OsmelMC Posted February 15, 2022 Author Posted February 15, 2022 1 hour ago, PippinTom said: In mine - PC has been twisted a bit to left or right side (not deformed - just rotated around vertical axis ~30*). I think the Ragdoll there is from SL Defeat but not matter because like you said the real problem is the actor position. I actually noticed that in some cases like for Werewolf x Werewolf animation with the player as one of the werewolf; apparently the Skyrim Translation function used in short range can't set the actor in the right position in some cases but usually get fixed on the next stage if you use the reset actors positions hotkey. The bug is old and still I can't fix it but I think I will be able to fix it once I change the way the animation is started. My first step was the changes on the PathToCenter and Strip functions in this version. But take time before be possible fully change the animation Startup and Sync because I have to keep the compatibility at the same time I have to change all the startup scripts. Many of the issues on the startup can't be fixed and need a full rewrite of the startup scripts. Of course usually something like that make a lot of compatibility issues so i need a lot of time to think in the best possible way to do it preventing the compatibility issues. Hopefully I being thinking about this for almost 2 years and the scripts are almost ready on my head to be written but still I have to deal with other issues before that be possible. Resuming: is mostly a old Skyrim issue and I can fix it but not now. 1
Cerral Posted February 15, 2022 Posted February 15, 2022 (edited) 2 hours ago, PippinTom said: Actually in the movie (and in my case) issue is somehow related to first phase of matching actors, where PC acts like a ragdoll - drops dead on the floor, or as in our case, partially below the floor. Then PC starts standing up and at the same time adjust its position to the other actor in the scene... what failed in both scenarios. In mine - PC has been twisted a bit to left or right side (not deformed - just rotated around vertical axis ~30*). So main issue is a ragdoll. PC does not fully recover after being thrown on the ground - probably because if pushed deeper than it was intended. In result - animation is crippled beyond repair with SL position controls. PS: Regarding HDT glitch - I mentioned it after "with exceptions" as something that does not occur in the clip posted by @Cerral. And it appeared for a glympse, and I'm sure that when I've been hitting END there were no visible artifacts on the screen. And before I hit the END I've tried skipping to next stage or at least tried to "reset actors" by "[" and/ maybe even "reset customization" by "-". My english is bad so difficult for me to explain. But yes my pc act like a ragdoll every time a rape begin by defeat or by horrible harrasment or by other mod. My pc fall in the floor and fall, fall fall fall and never end to fall. If i stop the animation, my pc can't move, I must reload a save, no other choice. Only consensuel sex work perfectly, why I don't know. Edited February 15, 2022 by Cerral
PippinTom Posted February 15, 2022 Posted February 15, 2022 18 minutes ago, OsmelMC said: Resuming: is mostly a old Skyrim issue and I can fix it but not now. Thanks for the explanation. No pressure on fixing it since for me it's not a big issue - my repro is close to nothing - I just invited myself because I happened to have fresh log potentially having trace of anomaly you asked details for from @Cerral who is not so lucky in terms of reproducibility. And you are right - that ragdoll animation must be from Defeat - both reports regarded non-cons scenes with creatures. OffTopic - just found Bane Master's fixes to Defeat and am going to test them soon. 37 minutes ago, OsmelMC said: Hopefully I being thinking about this for almost 2 years and the scripts are almost ready on my head to be written but still I have to deal with other issues before that be possible. I'm crossing fingers then ?
OsmelMC Posted February 15, 2022 Author Posted February 15, 2022 (edited) 1 hour ago, Cerral said: My english is bad so difficult for me to explain. But yes my pc act like a ragdoll every time a rape begin by defeat or by horrible harrasment or by other mod. My pc fall in the floor and fall, fall fall fall and never end to fall. If i stop the animation, my pc can't move, I must reload a save, no other choice. Only consensuel sex work perfectly, why I don't know. For now disable the "Wait Idles" on the SexLab MCM. One of the wait Idles for victims is the Ragdoll but is applied just if the distance of the victim to the center reference is bigger than 800, also is just a small push like when you lose the balance. I don't see how this can cause be dropped under the floor but if is the reason then disabling the "Wait Idles" option will fix it. If the option is already disabled or disabling it doesn't solve your issue, then is another mod. Edited February 15, 2022 by OsmelMC
OsmelMC Posted February 15, 2022 Author Posted February 15, 2022 1 hour ago, PippinTom said: OffTopic - just found Bane Master's fixes to Defeat and am going to test them soon. I'm using the SexLab Defeat of Baka Edition for SE. Is updated with the fixes and have very good new Idles.
