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Devious Body Alteration

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Devious Body Alteration was inspired by Devious Training from Skyrimfet and Devious Cursed Loot from Kimy. Both transformed the body beeing aroused or while wearing Devious Devices. I would like to mention Emily and her YPS Devious & Immersive Fashion, too. The Cinderella feet made me think about a shortend achilles sinew and implement a foot feature.

Because I disliked the scriptheavy "onEvent" monitoring from some other mods I loved to use, I decided to write my own. Hopefully I will make a good job.

Thank you to my inspiration :)

This mod is a basic one right know.

Maybe I will Implement buffs (->started :) ), debuffs (->started :) ), SlaveTats, etc. but that is not on my to do list right now, because there is a lack of time (still true). Many hours of working showed no issues. No Errors spamed from DBA in any of my logs. I consider this working as my first idea was.

What´s the meaning of this: Don´t expect to much right now.

 

What does this mod:

Depending on what restraints you are wearing your body will transform over time. Rubbersuit or hobbleskirt will pinch your waist and make you loose weight, but not as much as a corset will. Try to eat, when your stomach is constricted with iron. Legcuffs or boots will alter your legs, armcuffs and gloves your arms, a collar your neck... You get the idea. One thing I almost forgot: shortening your achilles will disable you to wear normal boots or shoes. You will get the meaning over time.

I wrote already a lot of MCM tips with numbers for you. You can figure out the time settings and updatetimers on your own, if you read the MCM hints.

This mod has no dependency or connection to ZAZ Animation Pack. Neither version 7 nor 8. I did this, because there are so many bugs in there, that I didn´t want it in my loadorder anymore. Perhaps I will change that over time. Should be easy, because my detection functions are keyword dependent.

This mod will only work with Devious Devices Integration and the complementary mods, which are based on this mod.

Because there is a bodyweight option, food is no longer useless. You will have to eat to replenish your weightloss during your devious alteration journey.

 

The first debuff / buff is implemented: The walking speed is now a possible option. Depending on your foot and leg training there is now possibilty to add a speed debuff / buff (yes, buff. The slider is going beyond 1. I remember a thread someone complaining about every restraint having a speed debuff and I don´t want to see this complaint in my support thread ;) ). If wearing hobble skirts or bondage boots or ankle chains (the system is keyword dependend) your walking / running / sprinting speed will change.

 

Conflicts:

Who knows...

 

If there is a real weight morph mod in your loadorder, I recommend to deactivate the weightmoprhing of my mod, because they will do a better job than mine (hopefully ? ). I just monitor the eating event (there is no eating event... in fact a slice of bread in skyrim is a potion O_o) and calculate the weight gain using the effects like healing or stamina gain or whatever positive effect is given. I did no matrix of food, because I was lazy and it is not the goal of the mod, to simulate eating habits. But it could...perhaps in future ;)

Immersive First Person View will prevent some body transformations to happen. I wanted to prevent a visible twitch during the body alteration procedure. I have an Idea in mind to make a workaround. But lack of time is preventing the updates I want to make.


Requirements:

Skyui v5.0 or higher

Devious Devices Integration 4.2 or higher

Racemenu v3.4.5 (you´ll need the Nioverridefeature implemented in there)

BodySlide v4.4 or higher (you´ll need the provided esp active in your load order for the ingame sliders)

SexLab v1.62

and of course all the mods needed to run the above.

 

Soft Dependencies:

The following mods are checked within this mod, because I used or use them.

YPS Immersive Fashion v 5.4.1 or 6.0 .0 is working

If the speedcalculation from DBA is used, disable the YPS Immersive fashion calculation ot vice versa

Milk Mod Economy v 29-10-2019

If the breast calculation from DBA is used disable the MME calculation or vice versa

SexLab Inflation Framework v 1.2.1a or higher

 

Installation:

  1. Install all requirements
  2. Install Devious Body Alteration
  3. Start Skyrim
  4. Enjoy.

Nothing fancy right now.

 

Users of any beta can just update to version 1 without any cleaning. There is no new game needed. It should just work out of the box.

If you want to uninstall ,I recommend to disable the mod in game and just delete it in your load order. Without cleaning the first startup without DBA will spam some errors in your log file, but nothing serious or save crashing.

