Code Serpent Posted May 13, 2022 Author Posted May 13, 2022 1 hour ago, naaitsab said: Liking the training things on the quest. How about adding a MCM hardcore option so you can't skip out when you are in a training session? Option in the MCM should also be locked when the quest is active of course. "This chastity belt is driving me crazy. I can't stand this anymore. Unlock me!" could be countered with something in the lines of "That's the entire point of the training. You agreed to this yourself so you will experience the same as the cult priestesses until your training is complete." Ā As for the rubber collector. A training by wearing a complete rubber outfit would be an option. Perhaps some tie-in when you complete all 3 training jobs of the scholar and you have met the rubber collector she refers you to her. The next update will included trainings for all of the lore-mongers, and Llathesi's will include a full rubber getup. These trainings I want to keep voluntary, but there will be quests in the future that deal with progressive semi-permanent bondage, ala, the Cursed Collar quest from DCL. Hopefully I'll finish those quests faster than these trainings. 3
naaitsab Posted May 13, 2022 Posted May 13, 2022 26 minutes ago, Code Serpent said: The next update will included trainings for all of the lore-mongers, and Llathesi's will include a full rubber getup. These trainings I want to keep voluntary, but there will be quests in the future that deal with progressive semi-permanent bondage, ala, the Cursed Collar quest from DCL. Hopefully I'll finish those quests faster than these trainings. Can't wait to see what you come up with. Are the trainings almost done or it it still some time out?
kayocey Posted May 13, 2022 Posted May 13, 2022 1 hour ago, Code Serpent said: The next update will included trainings for all of the lore-mongers, and Llathesi's will include a full rubber getup. These trainings I want to keep voluntary, but there will be quests in the future that deal with progressive semi-permanent bondage, ala, the Cursed Collar quest from DCL. Hopefully I'll finish those quests faster than these trainings. OOOooooOOOOO
thievery1 Posted June 10, 2022 Posted June 10, 2022 Hey,Ā Ā I keep trying to return the daedric charm but the quest won't complete.
Code Serpent Posted June 10, 2022 Author Posted June 10, 2022 1 hour ago, thievery1 said: Hey,Ā Ā I keep trying to return the daedric charm but the quest won't complete. What do you mean by 'the quest won't complete'? Does Laekette not accept the charm? Does the objective not get marked as completed?
xyzxyz Posted June 16, 2022 Posted June 16, 2022 The self-bondage when opening containers doesn't work for me. I set the required arousal very low and always get the restraints but they always land only in my inventory. It worked fine on followers.
Code Serpent Posted June 17, 2022 Author Posted June 17, 2022 3 hours ago, xyzxyz said: The self-bondage when opening containers doesn't work for me. I set the required arousal very low and always get the restraints but they always land only in my inventory. It worked fine on followers. There is a 'max restraints' option you may need to increase. Self-bondage won't happen if you're already wearing 5 or more restraints by default.
xyzxyz Posted June 17, 2022 Posted June 17, 2022 5 hours ago, Code Serpent said: There is a 'max restraints' option you may need to increase. Self-bondage won't happen if you're already wearing 5 or more restraints by default. I wore none.
Code Serpent Posted June 18, 2022 Author Posted June 18, 2022 (edited) 18 hours ago, xyzxyz said: I wore none. To have self-bondage be guaranteed, Max Self-Bondage Arousal must be negative, and Gear Weight must be zero. Are you absolutely sure you have that set? Edited June 18, 2022 by Code Serpent
xyzxyz Posted June 18, 2022 Posted June 18, 2022 8 hours ago, Code Serpent said: To have self-bondage be guaranteed, Max Self-Bondage Arousal must be negative, and Gear Weight must be zero. Are you absolutely sure you have that set? Gear weight yes, arousal not that low. I will try it.