Cerral Posted February 16, 2022 Posted February 16, 2022 9 hours ago, OsmelMC said: For now disable the "Wait Idles" on the SexLab MCM. It works. However, I noticed another problem, less serious, that I already had during my previous game, except that I did not know where it came from. As I started my new game without SLU+, I know now that it comes from the mod. During FF sex, the actresses involved do not reach orgasm. If I want them to have an orgasm, I have to switch to a MF animation. I use the latest version of SLSO (1.77 for LE).
Derangers Posted February 16, 2022 Posted February 16, 2022 (edited) I also had a problem after the last update with SLSO, that now I completely ignore the settings for example: Require max of X orgasms animation ends when the time comes to the last stage, even if there was no orgasm the Aggressor (NPC) function can change the animation at the last stage of the animation does not change. Edited February 16, 2022 by Derangers
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 4 hours ago, Cerral said: It works. However, I noticed another problem, less serious, that I already had during my previous game, except that I did not know where it came from. As I started my new game without SLU+, I know now that it comes from the mod. During FF sex, the actresses involved do not reach orgasm. If I want them to have an orgasm, I have to switch to a MF animation. I use the latest version of SLSO (1.77 for LE). SLSO add a lot of restrictions at the orgasm.
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 2 hours ago, Derangers said: I also had a problem after the last update with SLSO, that now I completely ignore the settings for example: Require max of X orgasms animation ends when the time comes to the last stage, even if there was no orgasm the Aggressor (NPC) function can change the animation at the last stage of the animation does not change. I will check.
divinefire Posted February 16, 2022 Posted February 16, 2022 I think the only way I got FF animations to orgasm is to add vaginal to the tags. The other 3 tags stated in the conditions MCM of SLSO seem ignored. It was not the case a few updates ago because they worked fine then.
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 12 minutes ago, divinefire said: I think the only way I got FF animations to orgasm is to add vaginal to the tags. The other 3 tags stated in the conditions MCM of SLSO seem ignored. It was not the case a few updates ago because they worked fine then. Probably is because the v1.7.7 use a new function to control the orgasm. I will check but better try reporting it in the SLSO thread.
Derangers Posted February 16, 2022 Posted February 16, 2022 I have a problem with creatures such as spiders and chaurus, they have 3 types of sizes small, medium and large, and when the sex lab starts, the small one automatically becomes medium, which makes the animations look crooked because they calculate that it is small. If I enable the Disable Scaling / CTD Fix, then the animations with them look fine, but then I have problems with the alignment of normal animations, and so I wanted to ask can I somehow turn off the alignment of creatures such as spiders and chaurus from the list?
PippinTom Posted February 16, 2022 Posted February 16, 2022 On 2/15/2022 at 6:02 PM, OsmelMC said: On 2/14/2022 at 10:44 PM, PippinTom said: A) change behavior of code after receiving "No" answer (...) Is supposed to be like you want, so probably is a bug to solve. I will check. Strange thing. When "Do without ask" option become available I ignored it because I got used to "When not victim" one from the past which was still available. But for the sake of testing I switched to one you suggested. And guess what - still NOTHING happened / changed regarding scenes (re)location. What made me thinking - when have I seen Hidden Place working last time? And funny thing is that I couldn't really tell - it must have been before your improvements to furniture support - November? October even? Not sure. So it seems that actually whole Hidden Place feature does not work for me at all (except for showing a popup). And again - it's funny (or kinda scary) how lazy or damaged my brain must be to subconsciously ignore as apparent loss of SLU functionality for so long. Weird. ? Anyway today I've tried starting scenes via TDF prostitution, Defeat, SLAC (both - cons and non-cons) and SLEN. And in each case nothing (expected) happened - all scenes executed on the spot, no matter if that was middle of the imperial headquarters full of guards or street near the blacksmith with people walking around. The same for my follower, when I pimped her via TDF - she served the client right where she was standing, in the middle of the street. Same for other NPCs - either triggered by ABMM, SLAC or SLEN - all scenes start "on the spot" and no initial moving involved at all. PS: If you wish I could prepare some targeted logs but I'm afraid they will not help much, because as I've checked - there are not so many scene moving related "log points" in sslThreadModel to trace anything case related. Maybe later I'll add few of my own to see what's going on, but didn't have chance yet to think about what and when to log so for now I'll restrain from that hoping that sooner you will come up with a proper solution if there is indeed a bug needing fixing ?
