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Animated Beast's Cocks(ABC) For users LE / SE


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For some reason the monsters aren't getting erections. The penis appears sheathed and wont change from there. I know I had it working before, but I started clean, and now there are no hard-ons. Anyone have a guess as to why? I've been looking through this topic but haven't found anything as of yet.

ScreenShot5.png

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13 hours ago, spartan0078 said:

For some reason the monsters aren't getting erections. The penis appears sheathed and wont change from there. I know I had it working before, but I started clean, and now there are no hard-ons. Anyone have a guess as to why? I've been looking through this topic but haven't found anything as of yet.

 

Not an expert on these, but did you re-register with Creature Framework? There's an issue I sometimes have with a new gamefile or after updating ABC, where I have to make sure to clean the DB forms and re-register all mods. Happens most frequently with spiders, but regardless, re-registering in CF fixes it.

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On 2/2/2022 at 12:48 AM, Suidisir said:

 

Not an expert on these, but did you re-register with Creature Framework? There's an issue I sometimes have with a new gamefile or after updating ABC, where I have to make sure to clean the DB forms and re-register all mods. Happens most frequently with spiders, but regardless, re-registering in CF fixes it.

 

Thanks for the advice, it worked partially ?. It gave the pecker back to some beasts.

 

I'm gonna do a fresh install of everything today and see if I can make any progress.

 

I'm wondering if maybe the ZaZ 8+ inclusion messed something up? I went to Bakas Patreon this time to download everything since all the version numbers for SSE were higher. Weird that his stuff on here doesn't require ZAZ, but his Patreon files do.

 

I think I figured it out, at least partially. I had to disable the more nasty critters animations in SLAL and leave the babo ones enabled. This seems to be working so far.

Edited by spartan0078
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11 hours ago, agelmar said:

 

Try to re-register mods in Creature Framework MCM.

 

Thats was the 1st thing i did, also i reinstalled in order, CF - MNC - ABC and have the last version of Jcontainers, but still no cock, also i see the infamous message "no mods have registered any creature"

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Hey I've got a Problem..
I installed SC like the Mod author said.

  1. SC_HorseReplacer
  2. SC_HorseReplacer_SSE
  3. Baka ABC
  4. Now the horses are new
  5. Then I start an Animation OR use "N"
  6. I got the ZAZ8+ Notification
  7. The Horses get the old look

Anyone knows what to do?

 

EDIT: If I activate SL the look change back to vanilla.

Edited by Riplay2
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OK... requesting help, (Long story below, but horses and I assume other ABC creatures are invisible when arousal hits) 

But first I've got a somewhat complicated game blending mods from several different communities.  (who doesn't?)  But some are ATF mods so I wont be posting pictures out of respect for communities.  If you would like to to see a more detailed breakdown of my problem with pics and a solid working ABC (4sec)vid follow this link viewer beware

2nd, I support and encourage others to support LoversLab BakaFactory and others

 

I've bug chased this problem for about a week now.  I thought I had it fixed and have chased and fixed many other problems throughout the journey but this one is persistent.
Basically... (there were other bugs active during this bulleted list I had five or six problems surface when I:

 

-Added ABC

-FNIS angry too many animations now, upgraded to FNIS XXL

-4-6 problems surface warnings in FNIS (idk they weren't there before! these problems had nothing to do with ABC)

-Chased and fixed multiple problems, Estrus, Leito animations etc...

-During this time ABC load order may not be correct, but horses, and Trolls in T-pose, and then disappear entirely!!!

-Add SC horses to help, Added Animal SoS (in animal sos description "Animal SOS+ABC - hybrid for Creature Framework. Normal Meshes Animal_SOS in ABC erection animations. Required to play ABC animations.")

OK!  the immediate problems were fixed!  I was excited to have a stable game I didn't notice ABC wasn't functioning.  So I play on, and on.  I continue to encounter odd glitched cocks in animations and 'aroused' in world. 

-I play around with creature framework (don't think I registered animations the first time)  went though 20 pages assigning different mods to creatures... Somethings terribly wrong. 

-Kill and stop Animal SoS and get a working hentai creatures summon reiklingboar animation WITH (MNC) WORKING ABC it works and looks fantastic!!!   "HAZZZA THE DAY IS SAVED!"

