gooser Posted November 15, 2018 Author Posted November 15, 2018 3 minutes ago, Plaguetard said: Yeah I think that is what I was looking for. I just didn't know exactly what to call it! I was interested in a text database that during aggressive scenes is more, umm... defiant I guess you could say. I want my PC to hate and fight them every step of the way. Love the update by the way. Thank you so much for this mod. Got it - less Hentai and more resistant. I'm incorporating the old resistant theme rape lines into the current A2 database rape lines. 2
chimiz Posted November 15, 2018 Posted November 15, 2018 As I've been working on custom descriptions I've been unable to have them show up in game. I've utilized the AproposEdit to add the files and edit the UniqueAnimations file. Been scouring the Apropos logs, and it kind of seems like Apropos is at least finding them? Using a Billyy animation as example below, but then it gives an error for not finding another file (which shouldn't be needed with unique animation descriptions no?). Quote [11/15/2018 - 10:40:26PM] -- AproposDescriptions: >> Creature and Female PC or NPC [11/15/2018 - 10:40:26PM] -- AproposDescriptions: DisplayFemaleActorCreatureGangbangDescriptions:B_Werewolf_Billyy3pDoublePen2,Werewolf,primaryIsVictim,primary=Nidalee,1st Person,,parts=Vaginal,Anal [11/15/2018 - 10:40:26PM] -- AproposDescriptionDb: RetrieveDescription: B_Werewolf_Billyy3pDoublePen2,subject=femaleActor,partner=Werewolf,actorIsVictim,,GANGBANG,1st Person [11/15/2018 - 10:40:26PM] -- AproposDescriptionDb: Could not find file 'Data/Apropos/db/femaleActor_Werewolf/femaleActor_Werewolf_GANGBANG_Rape.txt' [11/15/2018 - 10:40:26PM] -- apropos2actors: Found Apropos2ActorAlias the represents Nidalee [11/15/2018 - 10:40:27PM] -- AproposDescriptionDb: RetrieveStageProgressionDescription: B_Werewolf_Billyy3pDoublePen2,subject=femaleActor,actorIsVictim,partner=Werewolf,GANGBANG,1st Person,stage=1 [11/15/2018 - 10:40:27PM] -- AproposDescriptionDb: Could not find file 'Data/Apropos/db/femaleActor_Werewolf/femaleActor_Werewolf_GANGBANG_Rape_Stage1.txt' [11/15/2018 - 10:40:28PM] -- apropos2actors: Found Apropos2ActorAlias the represents Nidalee Â
gooser Posted November 15, 2018 Author Posted November 15, 2018 1 hour ago, chimiz said: As I've been working on custom descriptions I've been unable to have them show up in game. I've utilized the AproposEdit to add the files and edit the UniqueAnimations file. Been scouring the Apropos logs, and it kind of seems like Apropos is at least finding them? Using a Billyy animation as example below, but then it gives an error for not finding another file (which shouldn't be needed with unique animation descriptions no?).  Unique? the log file says "XXXX is listed as unique" if it properly sees a unique animation registration. Just to check - did you click [Refresh Database] in the MCM after editing UniqueAnimation.txt. Most of the time, a change in a control file must also be accompanied by a [Refresh] in MCM. In fact, the only that doesn't require a [Refresh] is the new consumables one.
