Gonzeh Posted March 18, 2022 Posted March 18, 2022 (edited) 3 hours ago, RosePalitsky said: Hello help me out a bit because I am.... well confused. So what is your load order if you dont mind telling me it would be really helpful! Are you not having any problems with the two mods? Because there seems to be a lot bugs in both the mods. That's why I am asking. If you are not having any please guide me a little. What versions are you using and if you are using any patches. Thank you so much for your help in advance! Right then, The attached image is for the setup on file conflicts under ASOS, when you check file conflicts on ABC just make sure it overwrites EVERYTHING in it's list. For the CBPC config i'm using HDT Werewolf Overhaul with the information from the SOS CBPC config copied in so it supports both. The collisions are the same so it works on both (If you're not using a werewolf replacer then you don't need to do this and just leave it as ASOS). ABC overwrites everything it can. Then in Creature framework (in-game), every option that comes up in creatures that has ASOS+ABC is selected (again, apart from werewolves as I use a different replacer). When you install ASOS make sure you select the full option so you have the choice of ASOS+ABC in creature framework. As for load order, i've only pasted the order for the needed files, due to my load order being nearly 250. This is just copied from Loot so worry if it looks a mess. These are the orders I followed and it seems to work pretty damn well, I get the occasional crash with my werewolf MOD but I think that's being worked on to work better with ABC. If you use the defauly WW you'll be fine with this setup. As for rules, I use Vortex and just follow what it recommends for the BEFORE/AFTER options and then manually edit stuff in file conflicts via MOD authors recommendations. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE0 ccQDRSSE001-SurvivalMode.esl 254 FE1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 12 c Schlongs of Skyrim - Core.esm 14 e SexLab.esm 15 f SexLabAroused.esm 21 15 CreatureFramework.esm 254 FE e Sex Scene Framework.esp 43 2b MoreNastyCritters.esp 44 2c Animal_SOS.esp 47 2f HornyCreatures.esp 50 32 MonsterLipSync1.esp 254 FE16 BakaFactoryABC.esp 52 34 SLSO.esp 54 36 SOS - Smurf Average Addon.esp 55 37 SOS - VectorPlexus Muscular Addon.esp 56 38 SOS - VectorPlexus Regular Addon.esp 57 39 Schlongs of Skyrim.esp 59 3b AnubAnimObj.esp 63 3f SOS - Shop.esp 67 43 FNIS.esp 68 44 SLALAnimObjBillyy.esp 69 45 HentaiCreatures.esp 86 56 SLAL_AnimationsByLeito.esp 129 81 SexLab Aroused Creatures.esp 130 82 SLAnimLoader.esp Well after going through all of that and seeing my load order, i've just realised how much of a perv I am ? Hope this helps, i'm still pretty new to Skyrim modding tbh... Edited March 18, 2022 by Gonzeh 3
donttouchmethere Posted March 18, 2022 Posted March 18, 2022 1 hour ago, Gonzeh said: Right then, Thanks for clearing that up!
RosePalitsky Posted March 19, 2022 Posted March 19, 2022 (edited) 11 hours ago, Gonzeh said: Right then, The attached image is for the setup on file conflicts under ASOS, when you check file conflicts on ABC just make sure it overwrites EVERYTHING in it's list. For the CBPC config i'm using HDT Werewolf Overhaul with the information from the SOS CBPC config copied in so it supports both. The collisions are the same so it works on both (If you're not using a werewolf replacer then you don't need to do this and just leave it as ASOS). ABC overwrites everything it can. Then in Creature framework (in-game), every option that comes up in creatures that has ASOS+ABC is selected (again, apart from werewolves as I use a different replacer). When you install ASOS make sure you select the full option so you have the choice of ASOS+ABC in creature framework. As for load order, i've only pasted the order for the needed files, due to my load order being nearly 250. This is just copied from Loot so worry if it looks a mess. These are the orders I followed and it seems to work pretty damn well, I get the occasional crash with my werewolf MOD but I think that's being worked on to work better with ABC. If you use the defauly WW you'll be fine with this setup. As for rules, I use Vortex and just follow what it recommends for the BEFORE/AFTER options and then manually edit stuff in file conflicts via MOD authors recommendations. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 ccBGSSSE001-Fish.esm 254 FE0 ccQDRSSE001-SurvivalMode.esl 254 FE1 ccBGSSSE037-Curios.esl 6 6 ccBGSSSE025-AdvDSGS.esm 7 7 Unofficial Skyrim Special Edition Patch.esp 12 c Schlongs of Skyrim - Core.esm 14 e SexLab.esm 15 f SexLabAroused.esm 21 15 CreatureFramework.esm 254 FE e Sex Scene Framework.esp 43 2b MoreNastyCritters.esp 44 2c Animal_SOS.esp 47 2f HornyCreatures.esp 50 32 MonsterLipSync1.esp 254 FE16 BakaFactoryABC.esp 52 34 SLSO.esp 54 36 SOS - Smurf Average Addon.esp 55 37 SOS - VectorPlexus Muscular Addon.esp 56 38 SOS - VectorPlexus Regular Addon.esp 57 39 Schlongs of Skyrim.esp 59 3b AnubAnimObj.esp 63 3f SOS - Shop.esp 67 43 FNIS.esp 68 44 SLALAnimObjBillyy.esp 69 45 HentaiCreatures.esp 86 56 SLAL_AnimationsByLeito.esp 129 81 SexLab Aroused Creatures.esp 130 82 SLAnimLoader.esp Well after going through all of that and seeing my load order, i've just realised how much of a perv I am ? Hope this helps, i'm still pretty new to Skyrim modding tbh... Actually what do you mean by werewolf overhaul? Do you mean new werewolf skin? Because I definitely want to use a like new Werewolf skin if possible lol. But thank you so much for the help!! Another thing I wanted to ask was do you use any horse retexture because this seems to have problem with that as well. And lol dont worry about it we are all a little bit of pervert anyways ? Edited March 19, 2022 by RosePalitsky
Skylaaa Posted March 21, 2022 Posted March 21, 2022 i cant get it to appear in creature framework to be selected, have i done something wrong with the installation? or am i thinking this wrong? please help i have all the requirements installed i have it on the bottom of my load order/modlist so compatability shouldnt be an issue, i think
RosePalitsky Posted March 21, 2022 Posted March 21, 2022 (edited) 1 hour ago, Skylaaa said: i cant get it to appear in creature framework to be selected, have i done something wrong with the installation? or am i thinking this wrong? please help i have all the requirements installed i have it on the bottom of my load order/modlist so compatability shouldnt be an issue, i think It doesnt have a separate name, you have to select mnc in creature framework as this replaces mnc assets. Edited March 21, 2022 by RosePalitsky
Zoominer Posted March 23, 2022 Posted March 23, 2022 Hey hey, i have a question, im pretty new to skyrim modding and even newer to asking for help, but i was hoping someone could tell me why that ABC+SOS is working for all the creatures except reiklings? i dont have any texture mods for them installed, it just isnt appearing in the cf menu
Gonzeh Posted March 29, 2022 Posted March 29, 2022 (edited) Werewolves are the BANE of my life atm. I removed HDT Werewolves, setup Baka as the override for everything related to WW and the game either crashes or freezes if I spawn a WW in. Sigh. No idea as all other creatures work fine. EDIT: SOS+ABC option in CF does NOT like Werewolves. Changed to NMC and no crashes, don't need the ASOS schlong for WW anyway lol. Edited April 1, 2022 by Gonzeh Tests
FrxzenNutella Posted April 1, 2022 Posted April 1, 2022 I am not sure if it is this mod or a related creature mod, but my horses are invisible and I have all the requirements satisfied, so I am confused.
krisht Posted April 2, 2022 Posted April 2, 2022 Hello!.. I wonder if it's only me having this problem with Draugr.. For some reason Draugr penis doesn't have the collision to the player's vagina.. While other creatures does have it such as Spider and Chaurus.. Does Draugr collision are not added yet? or am I missing something?
asdfmovie666 Posted April 5, 2022 Posted April 5, 2022 On 4/1/2022 at 7:02 PM, FrxzenNutella said: I am not sure if it is this mod or a related creature mod, but my horses are invisible and I have all the requirements satisfied, so I am confused. You are not the only one I guess there is some problem with the load order but I cant figure it out
FrxzenNutella Posted April 8, 2022 Posted April 8, 2022 On 4/5/2022 at 7:39 AM, asdfmovie666 said: You are not the only one I guess there is some problem with the load order but I cant figure it out The SC Horse replacer plugin was the issue I figured it out, deactivated and went on with my life.
dremora12 Posted April 13, 2022 Posted April 13, 2022 I managed to get SK Horse to work, maybe it will help someone. You need to select Animal SOS P everywhere in Creature Framework/Animals/Horse. 1
tessory2 Posted April 16, 2022 Posted April 16, 2022 (edited) There have to chance to add more creatures for that mod? Like zombies plague of the dead (from creation club), Fluffworks - Better Photoreal Foxes (from nexus) Spoiler This zombie look like have draugr skeleton animation fox photoreal and zombies plague of the dead meshes, need original mods.zip Edited April 16, 2022 by tessory2
NNS10 Posted April 16, 2022 Posted April 16, 2022 (edited) SD Plus has conflicts with some skeleton nifs from this mod. Should ABC be the conflict winner? If it's not, what would break? Edited April 16, 2022 by NNS10
Rynnes Master Posted April 18, 2022 Posted April 18, 2022 The Purple Rieklings are back in ABC 2.61; textures aren't loading. The issue was fixed in 2.50 but 2.61 has re-introduced the problem. At least on my build.