Lucci213 Posted June 29, 2022 Posted June 29, 2022 There seems to be some bugs with the Escape minigame when using magic. Magicka "soft-cap" not working The MCM detects that the soft-cap must be at X value, but the game still regenerates to max magicka Ā Destruction / Telekinesis Escape Method settings issue Values for Base Difficulty areĀ weighted differently compared to Escape Methods that use stamina. For Example Struggling Method Base Effectiveness:Ā [100.0] Base Stamina Drain: 1.0 pts/sec Skill Min/Max: -1/-1 Escape in 6 seconds, with no keys pressed Destruction Magic Method Base Effectiveness:Ā [100.0] Base Mana Drain: 1.0 pts/sec Skill Min/Max: -1/-1 Damage Mult: 0.00 Escape in 2 seconds, with no keys pressed Destruction Magic Method [2] Base Effectiveness:Ā [0.20] Base Mana Drain: 1.0 pts/sec Skill Min/Max: -1/-1 Damage Mult: 0.00 Escape in 8 seconds, with no keys pressed Was also using these Global settings for consistency when testing Global Options Escape Difficulty: 1.0 Integration Difficulty Exponent: 1.0 Arousal Difficulty Max/Min: 150/101 Movement Key Options No Keys Progress Mult: 1.00
Code Serpent Posted July 1, 2022 Author Posted July 1, 2022 On 6/29/2022 at 9:11 AM, Lucci213 said: The MCM detects that the soft-cap must be at X value, but the game still regenerates to max magicka It's likely that some other mod is regenerating your magicka some other way. On 6/29/2022 at 9:11 AM, Lucci213 said: Values for Base Difficulty areĀ weighted differently compared to Escape Methods that use stamina. For Example I don't know what point you're trying to make here.
Lucci213 Posted July 1, 2022 Posted July 1, 2022 1 hour ago, Code Serpent said: It's likely that some other mod is regenerating your magicka some other way. Strange. I'll look into it. Tho I don't have any magicka-related mods installed. 1 hour ago, Code Serpent said: I don't know what point you're trying to make here. Consistency. If all Escape Method settings are equal, the assumption is that you should be able to escape the same Devious Device by spending the same amount of resources. Ā So if the settings for Struggling are the same as Telekinesis, escaping "Padded Chastity Belt" should cost equal amounts of Time and Stamina/Magicka, regardless of what method you use.
Code Serpent Posted July 1, 2022 Author Posted July 1, 2022 13 hours ago, Lucci213 said: Consistency. If all Escape Method settings are equal, the assumption is that you should be able to escape the same Devious Device by spending the same amount of resources. Ā So if the settings for Struggling are the same as Telekinesis, escaping "Padded Chastity Belt" should cost equal amounts of Time and Stamina/Magicka, regardless of what method you use. The escape attempts also depend on your player's skill. Did you account for that?
Lucci213 Posted July 2, 2022 Posted July 2, 2022 10 hours ago, Code Serpent said: The escape attempts also depend on your player's skill. Did you account for that? I set all skill checks to -1 for both Minimum and Maximum, which disables the skill being a factor, correct? Also, when I tested the difference between Fire Magic and Struggling, my character's Destruction skill was at 17 while One-Handed was at 20, but it was still way faster to escape with Magic.
Code Serpent Posted July 2, 2022 Author Posted July 2, 2022 24 minutes ago, Lucci213 said: I set all skill checks to -1 for both Minimum and Maximum, which disables the skill being a factor, correct? Also, when I tested the difference between Fire Magic and Struggling, my character's Destruction skill was at 17 while One-Handed was at 20, but it was still way faster to escape with Magic. Ah, for that specific case, struggling uses the BaseEscapeChance property of the device, which would increase the time required to escape; while Fire Magic uses the damage of the spell to determine how effective it can be used to escape. Try with the Flames spell and the Incinerate spell to see the difference. Also, the code for all of this is in _DL_StruggleScript.psc in case you're curious. 1
Lucci213 Posted July 2, 2022 Posted July 2, 2022 1 hour ago, Code Serpent said: Ah, for that specific case, struggling uses the BaseEscapeChance property of the device, which would increase the time required to escape; while Fire Magic uses the damage of the spell to determine how effective it can be used to escape. Try with the Flames spell and the Incinerate spell to see the difference. Also, the code for all of this is in _DL_StruggleScript.psc in case you're curious. Ah, so there are more factors at play here than I thought. Fair enough. I ask only because I'm trying to find a sweet spot for escaping devices that isn't impossible to too easy. The lack of feedback or a "progress bar" while escaping makes it hard to determine if what you're doing is actually working or entirely pointless. While adjusting the settings is unclear and mostly guesswork unless you do a lot of testing. Also, there's the fact that you can attempt to "Cut Off" an "impossible to cut" device. There should really be a different Message Box that appears when the Escape Method you're attempting is impossible.
