "+Controller.Animations.Name)
        Else
            ListMenu.AddEntryItem(Controller.Animations.Name)
        Endif
        i += 1
    EndWhile
    ListMenu.OpenMenu()
    Int Selected = ListMenu.GetResultInt()
    If (Selected != -1)
        Controller.SetAnimation(Selected)

        ; add function to set stage 1
        Controller.GoToStage(1)   
    Endif
EndFunction

 

Ideally I hope to use one function,, without use swap key... then start animation, when I select dialogue. (so if sexlab already offer function, which show list first with tags,, I hope to know.. then I can easy exchange current code attached to dialogue, start sexlab animation with use selection list....

 

 

Edited by greenmango12
Posted
2 hours ago, OsmelMC said:

Make sure of install my AE version and remove the "SexLabUtil" script file's that are only required be the v1.64b.

Where is your AE version? I don't see it in the download tab if it isn't in the most recent release. I've scrolled back 20 pages, and not seen it there either.

 

 

 

 

Posted
5 hours ago, dovahnurse said:

Where is your AE version? I don't see it in the download tab if it isn't in the most recent release. I've scrolled back 20 pages, and not seen it there either.

 

 

 

 

Is in the same setup.

Posted (edited)

That bug that made you unable to ineract with anything had me jumping through some hoops.

After updating SLUP to the current version, I was able to have several sex scenes without the problem popping up. Only after restarting the game later the same day did the problem happen, which led me to believe it couldn't be from SLUP, after all everything had worked just fine after the update already...

 

Anyway, the sslActorAlias file fixed it now. :)

Edited by NoNickNeeded
Posted (edited)
21 hours ago, dovahnurse said:

Sup! I noticed that with the SexLab Utility Plus version 20220112 I get a warning message every time I load a save file in Skyrim,

 

"Outdated or none Skyrim install detected. SexLab currently requires Skyurim v1.6 or newer in order to function..."

 

I am definitely using the latest Skyrim update - v1.6.353. I posted about it in Framework technical support, but it wasn't a problem with SexLab at all. When I disable the Utility Plus mod the warning messages goes away. Is there a fix for this?

10 hours ago, OsmelMC said:

Make sure of install my AE version and remove the "SexLabUtil" script file's that are only required be the v1.64b.

I have the same problem, and it looks like a bug in sslSystemConfig.psc

 

bool function CheckSystemPart(string CheckSystem)
    if CheckSystem == "Skyrim"
        return (StringUtil.SubString(Debug.GetVersionNumber(), 0, 3) as float) >= 1.9 ;SSE

 

In the version in sexlab framework, the 1.9 here is 1.6.

 

KRB

 

 

  

 

P.S. I changed the 1.9 to 1.6, recompiled and the error message no longer appears.

 

Edited by Kae Arby
Context and followup
Posted (edited)

@dovahnurse

2 hours ago, Kae Arby said:

In the version in sexlab framework, the 1.9 here is 1.6.

 

Ok I made the fix already for the next release. Meanwhile the SE version of the SLU+ can be used over the AE with just remove the "SexLabUtil" script files. The requirements of the SE are lesser than the AE but for the rest the scripts are the same, so should work.

 

Sorry for the inconveniences!

Edited by OsmelMC
Posted
40 minutes ago, OsmelMC said:

@dovahnurse

 

Ok I made the fix already for the next release. Meanwhile the SE version of the SLU+ can be used over the AE with just remove the "SexLabUtil" script files. The requirements of the SE are lesser than the AE but for the rest the scripts are the same, so should work.

 

Sorry for the inconveniences!

Is okay! We love you anyway!

Posted
On 1/20/2022 at 7:21 PM, OsmelMC said:

I need the files. I'm use my phone to explore internet and my PC to read the log files. Is hard read all that in the phone

I'm sorry. I don't understand. What files? You needed my Papyrus log right. Something else you need? The ending under ground has something to do with the "find a secret place" function I'm sure. To bad, cos I love that function. To many mod creators don't bothers with that, and you end up having sex in the middle of the street. And that kind of kills any immersion. So, I love your find a secret place function. You really should make it a manual function exlusive though. I suspect the auto find "secret place" can make things a bit iffy. Still, gotta say, love what you have don with the sexlab framework. Love from Norway.

Posted
20 minutes ago, maxsteiner said:

I'm sorry. I don't understand. What files? You needed my Papyrus log right. Something else you need? The ending under ground has something to do with the "find a secret place" function I'm sure. To bad, cos I love that function. To many mod creators don't bothers with that, and you end up having sex in the middle of the street. And that kind of kills any immersion. So, I love your find a secret place function. You really should make it a manual function exlusive though. I suspect the auto find "secret place" can make things a bit iffy. Still, gotta say, love what you have don with the sexlab framework. Love from Norway.

 

The "papyrus.0.log" file.

