Uxot Posted August 30, 2022 Posted August 30, 2022 i've searched a bit but..anyone here made custom texts for missing when doing stuff like both the troll and bear (for anal) is missing the text files.
Eadoo Posted September 10, 2022 Posted September 10, 2022 On 8/30/2022 at 12:12 AM, Uxot said: i've searched a bit but..anyone here made custom texts for missing when doing stuff like both the troll and bear (for anal) is missing the text files. Both Troll and Bear anal are covered by my DB. I'm not sure about the baseline DB that @gooser publishes with Apropos2...it's been so long.
voberon13 Posted September 19, 2022 Posted September 19, 2022 Hello. Is there a maximum number of actors tracked by the mod? I've noticed mod stops adding new NPCs at some point. If so, can this number be increased? Or maybe some of the actors could be removed from the list. Thanks
Cleave Posted October 3, 2022 Posted October 3, 2022 On 9/19/2022 at 10:15 AM, voberon13 said: Hello. Is there a maximum number of actors tracked by the mod? I've noticed mod stops adding new NPCs at some point. If so, can this number be increased? Or maybe some of the actors could be removed from the list. Thanks Hi, I just came here to ask the same thing. In the mod's description it states that it tracks 50 characters, and I'd really like to upgrade that limit to, say, 200 or something, or unlimited if it's doable. Anybody know how one would achieve that?
gooser Posted October 3, 2022 Author Posted October 3, 2022 3 hours ago, Cleave said: Hi, I just came here to ask the same thing. In the mod's description it states that it tracks 50 characters, and I'd really like to upgrade that limit to, say, 200 or something, or unlimited if it's doable. Anybody know how one would achieve that? You cannot. It is baked into the module at this point. You really don't want the performance hit of tracking more than 50. Trust me
Cleave Posted October 3, 2022 Posted October 3, 2022 6 hours ago, gooser said: You cannot. It is baked into the module at this point. You really don't want the performance hit of tracking more than 50. Trust me Okay. I trust you. Thanks!
Szlordrin Posted October 3, 2022 Posted October 3, 2022 @Cleave You can run Senji's Chaurus Life script overwrites and patches, it will bump the Character limit from 400 max to 500. No performance hit. It will also add lines of text to the Chaurus entries. I ran it on a toaster for years, it never gave me any problems or performance hits. ChaurusLife Script overwrites and Patches v0.1.4.rar
Cleave Posted October 4, 2022 Posted October 4, 2022 (edited) 4 hours ago, Szlordrin said: @Cleave You can run Senji's Chaurus Life script overwrites and patches, it will bump the Character limit from 400 max to 500. No performance hit. It will also add lines of text to the Chaurus entries. I ran it on a toaster for years, it never gave me any problems or performance hits. ChaurusLife Script overwrites and Patches v0.1.4.rar 939.68 kB · 3 downloads Before I try it, are you sure we're talking about the same thing? Apropos2 can only track 50 different npcs, but you say it will bump from 400 to 500 characters? From ChaurusLife description : Apropos2 -- (included definitions are very long and required changing an Apropos script to enable them to display in their entirety and for long enough to read them) It looks to me like they're talking about the number of text characters that can appear on-screen or something. Edit: In my earlier post I said characters instead of Npcs.. sorry if it lead to that misunderstanding. Edited October 4, 2022 by Cleave
Szlordrin Posted October 4, 2022 Posted October 4, 2022 1 hour ago, Cleave said: Before I try it, are you sure we're talking about the same thing? Apropos2 can only track 50 different npcs, but you say it will bump from 400 to 500 characters? From ChaurusLife description : Apropos2 -- (included definitions are very long and required changing an Apropos script to enable them to display in their entirety and for long enough to read them) It looks to me like they're talking about the number of text characters that can appear on-screen or something. Edit: In my earlier post I said characters instead of Npcs.. sorry if it lead to that misunderstanding. I'm sorry I thought you meant letter characters not NPC's my bad. 1
HemaL2 Posted October 8, 2022 Posted October 8, 2022 for the life of me, i cannot get the wear and tear system to work. If I hit test, it gives me all of the effects and slave tats, but it does not increase through sex of any kind. anyone got a fix?
Eadoo Posted October 16, 2022 Posted October 16, 2022 On 10/8/2022 at 4:51 PM, HemaL2 said: for the life of me, i cannot get the wear and tear system to work. If I hit test, it gives me all of the effects and slave tats, but it does not increase through sex of any kind. anyone got a fix? It would depend on what's broken. What have you already checked?