 

First time I write credits. If I forgot someone, please don´t rip my head off. Just tell me I made a mistake and I´ll apologize.

 

Thank you Skyrimfet. Your idea made me work on this.

Thank you Kimy, Min, Feuertin and El Duderino for your inspiration and the Devious framework, making my mod possible.

Thank you Xinafay for letting the community (and this way me too) use his barefoot meshes.

Thank you Emily. I used to love your Cinderella feet feature. I now have a reason to use my own approach.

Thanks to all the good people offering their free time to help, to mod, to code, to do whatever people ask them to do and still have the patience to calm down, even if there are loud people out there :)

 

Disclaimer:

If there is any rule violation in making this mod public, please tell me. I´ll put it down if necessary.

Don´t upload this mod to any other site, because I don´t have the time to watch every site.

If you want to use my mod for your own good and change code: Do whatever you feel is necessary, but you still have to keep the code and the mod public and free. No paywall! I made this mod having in mind to share it with the Skyrim community for free. This will never change.

Suggestions are welcome. But I´m only one grown man, working for money in a real life. Don´t expect wonders.

 


  • Submitter
  • Submitted
    01/25/2019
  • Category
  • Requires
    SkyUI, RaceMenu, Devious Devices Integration, BodySlide
  • Special Edition Compatible
    No

 

Posted

The MCM is pretty basic ATM.  I took screens to add to pre download knowledge. I ve not actually tried any play time yet with this, on a copy over clean save from D Training installed prior on.  But these should help out some.

 

 

20190125165849_1.jpg

20190125165820_1.jpg

20190125165834_1.jpg

20190125165846_1.jpg

 

-tab=comments#.url

Posted

On another note, with an absence of Buffs and De-buffs that might be attributed to these factors SexLab Disparity  https://www.loverslab.com/files/file/7589-sexlab-disparity-v12-2018-11-22/  might be a good to use hand and hand. I ve been using it now and find it is a great way to tweak or add buffs and de-buffs for lots of things. Oh... like generic boob size buff or debuff ( Biiiig boob gives bonus to speech and light armor since ahem.. men tend to be distracted so much by our girls, or say de-buff on archery since they get in the way without a good sports bra. ? )  Anyway, if that seems appropriate to use for now while waiting on adds to this mod I ll try and say so from my test. Or I ll totally forget. Or I ll just wander off to another mod later anyway.. but the intention is good. 

Posted

This is nice. The body morphs are significant but not cartoonish even at higher values and there's no wacky distortions or anything.  Doesn't seem to add much script load either. Definitely keeping my eye on this for future updates. 

Posted

A unifying way to effect the body is needed in my game.  I use Sexlab Procreation and devious training along with a whole group of devious mods.  Have really enjoyed Devious Training which has worked well for me.  I am going to watch for a bit to see what people experience before modifying my game due to having to start new players based both upon mod upgrades and a set use of animations.  This may really be a great progression in Skyrim modding.  Thanks for making this mod!

Posted

I used it with Devious Training running, having Devious Body Alterations mod after it.

 

I ended up with a gorgeous Chibi looking character http://www.mediafire.com/file/54nn85ijdkdxfoy/Chibi_Girl.jpg/file , not small in height, but huge hips, bust and enormous head.

Cute as hell, with the character that I had made.

 

I turned off the Devious Training mod, and everything went back to normal.

 

 

Devious Training...

- Stuck in Striptease Collar for some time, so I was at 100% training, with an elongated neck as a consequence.

 

Nice mod, I was testing it with Bushi Neko's recommendation of Sexlab Disparity. Which is a lot of fun, and a mod I've had on Mod Organizer, but never installed or used.

Sexlab Disparity is a nice mod, although its a little confusing to use.

Finally able to get my fully pregnant character to act more like she's pregnant. As opposed to running and jumping around, like she's one of THE AVENGERS. Whilst heavily pregnant...

 

 

You've got a nice looking mod, I look forward to you finding time to keep updating it with features.

Maybe having consequences to having her orifices crammed with various stuff, which already has MCM sliders.

 

Although you'd need COS ( Clams of Skyrim ) body installed for that. I'm using the old version v3.3, as it has a lot more features and is easier to use with the Fomod installer. v3.3 is lacking some features, no anus and a less defined vagina. But has more Fomod installer features.

