RimmHardingan Posted January 15, 2022 Posted January 15, 2022 On 11/3/2021 at 6:54 PM, whaddafuck said: I have been having issues with the mod. The only thing that seems to work is that I can"override W&T values" in the MCM. However, there are no messages, no tats are applied, and the override doesn't seem to affect anything, not even debuffs. It looks like it should be working while in the mcm, but it doesn't actually seem to be doing anything. slavetats works fine. Any help? (P.S., is there any way to get the "scrapes and scratches" overlay to be applied along with "general" wear? I don't use creatures, and it looks like the overlays could be sustained by getting done on rough surfaces [rocks, log, gravel, forest floor, etc], and I would really like to see it in game) *Order* Thanks! This is somewhat old, and if you've already figured it out, then this won't be much help... But, are you playing as a futa, by chance? Apropos2 does not support "male-tagged"/futanari characters in game, you have to have your player character set as female in SexLab.
Lyman the Lunatic Posted January 20, 2022 Posted January 20, 2022 (edited) Does anyone ever has a problem with animations keep going back 1 step for TOO MANY GOD DAMN TIMES? Apropos 2 has go backs & chances, right? I set go backs percentage to 0 yet it still happens. Anyone know why? Here's an example. Stage 4. Back to 3. Then it backs 2 more times to stage 1. Moves to stage 2, immediately jumps back to stage 1. Finally gets to go, proceeding to 3. Jumps back to 2. Then jumps back to 1. I know it's impossible to disable go backs entirely even though I'd love to. Back then, it uses to go back a few times. Now, I have to fight the stupid mod to let a sex scene ends! Edited January 20, 2022 by Lyman the Lunatic
thedarkone1234 Posted January 20, 2022 Posted January 20, 2022 (edited) 12 hours ago, Lyman the Lunatic said: Does anyone ever has a problem with animations keep going back 1 step for TOO MANY GOD DAMN TIMES? Apropos 2 has go backs & chances, right? I set go backs percentage to 0 yet it still happens. Anyone know why? Here's an example. Stage 4. Back to 3. Then it backs 2 more times to stage 1. Moves to stage 2, immediately jumps back to stage 1. Finally gets to go, proceeding to 3. Jumps back to 2. Then jumps back to 1. I know it's impossible to disable go backs entirely even though I'd love to. Back then, it uses to go back a few times. Now, I have to fight the stupid mod to let a sex scene ends! I am not sure what mods make issues for you exactly, but if you set anything to a minimum in the MCM in the page that enables going back, it never ever happens. It is visible in the preview pictures of this mod, and its also written on the right side of the page in the MCM. Edited January 20, 2022 by thedarkone1234
Seijin8 Posted January 20, 2022 Posted January 20, 2022 12 hours ago, Lyman the Lunatic said: I know it's impossible to disable go backs entirely even though I'd love to. These can definitely be disabled. Something else is generating your issues. This mod is very stable and reliable with anything that doesn't rely on JContainers bottlenecks, and to be clear: animation controls are unrelated to that.
Lyman the Lunatic Posted January 20, 2022 Posted January 20, 2022 20 minutes ago, thedarkone1234 said: It is visible in the preview pictures of this mod, and its also written on the right side of the page in the MCM. If you mean Misc Sex Effects. Yes, I always set them to 0.
thedarkone1234 Posted January 20, 2022 Posted January 20, 2022 34 minutes ago, Lyman the Lunatic said: If you mean Misc Sex Effects. Yes, I always set them to 0. Then it works for me perfectly. You might have issues from other mods
Lyman the Lunatic Posted January 20, 2022 Posted January 20, 2022 52 minutes ago, thedarkone1234 said: Then it works for me perfectly. You might have issues from other mods You know, I've been running the game right now because I don't understand why this is happening to me either. And steam decides to annoy me by not letting me take screenshots at all! So I guessed I'll have to type down some specific debug lines that I caught the moment the animation returns to its' previous state. AproposDescriptionDb: Animation: 'leito_nc_bound_anal_rear_entry'not listed as unique or not found. Falling back... Fullpath: Data/Apropos/db/FemaleActor_male/FemaleActor_male_Anal_Rape_Stage3.txt AproposDescriptionDb.GetStringFromArray() returning: {{ACTIVE}} And AproposDescriptionDb: RetrieveStageProgressionDescription: leito_nc_bound_anal_rear_entry,subject=FemaleActor,actorIsVictim,partner=male,Anal, 1st Person,stage=2 AproposDescriptionDb: Animation: 'leito_nc_bound_anal_rear_entry' not listed as unique or not found. Falling back... My guess, slal anims causing this? 1
bnub345 Posted January 20, 2022 Posted January 20, 2022 4 minutes ago, Lyman the Lunatic said: AproposDescriptionDb: Animation: 'leito_nc_bound_anal_rear_entry'not listed as unique or not found. Falling back... This simply means that there is not a unique db entry for this animation, so it uses text from the generic anal entry. Has nothing to do with changing the animation stage. As others have said, if you set the chances to 0 in the MCM it shouldn't change the animation stage. I would guess you have some other mod conflict causing your issue.
