maxsteiner Posted February 17, 2022 Posted February 17, 2022 (edited) Hello Osmel. Great update. Still have the problem of falling through the ground on end of animations. Mostly in walled cities. I found a workaround though. I just tap the jump button fast a couple of times at the end of anims, and that seems to mitigate the problem. Another thing is that at the start of some (not all apparently) animations, the PC stands up while the NPC keeps "going". Advancing the stage and then go back a stage fixes this. No biggy but just to let you know. Edit: One more thing i'm afraid. The "find a hidden place" has some serious flaws. When in a victim role, like rape, Estrus Chaurus attack, etc. Everything goes to hell, lol. The anims STARTS?? with the PC ragdolling to the ground, followed by the PC gets all rigid, standing stiff but at an angle. Sometimes under ground. If I try the Sexlab function to change location then the fun really starts, lol. The PC gets all twisted body with arms and legs flapping around like crazy and there is no way to regain control other than to reload a save. As soon as I disable the hidden place function, all is ok. Edited February 17, 2022 by maxsteiner
OsmelMC Posted February 17, 2022 Author Posted February 17, 2022 3 hours ago, maxsteiner said: The anims STARTS?? with the PC ragdolling to the ground, followed by the PC gets all rigid, Disable the "Wait Idles" to get rid of the Ragdoll at the beginning. Enable the "Ragdoll at the end" to reduce your chance of falling through the ground in cities. 1
maxsteiner Posted February 17, 2022 Posted February 17, 2022 12 minutes ago, OsmelMC said: Disable the "Wait Idles" to get rid of the Ragdoll at the beginning. Enable the "Ragdoll at the end" to reduce your chance of falling through the ground in cities. Ok. I'll give it a try.
FredOof Posted February 18, 2022 Posted February 18, 2022 18 hours ago, OsmelMC said: Seems like is your first time here! 1. The Open Mouth and everything related with the Lips Sync, have a advanced configuration in the "Expression Editor" page. Right now is possible configure all about the moans, and one of the options have the side effect of don't allow moans with less than 10 of enjoyment or pain. Just play with the configuration until you find the one that suits you. 2. The furniture system needs the correct tag combination in the animations to work fine. Try with my Tweak for the SLATE Mod and important & apply the ActionLog included. For more details read the description on the download page. 3. The Ahegao come with 10 tongues already configured on the new Ahegao Expressions added to the expression list on the Expression Editor page. The import option is because I made it thinking on allow you to use more items beside the tongues included but my current solution for the Redress issue on the NPC's not longer allow it, so for now the import option is disabled. To use the Expressions beside enable the Face Item options on the "Animation Settings" page, you also have to enable each Ahegao Expression on the "Expression Editor" page because come disabled by default. The expression system allow you much more than people think, but required some knowledge. Current known issues: The mouth get temporary closed even with the tongue equipped each time the expression is refreshed (is a Skyrim Bug I still investigating) The tongues come with HDT-SMP Physics and looks very good on SE but LE don't come with HDT-SMP so is mostly static there (i made a XML file for LE but I can't test it and seems like nobody is brave enough to do it) The Ahegao Expressions for Beast NPC Races is still on development, so those expressions are not adjusted yet and for now I have just one tongue for Argonian's so all the 10 tongues look the same in Argonian's. Again thank you for your extensive reply, I will check out the SLATE mod. As for the ahegao...it seems to be to be completely messed up in my game, I made sure that all ahegao expression are enabled however in animation the tongues either don't get equipped at all or they get equipped with a significant lag (after mouth opened) and never disappear until the animation finishes, is there any setting that I should tweak to get this work? Expressions that dont use tongues are working alright for me now...
OsmelMC Posted February 18, 2022 Author Posted February 18, 2022 1 hour ago, FredOof said: Again thank you for your extensive reply, I will check out the SLATE mod. As for the ahegao...it seems to be to be completely messed up in my game, I made sure that all ahegao expression are enabled however in animation the tongues either don't get equipped at all or they get equipped with a significant lag (after mouth opened) and never disappear until the animation finishes, is there any setting that I should tweak to get this work? Expressions that dont use tongues are working alright for me now... If the tongue get equipped, the issue is probably related to the First Person Camera in which case the Mod "Immersive First Person View (IFPV)" may help
FredOof Posted February 18, 2022 Posted February 18, 2022 14 minutes ago, OsmelMC said: If the tongue get equipped, the issue is probably related to the First Person Camera in which case the Mod "Immersive First Person View (IFPV)" may help hmm i was using free cam in third person thou, do you think it would be alright if I just overwrite the utility plus' script with sexlab ahegao? So I can use sexlab ahegao for expression while keeping all the good stuff from utility plus?