 

:)

 

Posted
6 hours ago, Krazyone said:

Nice mod, I was testing it with Bushi Neko's recommendation of Sexlab Disparity. Which is a lot of fun, and a mod I've had on Mod Organizer, but never installed or used.

Sexlab Disparity is a nice mod, although its a little confusing to use.

Finally able to get my fully pregnant character to act more like she's pregnant. As opposed to running and jumping around, like she's one of THE AVENGERS. Whilst heavily pregnant...

 

Thank  you for the reference to the reference. :P   Yes, it can be confusing at first but doesn't take long to figure out how the sliders effects work.  I TOTALLY agree with the options for customizing so things make sense. Well at least sense for a fantasy game. 

 

The test save I put this on having cleaned off Devious Training simply by uninstall / clean save / add this too has worked fine.  I wont say adding it to an existing save will always be fine, because that is a bad idea as a general rule, but it's working fine so far for me.  But I ve not put my character into much to modify her yet even for test purposes.

MMO and it get along. RND2 and it don't hate each other.  Apropas ( Original ) and it get along okay. YPS and it don't hate each other either. 

 

At this point My View of the big difference between DT2 and this.

Not event / script heavy as DT2.

A bit more precise control over body modification than DT2.

Easy to interact with.

It lacks the Pony options built in.

It doesn't add tats itself.

Apropas always triggers. Sometimes with DT2 it wouldn't. I wasn't actually sure it was DT2 causing that, but it applies wear and tear consistently now again. 

 

I love DT2, and it is what I would say go with if your more a DD purist or extremist in function.

This is lighter / easy to mess with / great for balance with disparity customize yourself more play type. For now at least. 

Posted

Hui. Asthonishing.

Thanks for the feedback. I didn´t expect such positiv feedback. Not at all!

Now the pressure is even more to deliver :)

I cannot make any promises, but I´ll do my best.

2 hours ago, Bushi Neko said:

A bit more precise control over body modification than DT2.

Easy to interact with.

It lacks the Pony options built in.

It doesn't add tats itself. 

The better control was one of the goals on my agenda. In future updates, I want to keep this easy access.

yes, it lacks content. What you see here now is a very early "release". I would like to say the skeleton of the idea I have in mind. There is a nice lightweight loop, where I can add various things without interfering the loop itself. To be honest: As I uploaded this, I didn´t think there would be more than 10 downloads... more than 200 in one day? Oh fu...

?

 

Posted
41 minutes ago, Rogwar002 said:

Hui. Asthonishing.

Thanks for the feedback. I didn´t expect such positiv feedback. Not at all!

Now the pressure is even more to deliver :)

I cannot make any promises, but I´ll do my best.

The better control was one of the goals on my agenda. In future updates, I want to keep this easy access.

yes, it lacks content. What you see here now is a very early "release". I would like to say the skeleton of the idea I have in mind. There is a nice lightweight loop, where I can add various things without interfering the loop itself. To be honest: As I uploaded this, I didn´t think there would be more than 10 downloads... more than 200 in one day? Oh fu...

?

 

You hit what I like to call the magic middle at launch. 

The base works well, it's easy to fiddle with and works well with other things. No giant list of dependencies and no giant script load. No huge bloat of tossed in things.

You have the core of a mod that says.. you wear this, and this happens. You undo this, and you can fix that.

It doesn't go off in twelve other directions.

I'd say well done.  'tis better to start with lower content for general testing, then you can see what really works and what doesn't as you go. More content more script higher chance of failure for a lot of load orders. 

IE More moving parts at once, more likely to breakdown. Gotta' grease them things in ya' know. :P 

 

EDIT: 

@Rogwar002 feel free btw to use those pics I stuck up for the Main Page if you want for now. There here anyway. :) 

Posted
8 hours ago, Bushi Neko said:

Thank  you for the reference to the reference. :P   Yes, it can be confusing at first but doesn't take long to figure out how the sliders effects work.  I TOTALLY agree with the options for customizing so things make sense. Well at least sense for a fantasy game. 

 

The test save I put this on having cleaned off Devious Training simply by uninstall / clean save / add this too has worked fine.  I wont say adding it to an existing save will always be fine, because that is a bad idea as a general rule, but it's working fine so far for me.  But I ve not put my character into much to modify her yet even for test purposes.

