sshar22 Posted November 11, 2018 Posted November 11, 2018 -Widget issue feedback- Ok, downloaded the new version Out of the box on new char it does not work, the messages pile themselves one on-top of the other making an unreadable mess, played a bit with the settings and noticed that the widget messages look like they wrap around the screen size (meaning that if a message box goes out of the bounds of the screenspace it warps top left its whole group), so I reduced font and spacing to the minimum and anchored it top left, now they display somewhat correctly (appears like its anchored center left, not top) and they don't pile up, if I increase back spacing it resumes piling itself on top. (monitor is a standard 24in 60Hrz 1920x1080, game plays in fullscreen native 1920x1080 with nvidia vsynching it) Hope it somewhat helps pinpoint a possible issue, as tiny fonts make the message difficult to read. Cheers
chevalierx Posted November 11, 2018 Posted November 11, 2018 2 hours ago, sshar22 said: -Widget issue feedback- Ok, downloaded the new version Out of the box on new char it does not work, the messages pile themselves one on-top of the other making an unreadable mess, played a bit with the settings and noticed that the widget messages look like they wrap around the screen size (meaning that if a message box goes out of the bounds of the screenspace it warps top left its whole group), so I reduced font and spacing to the minimum and anchored it top left, now they display somewhat correctly (appears like its anchored center left, not top) and they don't pile up, if I increase back spacing it resumes piling itself on top. (monitor is a standard 24in 60Hrz 1920x1080, game plays in fullscreen native 1920x1080 with nvidia vsynching it) Hope it somewhat helps pinpoint a possible issue, as tiny fonts make the message difficult to read. Cheers the text is good in my game ( also 24 inch 1920x1080 , game 1920x1080) the wdget never see it in hole of 2 h play
gooser Posted November 11, 2018 Author Posted November 11, 2018 @sshar22, @chevalierx I'm on 28 inch 2560x1440, and with a new game this is what a widget test looks like. The top left hand corner is not a widget. The default positioning for the Player Apropos widget is below a few lines so the normal Skyrim "Notification" area can be seen (and it also coincides with EFF's NPC health/status widgets as well). Notice the larger font of the Player widget compared to the other instances. The Font sizes are not too far from the built-in Notification font. So, I think things are doing peachy. I you have screen shots to share, please do! (It's possible if you exported Apropos 2 settings those may have caused the initial stacking).
Cyber Ted Posted November 11, 2018 Posted November 11, 2018 This is 1920 x 1080 with Apropos2 Widgets Centred Top. Works fine with many other SkyUI widgets on screen at the same time. 1
Lilzt3hcat Posted November 11, 2018 Posted November 11, 2018 Looks like I ran into some good luck, decided for the "fun of it" to uninstall and reinstall again (still using an old save that had ap-v1 on it before) suddenly, no mcm issues moving the widget around. Not sure if/what I did that was different, if it was anything at all (perhaps something changed in the current update?), but I'll take it lol ?
gooser Posted November 11, 2018 Author Posted November 11, 2018 56 minutes ago, Lilzt3hcat said: Looks like I ran into some good luck, decided for the "fun of it" to uninstall and reinstall again (still using an old save that had ap-v1 on it before) suddenly, no mcm issues moving the widget around. Not sure if/what I did that was different, if it was anything at all (perhaps something changed in the current update?), but I'll take it lol ? Nah it was me. I had translated the labels “Left”, “Center”, etc but didn’t completely make the changes across other scripts. 1
sshar22 Posted November 12, 2018 Posted November 12, 2018 screenshots widget spacing at -10 top left Spoiler center left Spoiler Spoiler this is top left with widget spacing 0 bottom left Spoiler top center Spoiler center center Spoiler bottom center Spoiler right side is exactly the same cheers
gooser Posted November 12, 2018 Author Posted November 12, 2018 59 minutes ago, sshar22 said: screenshots widget spacing at -10 top left Hide contents center left Hide contents Reveal hidden contents this is top left with widget spacing 0 bottom left Hide contents top center Hide contents center center Hide contents bottom center Hide contents right side is exactly the same cheers Widget spacing is set to negative 10 ? That probably is the issue.
donttouchmethere Posted November 12, 2018 Posted November 12, 2018 watching Apropos v1.0.0.6 working hard in console I saw: apropos I checking now EVERYTHING if its able to heal, means even if I change armor Apropos will check if it heals the PC Is that normal? Does that mean I could type pretty much everything in wearandtear_consumables.txt and it will heal? like ["Strawberry Thong":15] => put them on an get healed by 15 ? =D or ["plain soap":5] => trigger bathing and get healed by 5!
gooser Posted November 12, 2018 Author Posted November 12, 2018 16 minutes ago, donttouchmethere said: watching Apropos v1.0.0.6 working hard in console I saw: apropos I checking now EVERYTHING if its able to heal, means even if I change armor Apropos will check if it heals the PC Is that normal? Does that mean I could type pretty much everything in wearandtear_consumables.txt and it will heal? like ["Strawberry Thong":15] => put them on an get healed by 15 ? =D or ["plain soap":5] => trigger bathing and get healed by 5! No, I think I have some spurious logging. It is supposed to be restricted to ingredients and potions.
