Guest Posted March 23, 2022 Posted March 23, 2022 When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is. I tried to start a new save, reinstall aprppos and jcontainers, but nothing helps. Why is it not registering it?
Hex Bolt Posted March 23, 2022 Posted March 23, 2022 7 minutes ago, Changalis said: When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is. Some mods are packaged with an old, obsolete version of Jcontainers, so seeing it in the Plugins folder isn't enough. Be sure that you've downloaded the most recent version, and that it's low in your mod manager's load order (or if you install manually, overwrite the files in SKSE/Plugins).
Guest Posted March 23, 2022 Posted March 23, 2022 14 minutes ago, HexBolt8 said: Some mods are packaged with an old, obsolete version of Jcontainers, so seeing it in the Plugins folder isn't enough. Be sure that you've downloaded the most recent version, and that it's low in your mod manager's load order (or if you install manually, overwrite the files in SKSE/Plugins). I have newest version from nexus. If I look trough vortex, I have it installed, if I look trough LOOT, I cant find it, so I installed it manually, but it is still not working.
Eadoo Posted March 23, 2022 Posted March 23, 2022 24 minutes ago, Changalis said: When I try to install the mod it says that I don't have Jcontainers installed, but i do. Went to data/SKSE/Plugins and there it is. I tried to start a new save, reinstall aprppos and jcontainers, but nothing helps. Why is it not registering it?  I had issues with the upgrade of JContainers to 4.2.1 that resulted in me staying on 4.1.13. Part of my own issue is probably that I've decided to stick with SE rather than moving up to AE. Which of the two are you using?
Guest Posted March 23, 2022 Posted March 23, 2022 4.1.13 for SE. I have not tried to upgrade, I tried 4.1.12 as one reddit post said that it solved the problem with creature framework (It is always initialising for me too so I though I might be able to solve both problems), but to no avail.
Celedhring Posted March 25, 2022 Posted March 25, 2022 (edited) On 11/9/2018 at 7:48 AM, gooser said: Here's a patched script that circumvents the version check. Naturally, your mileage may vary. I would not recommend this to anyone besides those trying to get Apropos 2 to work ahead of my official release.   Apropos2SystemConfig.7z With all due respect, it's four years later, and that fix is not even on the first page and your official release for SE hasn't gone out, if at all. I do appreciate the quality of Apropos 2, but if peeps still have to search to remove the check for the JContainers fix for SE four years later, then that's an issue.  For those who don't know it's on page four of this thread.  Edited March 25, 2022 by Celedhring 5
BackStab Posted April 6, 2022 Posted April 6, 2022 On 3/31/2022 at 10:22 AM, ch4os14 said: does this work with AE? Runs fine on mine, as well as Eadoo's stuff.
BackStab Posted April 6, 2022 Posted April 6, 2022 Is there a way to either disable the random stagger or at least mute it when it happens? A sound file I could just delete? I'd rather my game not make sex noises when I'm not expecting it.
Nymra Posted April 6, 2022 Posted April 6, 2022 34 minutes ago, BackStab said: Is there a way to either disable the random stagger or at least mute it when it happens? A sound file I could just delete? I'd rather my game not make sex noises when I'm not expecting it. Â most likely not, requires a script change. alternativly you coiuld use Sexlab Disparity to handle all drawbacks and events caused by rapetrauma (disable all Apropos2 drawbacks in general then)
Hex Bolt Posted April 6, 2022 Posted April 6, 2022 1 hour ago, BackStab said: Is there a way to either disable the random stagger or at least mute it when it happens? Yes, with a simple mod edit.
BackStab Posted April 6, 2022 Posted April 6, 2022 1 hour ago, HexBolt8 said: Yes, with a simple mod edit. Â Sorry, I'm not quite following- are you doing that in creation kit? or is it a txt file like an ini change?
Hex Bolt Posted April 6, 2022 Posted April 6, 2022 1 hour ago, BackStab said: Sorry, I'm not quite following- are you doing that in creation kit? Creation Kit, TES5Edit, or SSEEdit, a mod editor (not changing a text file).
BackStab Posted April 7, 2022 Posted April 7, 2022 17 hours ago, HexBolt8 said: Creation Kit, TES5Edit, or SSEEdit, a mod editor (not changing a text file). Â Found it, thanks!