MMO and it get along. RND2 and it don't hate each other.  Apropas ( Original ) and it get along okay. YPS and it don't hate each other either. 

 

At this point My View of the big difference between DT2 and this.

Not event / script heavy as DT2.

A bit more precise control over body modification than DT2.

Easy to interact with.

It lacks the Pony options built in.

It doesn't add tats itself.

Apropas always triggers. Sometimes with DT2 it wouldn't. I wasn't actually sure it was DT2 causing that, but it applies wear and tear consistently now again. 

 

I love DT2, and it is what I would say go with if your more a DD purist or extremist in function.

This is lighter / easy to mess with / great for balance with disparity customize yourself more play type. For now at least. 

Disparity is a bit confusing, as the BUFFS and DEBUFFS  sections sliders, go both minus and plus.

It has a lot of features, that I need to test out to find out what it really does.

The Arousal section has Sex Addiction, Rape bad-memory, traumatised debuffs, that last for days, along with other stuff.

 

MMO... what mod is that, is it a typo for Milk Mod Economy.

 

My game is a pretty new game, just for fun, as always. I never mind destroying game saves as I test out mods, as modded Skyrim is just a lot of fun to play by itself, without even trying to finish it.

My previous game save, that I destroyed with too many mods. I was testing out a couple of excellent mods, Body Builder and Mortal Weapons and Armor.

 

I'm still testing out Devious Body Alteration, hoping that one day, it can replace Devious Training. Devious Training can be just switched off in the MCM, a feature that I love, and is great for mod testing.

I thinks its fun, that your character gets hungry as they transform into another body shape. As the devious devices mould them.

 

Posted
9 minutes ago, Krazyone said:

Disparity is a bit confusing, as the BUFFS and DEBUFFS  sections sliders, go both minus and plus.

It has a lot of features, that I need to test out to find out what it really does.

The Arousal section has Sex Addiction, Rape bad-memory, traumatised debuffs, that last for days, along with other stuff.

 

It can be confusing at first, yes. The + and - let you give a balance or custom set if thing here is good at this range, or bad at this range etc ets. It took some tinkering with to figure out, but worth it :) Plus the fact it does nothing to any other mod values and you can set the limits of what it does. 

I totally have left the Arousal / rape etc alone. I let apropos handle damage from wear and tear etc. 

I love the belly options tho' for as you said. Buffing and de buffing prego state things in addition to body weight from to much eatin' not enuf' workout, and

to what mods like Soul Gem Oven do along with Fertility Mode for my human pregnancies. Soul gem ones must be done manually or from creature only in my setup. :P 

13 minutes ago, Krazyone said:

MMO... what mod is that, is it a typo for Milk Mod Economy.

 

Yes, yes it is. 

 

15 minutes ago, Krazyone said:

My game is a pretty new game, just for fun, as always. I never mind destroying game saves as I test out mods, as modded Skyrim is just a lot of fun to play by itself, without even trying to finish it.

My previous game save, that I destroyed with too many mods. I was testing out a couple of excellent mods, Body Builder and Mortal Weapons and Armor.

 

I have ' finished ' Skyrim one time. Meaning one time I defeated dragons and let the Stormcloaks take precedent. 

2k some hours later I ve destroyed more games and had more characters that could care less about dragons or wars, so I totally feel you.  The ability to create a game world however you want it to be, with zero rails required via great modders work is what keeps it. I tend to get bored once I have money, a home and lots of power. But those early levels or new causes ( like fighting slavery ) etc keep it fresh forever. 

 

 

On more notes as to this mod tho' 

 

I ve started a run with another character who was clean anyway from DTraining and looking to really use her for feeling this out.  So far tho' no issues with my other added to game or the newer one. 

Posted
6 hours ago, Bushi Neko said:

I have ' finished ' Skyrim one time. Meaning one time I defeated dragons and let the Stormcloaks take precedent. 

2k some hours later I ve destroyed more games and had more characters that could care less about dragons or wars, so I totally feel you.  The ability to create a game world however you want it to be, with zero rails required via great modders work is what keeps it. I tend to get bored once I have money, a home and lots of power. But those early levels or new causes ( like fighting slavery ) etc keep it fresh forever. 