 

The automatic hidden place function is bad just because I'm using the hidden marker's as reference and the hidden marker's are also used for the patrol's so even if don't have NPC near is more than probably that some NPC be walking to the same marker. On my next PND I already modified the function to use bushes and hay scattered as reference; and that is way better but still can't be used on the SexLab for tech reasons. Anyway the current manual function is perfect for the player and I still adding more options to the message window.

 

 

The Giants camp and underground ending is usually related to the Physics and you can find a lot of recommendations to deal with it or fix it. My scripts only fix it for the cases where the animation is the responsible of place the actor underground. Enable the Ragdoll at the end help to prevent the issue. And the "find hidden place" function is only responsible when is automatic and just because some maker's are placed underground as default

Posted
23 hours ago, OsmelMC said:

 

The "papyrus.0.log" file.

 

The automatic hidden place function is bad just because I'm using the hidden marker's as reference and the hidden marker's are also used for the patrol's so even if don't have NPC near is more than probably that some NPC be walking to the same marker. On my next PND I already modified the function to use bushes and hay scattered as reference; and that is way better but still can't be used on the SexLab for tech reasons. Anyway the current manual function is perfect for the player and I still adding more options to the message window.

 

 

The Giants camp and underground ending is usually related to the Physics and you can find a lot of recommendations to deal with it or fix it. My scripts only fix it for the cases where the animation is the responsible of place the actor underground. Enable the Ragdoll at the end help to prevent the issue. And the "find hidden place" function is only responsible when is automatic and just because some maker's are placed underground as default

Did you find my papyrus log? Its a few post back. 

Posted

Using the latest version of SLU+ and SLSO for LE, it seems that animations tagged as cunnilingus are incorrectly blocking female orgasm. I tested this on a new game with an old version of SLU+ (20210910) and it didn't have this problem. It seems that something happened between then and now to mess things up. 

Posted
4 hours ago, bnub345 said:

Using the latest version of SLU+ and SLSO for LE, it seems that animations tagged as cunnilingus are incorrectly blocking female orgasm. I tested this on a new game with an old version of SLU+ (20210910) and it didn't have this problem. It seems that something happened between then and now to mess things up. 

I will check but probably is SLSO. In SLU+ the cunilingus is orgasm allowed for the females and futa.

Posted
9 hours ago, maxsteiner said:

Did you find my papyrus log? Its a few post back. 

If you meant, the one copied directly on the comments, yes I see it but isn't easy check it on the cellphone. I usually download the file uploaded by the users and read it on the PC with program like the Notepad++ or the same xEdit.

 

Posted (edited)
On 1/19/2022 at 8:13 PM, Lilzt3hcat said:

 Voice and SFX delays

I've just gotten done with some testing 'downgrading' to v20211020 (LE) (only two versions back from the current release) and that version has no sound/fx issues at all for me. If that helps diagnose the issue at all.

Edited by Lilzt3hcat
Posted

Hi, Does Sexlab Utility Plus Version 2022-01-12 support SexLab Separate Orgasm SE 1.7.7??

It says 'Update compatibility with SexLab Separate Orgasm v1.7.5 for SE'

However SexLab Separate Orgasm page removed v1.7.5. It only has v1.7.7

 

Great work as always!! 

Posted
3 hours ago, Edzio said:

Hi, Does Sexlab Utility Plus Version 2022-01-12 support SexLab Separate Orgasm SE 1.7.7??

It says 'Update compatibility with SexLab Separate Orgasm v1.7.5 for SE'

However SexLab Separate Orgasm page removed v1.7.5. It only has v1.7.7

 

Great work as always!! 

Not sure about the v1.7.7 but is compatible with the v1.7.6 

 

The V1.7.7 come with two new functions that I don't know if are being called outside of the Framework files, (is usually safe).

Posted
6 minutes ago, OsmelMC said:

Not sure about the v1.7.7 but is compatible with the v1.7.6 

 

The V1.7.7 come with two new functions that I don't know if are being called outside of the Framework files, (is usually safe).

Thanks for the reply!?

 

I only have SexLab Separate Orgasm v1.7.4.

Anyone can send me a link to SexLab Separate Orgasm v1.7.6 for SE????

 

Posted
9 hours ago, Lilzt3hcat said:

I've just gotten done with some testing 'downgrading' to v20211020 (LE) (only two versions back from the current release) and that version has no sound/fx issues at all for me. If that helps diagnose the issue at all.

There is nothing different about sounds between those versions, check if disabling the Ahegao on the last version solve your issue.

Posted
10 minutes ago, Someone92 said:

1.7.6 has a bug that made NPCs (and maybe PC too) always satisfied after one orgasm, ignoring the MCM settings. Here's the fix for that, but I am not sure if the fix breaks compatibility with SexLab Utility.

SexLab-Separate-Orgasm-SE-1.7.6 SL1.63.7z 138.56 kB · 0 downloads sslThreadController_176.7z 9.89 kB · 2 downloads

Thanks for the file man!!

 

Does SexLab Separate Orgasm v1.7.5 for SE have same bug??

if not I'm okay with SexLab Separate Orgasm v1.7.5 for SE too..

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...