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Posted
3 hours ago, gooser said:

Those Active Effects are not from Apropos, I'm afraid.  I never debuff weight capacity or sneak. You have something else in your load order that is inflicting wear and tear. 

Pretty sure @the.witcher you have the same thing happening. Attach your Active Effects screenshot like @forsited to be sure.

 

For reference here are the Apropos debuffs. In summary: Stamina, Health, Magicka regen, speech, and speed. 

 

  Reveal hidden contents

Oral
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% magicka regen
Level 5 - -10% magicka regen -5 Speech
Level 6 - -15% magicka regen -10 Speech
Level 7 - 20% magicka regen -15 Speech
Level 8 - 25% magicka regen -20 Speech
Level 9 - 30% magicka regen -25 Speech

 

Vaginal
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% stamina/health regen
Level 5 - -10% s/h regen
Level 6 - -15% s/h regen -5% movement
Level 7 - -20% s/h regen -10% movement
Level 8 - -25% s/h regen -15% movement
Level 9 - -30% s/h regen -20% movement

 

Anal
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% stamina/health regen
Level 5 - -10% s/h regen -5% movement
Level 6 - -15% s/h regen -10% movement
Level 7 - -20% s/h regen -15% movement
level 8 - -25% s/h regen -20% movement
level 9 - -30% s/h regen -25% movement

 

Oral-hardcoremode
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% magicka regen
Level 5 - -10% magicka regen -5 Speech
Level 6 - -20% magicka regen -10 Speech
Level 7 - -30% magicka regen -20 Speech
Level 8 - -40% magicka regen -30 Speech
Level 8 - -50% magicka regen -40 Speech

 

Vaginal-hardcoremode
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% stamina/health regen
Level 5 - -10% s/h regen
Level 6 - -20% s/h regen -5% movement
Level 7 - -30% s/h regen -10% movement
Level 8 - -40% s/h regen -20% movement
Level 9 - -50% s/h regen -30% movement

 

Anal-hardcoremode
Level 0 - no stats
Level 1 - no stats
Level 2 - no stats
Level 3 - no stats
Level 4 - - 5% stamina/health regen
Level 5 - -10% s/h regen -5% movement
Level 6 - -20% s/h regen -10% movement
Level 7 - -30% s/h regen -20% movement
level 8 - -40% s/h regen -30% movement
Level 9 - -50% s/h regen -35% movement

 

 

 

I'm afraid that's not the case. I mean, the only thing that applies these effects seems apropos2. and they do get applied. they just don't debuff over time. i tested a moment ago, also this time placing Apropos as the last thing loaded in all my mods load order. see screenshots from console and more logs.
more or less, the order of things i done: had some sex to get debuss, can see those applied. then i waited several hours, no update. then i added chaurus eggs and ate those and i could see the debull applied... then again - i waited, but prior increased the degrade factor and 100% wt heal over 1 hour. no change.

for the moment i have to disable the effects, which is a shame cuz the mod is awesome and must have if working properly.

Script.7zhttps://www.loverslab.com/applications/core/interface/file/attachment.php?id=1373526&key=2d76e44f723134c9460e25f46b3756f0

screenshots.7z

Posted
5 hours ago, the.witcher said:

 

I'm afraid that's not the case. I mean, the only thing that applies these effects seems apropos2. and they do get applied. they just don't debuff over time. i tested a moment ago, also this time placing Apropos as the last thing loaded in all my mods load order. see screenshots from console and more logs.
more or less, the order of things i done: had some sex to get debuss, can see those applied. then i waited several hours, no update. then i added chaurus eggs and ate those and i could see the debull applied... then again - i waited, but prior increased the degrade factor and 100% wt heal over 1 hour. no change.

for the moment i have to disable the effects, which is a shame cuz the mod is awesome and must have if working properly.

Script.7zhttps://www.loverslab.com/applications/core/interface/file/attachment.php?id=1373526&key=2d76e44f723134c9460e25f46b3756f0 217.07 kB · 1 download

screenshots.7z 3.19 MB · 2 downloads

 

That was fun. Site reset before I could submit. Try again:

The apropos0.log in your .7z file --- does it contain output from a scenario where you slept or waited (I think also Fast Travel counts)? A quick glance and I only saw healing per consumables in it.

Posted (edited)
6 hours ago, gooser said:

 

That was fun. Site reset before I could submit. Try again:

The apropos0.log in your .7z file --- does it contain output from a scenario where you slept or waited (I think also Fast Travel counts)? A quick glance and I only saw healing per consumables in it.

 

I don't know, but here is how I see this - keep in mind though I'm no programmer nor do I mod anything.

 

* Apropos needs to find some event to run it's debuff over time, but that doesn't happen for whatever reason.

 

I do not know why is that. I don't even know what to look for (what event/string if any is generated and where, when the player "waits" or "sleeps" or whatever).

I can look through all my logs if you provide me what to look for in the first place. I know how to grep/findstr ;)

 

EDIT: I added a screenshot of console output for when i went to sleep in an inn. The screenshot shows update after waking up - you can see some stuff wass processed, but no debuff was applied again.

