Domi10 Posted August 3, 2022 Posted August 3, 2022 10 hours ago, Code Serpent said: Try looking through Forsworn Camps, Vampire Dens, and Warlock Hideouts. Found one thanks for the info.
SevenK2021 Posted August 31, 2022 Posted August 31, 2022 Can someone help me out where to find Mirtienne's shop? i think i explored all of the southern border, found a few places i never have been to before, but just cant find the shop.
Code Serpent Posted August 31, 2022 Author Posted August 31, 2022 12 hours ago, SevenK2021 said: Can someone help me out where to find Mirtienne's shop? i think i explored all of the southern border, found a few places i never have been to before, but just cant find the shop. It should be around here: http://esomap.uesp.net/srmap.html?world=1&x=28188&y=-114729&zoom=17&displayState=Day
SevenK2021 Posted September 3, 2022 Posted September 3, 2022 @Code Serpent, thank you for the quick answer. i will go on another search once i got out of this legbinder-straightjacket 1
Aladsk Posted September 8, 2022 Posted September 8, 2022 Is there a way to configure this mod so that it only affects female NPCs? I intend to play with a mixed group of followers, and I'd like it if opening trap containers didn't put devices on male NPCs.
Code Serpent Posted September 8, 2022 Author Posted September 8, 2022 12 hours ago, ThePopato said: Is there a way to configure this mod so that it only affects female NPCs? I intend to play with a mixed group of followers, and I'd like it if opening trap containers didn't put devices on male NPCs. NPCs will only be bound if you specifically choose to by asking them to look at the items you find that give devices, ie Nordic Urns, Dwarven Vials, etc.
Aladsk Posted September 8, 2022 Posted September 8, 2022 27 minutes ago, Code Serpent said: NPCs will only be bound if you specifically choose to by asking them to look at the items you find that give devices, ie Nordic Urns, Dwarven Vials, etc. Yeah, I thought I remembered a male follower being bound after opening a device container myself. Just tested it again, and that's not the case. Thanks for the reply and have a good one.
Kitty_Forest Posted September 17, 2022 Posted September 17, 2022 i cant seem to install this mod correctly... i have it in the correct spot according to LOOT and i have the patch and everything but still no mod
Khe Posted October 1, 2022 Posted October 1, 2022 (edited) not sure what I did wrong, but uh...body morphs on the devious lore NPCs is screwy. their wrists are missing, being placed at water level for some reason. arms are rendering at incorrect layers,too, and breasts. like...having the breasts rendering from the girl's back, both her arms rendering on her left side, that sort of thing. I'm not sure how I caused this or how to fix it. for now, I removed the bodymorphs and cleaned 'em out of the save with nioverride cleaner, and disabled morphs. it'll have to do I guess. Edited October 1, 2022 by Khe update
lightrazor Posted October 25, 2022 Posted October 25, 2022 How do you repair lock when key is jammed in it?
Code Serpent Posted October 26, 2022 Author Posted October 26, 2022 17 hours ago, lightrazor said: How do you repair lock when key is jammed in it? You can ask for help from a Blacksmith you are friends with.
necrontyr525 Posted November 19, 2022 Posted November 19, 2022 hey all, got a bit of an odd bug here - pretty sure its self inflicted too -__-;; i walked away from a quest giver (the seer) after turning a quest too quickly - specifically after selecting my reward and the charm being pulled form my inventory but before the log updated- and left the inn. Now her quest won't get completed in the mic objective tab. no map marker either. Other quests still worked (ran one for the stablehand, no issues) is there a quest ID i can complete to mark the quest complete and move on? I'm working with 'safe funclist 1' .txt file, but not having much luck. all the quest IDs i try come up blank to sqs
Code Serpent Posted November 19, 2022 Author Posted November 19, 2022 3 hours ago, necrontyr525 said: hey all, got a bit of an odd bug here - pretty sure its self inflicted too -__-;; i walked away from a quest giver (the seer) after turning a quest too quickly - specifically after selecting my reward and the charm being pulled form my inventory but before the log updated- and left the inn. Now her quest won't get completed in the mic objective tab. no map marker either. Other quests still worked (ran one for the stablehand, no issues) is there a quest ID i can complete to mark the quest complete and move on? I'm working with 'safe funclist 1' .txt file, but not having much luck. all the quest IDs i try come up blank to sqs What likely happened is the quest finished but just didn't clear the objectives correctly. So it's just a visual bug that you shouldn't need to worry about. When you next do the seer's quest it will hopefully mark that objective as completed.
necrontyr525 Posted November 19, 2022 Posted November 19, 2022 1 hour ago, Code Serpent said: What likely happened is the quest finished but just didn't clear the objectives correctly. So it's just a visual bug that you shouldn't need to worry about. When you next do the seer's quest it will hopefully mark that objective as completed. that's my hope too. no map marker and nothing in SQT. Currently running quests trying to get hers to proc. The Deadric charms I've founds since this occurred have acted as if there was no quest active, which is a good sign I think.