OsmelMC Posted February 18, 2022 Author Posted February 18, 2022 33 minutes ago, FredOof said: hmm i was using free cam in third person thou, do you think it would be alright if I just overwrite the utility plus' script with sexlab ahegao? So I can use sexlab ahegao for expression while keeping all the good stuff from utility plus? That break the expression system, but is possible.
Nararanara Posted February 18, 2022 Posted February 18, 2022 So maybe im dumb that's the case 90% of the time, but i can't seem to find the 4.08 version of aroused creatures? i only saw the 4.06 in the download section :thonk:
Cerral Posted February 18, 2022 Posted February 18, 2022 On 2/16/2022 at 4:50 PM, divinefire said: I think the only way I got FF animations to orgasm is to add vaginal to the tags. The other 3 tags stated in the conditions MCM of SLSO seem ignored. It was not the case a few updates ago because they worked fine then. I have the same problem. With FF animations without vaginal tag, it is impossible to have an orgasm, only if I install SLU+. Without SLU+ the actresses come without any problem. I did not find out why.
ldcidos Posted February 19, 2022 Posted February 19, 2022 On 2/18/2022 at 6:09 PM, Cerral said: I have the same problem. With FF animations without vaginal tag, it is impossible to have an orgasm, only if I install SLU+. Without SLU+ the actresses come without any problem. I did not find out why. I also have the same issue. It's also impossible to have an orgasm in the last stage of any of the animations, not just the FF ones.
Cerral Posted February 20, 2022 Posted February 20, 2022 19 hours ago, ldcidos said: I also have the same issue. It's also impossible to have an orgasm in the last stage of any of the animations, not just the FF ones. For me, it's just with FF animations. All others animations works fine.
rhino_4 Posted February 20, 2022 Posted February 20, 2022 On 2/18/2022 at 11:09 AM, Cerral said: I have the same problem. With FF animations without vaginal tag, it is impossible to have an orgasm, only if I install SLU+. Without SLU+ the actresses come without any problem. I did not find out why. Same here.
Gudulba Posted February 22, 2022 Posted February 22, 2022 I have recently upgraded from SLU+ 20220112 to the current 20220211. With this upgrade, I got an issue with all sex animation leading to an uncontrollable PC -> see my post here: https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164c-010722/?do=findComment&comment=3677851 I have now reverted back to 20220112 and everything is fine again. I have followed the requested Extra upgrade procedure with Sexlab cleaning etc. What could the problem with the new version?
Cerral Posted February 22, 2022 Posted February 22, 2022 5 hours ago, Gudulba said: I have recently upgraded from SLU+ 20220112 to the current 20220211. With this upgrade, I got an issue with all sex animation leading to an uncontrollable PC -> see my post here: https://www.loverslab.com/topic/91861-sexlab-se-sex-animation-framework-v164c-010722/?do=findComment&comment=3677851 I have now reverted back to 20220112 and everything is fine again. I have followed the requested Extra upgrade procedure with Sexlab cleaning etc. What could the problem with the new version? Try this, it works for me. On 2/16/2022 at 12:30 AM, OsmelMC said: For now disable the "Wait Idles" on the SexLab MCM. One of the wait Idles for victims is the Ragdoll but is applied just if the distance of the victim to the center reference is bigger than 800, also is just a small push like when you lose the balance. I don't see how this can cause be dropped under the floor but if is the reason then disabling the "Wait Idles" option will fix it. If the option is already disabled or disabling it doesn't solve your issue, then is another mod.
Gudulba Posted February 23, 2022 Posted February 23, 2022 18 hours ago, Cerral said: Try this, it works for me. Thank you so much for sharing this hint! Disabling "Wait idles" solved the issue for me.
ttpt Posted February 23, 2022 Posted February 23, 2022 Hey so I kind of upgraded this to the last version on SE, but I'm having this problem where sometimes scenes will start but they'll get sent to the middle of nowhere, like I'll be in the markarth warrens and if a scene starts with a companion or a just and NPC they'll get sent somewhere to the wilderness in whiterun. Like I tried turning off furniture and hidden place use but it still just happens. Haven't tried downgrading to the previous version yet, but I had a similar thing happen on LE but it was solved by just sticking to 20211020. I really want the performance updates from your latest version but the whole teleporting stuff isn't working out.