 

 

On more notes as to this mod tho' 

 

I ve started a run with another character who was clean anyway from DTraining and looking to really use her for feeling this out.  So far tho' no issues with my other added to game or the newer one. 

 

I've never finished Skyrim or Fallout 4, despite playing it for a ridiculous amount of hours. I prefer messing with mods, making mods and adventuring. 

 

I've had some really high level save games, but I hate being a Demi-God in a game. The mods I add, will add realism and increase the difficulty without making bullet sponges, whilst still keeping it fun.

I tweak followers in the Creation Kit, to keep them from being overpowered. Neisa was one such character, all top end armour and weapon, stats through the roof. She was like having She Hulk for a follower, perfect after a few tweaks in the Creation Kit, and lovable as Hell...

 

 

The factions I dislike.

- The Imperials were going to cut my characters head off, knowing and telling me that I was innocent, at the beginning of the game. Soo.... screw them.

- The Stormcloaks ransacked my home town of Solitude, destroying one of the houses, that belonged to an old lady. I was ready to lop off Ulfrics head myself... ?

 

Fallout 4 was even worse, with some terrible choices.

 

My hardest game I played, was realistic Vampire. Burn in the light, hated by everyone, can only travel around at night. It was not a fun game, I quit that game early on. I was using a realistic Vampire mod or two.

 

 

If the author is reading this... any chance of a Change Log for the latest update... :smile:

Posted

Hello Rogwar,

 

I have just 2 small suggestions.

 

- please add version number to the uploaded zip filename, so we know which was the latest.

- please keep developing/updating this

 

Thanks,

M

Posted
11 hours ago, Krazyone said:

 

I've never finished Skyrim or Fallout 4, despite playing it for a ridiculous amount of hours. I prefer messing with mods, making mods and adventuring. 

 

Feel ya'!

As to the rest. Exactly. I ve finally ( mostly ) reached a balance where my Skyrim is able to keep me interested beyond a magic level of 30+ish.  It used to be as low as 20 ish. 

But a brutal world based more on the world thanks to mods than altering the damage via difficulty has made it great fun for me still.  A war economy so brutal it's depression like with a loaf of bread as high as 40 gold to start and looting it to sell not worth it. Better to eat the thing, along with food needs and food going bad, it also adds to reasoning why so many turn to bandit like activities. Vigilantes with no mercy watching for outsiders. Equipment that wears down and breaks and must be maintained. You get the idea.  Some basic knowledge of TESVedit is plus to change up values and OP stats of arms and equipment so often found modded.  Now it's about needing more than just running into a fight. It's possible to have a bandit fight go south. 

Vampires. Yeah. Love that one hard too. Low level vamps ( Vamp age not character level ) under Thirst have a really hard go at it.  They can become strong, but it takes living long enuf' to do it.

@Rogwar002 :

 

11 hours ago, Krazyone said:

If the author is reading this... any chance of a Change Log for the latest update... :smile:

Yes Please  and as mentioned by another poster can you add the version to the download page?  I would also suggest leaving at least the last then the newest available in case guinea pigs …. testers... of course find issues with a newer one then at least the last can be of use to peeps while waiting. :) 

 

>>>>>>>NOTES OF NOTE:<<<<<<<<<

Weight feature is not playing nice with Realistic Needs 2 Weight feature then by default not with Disparity.

This resets the weight to 1 or 100% no matter what you choose in creation. Then it starts controlling all the weight slider from there. 

Which of course messes up any weight benefits or loss from RND and Disparity unless this lets your weight fluctuate.

HOWEVER. 

Toggle off weight here allows the other mods to do their thing and no bad effect seen here. Other than the loss of link to hunger from this I have not seen any problems with weight toggle off. 

Posted
14 minutes ago, jigwigigx said:

Has anyone tried this with the inflation framework yet, and do you need it?

 

p.s. what is the short red outfit in the screenshots?

I'm using the Sexlab Inflation Framework, and it's working perfectly. I don't know if you need it, I use it because Milk Mod Economy tends to hijack everything without it, and it stops mods fighting over the body morphs.

 

I liked the look of the red outfit in the screenshots, so +1 to that.