xyzxyz Posted July 6, 2022 Posted July 6, 2022 (edited) The deadric charm equips a yoke and a straitjacket together. This doesn't work because the arms are already bound in the jacket so the yoke has no function. Edited July 6, 2022 by xyzxyz
Aerothick Posted July 13, 2022 Posted July 13, 2022 This mod is amazing. I would like to see how will you expand "Devious Allies" part. Maybe add option that your follower will randomly lock you, or based on arousal. I have one problem though. I gave my follower whole black ebonite set and then asked 2-3 times to lock me up. Everything went fine except armbinder. Is that a bug?
jperrins66 Posted July 23, 2022 Posted July 23, 2022 Is there a way to make the Allies option only available to say those who are allies or lovers or preferably only to those who are actual current followers ?
datdude69 Posted July 27, 2022 Posted July 27, 2022 (edited) Love this mod, particularly the devious allies aspect. Anything that inverts the dynamic between follower and player is a fun way to approach role-playing. Ā Two questions: Ā 1. Where is Thelia located in her quest? I found her smuggled package and, because I wanted to see my protagonist struggle, put it on. Now I'm stuck as a ponygirl, which isn't the issue, but it's fun. I couldn't find Thelia in Whiterun though -- she wasn't where I looked before, and she wasn't at the Hammer-Worn Stables near Rorikstead. Ā 2. How does one get Blacksmiths to help out? I see an option with blacksmiths that says "Can you do anything about these locks?" but they always respond with "I'm not going to run afoul of these guards. Get lost." Ā Much appreciated! Ā Edited July 27, 2022 by datdude69 saying thank you
Code Serpent Posted July 27, 2022 Author Posted July 27, 2022 1 hour ago, datdude69 said: 1. Where is Thelia located in her quest? I found her smuggled package and, because I wanted to see my protagonist struggle, put it on. Now I'm stuck as a ponygirl, which isn't the issue, but it's fun. I couldn't find Thelia in Whiterun though -- she wasn't where I looked before, and she wasn't at the Hammer-Worn Stables near Rorikstead. The quest marker should lead you to Thelia, and she'll be in one of the locations in Whiterun that's marked as an inn. It's usually the Bannered Mare, but it could also be the Drunken Huntsman or even the Goldenglow Estate. 1 hour ago, datdude69 said: 2. How does one get Blacksmiths to help out? I see an option with blacksmiths that says "Can you do anything about these locks?" but they always respond with "I'm not going to run afoul of these guards. Get lost." You need to become friends with a blacksmith for them to trust you enough to unlock you. 1
datdude69 Posted July 28, 2022 Posted July 28, 2022 Much appreciated! Ā I still didn't see a quest marker actually, but was able to run into her at the Bannered Mare. Not sure what's up with the quest marker being missing but it could've been only showing on the whiterun regional map which I don't think I checked. Ā Thanks for the blacksmith tip! Have a great day.
Domi10 Posted August 2, 2022 Posted August 2, 2022 I downloaded the mod a few days ago and really like her but I don“t get any daedric charms. The items for the other 5 Lore Mongers I find and they work just fine. Any idea why?
Code Serpent Posted August 3, 2022 Author Posted August 3, 2022 4 hours ago, Domi10 said: I downloaded the mod a few days ago and really like her but I don“t get any daedric charms. The items for the other 5 Lore Mongers I find and they work just fine. Any idea why? Try looking through Forsworn Camps, Vampire Dens, and Warlock Hideouts.
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