Rynnes Master Posted April 18, 2022 Posted April 18, 2022 Examining the FOMOD for 2.6.1 reveals that the Riekling textures for rieklingblue02.nif and rieklingblue03.nif are absent from the package. The missing textures are RieklingBodyB_D.dds, rieklingbodyB_msn, and RieklingBodyS_D.dds.
Gonzeh Posted April 18, 2022 Posted April 18, 2022 (edited) Hi Baka, The updates are great. Been testing the latest version with the fluffworks enabled, bears working fine but Skeever seems to have issues pointing to the mesh. When set to NMC is uses the default mesh, if you disable Skeever in NMC it uses the fluffworks mesh. Just a heads up for you as it seems it's not pointing to the correct mesh when enabling NMC in CF to get the schlong. Also, the Dog Shell appears in the files for the fluffwork option but doesn't seem to appear in-game. Edited April 18, 2022 by Gonzeh Update
LexusMan Posted April 19, 2022 Posted April 19, 2022 First of what is "SLAL SE Creature animations?" and two I can figure out why Id get this to work, installing it doesn't do anything
shikouyin Posted April 30, 2022 Posted April 30, 2022 The ash hoppers become very small after installed ABC.Anyone has the same problem with me? 1
Connector196 Posted April 30, 2022 Posted April 30, 2022 Is there a reason why the frost giant penis is different than the other giant penises? It's a bit jarring since it's all black and is a different shape than the flaccid mesh... It doesn't make sense to me why it would completely change its shape when the frost giant penis goes from flaccid to erect lol.
asd23123asd123 Posted May 2, 2022 Posted May 2, 2022 I dont understand why there is no option for me to choose "ABC" in my registered creature framework menus. I only get either "More nasty creature" or "MNC classic mesh". I've done everything as stated except I dont know what is "SLAL SE Creature Animations and its requirements". Can I get some help?
MadMansGun Posted May 2, 2022 Posted May 2, 2022 36 minutes ago, asd23123asd123 said: I dont understand why there is no option for me to choose "ABC" in my registered creature framework menus. I only get either "More nasty creature" or "MNC classic mesh". I've done everything as stated except I dont know what is "SLAL SE Creature Animations and its requirements". Can I get some help? you don't need help, there are no new menu items, abc replaces mnc's meshes directly. 1
The Dolly Llama Posted May 2, 2022 Posted May 2, 2022 Anyone else have T-posing horses with the SC horses patch?
Guest Posted May 2, 2022 Posted May 2, 2022 On 4/30/2022 at 9:03 PM, Connector196 said: Is there a reason why the frost giant penis is different than the other giant penises? It's a bit jarring since it's all black and is a different shape than the flaccid mesh. For some unknown reason the game is unable to load the textures for this schlong. You're not alone experiencing this on this exact schlong. I've used this schlong on other "giant" creatures and reports has been everything from the blackish textures seen above and rainbow colors. I'm not going to speculate why it happens, but I did resize these textures for another user and seemed to helped that user at least. If that was luck or not I don't know.
Connector196 Posted May 2, 2022 Posted May 2, 2022 15 minutes ago, Thor2000 said: For some unknown reason the game is unable to load the textures for this schlong. You're not alone experiencing this on this exact schlong. I've used this schlong on other "giant" creatures and reports has been everything from the blackish textures seen above and rainbow colors. I'm not going to speculate why it happens, but I did resize these textures for another user and seemed to helped that user at least. If that was luck or not I don't know. Well that's quite weird. I've had no other issues with this mod so far besides the frost giant as shown in the picture. All other textures and meshes show up fine, physics are fine lol. Does Baka know about this issue? It seems like the game is trying to load a texture or something for the mesh but can't for some reason. I'd assume it would be purple if it literally had no texture whatsoever. Idk if it's a problem with the texture itself, or a problem with something else. I don't know that much about the process of texturing and stuff like that anyways so I hope it gets fixed in the future. Thanks for explaining it to me! I appreciate it. I guess I'll just live with it for now or disable it on frost giants for the time being.
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