 

Posted
20 hours ago, Krazyone said:

 

If the author is reading this... any chance of a Change Log for the latest update..

Actually I´m correcting typos I made. The neck feature is not working in the current available version.

The mouth and Eye Feature the same.

Edit: the Vagina was only calculating without changing. well done... don´t change code, having a Single Malt beforehand.

Stupid me wrote isFirstPerson and used FirstPerson... Damn.

15 hours ago, monsta88 said:

please add version number to the uploaded zip filename, so we know which was the latest.

thank you for the hint. Will do.

8 hours ago, Bushi Neko said:

Weight feature is not playing nice with Realistic Needs 2 Weight feature then by default not with Disparity.

This resets the weight to 1 or 100% no matter what you choose in creation. Then it starts controlling all the weight slider from there. 

Which of course messes up any weight benefits or loss from RND and Disparity unless this lets your weight fluctuate.

HOWEVER. 

Toggle off weight here allows the other mods to do their thing and no bad effect seen here. Other than the loss of link to hunger from this I have not seen any problems with weight toggle off. 

Yes. My approach of using food is very very leightweight and very different to real weight influencing mods. I took a look at a few. I would like to suggest each and every time there is a weightmod in your loadorder, simply disable my toogle. It will still calculate in the background but not interfere with the slider, so no harm is done to other mods.

I will mention that in the conflict area during the next real update. Sorry btw, for the confusion with not adding a version to the zipfile.

4 hours ago, jigwigigx said:

p.s. what is the short red outfit in the screenshots?

This was a diffrent mesh I found during my Skyrim-surf-&-search-anything-new-session. The orginal is called Latex Cameo Nurses. I have no idea, where and when I found this one. But I changed I few things to the mesh itself. The original will look different. I deleted some parts. You can have it in white, red, blue, pink and black.

2 hours ago, ksd156 said:

I've been having an issue wherein crashes occur while this mod is active. I Wait in order to allow the mod's effects to kick in, and then a CTD occurs. As far as I can tell, other possibly relevant mods I have installed are sexlab disparity (crashes occur with or without this active), cursed loot, and EatingSleepingDrinking(https://www.nexusmods.com/skyrim/mods/52269.)

I do not have Sexlab Inflation Framework installed. I will see if I can figure out anything else about this.

 

Deactivating this mod removes the crashes after waiting.

I tried already to prevent an issue with CTD during the start. There is a 10 second counter implemented during the startup.

I´m pretty sure DBA is not responsible for a CTD, because without restraints it does nothing :)

Not entirely true: It does calculate, but all results will be zero. And with zero there will be no morph or scaling.

What I actually can imagine is your game is already at its limits. If the call to morph your body is done, there will be stress put to the engine. One of the reasons, why I put first the calculation of all moprh and scale updates, before I really let the settings be real. So all the scalings are done at once. This will only happen, when your toon is not animating or riding or running or swimming to lessen the engine stress. Someone wrote there is no stutter than in other mods changing the nodes... Not true. The stutter is there but not visible. Took some time to figure out, how to make it less visible :)

Maybe, just maybe: EatingSleepingDrinking or any other mod does something heavy to the engine after waiting or whatever you have to do and DBA is simultaneously trying to update your body, because default it does every single gamehour. If you are sleeping 8 hours, there will be an update after waking up. If your toon stops animating, DBA will trigger during the next update (meaning the updateticker 5-30 seconds). Double stress for the engine = possible CTD. Maybe you should set a higher morphupdatetimer... once every twelve or 24 hours? Would be good not to have the moprhupdate done after EatingSleepingDrinking or another mod does something stupid :)

 

regards

Rogwar

 

Posted
13 hours ago, Rogwar002 said:

 

Yes. My approach of using food is very very leightweight and very different to real weight influencing mods. I took a look at a few. I would like to suggest each and every time there is a weightmod in your loadorder, simply disable my toogle. It will still calculate in the background but not interfere with the slider, so no harm is done to other mods.

I will mention that in the conflict area during the next real update. Sorry btw, for the confusion with not adding a version to the zipfile.

 

Yes, from what I have seen toggle OFF the weight here has no affect on this mods function at waist control. So indeed it is a great little add for anyone without a Needs Mod already ( Its like needs light built in  ? )  

 

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