20220213225618_1.jpg

Edited by the.witcher
Posted
7 hours ago, the.witcher said:

 

I don't know, but here is how I see this - keep in mind though I'm no programmer nor do I mod anything.

 

* Apropos needs to find some event to run it's debuff over time, but that doesn't happen for whatever reason.

 

I do not know why is that. I don't even know what to look for (what event/string if any is generated and where, when the player "waits" or "sleeps" or whatever).

I can look through all my logs if you provide me what to look for in the first place. I know how to grep/findstr ;)

 

EDIT: I added a screenshot of console output for when i went to sleep in an inn. The screenshot shows update after waking up - you can see some stuff wass processed, but no debuff was applied again.

20220213225618_1.jpg


It's actually on a game timer. The easiest way to get past it is to sleep or wait. Basically a timer runs every time the value in "Frequency of Wear Tear Degrade" is passed (in game hours).  I think the default is 12 hours. If you set that to 1, and wait 8 hours, it would run degrade (aka Heal) 8 times.

I don't see log output related to this running at all.  At least not in the Apropos0.log in your scripts.7z file. I have lost track the name of the PC you are playing with (because of the other people log submissions in this message forum).

But I found an older log file that has these lines. This demonstrates healing. Is this your character? Think this file is from the 11th.

Anyways the main disconnect I see with your scenario is that you have no actors listed in the tracked actors section in Apropos MCM and yet you have active W&T effects. I don't know if your loadout is heavy, but it is possible that a script could not run to remove those effects but yet the actor became untracked. If you are not tracking actors in the MCM, then those game events will never fire, because there is no Ref Object for Skyrim to run them against.

 

Spoiler

[02/10/2022 - 02:50:22PM] -- Apropos2Actors: Found Apropos2ActorAlias the represents Claudette
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: hoursPassed=1, periods=1
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Reducing Claudette's sexual wear and tear...
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: DegradeWearAndTear
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Last Vaginal Sex Pass : 0
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Last Anal Sex Pass : 4
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Last Oral Sex Pass : 27
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: WTDegradeFactor : 3.000000
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Vaginal WT reduction amount : 0
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Anal WT reduction amount : 960
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette: Oral WT reduction amount : 295245
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette ApplyReducedAnalWearAndTearAmount(960)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette Anal Wear & Tear = 1 (value) 1 (state)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette ApplyReducedOralWearAndTearAmount(295245)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette Oral Wear & Tear = 1 (value) 1 (state)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: AproposActorAlias.ApplyReducedVaginalWearAndTearAmount(0)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette abuse-vaginal Wear & Tear = 89 (value) 4 (state)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette creature-abuse-vaginal Wear & Tear = 1 (value) 1 (state)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: AproposActorAlias.ApplyReducedAnalAbuseWearAndTearAmount(960)
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette abuse-anal Wear & Tear = 1 (value) 1 (state)
[02/10/2022 - 02:50:22PM] -- AproposDescriptionDb: RetrieveStageProgressionDescription: B_B_CCG,subject=femaleActor,actorIsVictim,partner=male,Vaginal,1st Person,stage=3
[02/10/2022 - 02:50:22PM] -- Apropos2ActorAlias: Claudette creature-abuse-anal Wear & Tear = 1 (value) 1 (state)




 

Posted

I am running quite a heavily modded game, like 300+ mods (using zMerge).

 

Well, I guess you will have a laugh (or facepalm) but I got this fixed. I did a bunch of things (disabled stuff in game, made clean saves, used re-saver, reinstalled), but i believe the one that got it working was just placing Apropos2 as the last of the Sexlab mods in the load order (mod organizer left pane).

 

Thank you for your time man, this mod is killer. Appreciating your work!

Posted
4 minutes ago, the.witcher said:

I am running quite a heavily modded game, like 300+ mods (using zMerge).

 

Well, I guess you will have a laugh (or facepalm) but I got this fixed. I did a bunch of things (disabled stuff in game, made clean saves, used re-saver, reinstalled), but i believe the one that got it working was just placing Apropos2 as the last of the Sexlab mods in the load order (mod organizer left pane).

 

Thank you for your time man, this mod is killer. Appreciating your work!

 

Enjoy! I'm relieved you solved it.

Posted

Is there a fix for the issue where, even if the character being tracked has only had oral sex, when the character heals (thereby decreasing the "damage" for the oral to stage 1) the other two areas (vaginal and anal) also get set to stage 1?

 

Its annoying to have to manually fix this by adjusting it in the MCM.

Posted
On 2/17/2022 at 1:17 AM, tedii said:

Is there a fix for the issue where, even if the character being tracked has only had oral sex, when the character heals (thereby decreasing the "damage" for the oral to stage 1) the other two areas (vaginal and anal) also get set to stage 1?

 

Its annoying to have to manually fix this by adjusting it in the MCM.