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 52 minutes ago, PippinTom said: Strange thing. When "Do without ask" option become available I ignored it because I got used to "When not victim" one from the past which was still available. But for the sake of testing I switched to one you suggested. And guess what - still NOTHING happened / changed regarding scenes (re)location. What made me thinking - when have I seen Hidden Place working last time? And funny thing is that I couldn't really tell - it must have been before your improvements to furniture support - November? October even? Not sure. So it seems that actually whole Hidden Place feature does not work for me at all (except for showing a popup). And again - it's funny (or kinda scary) how lazy or damaged my brain must be to subconsciously ignore as apparent loss of SLU functionality for so long. Weird. ? Anyway today I've tried starting scenes via TDF prostitution, Defeat, SLAC (both - cons and non-cons) and SLEN. And in each case nothing (expected) happened - all scenes executed on the spot, no matter if that was middle of the imperial headquarters full of guards or street near the blacksmith with people walking around. The same for my follower, when I pimped her via TDF - she served the client right where she was standing, in the middle of the street. Same for other NPCs - either triggered by ABMM, SLAC or SLEN - all scenes start "on the spot" and no initial moving involved at all. PS: If you wish I could prepare some targeted logs but I'm afraid they will not help much, because as I've checked - there are not so many scene moving related "log points" in sslThreadModel to trace anything case related. Maybe later I'll add few of my own to see what's going on, but didn't have chance yet to think about what and when to log so for now I'll restrain from that hoping that sooner you will come up with a proper solution if there is indeed a bug needing fixing ? Not worry about. I also haven't seen it in this version. I will check deeper because seems like i break the automatic hidden place in this version when I made independent the Player from the NPC's
divinefire Posted February 16, 2022 Posted February 16, 2022 2 hours ago, OsmelMC said: Probably is because the v1.7.7 use a new function to control the orgasm. I will check but better try reporting it in the SLSO thread. i skipped a couple of updates of you guys (was 1.7.4 updating to 1.7.7) but the issue is talked about a month ago with the modder scrolling thru his forums with foreplay/lesbian stuff. I don't see anything about it with the update logs so its probably still being looked at.
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 59 minutes ago, Derangers said: I have a problem with creatures such as spiders and chaurus, they have 3 types of sizes small, medium and large, and when the sex lab starts, the small one automatically becomes medium, which makes the animations look crooked because they calculate that it is small. If I enable the Disable Scaling / CTD Fix, then the animations with them look fine, but then I have problems with the alignment of normal animations, and so I wanted to ask can I somehow turn off the alignment of creatures such as spiders and chaurus from the list? Check again in the Animation Editor page you should be seeing races and scales for the creatures and that makes each size independent in the configuration not matter if is the same spider, the current alignment system detect the real scale and size of the actor in all the cases so you be able to align them individually. If you are used to the "Even Actors Height" option and the "Global" profile. Is natural not noticed the new profiles on the "Animation Editor" page that begin to be added to the "Profile" option menu, once you disable the "Even Actors Height". Welcome to real scale side... Now, each time you play a sex scene, the animation will detect the actors races and scales and make a alignment Profile for that specific combination in that specific positions. The default values are the ones on the "Global" profile of the animation and in some cases SexLab can calculate by his own the new profile based on the previous profiles. But the automatic function is not reliable so you always have to check and adjust the values in real time by yourself. The things you are asking, are there already...
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 16 minutes ago, divinefire said: i skipped a couple of updates of you guys (was 1.7.4 updating to 1.7.7) but the issue is talked about a month ago with the modder scrolling thru his forums with foreplay/lesbian stuff. I don't see anything about it with the update logs so its probably still being looked at. Probably is in the "Don't care" list, but I don't know. The author of SLSO have his own point of view about the orgasm. Once you install his Mod you have to share his point of view or deal with the consequences. My only recommendations is that you should insist on the SLSO thread about the issue. Sometimes beside all the comments about is possible the author don't notice it yet. For my side I will check if is caused by my translation of the scripts, but I don't think so. For Translation I mean that I don't just copy the scripts i also make my fix and adjustments to make it compatible with my Mod, and some times I made mistakes. 2
divinefire Posted February 16, 2022 Posted February 16, 2022 I'm a long time user of SLSO so I get it. Honestly I was just trying help another user with problems I had. Most of the time with SLSO things are working correctly but I get confused about some setting in it until I adjust them or other mods or in this case tags. SLSO is pretty much a must along with this mod in my load order so if I ever get to an update thats just not for me I can go back a version. Hopefully that never happens because I enjoy you modders work. You guys do this stuff for free so I am happy you guys share it. 1
leakim Posted February 16, 2022 Posted February 16, 2022 8 hours ago, Derangers said: I also had a problem after the last update with SLSO, that now I completely ignore the settings for example: Require max of X orgasms animation ends when the time comes to the last stage, even if there was no orgasm the Aggressor (NPC) function can change the animation at the last stage of the animation does not change. 6 hours ago, OsmelMC said: I will check. I'd like to point out that I have the exact same issue. If I start a new game with the latest version of SexLab Utility Plus with SLSO, the problem will consistently occur. If I use an earlier version of SexLab Utility Plus instead, there is no issue. By the way, the issue I previously had with unresponsive hotkeys (often used for alignment adjustments) appears to be solved in this latest version, so thanks a lot for that. It works really well. Hopefully we can get this aggressor issue resolved as well.