-Get back to Whiterun stroll over to the stable and like a creeper crouch to examine horse cocks (SC horse skin) nothing there... wait a moment register with puppeteer to check arousal.


BAM magic moment hits, arousal kicks in and horse goes invisible...   

It's like ABC is refering to an entire skeleton/texture/mesh that just isnt there when arousal hits and ABC should kick in.  I've been very through and have what I believe to be ALL prerequisites needed. 

load order

just noticed these should be swapped.  I'm sure I need some load order help.  But I dont think thats causing the problem.

"0177","+","SC_HorseReplacer le overwrite"

"0178","+","SC_HorseReplacer_SSE"

Spoiler

#Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","Unmanaged: FNIS"

"0001","+","DLC: HearthFires"

"0002","+","DLC: Dragonborn"

"0003","+","DLC: Dawnguard"

"0005","+","(Part 1) SSE Engine Fixes for 1.5.39 - 1.5.97"

"0010","+","Sky UI_5_2_SE 1.5"

"0011","+","skse addres for plugins 1.5"

"0012","+","PapyrusUtil SE - Scripting Utility Functions 1.5"

"0014","+","RaceCompatibility with fixes for SSE"

"0015","+","Alternate Conversation Camera"

"0016","+","FileAccess Interface for Skyrim SE Scripts - FISSES"

"0017","+","JContainers"

"0018","+","SrtCrashFix_SSE v0.3 Beta"

"0019","+","Mfg Fix"

"0020","+","Phenderix Skyrim In-Game Editor - 2.3.0"

"0021","+","Ordinator 9.31.0"

"0022","+","Fuz Ro D'oh"

"0024","+","FNIS Creature Pack SE 7.6"

"0025","+","FNIS Spells SE 7.0"

"0026","+","Pretty Combat Animations"

"0027","+","Belt-Fastened Quivers 1.3 SE"

"0028","+","Customizable Camera 2.21"

"0030","+","BakaFactory's SLAL Pack"

"0031","+","Solus's AIO Part 4 - Sexlab"

"0033","+","Highpoly Lolitta reborn"

"0034","+","HIMBO V4 - Core"

"0035","+","Schlongs of Skyrim SE"

"0036","+","50 percent More Perk Points"

"0037","+","UIExtensions"

"0038","+","ConsoleUtilSSE"

"0039","+","SexLab Defeat Loli Edition"

"0040","+","HDT-SMP for SSE 1.5.97"

"0041","+","Caliente's Beautiful Bodies Enhancer -CBBE-"

"0042","+","CBBE 3BA"

"0043","+","sztkUtil"

"0044","+","CBPC - Physics with Collisions"

"0045","+","Unofficial Skyrim Special Edition Patch 1.5"

"0046","+","RaceMenu Special Edition 1.5"

"0047","+","Fair Skin Complexion for CBBE"

"0048","+","XP32 Maximum Skeleton Special Extended"

"0050","+","One With Nature SSE"

"0051","+","Bestial Wrath"

"0052","+","HD Skeevers"

"0053","+","SexLab sslAnimationSlots SE"

"0054","+","Billyy's SLAL Animations 2.9"

"0055","+","SLAL SE Creature Animations by Sailing Rebel"

"0058","+","xxsUtility 2020.3"

"0060","+","RaceMenu High Heels Fixes"

"0061","+","DR Alicia Outfit HPLv"

"0062","+","TeraEvent"

"0063","+","YetAnotherCraftableSexyVanillaArmorHPLv"

"0066","+","Legendary Armors - DeserterX SSE"

"0067","+","Legendary Armors - CBBE Bodyslide Conversion SE.7z"

"0068","+","TMB Vanilla Armors and Clothes SSE"

"0070","+","AddItemMenuSE_114_SKSE2019"

"0071","+","Osare GothicLolita - SSE CBBE BodySlide"

"0072","+","HPL Osare Gothic Lolita"

"0073","+","BDs Armor and Clothes Replacer CBBE 3BA"

"0074","+","BD's Armor and clothes replacer CBBE 3BA - V1.42 Update file"

"0075","+","BD skykids"

"0076","+","HPL zelda Link outfit"

"0077","+","Gwelda Red Riding Hood esp esled"

"0078","+","DX Gwelda Red Riding Hood"

"0079","+","BHUNP Shinshi Bodyslide v"

"0080","+","HPLShinshi"

"0081","+","AMatterOfTime_v3_0_0_alpha_4"

