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Animated Beast's Cocks(ABC) For users LE / SE


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Posted (edited)

Sorry for bad english, really need help.
My heroine's vagina does not open during sex. Everything works fine with humans, but not with animals.
I installed everything according to the instructions. I am using the latest version of BHUNP. It overwrites all files CBPC. HDT-SMP also installed. The ABC overwrites all files the skeleton and More Nasty Critters. The members of the animals appear in the game. And they are animated. But the vagina is not opened. I have tried both CBPC and HDT.
On the BHUNP page it is indicated that a patch for the ABC has been added. But when installed, there is no such option. Am I doing something wrong? How to fix it? Please, help.

Edited by S_Sergey
Posted
4 minutes ago, factoryclose said:

????? Why need the previous one?

i assume it's because a wabbajack mod list is looking for that version.

Posted (edited)
5 hours ago, factoryclose said:

????? Why need the previous one?

in SMP mode, NPC-PC collisions work as if in CBPC mode (the whole pussy opens, regardless of the size of the penis).

I don't blame the new update, this is my problem and I want to solve it by simply rolling back to the old version.

?? wabbajack ?? I don't know that.

Edited by zer02
Posted

There is no mesh file with collisions set only for the most common skeleton (creatures), but I was able to process the MNC file (draugrskeleton_hard.nif) with nifskope to make it collide.

 

The procedure is
1. Rename BSTriShape named penis to PenisCollision.
2. Copy and paste NPC L ForearmTwist1 and NPC R ForearmTwist1  from draugr mesh.
3. Copy Branch and paste Hands Collision from draugr mesh.
4. Add NiStringExtraData and refer to hdtDraugr.xml.
5. Place the file in meshes\MoreNastyCritters\draugr.

HandsCollision.jpg

Posted
3 hours ago, shoboon said:

There is no mesh file with collisions set only for the most common skeleton (creatures), but I was able to process the MNC file (draugrskeleton_hard.nif) with nifskope to make it collide.

 

The procedure is
1. Rename BSTriShape named penis to PenisCollision.
2. Copy and paste NPC L ForearmTwist1 and NPC R ForearmTwist1  from draugr mesh.
3. Copy Branch and paste Hands Collision from draugr mesh.
4. Add NiStringExtraData and refer to hdtDraugr.xml.
5. Place the file in meshes\MoreNastyCritters\draugr.

 

can 't you just share the file ?Please

Posted

Hey man, this mod is cool. However, the vagina of the body I used spreads too much during collision with the penis mesh. Can you tell me which line in the hdt..xml to adjust to stop the overspreading?

Posted (edited)

Bug: deer use cervidae_penis.dds, which isn't included.

Edit: nm, had an old mnc.

Edited by caqa
  • 2 weeks later...
Posted (edited)
On 5/23/2021 at 7:24 AM, GermanEngineeredMachine said:

I'm having some problems with the Vampire Lord form. Whenever I have this mod enabled, the third person camera seems to be bugged, and keeps jumping up and down whenever I move. I have disabled all mods, and re-enabled them one by one, and this is the one mod that I've seen break the camera movement. Nothing is overwriting files from this mod, and I have all requirements. Any idea what could be causing this?

@factoryclose I'm also having this problem

I suspect it has something to do with the NiNode:Camera3rd in the vamplords skeleton.nif but I couldn't work it out

Edited by VahzahVulom
Posted

I have no idea what I am doing wrong but I can't get this mod to work. It just doesn't show up in my beastframework mcm. Does anybody know what I could be doing wrong? I would LOVE to use this mod since it looks incredible! :)

Posted
2 hours ago, Recklessgoth said:

I have no idea what I am doing wrong but I can't get this mod to work. It just doesn't show up in my beastframework mcm. Does anybody know what I could be doing wrong? I would LOVE to use this mod since it looks incredible! :)

it replaces MNC's meshes directly, therefor there is noting new to register into the CF MCM.

Posted (edited)
On 11/19/2021 at 11:56 AM, Recklessgoth said:

I have no idea what I am doing wrong but I can't get this mod to work. It just doesn't show up in my beastframework mcm. Does anybody know what I could be doing wrong? I would LOVE to use this mod since it looks incredible! :)

Yeah ABC doesn't register anything to the Creature Framework MCM. It simply replaces the meshes, so that when animations start the schlongs can be animated (you need ABC-enabled animations). If you want to have schlongs outside of animations, then you need Animal SOS. Animal SOS is the mod that adds a ton of creature options to the CF MCM. It has ASOS+ABC options so the ASOS meshes are used outside of animations, and the ABC meshes are switched in when animations start.

 

Animal SOS is optional and does need a lot of custom setup and CBP config editing to make sure it works correctly. The guide in Animal SOS page should help, but things have changed a bit as CBP updated to allow male/female checks and CBBE 3BBB updated its configs for this. BHUNP may follow. If you don't have experience with config editing or the ability to figure it out yourself, I would wait until someone makes an updated guide.

Edited by Beef Cheeks
Posted

Hi, im getting a consistent crash to desktop whenever i am near a Ash Hopper, i saw a note in the patch files that this was fixed but im using the newest version and still crashing with in a few seconds of one of those being close to me.

Posted (edited)

As with some others from the previous page of posts, my horses have turned invisible (floating harness and floating erect horse-dong) upon install v2.36. No SC Horses, so I hadn't checked that patch option during install. Have MNC and Convenient Horses (+ MNC's CH patch). Nothing overwriting ABC's horse stuff. Might look into it further, not sure what I'm missing right now; but likely would fallback to a previous version for the mean time.

EDIT: Might be something else entirely. Rolledback all the way to v2.29 and it seems some (not all of the horses are invisible. Looking further.
EDIT 2: Oops, in my case it's my fault - I forgot I'd made a custom ESP edit for the SL Bestial Essence mod that forced certain horses to use meshes that are no longer applicable with new versions of MNC (renamed meshes), not sure how it took me this long to notice this. Sorry!

Edited by Rattlesnark
Posted

A beginner humbly asking for help. Following Just Don't 's excellent guide "(v1.1.3) Mod Organizer 2 & Other tools - From zero to "Hey Sexlab is working!"",

I downloaded MO2 and via that mods in the guide and then some more, including this one (Animated Beast's Cocks(ABC) For users LE / SE 2.40V).

 

During installation, I understood from instructions that I might get even better outcome installing a horse replacer mod from https://www.patreon.com/posts/sc-horses-35289631. So, I installed  "SC_HorseReplacer_SSE(overwrites LE folder)" from there. Stupid idea, since obviously I didn't know what I was doing. As an outcome, the horses I met in the game looked really weird on their texture, and then the game crashed. So, I removed that installation, but now there are no visible horses in the game at all. 

 

Simply put, how can I get the horses (originals are just fine) back in the game? Wouldn't want to start everything from the beginning, since there's hopefully an easier way. 

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