necrontyr525 Posted November 20, 2022 Posted November 20, 2022 17 hours ago, necrontyr525 said: that's my hope too. no map marker and nothing in SQT. Currently running quests trying to get hers to proc. The Deadric charms I've founds since this occurred have acted as if there was no quest active, which is a good sign I think. just completed one of her quests - this time the daedric charm went off - and no dice. on the other hand, I now have a known save with the quest marker active, so let me see if sqt >> completequest works...
necrontyr525 Posted November 20, 2022 Posted November 20, 2022 (edited) no dice. I also note that I have two "return to vigilent' entries in my quest journal. one remains after turning the quest in, and now I can't toggle it on and off (it's stuck in the 'off' state at least) I probably need to fully reset that questline. got a name or ID handy I can search for? Edited November 20, 2022 by necrontyr525
Code Serpent Posted November 21, 2022 Author Posted November 21, 2022 7 hours ago, necrontyr525 said: I probably need to fully reset that questline. got a name or ID handy I can search for? should be _DL_QuestSeerRetrieve
necrontyr525 Posted November 22, 2022 Posted November 22, 2022 On 11/20/2022 at 7:27 PM, Code Serpent said: should be _DL_QuestSeerRetrieve ok, just saw this giving it a go here and... damn. both resetquest and completequest came up dry. on the other hand, i now know the quests are all _DL-{thing} so that's a bonus. can confirm sqs gives all stages as a 0 after running the above though. /shrug might it be another seer-related quest?
Code Serpent Posted November 23, 2022 Author Posted November 23, 2022 4 hours ago, necrontyr525 said: ok, just saw this giving it a go here and... damn. both resetquest and completequest came up dry. on the other hand, i now know the quests are all _DL-{thing} so that's a bonus. can confirm sqs gives all stages as a 0 after running the above though. /shrug might it be another seer-related quest? There's only one quest for each of the quest givers at the moment (Excluding the 3 training quests given by Hjorni)
necrontyr525 Posted November 27, 2022 Posted November 27, 2022 On 11/22/2022 at 10:25 PM, Code Serpent said: There's only one quest for each of the quest givers at the moment (Excluding the 3 training quests given by Hjorni) guessing it's base-game journal glitch then. visual only as far as I can tell, so no worries.
throwaway219 Posted November 27, 2022 Posted November 27, 2022 (edited) Hi. I think the Lore Patch might not be compatible out of the box with the optional DD For Him and DD Beast Races Refit patches that are now included with DD5. I'm guessing it's probably just a matter of copying in some additional properties: I noticed this when I was trying to investigate why this ball gag wasn't visible on my elf character. I have the inventory item but no rendered item. (I'm not sure that this is the problem, still investigating it) Edit: Yes, creating a patch that ported over those extra ARMA entries did fix the missing rendered ball gag on my elf. Edited November 27, 2022 by throwaway219
Aria the bunny Posted November 27, 2022 Posted November 27, 2022 Is there a way to see how many devices the mod thinks I have equipped? I am not getting bound unless I set Max Self-bondage devices way up even though I have literally nothing equipped.
Code Serpent Posted November 27, 2022 Author Posted November 27, 2022 2 hours ago, throwaway219 said: Hi. I think the Lore Patch might not be compatible out of the box with the optional DD For Him and DD Beast Races Refit patches that are now included with DD5. I'm guessing it's probably just a matter of copying in some additional properties: I noticed this when I was trying to investigate why this ball gag wasn't visible on my elf character. I have the inventory item but no rendered item. (I'm not sure that this is the problem, still investigating it) Edit: Yes, creating a patch that ported over those extra ARMA entries did fix the missing rendered ball gag on my elf. Oh yea that's a known bug. I should make that clearer in the description.
Code Serpent Posted November 27, 2022 Author Posted November 27, 2022 17 minutes ago, Aria the bunny said: Is there a way to see how many devices the mod thinks I have equipped? I am not getting bound unless I set Max Self-bondage devices way up even though I have literally nothing equipped. It looks for instances of items with 'zad_lockable' in your inventory. If you type into the console 'player.getkeyworditemcount zad_lockable' it should say how many devices you have locked on you.
throwaway219 Posted November 27, 2022 Posted November 27, 2022 Just now, Code Serpent said: Oh yea that's a known bug. I should make that clearer in the description. I put together a smashed patch today to address this then tweaked it by hand to fix whatever smash got wrong. I only built the patch for SE because that's all I have installed. You're welcome to include this patch or do anything you want with it. Extremely limited testing so far but it fixed the two devices I tested it with on an elf. Requirements and load order: Skyrim SE, DD 5.1, Devious Devices for Him (from DD 5.1), Devious Devices - BRRF (from DD 5.1), Devious Devices SE patch (from DD 5.1), Devious Lore, Devious Devices - Lore Patch, DD Lore Patch for DD Him and DD BRRF (ESL). DD Lore Patch for DD Him and DD BRRF (ESL).esp 1
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