"0082","+","RealisticNeedsandDiseasesUSSEP"

"0083","+","Keep It Clean - A Bathing mod"

"0084","+","Dark Knight Armor 8K"

"0085","+","DX Dark Knight armor - HPL bodyslide"

"0087","+","CCCP - Armor and Clothing Pack"

"0088","+","CBD - CCCP Patch"

"0089","+","[HPL] DX Celes Rogue"

"0090","+","[HPL patch dx celes rogue"

"0091","+","FF dress"

"0092","+","Cassandra Frost Witch"

"0093","+","DX Cassandra Frost Witch - HPL with HDT allready build"

"0094","+","Summermyst enchants"

"0095","+","CraftingBenchDeclutterer"

"0096","+","Lewd Armor For HPL and Skykids"

"0097","+","EstrusForSkyrimSE 2.45"

"0098","+","ZAZ"

"0099","+","Sexlab Scent of Sex ICP"

"0100","+","zombies dogs and skinned hounds (sse) 1.1"

"0101","+","TxO K9 Mount and Follower"

"0102","+","Apropos"

"0103","+","Stay At System Page"

"0104","+","SOS_Leito_Schlongs_Addon_SE v1.0.1"

"0105","+","CFollowers"

"0106","+","Loli and Shota Player Voice Overhaul SSE"

"0107","+","Furnitures Height Size Fix 1.1"

"0108","+","Solus screens"

"0110","+","SexLab Inflation Framework"

"0111","+","Fill Her Up Baka Edition English SE"

"0112","+","Hobbington Hole"

"0113","+","Simple Actions SE"

"0114","+","Guards Armor Replacer"

"0117","+","SL_Advanced_Cum_Stages_v"

"0118","+","Alternate Start - Live Another Life"

"0119","+","Troll.by.Kajuan"

"0120","+","Falmer Sounds -The Betrayed Remaster"

"0121","+","HD Reworked Falmer Architecture 4K"

"0122","+","Falmer.by.Kajuan"

"0123","+","-Skyrim 2020 Update 8.7"

"0124","+","Footprints 1.6.1"

"0125","+","MCM Helper SE"

"0128","+","TeenVoice"

"0131","+","SlaveTatsSE"

"0132","+","NYINEGY-makeup"

"0133","+","SlaveTats-anal"

"0134","+","SlaveTats-brat"

"0135","+","SlaveTats-makeup"

"0136","+","SlaveTats-petplay"

"0137","+","SlaveTats-property"

"0138","+","SlaveTats-zoo"

"0139","+","TSS5062-sperm"

"0140","+","TSS5062-sperm-heavy"

"0141","+","Neith Team Warpaints Set"

"0142","+","SlaveTats"

"0143","+","CV"

"0144","+","Tramp Stamps FurryBestialityCreatures"

"0145","+","Tramp Stamps Rough"

"0146","+","Grem"

"0147","+","Slavetats preg"

"0148","+","B3lisario-stockings"

"0149","+","Explorer's Guide to Skyrim marks All Standing Stones"

"0150","+","StealthMeterTweak-se"

"0151","+","Climates Of Tamriel-SE"

"0152","+","Honed Metal SSE"

"0153","+","Breakable Equipment System"

"0154","+","Breakable Equipment System - Honed Metal Patch"

"0155","+","AUA"

"0156","+","Draugr.by.Kajuan"

"0157","+","Terrifying Draugr"

"0158","+","Draugr Wanderer Outfit CBBE"

"0159","+","Bow Before The Dead - Lower Volume Plus Update 5"

"0163","+","DynamicAnimationReplacer v1.1.0 for SkyrimSE"

"0164","+","Expressive Facial Animation - Female Edition"

"0165","+","EVG Conditional Idles"

"0166","+","360 Walk and Run Plus"

"0167","+","IntenseLight"

"0168","+","Poser Hotkeys Plus SSE"

"0170","+","Immersive Animated Poses III"

"0171","+","K'Series Poses V0.2 (Stand Alone Patch) (Adult)"

"0172","+","ILV Poser 0.2.5"

"0173","+","GSPoses 11 07(Adult)"

"0174","+","RZAPO_v"

"0175","+","RZFAN_v"

"0176","+","BakaFactory's Pose Pack Vol 1.2V"

"0177","+","SC_HorseReplacer le overwrite"

"0178","+","SC_HorseReplacer_SSE"

"0179","+","GS Goblin mod"

"0180","+","BakaFactory Animated Beasts Cocks"

"0181","+","Wild Horses"

"0184","+","Baka SOS SMP Patch"

 

 

Edited by Mrblack
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Having the problem with floating schlong while in Vampire Lord form.