sshar22 Posted November 12, 2018 Posted November 12, 2018 7 hours ago, gooser said: Widget spacing is set to negative 10 ? That probably is the issue. no, that was the solution ok, let me try to be as clear as possible Mod organizer game start, new char mods initialized (sexlab & co), and apropos2 (latest) installed and activated no other settings touched, everything at default as apropos2 is released with. activete test widget this is the result : Spoiler not exactly what I would call "peachy" ? if I play with the settings and set fonts and spacing to a minimum I can get it to work Spoiler So, am I doing wrong by reporting this to you? If I am the only one with this happening, then fine, I seem to have found the way to make this mod work on my end. Peace Cheers
gooser Posted November 12, 2018 Author Posted November 12, 2018 3 hours ago, sshar22 said: no, that was the solution ok, let me try to be as clear as possible Mod organizer game start, new char mods initialized (sexlab & co), and apropos2 (latest) installed and activated no other settings touched, everything at default as apropos2 is released with. activete test widget this is the result : Reveal hidden contents not exactly what I would call "peachy" ? if I play with the settings and set fonts and spacing to a minimum I can get it to work Reveal hidden contents So, am I doing wrong by reporting this to you? If I am the only one with this happening, then fine, I seem to have found the way to make this mod work on my end. Peace Cheers Glad you got it working! Frustrating, I know.
chevalierx Posted November 12, 2018 Posted November 12, 2018 why face tattoo is removed after same time and even in slavetat mcm for face nothing like it reomved and after aprops update tattoo it return strang only face
gooser Posted November 12, 2018 Author Posted November 12, 2018 1 hour ago, chevalierx said: why face tattoo is removed after same time and even in slavetat mcm for face nothing like it reomved and after aprops update tattoo it return strang only face No sure what you mean. "after same time" as what? are you talking about other tattoos unrelated to Apropos? I did change facial tattoos (crying, mascara) so they get removed completely once the character has started to heal. They do not take time like the other tats to be removed, but get removed as soon as the actor starts healing.
Lilzt3hcat Posted November 12, 2018 Posted November 12, 2018 20 hours ago, gooser said: Nah it was me. I had translated the labels “Left”, “Center”, etc but didn’t completely make the changes across other scripts. Thanks ?
chevalierx Posted November 12, 2018 Posted November 12, 2018 1 hour ago, gooser said: No sure what you mean. "after same time" as what? are you talking about other tattoos unrelated to Apropos? I did change facial tattoos (crying, mascara) so they get removed completely once the character has started to heal. They do not take time like the other tats to be removed, but get removed as soon as the actor starts healing. i mean when you have face tattoo in face like mascra but after 1 or 4 h in game you have no tattoo in face i check slavetat mcm and no tattoo in face section like it removed -only face is affcted by this strange issue-
gooser Posted November 12, 2018 Author Posted November 12, 2018 8 minutes ago, chevalierx said: i mean when you have face tattoo in face like mascra but after 1 or 4 h in game you have no tattoo in face i check slavetat mcm and no tattoo in face section like it removed -only face is affcted by this strange issue- Nope, that is by design. What doesn't make sense to you?
chevalierx Posted November 12, 2018 Posted November 12, 2018 7 minutes ago, gooser said: Nope, that is by design. What doesn't make sense to you? how i can heal i use hardcore option and am too slow and debuff i see option in mcm , but exist potion or other way to heal
Tebix Posted November 12, 2018 Posted November 12, 2018 It is nice that you progress and the mod is getting better, but a small info what that mod does on the mod page would be nice.
xseno Posted November 12, 2018 Posted November 12, 2018 On 11/9/2018 at 2:48 PM, gooser said: Here's a patched script that circumvents the version check. Naturally, your mileage may vary. I would not recommend this to anyone besides those trying to get Apropos 2 to work ahead of my official release. Apropos2SystemConfig.7z Tryed it out and i seems that it's still checking for skyrim version (get error message at reload). Tryed to fix the source and recompile it but I am a noob at modding so missing too many sources or something to do it on my own :).
gooser Posted November 12, 2018 Author Posted November 12, 2018 No new version, just beginning to edit the main mod description page. WIP
gooser Posted November 12, 2018 Author Posted November 12, 2018 43 minutes ago, xseno said: Tryed it out and i seems that it's still checking for skyrim version (get error message at reload). Tryed to fix the source and recompile it but I am a noob at modding so missing too many sources or something to do it on my own :). Ok, well, I don't have SE yet to even check that, so you will have to wait. I have a new PC in its box waiting for unboxing.
webb71 Posted November 13, 2018 Posted November 13, 2018 Does this update require a new game? I just recently started one so if that's the case I'll wait.
gooser Posted November 13, 2018 Author Posted November 13, 2018 10 minutes ago, webb71 said: Does this update require a new game? I just recently started one so if that's the case I'll wait. By update do you mean Apropos Classic -> Apropos 2? Or Apropos2 version 1.005 -> 1.006 ? #1. Yes #2. No.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now