gooser Posted November 16, 2018 Author Posted November 16, 2018 FYI, I'm currently exploring a new option for generating message descriptions - a hybrid approach between unique animation descriptions and pure tag-based descriptions. What I am doing is adding a new control file "AnimationHints.txt" that will contain entries for unique animations, and then subentries/children to indicate what is happening during each stage. A classic example is an animation that is MF with Vaginal, and Boobjob tags. The animation could start off as a Boobjob, but transition to Vaginal sex in later stages. So my new idea would allow the highlights of each stage to be indicated in this new file, and if a regular unique animation hasn't been authored, will check for hints for the animation, and use those to generate more appropriate descriptions. I think this addresses on of the biggest immersion breaking issues with tag-based descriptions.  E.g (Fictional MF animation):  "B_Billyy_SomeMFAnim1": { "1": "V", "2": "O", "3+": "A" } (^ indicate Stage 1 is Vaginal, stage 2 is Oral, and stages 3 onwards are Anal) So the animation described above (Boobjob, Vaginal) would actually be reading several files: FemaleActor_Male/FemaleActor_Male_BoobJob_Stage1.txt ... FemaleActor_Male/FemaleActor_Male_Oral_Stage4.txt .. FemaleActor_Male/FemaleActor_Male_Anal_Orgasm.txt. Basically. I'm planning on covering tags: "Vaginal", "Anal", "Oral", "BoobJob", "HandJob", "FootJob", "Foreplay", "Fisting" and Gangbang. For MMF, CCF, ... MMMMF, CCCCF, the control file can indicate multiples, i.e. one indicator per actor position.  "Leito_Riekling_Gangbang_1": { "1": "HHOV", "2": "HAOV", "3+": "VAOV", } This describes Leito's Riekling gangbang, which has  Stage 1: Two Handjobs, One Oral, and one Vaginal Stage 2: One handjob, One Oral, one Vaginal, and one Anal Stage 3+: One Oral, two vaginal, one anal (I think!). The files for gangbangs would have be renamed probably something like: FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_HHOV_Stage1.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_HAOV_Stage2.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_VAOV_Stage3.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_VAOV_Stage4.txt etc. The idea is to improve use and re-use of already authored (or revamped) files, but making tag-based animations more accurate and less immersion breaking. 3
alfgui Posted November 16, 2018 Posted November 16, 2018 Sorry but i never understood how the W&T system worked in the old apropos and even less in the new. By default is there a 5% of W&T healing every 12 hours? 1 in 20 times every 12 hours of skyrim time (because sleep doesn't count?) you will heal what amount? 1.2 in what equation? with 2k not being the max damage but the last state of damage? I mean, can you reach 10k damage? So, if i want to heal 1 state of damage every hour, how i should config the values? Also, if i increase healing values to something more reasonable for me (250-500) in the consumables txt I will not break anything, will i? Â
gooser Posted November 16, 2018 Author Posted November 16, 2018 Just now, alfgui said: Sorry but i never understood how the W&T system worked in the old apropos and even less in the new. By default is there a 5% of W&T healing every 12 hours? 1 in 20 times every 12 hours of skyrim time (because sleep doesn't count?) you will heal what amount? 1.2 in what equation? with 2k not being the max damage but the last state of damage? I mean, can you reach 10k damage? So, if i want to heal 1 state of damage every hour, how i should config the values? Also, if i increase healing values to something more reasonable for me (250-500) in the consumables txt I will not break anything, will i?  I need to change the defaults, because I don't even play with those numbers. I usually set the period to every 4hours with 25% chance of healing. Otherwise, I leave the values as is. If you make the consumable values larger, you just lean everything in favor in playstyle. I really added the consumables because of someone's idea a long ago that making Skooma healing W&T play into SL Skooma Whore give the player an incentive to consume Skooma. I added Spider Eggs and Chaurus Eggs to play into SexLab Parasites - give the player a reason to consume these and introduce some roleplaying.
alfgui Posted November 16, 2018 Posted November 16, 2018 Without any way of accelerating the natural healing like alchemist ointments or healing spells, with high damage, not only the debuffs are too punishing for me but it takes forever healing a few states. I like the system, but I just can't wait a couple of hours to recover an acceptable speed.
gooser Posted November 16, 2018 Author Posted November 16, 2018 1 hour ago, alfgui said: Without any way of accelerating the natural healing like alchemist ointments or healing spells, with high damage, not only the debuffs are too punishing for me but it takes forever healing a few states. I like the system, but I just can't wait a couple of hours to recover an acceptable speed. Set the time to 1 hour and percentage to 100% and boom you get healed really fast.Â
Corsayr Posted November 16, 2018 Posted November 16, 2018 3 hours ago, gooser said: Set the time to 1 hour and percentage to 100% and boom you get healed really fast. That setting would heal one step every hour, correct?