ABC is loaded after Animal SOS, but before this skeleton (if after - skeleton is shown as redundant in MO2). In CF have MNC picked, also tried other options (Animal SOS and Animal SOS P).

Both HDT SMP and CBPC are installed.

Would appreciate any help.

Spoiler

ScreenShot3422.png.129de90ca61201a82e5de4e3f4cad1fa.pngScreenShot3421.png.a541c742afe4a44bb61f8aa121a2d20b.png

 

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36 minutes ago, DevilFireSmile said:

but before this skeleton

I'm not a pro with that, but if you overwrite the skeleton of MNC/ABC with the schlong attached it comes to no surprise that you get a floating schlong.

Basically your Supreme Vampire Lord's skeleton file (skeleton.nif) overwrites the all other schlong modified skeletons and would need a patch/modification to allow an attached schlong.

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1 hour ago, donttouchmethere said:

I'm not a pro with that, but if you overwrite the skeleton of MNC/ABC with the schlong attached it comes to no surprise that you get a floating schlong.

Basically your Supreme Vampire Lord's skeleton file (skeleton.nif) overwrites the all other schlong modified skeletons and would need a patch/modification to allow an attached schlong.

I've tried placing ABC after Superior VL skeleton and here are results of how Animal SOS option works

Spoiler

ScreenShot3473.png.61547dab536b84607516356ec3144f51.png

 

With MNC option though, it looks correct - just no animation for member what so ever.

 

Long story short, no Schlong animations for VL - with or without Superior skeleton.

 

How do I go about using both ABC and Animal SOS? Where animated effect sould take place - on MNC or ASOS option?

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3 hours ago, DevilFireSmile said:

How do I go about using both ABC and Animal SOS?

Animated schlongs during SL animations that support ABC come from (just guessed it already) ABC.

Means you should let it win over everything else and also use SLAL Packs that support the animation.

 

Alternative you need to decide on case to case basis:

The mod is fully compatible with ASOS, SOS, MNC. However it doesn't mean you could use all the variations from all these mods while using ABC. You have to choose one model from each race via CF(Creature Framework)

 

I only use MNC + ABC.

I guess the reason you try to get ASOS into the mix is to be able to change schlong position during animations?

 

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39 minutes ago, donttouchmethere said:

 

I guess the reason you try to get ASOS into the mix is to be able to change schlong position during animations?

 

I'm trying to make it work and see the difference (any bounce, animation etc.) and so far it's all "dead".

In MNC all options I have are MNC, Animal SOS, Animal SOS P.  Should there be "ABC+Animal SOS" option or ABC will just kick in where it's supported?

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19 minutes ago, DevilFireSmile said:

Should there be "ABC+Animal SOS" option or ABC will just kick in where it's supported?

The problem are the overwrites. As soon as you install a mod and overwrite files with the same name the last one overwriting anything wins the game.

Means you need to plan ahead what you want to see in game. Either brutally overwrite everything: this limits what you can activate ingame to the last overwriting mod (means you choose what creature gets what schlong by overwriting files from MNC either with ASOS or ABC).

Or mix overwrites. This means you need to pick and choose what files you overwrite from what mod.

Creature Framework reads out the installed Plugins and from there you choose the creatures you overwrote with what mod.

 

Or Overwrite MNC with ASOS and after that with ABC. In that case all ABC supported creatures get the ABC schlong and everything else has ASOS schlong or MNC schlong.

 

Now that's the theory (also not complete), because I never wanted to end in a pile of creature files I went the purist way MNC + ABC.

If you want to compare the various Schlongs of those mods I would only try 2 combos in one LO to get a picture: MNC+ABC or MNC + ASOS

For what you are trying you would need to understand first what an overwrite is.

(For example you have multiple NPC replacer, you can only have one effect a certain NPC at a time. Replacer A effects all NPC, Replacer B effects only a few. So you overwrite Replacer A with B = you have all NPC changed but some are more B than others ^^)

 

Edited by donttouchmethere
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