BackStab Posted April 8, 2022 Posted April 8, 2022 On 4/6/2022 at 7:36 PM, HexBolt8 said: Creation Kit, TES5Edit, or SSEEdit, a mod editor (not changing a text file).  So your fix worked great for removing the stagger effect, do you happen to know how to turn the audio off for it as well? I don't mind the messages, just the unexpected moans ?Â
Hex Bolt Posted April 8, 2022 Posted April 8, 2022 6 hours ago, BackStab said: So your fix worked great for removing the stagger effect, do you happen to know how to turn the audio off for it as well? The moan is in the script that triggers the stagger, so you can't change that without editing and recompiling, probably more than you'd like to take on.
BackStab Posted April 8, 2022 Posted April 8, 2022 14 minutes ago, HexBolt8 said: The moan is in the script that triggers the stagger, so you can't change that without editing and recompiling, probably more than you'd like to take on. ...yea you right ?  Thanks for the help again!
Guest Posted April 11, 2022 Posted April 11, 2022 On 3/21/2022 at 3:45 PM, the.witcher said: Hey! I'm not the mod author, but your load order seems quite small (not bad out of itself) - as in - laking some requirered stuff likely. I can recommend you this great source of needed stuff: Specifically ESSENTIALS and all their requirements: And then likely CORE: Alternatively, I've been following also this guide: https://www.sinitargaming.com/skyrim_graphics.html#section02 Â Â Â yeah, I've kept this install minimalist so that I could figure out what was wrong without having to deal with a mess of possible incompatibilities. Â Â I'd appreciate any specific help anyone can give me.
the.witcher Posted April 12, 2022 Posted April 12, 2022 10 hours ago, whaddafuck said: Â Â Â yeah, I've kept this install minimalist so that I could figure out what was wrong without having to deal with a mess of possible incompatibilities. Â Â I'd appreciate any specific help anyone can give me. I can only recommend you do follow the "required" modlists - essential mods, fixing game bugs, etc. Non-sexlab related. Then the core lists from conglomerate. At the end, sort with LOOT. Should work? Also, mod order on the left pane in mod organizer makes a hue difference, as lower files overwrite the ones higher on that pane.
leakim Posted April 15, 2022 Posted April 15, 2022 I have an issue with this mod and would like to ask whether or not this behaviour is expected or if there is something wrong with my setup: Â Basically, I have this mod running and everything is working as expected. Â However, there is one thing that the mod seems to be unable to do properly for me: Manually modifying the wear and tear levels. If I go to the MCM and the "Wear and Tear Actors" tab to modify the current W&T levels for the player nothing happens. Other mods, such as "Conditional Expressions Extended" does seem to recognize the change, but the mod itself does not do anything. Â If I instead use the "Test W&T on Player" in the "Wear and Tear Settings" tab everything seems to work. But this buttons apply a much higher level than I want. Â Is there something wrong with my setup? If not, is there a way to apply a specific level of W&T to the player-character through debug means? Â Small note: I do remember being able to do this, a long time ago, when I still used the first version of Apropos.
blackoperations Posted April 24, 2022 Posted April 24, 2022 Is there a BHUNP version of the wear and tear textures?  Even better, something that works with bodyslide?
FishStick509 Posted May 13, 2022 Posted May 13, 2022 does anyone have the link for AE i cant find it??
safado Posted May 13, 2022 Posted May 13, 2022 (edited) 6 hours ago, Radrex7 said: does anyone have the link for AE i cant find it??  Why the SE 1.5 version do not work on SE/AE 1.6? It do not use any custom SKSE64 DLL files. You need to have the requirements using custom dll be compatible to SKSE64 for SE/AE 1.6. Sexlab and jcontainers. I do not use AE, but normally the compatibility is about custom SKSE64 dll files.  Edited May 13, 2022 by safado
bford19 Posted May 14, 2022 Posted May 14, 2022 What do I do if Apropos2 was playing messages for an event, but now the event is over and it's still playing messages related to that event?
kamoewarrior Posted May 16, 2022 Posted May 16, 2022 I used the script patch for SSE but still doesn't seem to work. The MCM menu is there but the effects both visual and debuffs don't show up. Everything else is installed properly, racemenu, jcontainers, sexlab.
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