Lithia<3 Posted May 22, 2019 Author Posted May 22, 2019 I was tired sorry...I know why you don't get pop-ups, just a silly mistake >_>...I also know of the other bugs. As for getting pop-ups and "nothing" happening, remember they get pop modifiers now...so it will be a blue thing in the top left corner of a pop's portrait. I looked at the real space patch as well and there was nothing that could cause a conflict. I'll try to get a fix out later today! 3
Lithia<3 Posted May 22, 2019 Author Posted May 22, 2019 Unfortunately, I feel a bit sick so no update yet, but here's a fix for the event pop-ups. Copy and overwrite this file to (...\Documents\Paradox Interactive\Stellaris\mod\!!Lustful Void\events). This will re-enable event pop-ups...you only have to do this for v0.4.1 lv_event_popups.txt 3
maecenasbod Posted May 23, 2019 Posted May 23, 2019 Maybe I am all new to this but I am still not getting any popups and Im on my third planet. I am a brood spawner. Does that matter? I also have SSX enabled since I assume those are compatible. I applied the hotfix as well. Am I missing something here?
Doomsday8931 Posted May 23, 2019 Posted May 23, 2019 You need a second species on the planet for the brood parasite trait to take effect.
maecenasbod Posted May 23, 2019 Posted May 23, 2019 And then we should see events pop up for it? No matter what? Other traits have events I assume? Why am I only getting some of SSXs portraits? Sorry. Just want this all to work properly.
Spenser Posted May 23, 2019 Posted May 23, 2019 9 hours ago, Lithia<3 said: Unfortunately, I feel a bit sick so no update yet, but here's a fix for the event pop-ups. Copy and overwrite this file to (...\Documents\Paradox Interactive\Stellaris\mod\!!Lustful Void\events). This will re-enable event pop-ups...you only have to do this for v0.4.1 lv_event_popups.txt 53.86 kB · 54 downloads Don't worry about anything and just rest and get well soon. Health is most important
eatmorehumans Posted May 23, 2019 Posted May 23, 2019 Thanks you for hard work Lithia, Ranna, and whoever I missed. 1
DragonDred Posted May 23, 2019 Posted May 23, 2019 Anyone having having their game crash when creating a new game and choosing the city appearance tab, if not it might be on my end?
Ozvelpoon Posted May 23, 2019 Posted May 23, 2019 https://steamcommunity.com/games/281990/announcements/detail/1627401328177548370 Paradox Dev diary talking about technical improvements. As interesting as this sounds for improving the game performance, it sounds like it will play havoc with a lot of mods. I am reading through the changes to jobs specifically. Will this put a damper on this mods new job systems? Milkers just got implemented after all!
bearlyAlive Posted May 23, 2019 Posted May 23, 2019 Oh dear, steam started to show the name of your empire and which ethics you're using. Thankfully I didn't gave my empire too lewd of a name. 1
Raana Posted May 23, 2019 Posted May 23, 2019 1 hour ago, Ozvelpoon said: https://steamcommunity.com/games/281990/announcements/detail/1627401328177548370 Paradox Dev diary talking about technical improvements. As interesting as this sounds for improving the game performance, it sounds like it will play havoc with a lot of mods. I am reading through the changes to jobs specifically. Will this put a damper on this mods new job systems? Milkers just got implemented after all! I suppose it depends on if they're just changing how modifiers are calculated, or if they change any of the modifiers themselves as well. Personally I'm hoping it's just the former because many mods would be relatively untouched in that case. The latter is the reason I tend to burn out for a couple months after a big update because one of my workshop mods is primarily made up of modifiers and it's a pain in the butt figuring out what works still and what doesn't every time...
snarfies Posted May 23, 2019 Posted May 23, 2019 21 hours ago, Lithia<3 said: Unfortunately, I feel a bit sick so no update yet, but here's a fix for the event pop-ups. Copy and overwrite this file to (...\Documents\Paradox Interactive\Stellaris\mod\!!Lustful Void\events). This will re-enable event pop-ups...you only have to do this for v0.4.1 lv_event_popups.txt 53.86 kB · 92 downloads Applied hotfix. No effect on brood parasite with syncretic evolution. No popup occurs on 2200.01.04. I have included some screenshots. As you can see, brood parasite bonus kicks in for the primary species, but there is no malus applied to the secondary species. 1
kiargo Posted May 23, 2019 Posted May 23, 2019 There is some time to figue out and know how PDX will change the modifiers, I give one or two months for the release of Ancient Relics.