Monoman1 Posted February 23, 2022 Posted February 23, 2022 (edited) Hi, Can you please implement this tweak into SLAC? It works just fine, is 'light' and can not be argued that it is not a useful addition. It allows outside mods (or your own mod even if you wanted to give control to users via the MCM) to designate Npcs or creatures that should not be considered by SLAC when looking for candidates. SLAC can not be aware of the context of every Npc in the game. So allow other mod authors to inform SLAC of the context of the NPC instead... It's very simple: 1 new faction: slac_ExcludeFaction - xx08D7E9 1 change to conditions on aliases in scan quests: slac_Scan - 'CreatureX' aliases slac_ScanNPC - 'FoundActorX' aliases If you could keep the same formid for ExcludeFaction that'd be great (as I wouldn't have to make any changes and it'd work straight away) but I can change my scripts if need be. You can renumber formids in TesEdit if that number is available. I know it's tedious to implement but once it's done, it's done. The tweak I made is for version 4.01 so it's fairly out of date now. It'll save both of us a headache in the future as I haven't been updating the tweak and users are probably installing my old tweak over your newer versions... Thanks. Edited February 23, 2022 by Monoman1
OsmelMC Posted February 23, 2022 Author Posted February 23, 2022 50 minutes ago, Monoman1 said: Hi, Can you please implement this tweak into SLAC? It works just fine, is 'light' and can not be argued that it is not a useful addition. It allows outside mods (or your own mod even if you wanted to give control to users via the MCM) to designate Npcs or creatures that should not be considered by SLAC when looking for candidates. SLAC can not be aware of the context of every Npc in the game. So allow other mod authors to inform SLAC of the context of the NPC instead... It's very simple: 1 new faction: slac_ExcludeFaction - xx08D7E9 1 change to conditions on aliases in scan quests: slac_Scan - 'CreatureX' aliases slac_ScanNPC - 'FoundActorX' aliases If you could keep the same formid for ExcludeFaction that'd be great (as I wouldn't have to make any changes and it'd work straight away) but I can change my scripts if need be. You can renumber formids in TesEdit if that number is available. I know it's tedious to implement but once it's done, it's done. The tweak I made is for version 4.01 so it's fairly out of date now. It'll save both of us a headache in the future as I haven't been updating the tweak and users are probably installing my old tweak over your newer versions... Thanks. I will try to remember it for the next update 1
Iroha Posted February 23, 2022 Posted February 23, 2022 (edited) 3 hours ago, Monoman1 said: 2 hours ago, OsmelMC said: SLAC have possibility to exclude any NPC selected with special key (MCM configured) or the player (MCM option). From version 4.06 SE if I'm correct (*don't remember exactly). Also last patched version have problem with engagements (they never happens), or that was fixed??? Edited February 23, 2022 by Iroha
Monoman1 Posted February 23, 2022 Posted February 23, 2022 (edited) 32 minutes ago, Iroha said: SLAC have possibility to exclude any NPC selected with special key (MCM configured) or the player (MCM option). From version 4.06 SE if I'm correct (*don't remember exactly) Don't see any keys except target, invite and struggle1/2... I know SLAC has options to exclude entire races but I need to exclude a single Npc or creature. Edited February 23, 2022 by Monoman1
Iroha Posted February 23, 2022 Posted February 23, 2022 17 minutes ago, Monoman1 said: Don't see any keys except target, invite and struggle1/2... Yeah, you are correct, got 5 mins of seek in options to find that posibiility) But its still there: you can tick or untick auto-engagement permission.
Monoman1 Posted February 23, 2022 Posted February 23, 2022 9 minutes ago, Iroha said: Yeah, you are correct, got 5 mins of seek in options to find that posibiility) Hmm. I must be blind. Where did you get version 4.08 from. The newest I can find in the downloads is 4.06 and that option is not present in that version.
PippinTom Posted February 23, 2022 Posted February 23, 2022 4 minutes ago, Monoman1 said: Hmm. I must be blind. Where did you get version 4.08 from. The newest I can find in the downloads is 4.06 and that option is not present in that version. There is no SLU+ patch for SLAC newer than 4.06 so just install 4.08 without patch and hope for the best. According to OsmelMC - there will be no further SLU+ patches for SLAC until v 4.10 comes out.
Iroha Posted February 23, 2022 Posted February 23, 2022 (edited) 47 minutes ago, Monoman1 said: Hmm. I must be blind. Where did you get version 4.08 from. The newest I can find in the downloads is 4.06 and that option is not present in that version. yeah, you are right, blocking feature introduced in 4.07 40 minutes ago, PippinTom said: There is no SLU+ patch for SLAC newer than 4.06 so just install 4.08 without patch and hope for the best. According to OsmelMC - there will be no further SLU+ patches for SLAC until v 4.10 comes out. I suppose it was delisted from Osmels patches cause engagements was not fully working in 4.08 tweak. _________________________________________________________________________________________________________________________________________________________ P.S. all I wanted to tell from beginning - perhaps, there is no need to implement forbidden faction in future updates, since in 4.07 was introduced blocking feature. Edited February 23, 2022 by Iroha 1
Monoman1 Posted February 23, 2022 Posted February 23, 2022 (edited) 36 minutes ago, Iroha said: yeah, you are right, blocking feature introduced in 4.07 All files appear to be SE only unfortunately... Any LE file? Have to love the way bethesda have made things so awkward just so Todd can buy a fancy new jacket. Used to be you'd just see a mod, download, install, play. Now we've got to make sure the mod's not the version for Amazon Alexa... Edited February 23, 2022 by Monoman1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now