gooser Posted January 20, 2022 Author Posted January 20, 2022 2 hours ago, bnub345 said: This simply means that there is not a unique db entry for this animation, so it uses text from the generic anal entry. Has nothing to do with changing the animation stage. As others have said, if you set the chances to 0 in the MCM it shouldn't change the animation stage. I would guess you have some other mod conflict causing your issue. Correct. "Falling back" refers to the search algorithm internally - first it looks for any unique animation descriptions, then if can't find any, it plays tag-based descriptions.
Lyman the Lunatic Posted January 21, 2022 Posted January 21, 2022 20 hours ago, bnub345 said: This simply means that there is not a unique db entry for this animation, so it uses text from the generic anal entry. Has nothing to do with changing the animation stage. As others have said, if you set the chances to 0 in the MCM it shouldn't change the animation stage. I would guess you have some other mod conflict causing your issue. What mods will interfere like this? The only mod that I know what can bring animations back is this mod. Will this log helps? Papyrus.0.log
gooser Posted January 21, 2022 Author Posted January 21, 2022 4 hours ago, Lyman the Lunatic said: What mods will interfere like this? The only mod that I know what can bring animations back is this mod. Will this log helps? Papyrus.0.log 840.68 kB · 0 downloads Not really. Need the Apropos0.log in the user folder underneath the folder that contains this.
Lyman the Lunatic Posted January 22, 2022 Posted January 22, 2022 7 hours ago, gooser said: Not really. Need the Apropos0.log in the user folder underneath the folder that contains this. Oh okay, here you go. Hope it contains what you're looking for. apropos.0.log
N.Gamma Posted January 22, 2022 Posted January 22, 2022 Hello, I would like to translate the mod into my native language and possibly publish it afterwards. Therefore, I would first like to ask if I get permission to publish the translation? But in order to realize a translation of the mod I need some information. A example sentence from an ingame comment as it is written in the txt files. "1st Person" : [ "I wonder if this means {ACTIVE} is the kind of girl who takes it up the {ASS} herself?", "({ACTIVE}) You wanted a {COCK}, you little {BITCH}, here's a {COCK} for you!" ], What would this example look like ingame? My question is now do I have to translate the words in {} or are these words automatically replaced ingame with items or people? Or what do these brackets stand for?
bnub345 Posted January 22, 2022 Posted January 22, 2022 6 hours ago, N.Gamma said: What would this example look like ingame? My question is now do I have to translate the words in {} or are these words automatically replaced ingame with items or people? Or what do these brackets stand for? {ACTIVE} is the character in the first slot, defined as the "male." {PRIMARY} is the character in the second slot, the "female". That line you copied is actually wrong, it should be "I wonder if this means {PRIMARY} is the kind of girl who takes it up the {ASS} herself?". So if the PC is a female named Anna and the other actor is a male bandit, {PRIMARY} would become Anna and {ACTIVE} would become bandit. Similarly, the other words in brackets are replaced with the corresponding words in the synonyms text file. Apropos picks random synonyms from the file so each time the line plays it is different. So it might be "(bandit) You wanted a dick, you little slut, here's a dick for you!" one time it plays and the next "(bandit) You wanted a penis, you little whore, here's a penis for you!" I think you would translate what the bracketed words point to in the synonym text and not translate the bracketed words themselves, but I'm not sure about that.
gooser Posted January 22, 2022 Author Posted January 22, 2022 19 hours ago, Lyman the Lunatic said: Oh okay, here you go. Hope it contains what you're looking for. apropos.0.log 9.79 kB · 1 download Enable Trace in Apropos MCM, and re-run your scenarios. This log really doesn't capture.