Nazzzgul666 Posted November 16, 2018 Posted November 16, 2018 7 hours ago, gooser said: FYI, I'm planning on covering tags: "Vaginal", "Anal", "Oral", "BoobJob", "HandJob", "FootJob", "Foreplay", "Fisting" and Gangbang.  Sounds good to me so far, i'd like to suggest one or two more tags for the new DD anims but currently i'm not sure how they're tagged yet. In case you don't know, DD got a couple of bound anims (currently 20 i think) and those will probably expand, so it might become a bit much to write unique stuff for each. Suggestion without checking if they are perfect would be "armbinder", "Yoke". Imho it would be awesome if Apropos would be able to detect worn devices by their keywords, stuff like gags and blindfolds might change the description very nice but aren't related to the animation/tag. Not sure how much work that would be, though, just a thought... if you consider it too much then nevermind. If you'd like to do it then that might be a better option than adding DD-related tags.
gooser Posted November 16, 2018 Author Posted November 16, 2018 6 hours ago, Corsayr said: That setting would heal one step every hour, correct? Yes it would ensure that healing always occurs every hour. If you want to amp up the amount boost the factor from 1.2 to 1.3 or 1.4. Healing is computed on a curve and the factor determines the curvature.Â
Slorm Posted November 16, 2018 Posted November 16, 2018 23 hours ago, gooser said: @Slorm  WIthout upgrading the mod - the files are basically the same format. Just a lot lot more content. You should be able to drop the db folder from the latest Apropros2 archive into your existing Apropos Classic playthrough. FYI - I cannot guarantee this will always be the case. As it turns out there a couple of mods I want to remove so it looks like a new game after all, good job I like Bleakfalls Barrow.  I have one question, I assume the WearAndTear_Consumables.txt hold the healing value, so if I change values to 100 (where I had it in Apropos Classic) I'll get the same healing effect. Basically I want to keep W&T the same as before (degrade 1.2 Max 2000 and 100% per day which I found to be the optimum for me)
donttouchmethere Posted November 17, 2018 Posted November 17, 2018 arghs, what did I do wrong this time? apropos2 1.0.0.6 on a new game, LAL prison, sexlab activated, SLAL animations registered, Estrus registered after activating Aropos I have this issue: looks like no Themes are installed user error, bug or feature? odd thing, they showed up on an old save where I updated apropos classic (removed) to apropos 2 (installed) EDIT: will try a reinstalling 1.0.0.6
ercramer69 Posted November 17, 2018 Posted November 17, 2018 30 minutes ago, donttouchmethere said: arghs, what did I do wrong this time? apropos2 1.0.0.6 on a new game, LAL prison, sexlab activated, SLAL animations registered, Estrus registered after activating Aropos I have this issue: looks like no Themes are installed user error, bug or feature? odd thing, they showed up on an old save where I updated apropos classic (removed) to apropos 2 (installed) EDIT: will try a reinstalling 1.0.0.6 What's New in Version 1.0.0.6 Released Wednesday at 03:50 PM - Estrus description and W&T support (h/t Abraxas67) - Huge update to Apropos db, including many new unique animation descriptions (Billyy, MNC), more 3rd person/NPC descriptions, more lines, more synonyms. (h/t Reesewow and ArgentShadow). More to come as I continue to integrate more contributions. - Fixes Male masturbation bug - Fixes Widget craziness - Fixes MCM bug re: RapeAnimationSwitchChance - Disables Themes (Boo and Yay I'm guessing) - Better F/F support. Still improving. - Rapist will only backup stage during animation when current stage > 1 1
donttouchmethere Posted November 17, 2018 Posted November 17, 2018 10 minutes ago, ercramer69 said: - Disables Themes (Boo and Yay I'm guessing) sweet, than its just an user reading error! why do we need the message themes MCM window with 1.0.0.6 again?