HemaL2 Posted October 17, 2022 Posted October 17, 2022 (edited) 20 hours ago, Eadoo said: It would depend on what's broken. What have you already checked? I've only really tried disabling all mods but the necessary ones, but that hasn't worked either. I'm at a loss for why it's not working, it's even a coinflip at whether or not the messages will work. I also have the DB and the SE patch installed. Nevermind, it looks like apropos doesn't work on Male PC on Male NPC, does anyone have a patch or am I screwed? Edited October 17, 2022 by HemaL2
Eadoo Posted October 18, 2022 Posted October 18, 2022 (edited) On 10/17/2022 at 12:48 PM, HemaL2 said: I've only really tried disabling all mods but the necessary ones, but that hasn't worked either. I'm at a loss for why it's not working, it's even a coinflip at whether or not the messages will work. I also have the DB and the SE patch installed. Nevermind, it looks like apropos doesn't work on Male PC on Male NPC, does anyone have a patch or am I screwed? Oh, yeah, I don't believe there's any W&T tracked for male characters at all. There are other W&T mods for Skyrim than Apropos, but I don't know them well enough to suggest one. Edited October 20, 2022 by Eadoo
no_way Posted November 10, 2022 Posted November 10, 2022 Anyone converted the abuse textures to BHUNP/UUNP yet? The ones from pigeon are nice but I prefer the base CBBE one.
RevanCathal Posted November 16, 2022 Posted November 16, 2022 Using the SE version alongside Simple Wear & Tear and noticed that if Sexlab Seperate Orgasms is utilized (the downloadable addon file) there's not detection from either mod that a sex act has occured.
NephilimOokami Posted November 25, 2022 Posted November 25, 2022 for some reason the wear and tear is not healing
Hex Bolt Posted November 25, 2022 Posted November 25, 2022 5 hours ago, NephilimOokami said: for some reason the wear and tear is not healing Try setting the chance for healing to 100% to ensure that you're not getting unlucky. Also, look at your setting for Frequency of Wear Tear Degrade. You have to go that long without sex to heal. 1
no_way Posted November 28, 2022 Posted November 28, 2022 Is there any way to get the wear and tear level for each hole or the total wear and tear damage as a value for use in Sexlab Triggers? Trying to make a very simple trigger that will kill you if you get too much sexual damage.
zeanphi Posted December 9, 2022 Posted December 9, 2022 (edited) Quote for some reason the wear and tear is not healing Same here, in console it says my player is not tracked. I tried cleaning (both options), disabling... It does not change. I have 4 active effects that does not heal. Console commande to remove them doesnt work. Edited December 9, 2022 by zeanphi
WYH661129 Posted December 14, 2022 Posted December 14, 2022 When my three body areas usage increases, even if I don't have a sexual intercourse with creatures or daedrics, the creature/daedric abuse will still increase. Is it the design of the mod itself or something wrong with me.
gooser Posted December 14, 2022 Author Posted December 14, 2022 8 hours ago, WYH661129 said: When my three body areas usage increases, even if I don't have a sexual intercourse with creatures or daedrics, the creature/daedric abuse will still increase. Is it the design of the mod itself or something wrong with me. Mod
hex145843 Posted December 15, 2022 Posted December 15, 2022 (edited) Everything works but the overlays just don't show up on 1.6.640, I tried everything and went through the whole thread looking for a solution to this problem and found nothing. UPD. i installed slavetats and and ran this mod through cathedral assets optimizer (process texture and necessary optimization), now everything works, I don't know which of these helped. i think you should write in big red text that without slavetats mod overlays won't work for people as dumb as me Edited December 16, 2022 by hex145843
ETSubmariner Posted December 26, 2022 Posted December 26, 2022 On 7/10/2022 at 5:36 PM, leakim said: Must admit that I also tried "clean system" once to see if that solved it. It did not. That was not in a completely fresh game, though (although still in the Alternative Start Cell). But I just tried spawning a horse through HentaiCreatures, to see if it worked during a sexlab scene. And it did work. So I feel like maybe it is just the MCM that is a bit whacky. It is after all the script for that, which has been modified. I think I'm having a similar problem in that loading into my initial testing saves to see if my modlist works, this mod gives me a popup EVERY time a save loads that says this mod needs a newer Skyrim (see image) despite my using latest AE. However, in the MCM it says the mod is enabled, but JContainer isn't there (X), and must be a certain version. I AM using JContainer 4.3.2, so . . . yeah. Working or no? How do I actually tell? My modlist requires the latest AE and JContainers, and I've been running various prior test characters with this modlist quite a lot in the last few days. I wanted to add a mod that suggested this one, and do a New Game test. This is what I get:
ETSubmariner Posted December 26, 2022 Posted December 26, 2022 54 minutes ago, ETSubmariner said: I think I'm having a similar problem in that loading into my initial testing saves to see if my modlist works, this mod gives me a popup EVERY time a save loads that says this mod needs a newer Skyrim (see image) despite my using latest AE. However, in the MCM it says the mod is enabled, but JContainer isn't there (X), and must be a certain version. I AM using JContainer 4.3.2, so . . . yeah. Working or no? How do I actually tell? My modlist requires the latest AE and JContainers, and I've been running various prior test characters with this modlist quite a lot in the last few days. I wanted to add a mod that suggested this one, and do a New Game test. This is what I get: Turns out I needed this .pex file from a random comment a few pages back that isn't in the downloads. Mod author took a break I guess?
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