Lyman the Lunatic Posted January 23, 2022 Posted January 23, 2022 6 hours ago, gooser said: Enable Trace in Apropos MCM, and re-run your scenarios. This log really doesn't capture. It's always on, though. apropos.0.log
N.Gamma Posted January 23, 2022 Posted January 23, 2022 17 hours ago, bnub345 said: {ACTIVE} is the character in the first slot, defined as the "male." {PRIMARY} is the character in the second slot, the "female". That line you copied is actually wrong, it should be "I wonder if this means {PRIMARY} is the kind of girl who takes it up the {ASS} herself?". So if the PC is a female named Anna and the other actor is a male bandit, {PRIMARY} would become Anna and {ACTIVE} would become bandit. Similarly, the other words in brackets are replaced with the corresponding words in the synonyms text file. Apropos picks random synonyms from the file so each time the line plays it is different. So it might be "(bandit) You wanted a dick, you little slut, here's a dick for you!" one time it plays and the next "(bandit) You wanted a penis, you little whore, here's a penis for you!" I think you would translate what the bracketed words point to in the synonym text and not translate the bracketed words themselves, but I'm not sure about that. Ok thanks, then I know now that I don't have to translate the words in the brackets.
gooser Posted January 23, 2022 Author Posted January 23, 2022 (edited) 21 hours ago, Lyman the Lunatic said: It's always on, though. apropos.0.log 9.79 kB · 0 downloads It Debug and Trace are both on and that is your output, something is wrong with your installation. Trace and Debug are different settings, maybe you only have Debug on? I've attached an example of a log that has Trace enabled. Apropos2.0 (2).log Edited January 24, 2022 by gooser
Lyman the Lunatic Posted January 25, 2022 Posted January 25, 2022 On 1/24/2022 at 3:02 AM, gooser said: It Debug and Trace are both on and that is your output, something is wrong with your installation. Trace and Debug are different settings, maybe you only have Debug on? I've attached an example of a log that has Trace enabled. Apropos2.0 (2).log 120.22 kB · 1 download Fucking hell, it looks like MO2 is being an ass again. I'll reinstall Apropos 2 manually & get back to you.
Eadoo Posted January 27, 2022 Posted January 27, 2022 (edited) On 1/26/2022 at 11:53 AM, krkr520 said: Why no official SSE version for this mod from you? We are in 2022 and no official SSE version The exists sse version have wired texture flickering and black shadow in some scares , cuts , tears and randomly black half screen ,I try to search for fix but didn't find any fix Mod is real good i like to fix bugs but i can't deal with graphics things Huh...I've been playing with this on SSE for a LONG time now and I haven't seen graphics problems. Are you only seeing them when this mod is enabled? Is it possible your problem is with SlaveTats, not Apropos, since Apropos is strictly a text and UI output engine that calls other components to make visual changes to characters? Edited January 27, 2022 by Eadoo
HerculesCow33 Posted January 28, 2022 Posted January 28, 2022 The mascara effect is active for the left eye. How can I activate it for both eyes?
Lyman the Lunatic Posted January 28, 2022 Posted January 28, 2022 On 1/24/2022 at 3:02 AM, gooser said: Probably not the update you want to hear. I noticed 2 problems which I'm trying to figure out right now. -I realized all the apopos logs I send you were dated prior the actual date of the issue. I'm trying to find out why I didn't get the most recent logs. -The go backs seems to disappear after I manually install the mod. Tried with a different save, haven't tried on the save with the issue yet.
gooser Posted January 29, 2022 Author Posted January 29, 2022 13 minutes ago, krkr520 said: After alot of search finally i fix it by increase iAlphaThreshold in racemenu skse64.ini to 3 idk what that do but issue solved and i am happy Nice. Btw, I was going to say the first video looked like you got covered in the Venom alien symbiote. 1
shiagwen Posted February 1, 2022 Posted February 1, 2022 Hello, is it possible to write the text in game and make it appear immediately after close the dialogue or the console ? That would be very good if you play a slave and your master orders to do this or that.
Eadoo Posted February 7, 2022 Posted February 7, 2022 On 2/1/2022 at 3:31 AM, shiagwen said: Hello, is it possible to write the text in game and make it appear immediately after close the dialogue or the console ? That would be very good if you play a slave and your master orders to do this or that. This particular mod generates text as a result of Sexlab events, as well as wear and tear events. What you're suggesting is probably outside of the scope of the intended purpose.
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