gooser Posted November 17, 2018 Author Posted November 17, 2018 2 hours ago, donttouchmethere said: sweet, than its just an user reading error! why do we need the message themes MCM window with 1.0.0.6 again? Sorry for the confusion. I just forgot to yank the empty page out of MCM. Â
donttouchmethere Posted November 17, 2018 Posted November 17, 2018 2 hours ago, gooser said: Sorry for the confusion. I just forgot to yank the empty page out of MCM. Â no one got hurt! and yes I was confused, okey not much difference to my normal state
chimiz Posted November 17, 2018 Posted November 17, 2018 On 11/16/2018 at 12:31 AM, gooser said: Unique? the log file says "XXXX is listed as unique" if it properly sees a unique animation registration. Just to check - did you click [Refresh Database] in the MCM after editing UniqueAnimation.txt. Most of the time, a change in a control file must also be accompanied by a [Refresh] in MCM. In fact, the only that doesn't require a [Refresh] is the new consumables one. I can't believe I didn't refresh... I think I refreshed before making some changes and then somehow thought I had already tried refreshing. Refreshing solved it, working as intended now!  On 11/16/2018 at 3:04 AM, gooser said: FYI, I'm currently exploring a new option for generating message descriptions - a hybrid approach between unique animation descriptions and pure tag-based descriptions. What I am doing is adding a new control file "AnimationHints.txt" that will contain entries for unique animations, and then subentries/children to indicate what is happening during each stage. A classic example is an animation that is MF with Vaginal, and Boobjob tags. The animation could start off as a Boobjob, but transition to Vaginal sex in later stages. So my new idea would allow the highlights of each stage to be indicated in this new file, and if a regular unique animation hasn't been authored, will check for hints for the animation, and use those to generate more appropriate descriptions. I think this addresses on of the biggest immersion breaking issues with tag-based descriptions.  E.g (Fictional MF animation):  "B_Billyy_SomeMFAnim1": { "1": "V", "2": "O", "3+": "A" } (^ indicate Stage 1 is Vaginal, stage 2 is Oral, and stages 3 onwards are Anal) So the animation described above (Boobjob, Vaginal) would actually be reading several files: FemaleActor_Male/FemaleActor_Male_BoobJob_Stage1.txt ... FemaleActor_Male/FemaleActor_Male_Vaginal_Stage4.txt .. FemaleActor_Male/FemaleActor_Male_Vaginal_Orgasm.txt. Basically. I'm planning on covering tags: "Vaginal", "Anal", "Oral", "BoobJob", "HandJob", "FootJob", "Foreplay", "Fisting" and Gangbang. For MMF, CCF, ... MMMMF, CCCCF, the control file can indicate multiples, i.e. one indicator per actor position.  "Leito_Riekling_Gangbang_1": { "1": "HHOV", "2": "HAOV", "3+": "VAOV", } This describes Leito's Riekling gangbang, which has  Stage 1: Two Handjobs, One Oral, and one Vaginal Stage 2: One handjob, One Oral, one Vaginal, and one Anal Stage 3+: One Oral, two vaginal, one anal (I think!). The files for gangbangs would have be renamed probably something like: FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_HHOV_Stage1.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_HAOV_Stage2.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_VAOV_Stage3.txt FemaleActor_Riekling/FemaleActor_Reikling_CCCCF_VAOV_Stage4.txt etc. The idea is to improve use and re-use of already authored (or revamped) files, but making tag-based animations more accurate and less immersion breaking. Sounds like a very good idea!
Seijin8 Posted November 17, 2018 Posted November 17, 2018 Hi gooser! Thanks again for the awesome mod.  A few questions:  1) Is there a limit (practical or technical) to how many synonyms can be placed into Synonyms.txt? Mine is near 3000 lines right now, and seems to have no trouble most of the time*.  2) Is there a technical limit to how many synonyms can be called in a description? For instance, would "{ACTIVE} {FUCKS} {PRIMARY}'s {WTVAGINAL} {PUSSY} {REPEATEDLY}, {HARDER} and {HARDER} as {PRIMARY} {SCREAMS} in {PLEASURE}." work? (assuming proper synonyms are placed in Synonyms.txt for each substitution used).  3) It appears that nested synonyms are not currently possible (for instance {BUGCOCK} referencing "{SLIMY} {COCK}" doesn't work, either due to formatting or technical limit. Any pointers on this, or is it just not possible?  (* I went into a two day long writing frenzy and didn't test enough in between, so once in game I have to work out the bugs on the fly, which can be very slow going with my setup. #firstworldproblems, and my issue, not yours.)  Thanks again for this mod, I am enjoying writing for it, as much as using it in game.