Lithia<3 Posted May 23, 2019 Author Posted May 23, 2019 I'll look at all the bugs and whatever soon. I still feel really bad...no idea what's wrong since I haven't been sick in years, but don't mind me. I'll fix things soon lol 4
snarfies Posted May 23, 2019 Posted May 23, 2019 2 hours ago, Lithia<3 said: I'll look at all the bugs and whatever soon. I still feel really bad...no idea what's wrong since I haven't been sick in years, but don't mind me. I'll fix things soon lol I'm sick too, I understand. Every time the weather changes, pow.
CrimsonOmegaLance Posted May 23, 2019 Posted May 23, 2019 The Paradox employee said in the reddit thread that it wouldn't affect mods as it just does stuff on the backend. The modifiers change should NOT affect mods, or anything really. It's only how we update the values that changed. There might be cases of stuff that was updated immediately that isn't anymore, or stuff that was delayed that's no instant, but nothing else should be affected. Also... Can someone confirm that the Milk Farms work? I have mine currently set to add pop growth. I get the indication if I hover over the building, but I do not see it reflected on the population screen where it lists the pop growth modifiers. Quote Edit
RSGAlex Posted May 24, 2019 Posted May 24, 2019 At the very least, my use of them has created food, goods, and reduced housing use as the thing says. Now I'll have to go and look how you might have modded them, but the base works for my Fanatic Egal+Xeno empire.
Raana Posted May 24, 2019 Posted May 24, 2019 I can second that the base buildings work fine. Nice little boost to my food, and since I'm currently a hive mind I get some much-needed extra credits from selling the consumer goods (amazing how much energy hives use...) Can't say anything about the additional features though. Never fails, every time the research actually shows up on my list it does so alongside a higher priority research. ?
joeyjoejoeshabidoo Posted May 24, 2019 Posted May 24, 2019 I have no idea if it's from this mod but does anyone else have the framerate grind to a halt on the first of each month around 2250? It's not normal lag since as soon as it loads something it's back to butter smooth. I'm playing with no wormholes, gateways, reduced pop growth and halved hyperlanes yet the issue remains. The frustrating part is how many hours of gameplay are needed to hit 2250 to even know if changing my mod list fixes it.
LordC19 Posted May 24, 2019 Posted May 24, 2019 Does anybody also experience the issue that since the last update you don't get any notifications for stuff like your all female species starting to mate with some aliens? The event seems to trigger as I can see the pop modifier but no event/notification...
snarfies Posted May 24, 2019 Posted May 24, 2019 18 hours ago, joeyjoejoeshabidoo said: I have no idea if it's from this mod but does anyone else have the framerate grind to a halt on the first of each month around 2250? It's not normal lag since as soon as it loads something it's back to butter smooth. I'm playing with no wormholes, gateways, reduced pop growth and halved hyperlanes yet the issue remains. The frustrating part is how many hours of gameplay are needed to hit 2250 to even know if changing my mod list fixes it. No, but bear in mind that 1) my computer is a monster, and 2) this game is terribly optimized.
Malum Oculus Posted May 25, 2019 Posted May 25, 2019 Pop got both lusting and disgusted by Xeno/robot pop. Is this problem?
kiargo Posted May 25, 2019 Posted May 25, 2019 31 minutes ago, Malum Oculus said: Pop got both lusting and disgusted by Xeno/robot pop. Is this problem? Not isn't, it shows actually the maluses and bonuses from the traits. As far I know...
golnor Posted May 25, 2019 Posted May 25, 2019 Found a minor bug. If you set the dairy jobs to breeding the upkeep modifier is backwards. They end up producing extra goods instead of needing more goods.
Lithia<3 Posted May 26, 2019 Author Posted May 26, 2019 Sorry about no updates, I've just been taking it easy this weekend. I feel a lot better though so modding will resume soon! Here's a patch that's been on the discord server for a few days...forgot to post it here: Extract and overwrite this archive to (...\Documents\Paradox Interactive\Stellaris\mod). This will fix milk cows a bit. I've also fixed the problems with pop-ups a few hours ago...but I need to review it when I get a chance tonight to make sure I didn't make any silly mistakes again. Lustful_Void.zip 6
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now