OsmelMC Posted February 16, 2022 Author Posted February 16, 2022 2 hours ago, leakim said: Hopefully we can get this aggressor issue resolved as well. Will see...!? Because hotkeys, sync issues and orgasm without SLSO is my thing to do. But once the problem is related with SLSO i try to intervene the less possible. I being noticed for long time that the "Solo" (one actors) animations usually don't have orgasm allowed with the SLSO, but I don't change that because I feel is the intention of the author, or maybe just my current configuration. Is not the same change something in the scripts trying to fix a mistake, that changes something just because I have different opinions. After all is not my Mod and change his behavior may lead to confusion and issues for the author of the Mod. Still I have to check if is not a mistake of my! 1
FredOof Posted February 17, 2022 Posted February 17, 2022 Hello, very nice mod, just wondering if you could add a version of the sexlab utility plus with 2000 animation slots? I used the 2000 animation slot patch and after installing this mod my animations are overflowing.....
OsmelMC Posted February 17, 2022 Author Posted February 17, 2022 (edited) 31 minutes ago, FredOof said: Hello, very nice mod, just wondering if you could add a version of the sexlab utility plus with 2000 animation slots? I used the 2000 animation slot patch and after installing this mod my animations are overflowing..... Not need for it. Since the first day the 2000 animation slots Mod is 100% compatible with my SexLab Utility Plus. Just install his ESP version instead of the ESM, place it after my mod in the load order and don't use his scripts because my scripts are usually more updated. Edited February 17, 2022 by OsmelMC
FredOof Posted February 17, 2022 Posted February 17, 2022 23 minutes ago, OsmelMC said: Not need for it. Since the first day the 2000 animation slots Mod is 100% compatible with my SexLab Utility Plus. Just install his ESP version instead of the ESM, place it after my mod in the load order and don't use his scripts because my scripts are usually more updated. Thank you for your swift reply, I will check that out. Also one other issue I encountered after installing the extra version is that my character no longer opens her mouth when she moans? I made sure that the lip sync is toggled on in mcm. By the way may I also ask how do I use the ahegao functionality of this mod? Should I install any tongue mod, since I saw there is import tongue option in mcm but its faded out.
FredOof Posted February 17, 2022 Posted February 17, 2022 22 minutes ago, FredOof said: Thank you for your swift reply, I will check that out. Also one other issue I encountered after installing the extra version is that my character no longer opens her mouth when she moans? I made sure that the lip sync is toggled on in mcm. By the way may I also ask how do I use the ahegao functionality of this mod? Should I install any tongue mod, since I saw there is import tongue option in mcm but its faded out. Okay I think I got moeaning working now, but an new issue is that I am no longer getting prompt to use furniture? It only worked one time and never worked since out
OsmelMC Posted February 17, 2022 Author Posted February 17, 2022 24 minutes ago, FredOof said: Seems like is your first time here! 1. The Open Mouth and everything related with the Lips Sync, have a advanced configuration in the "Expression Editor" page. Right now is possible configure all about the moans, and one of the options have the side effect of don't allow moans with less than 10 of enjoyment or pain. Just play with the configuration until you find the one that suits you. 2. The furniture system needs the correct tag combination in the animations to work fine. Try with my Tweak for the SLATE Mod and important & apply the ActionLog included. For more details read the description on the download page. 3. The Ahegao come with 10 tongues already configured on the new Ahegao Expressions added to the expression list on the Expression Editor page. The import option is because I made it thinking on allow you to use more items beside the tongues included but my current solution for the Redress issue on the NPC's not longer allow it, so for now the import option is disabled. To use the Expressions beside enable the Face Item options on the "Animation Settings" page, you also have to enable each Ahegao Expression on the "Expression Editor" page because come disabled by default. The expression system allow you much more than people think, but required some knowledge. Current known issues: The mouth get temporary closed even with the tongue equipped each time the expression is refreshed (is a Skyrim Bug I still investigating) The tongues come with HDT-SMP Physics and looks very good on SE but LE don't come with HDT-SMP so is mostly static there (i made a XML file for LE but I can't test it and seems like nobody is brave enough to do it) The Ahegao Expressions for Beast NPC Races is still on development, so those expressions are not adjusted yet and for now I have just one tongue for Argonian's so all the 10 tongues look the same in Argonian's.
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