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Posted

When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is. I tried to start a new save, reinstall aprppos and jcontainers, but nothing helps. Why is it not registering it?

Posted
7 minutes ago, Changalis said:

When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is.

Some mods are packaged with an old, obsolete version of Jcontainers, so seeing it in the Plugins folder isn't enough.  Be sure that you've downloaded the most recent version, and that it's low in your mod manager's load order (or if you install manually, overwrite the files in SKSE/Plugins).

Posted
14 minutes ago, HexBolt8 said:

Some mods are packaged with an old, obsolete version of Jcontainers, so seeing it in the Plugins folder isn't enough.  Be sure that you've downloaded the most recent version, and that it's low in your mod manager's load order (or if you install manually, overwrite the files in SKSE/Plugins).

I have newest version from nexus. If I look trough vortex, I have it installed, if I look trough LOOT, I cant find it, so I installed it manually, but it is still not working.

Posted
24 minutes ago, Changalis said:

When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is. I tried to start a new save, reinstall aprppos and jcontainers, but nothing helps. Why is it not registering it?

 

I had issues with the upgrade of JContainers to 4.2.1 that resulted in me staying on 4.1.13.  Part of my own issue is probably that I've decided to stick with SE rather than moving up to AE.  Which of the two are you using?

Posted

4.1.13 for SE. I have not tried to upgrade, I tried 4.1.12 as one reddit post said that it solved the problem with creature framework (It is always initialising for me too so I though I might be able to solve both problems), but to no avail.

Posted (edited)
On 11/9/2018 at 7:48 AM, gooser said:

Here's a patched script that circumvents the version check.

Naturally, your mileage may vary. :)

I would not recommend this to anyone besides those trying to get Apropos 2 to work ahead of my official release.

 

 

Apropos2SystemConfig.7z

With all due respect, it's four years later, and that fix is not even on the first page and your official release for SE hasn't gone out, if at all. I do appreciate the quality of Apropos 2, but if peeps still have to search to remove the check for the JContainers fix for SE four years later, then that's an issue.   For those who don't know it's on page four of this thread. 

 

Edited by Celedhring
Posted

Is there a way to either disable the random stagger or at least mute it when it happens? A sound file I could just delete? I'd rather my game not make sex noises when I'm not expecting it.

Posted
34 minutes ago, BackStab said:

Is there a way to either disable the random stagger or at least mute it when it happens? A sound file I could just delete? I'd rather my game not make sex noises when I'm not expecting it.

 

most likely not, requires a script change.

alternativly you coiuld use Sexlab Disparity to handle all drawbacks and events caused by rapetrauma (disable all Apropos2 drawbacks in general then)

Posted
1 hour ago, BackStab said:

Sorry, I'm not quite following- are you doing that in creation kit?

Creation Kit, TES5Edit, or SSEEdit, a mod editor (not changing a text file).

Posted
On 4/6/2022 at 7:36 PM, HexBolt8 said:

Creation Kit, TES5Edit, or SSEEdit, a mod editor (not changing a text file).

 

So your fix worked great for removing the stagger effect, do you happen to know how to turn the audio off for it as well? I don't mind the messages, just the unexpected moans ? 

Posted
6 hours ago, BackStab said:

So your fix worked great for removing the stagger effect, do you happen to know how to turn the audio off for it as well?

The moan is in the script that triggers the stagger, so you can't change that without editing and recompiling, probably more than you'd like to take on.

Posted
14 minutes ago, HexBolt8 said:

The moan is in the script that triggers the stagger, so you can't change that without editing and recompiling, probably more than you'd like to take on.

...yea you right ?

 

Thanks for the help again!

Posted
On 3/21/2022 at 3:45 PM, the.witcher said:

Hey!

I'm not the mod author, but your load order seems quite small (not bad out of itself) - as in - laking some requirered stuff likely.

I can recommend you this great source of needed stuff:


Specifically ESSENTIALS and all their requirements:

And then likely CORE:

Alternatively, I've been following also this guide: https://www.sinitargaming.com/skyrim_graphics.html#section02

 

 

 

yeah, I've kept this install minimalist so that I could figure out what was wrong without having to deal with a mess of possible incompatibilities.

 

 

I'd appreciate any specific help anyone can give me.

Posted
10 hours ago, whaddafuck said:

 

 

 

yeah, I've kept this install minimalist so that I could figure out what was wrong without having to deal with a mess of possible incompatibilities.

 

 

I'd appreciate any specific help anyone can give me.

I can only recommend you do follow the "required" modlists - essential mods, fixing game bugs, etc. Non-sexlab related. Then the core lists from conglomerate. At the end, sort with LOOT. Should work? Also, mod order on the left pane in mod organizer makes a hue difference, as lower files overwrite the ones higher on that pane.

Posted

I have an issue with this mod and would like to ask whether or not this behaviour is expected or if there is something wrong with my setup:

 

Basically, I have this mod running and everything is working as expected.

 

However, there is one thing that the mod seems to be unable to do properly for me: Manually modifying the wear and tear levels. If I go to the MCM and the "Wear and Tear Actors" tab to modify the current W&T levels for the player nothing happens. Other mods, such as "Conditional Expressions Extended" does seem to recognize the change, but the mod itself does not do anything.

 

If I instead use the "Test W&T on Player" in the "Wear and Tear Settings" tab everything seems to work. But this buttons apply a much higher level than I want.

 

Is there something wrong with my setup? If not, is there a way to apply a specific level of W&T to the player-character through debug means?

 

Small note: I do remember being able to do this, a long time ago, when I still used the first version of Apropos.

  • 2 weeks later...
  • 3 weeks later...
Posted (edited)
6 hours ago, Radrex7 said:

does anyone have the link for AE i cant find it??

 Why the SE 1.5 version do not work on SE/AE 1.6?  It do not use any custom SKSE64 DLL files. You need to have the requirements using custom dll be compatible to SKSE64 for SE/AE 1.6. Sexlab and jcontainers.  I do not use AE, but normally the compatibility is about custom SKSE64 dll files.

 

Edited by safado
Posted

What do I do if Apropos2 was playing messages for an event, but now the event is over and it's still playing messages related to that event?

Posted

I used the script patch for SSE but still doesn't seem to work. The MCM menu is there but the effects both visual and debuffs don't show up. Everything else is installed properly, racemenu, jcontainers, sexlab.

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