Nazzzgul666 Posted November 19, 2018 Posted November 19, 2018 Hopefully minor request: could you seperate the animation switch and repeat stage? I love the latter, but i don't like the switching. Â Â 1
DUBALADO Posted November 20, 2018 Posted November 20, 2018 There is a truth that is absolute in this mod, it improves in a total way the functioning of the sexlab Defeat. For that reason it was that a few days ago I asked you if the installation of the Sexlab Aroused was necessary, since I believe, this excellent work, was more an extension of the Defeat. It is an impeccable work, but I will be honest with you, I do not look for a description of the events, but the final effect ... tears, wounds; to increase the realism of the Defeat. How would be the correct configuration to manage to accentuate that? because I can not find the way
gooser Posted November 20, 2018 Author Posted November 20, 2018 2 hours ago, DUBALADO said: There is a truth that is absolute in this mod, it improves in a total way the functioning of the sexlab Defeat. For that reason it was that a few days ago I asked you if the installation of the Sexlab Aroused was necessary, since I believe, this excellent work, was more an extension of the Defeat. It is an impeccable work, but I will be honest with you, I do not look for a description of the events, but the final effect ... tears, wounds; to increase the realism of the Defeat. How would be the correct configuration to manage to accentuate that? because I can not find the way Thanks! Can you elaborate on your question because I'm not sure what you have in mind: "How would be the correct configuration to manage to accentuate that?" Accentuate, how?
Seijin8 Posted November 20, 2018 Posted November 20, 2018 Running into some issues, and I am out of ideas as to the cause. I don't want to call it a "bug" as I've not seen anyone else mention it. But if it is something only on my end, I can't figure what it might be.  Overview: I am getting very inconsistent results from the synonym replacements. In many cases, they do not fill correctly, mostly in situations calling for multiple lines to appear (intro/stage 1, and stage x/orgasm). Most of my testing has been with 1st person descriptions and Chaurus animations.  Tests I have done: Original files with no changes: works as expected Substantially modified Synonyms.txt (about 3000 lines) with only original descriptions: works as expected Modified Synonyms with new descriptions: fails to fill synonyms (blank space only) on intro/stage 1 (both descriptors), and on orgasm stage, regardless of whether it is reading from an "...orgasm.txt" or from a "...stage#.txt". Moving those same description lines to another stage works as expected and the synonyms fill. Removing the "orgasm.txt" and/or "stage#.txt" so that only one file is available at the end does not fix the problem. I appears that all modified descriptions for orgasm stage fail. Additional notes: I am using only "Timed Messages". (It doesn't seem like hotkeyed messages work at all, but I haven't tested that thoroughly.) Toggling on/off WT effects does not change results. Switching to 2nd Person worked more reliably, but still wasn't perfect. Switching back to 1st Person afterward seemed a little more reliable, but ultimately still failed on final stage. This was done on a new game using Skyrim Unbourd (though still in Helgen). Just to be clear: yes, I am rebuilding database on every attempt.
DUBALADO Posted November 20, 2018 Posted November 20, 2018 19 minutes ago, gooser said: Thanks! Can you elaborate on your question because I'm not sure what you have in mind: "How would be the correct configuration to manage to accentuate that?" Accentuate, how? A thousand apologies, English is not my natural language, ie the effect of the attack on the character, tears and injuries in the body that depend on the attacker. It would be what I find interesting about this mod. What I would like to know is if I need to install something else. and what would be the correct configuration ?. I know it may seem like a stupid question, but I suspect that someone should do it (I hope I was not the first ...)
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