 

Why do you believe this is an issue/that you need to "fix" it?  Functionally, stages 1-3 don't have any wear and tear debuffs, and untracked/stage 0 suggests a virgin state, while stage 1 is undamaged:

 

        "level0" :
        [
            "virgin",
            "untouched",
            "tight",
            "fresh"
        ],
        "level1" :
        [
            "tight",
            "welcoming",
            "cozy",
            "snug"
        ],

 

Since these numbers are all behind the scenes *anyway*, and at this level only affects wear and tear descriptions, why is this bothering you?

Posted (edited)
8 hours ago, Eadoo said:

Why do you believe this is an issue/that you need to "fix" it?  Functionally, stages 1-3 don't have any wear and tear debuffs, and untracked/stage 0 suggests a virgin state, while stage 1 is undamaged

I think @tedii has a fair point.  By your reasoning, if 0 suggests a virgin state, how does vaginal healing cause the ass to lose its virginity?

 

8 hours ago, Eadoo said:

Since these numbers are all behind the scenes *anyway*, and at this level only affects wear and tear descriptions, why is this bothering you?

Again, it seems fair for a player to be bothered by this.  The numbers are displayed in the MCM, not hidden away.  I often check wear & tear status in the MCM to see how close my character is to actually getting a debuff, just as I also keep an eye on inventory weight so I don't find myself suddenly encumbered and slowed at an awkward time.  I also sometimes examine skill progress to see how well I'm doing rather than waiting for a skill-up notification.  Many players do watch "hidden away" numbers to see how they're doing.  If progress goes in the wrong direction, that's bothersome, even if it is inconsequential in practical terms.

 

There's also the cosmetic effect.  The average of the W&T levels is used to calculate the abuse level, which determines tears, sobbing, and so on as visible effects (which are a very nice feature of this mod).  I've had times when after a round of healing, the W&T in the abused areas didn't drop (which is okay, the healing wasn't enough to reduce the level), but W&T in a non-abused area went from 0 to 1.  That increased the average abuse level, leading to worse visible effects, even though healing had occurred.  In practical terms, that doesn't matter, but it is bothersome for the character to look worse after healing.

Edited by HexBolt8
Posted
13 hours ago, Eadoo said:

 

Why do you believe this is an issue/that you need to "fix" it?  Functionally, stages 1-3 don't have any wear and tear debuffs, and untracked/stage 0 suggests a virgin state, while stage 1 is undamaged:

 

        "level0" :
        [
            "virgin",
            "untouched",
            "tight",
            "fresh"
        ],
        "level1" :
        [
            "tight",
            "welcoming",
            "cozy",
            "snug"
        ],

 

Since these numbers are all behind the scenes *anyway*, and at this level only affects wear and tear descriptions, why is this bothering you?

 

I mean if functionally its all the same between levels 0-3, then why even have the different levels? It only bothers me because it makes no sense that the healing does this. I'm not sure what logic can be applied to the mod to make reset healed to level 1 and keep level 0 as level 0 for other areas. In any case it is still a feature bug that needs some fix really.

Posted
On 2/22/2022 at 6:58 AM, Eadoo said:

 

Why do you believe this is an issue/that you need to "fix" it?  Functionally, stages 1-3 don't have any wear and tear debuffs, and untracked/stage 0 suggests a virgin state, while stage 1 is undamaged:

 

        "level0" :
        [
            "virgin",
            "untouched",
            "tight",
            "fresh"
        ],
        "level1" :
        [
            "tight",
            "welcoming",
            "cozy",
            "snug"
        ],

 

Since these numbers are all behind the scenes *anyway*, and at this level only affects wear and tear descriptions, why is this bothering you?


Thanks.

Posted
On 2/22/2022 at 5:11 PM, tedii said:

 

I mean if functionally its all the same between levels 0-3, then why even have the different levels? It only bothers me because it makes no sense that the healing does this. I'm not sure what logic can be applied to the mod to make reset healed to level 1 and keep level 0 as level 0 for other areas. In any case it is still a feature bug that needs some fix really.

 

The levels at 0-3 are used to produce appropriate W&T synonyms.  That's the main reason I suggested reviewing the synonyms list to understand what the intention of those levels were.

Posted
On 2/22/2022 at 11:12 AM, HexBolt8 said:

I think @tedii has a fair point.  By your reasoning, if 0 suggests a virgin state, how does vaginal healing cause the ass to lose its virginity?

 

Because virginity is a whole separate system, and this system is faking interaction with it.

My confusion here is in line with my confusion when my neighbors complain about cars parking on the street in front of their homes.  Ok, you don't like it, but you park in your garage, right?

I mean, if that 1 bugs you so much, would it kill you not to look?  ?

Posted
4 hours ago, Eadoo said:

 

The levels at 0-3 are used to produce appropriate W&T synonyms.  That's the main reason I suggested reviewing the synonyms list to understand what the intention of those levels were.

 

I mean this is exactly the whole point of my issue. I understand that the levels are used just for synonyms, which is why is makes no sense when it's the first time in the ass and it says it's not the first time in the ass in the description widget. And if I just turn off the widget to, as you say, not look at it, then why would I even install the mod in the first place? Whatever the case is, all I'm saying is that it would be great if there was a fix for it, and that was all I was asking in the first place. In any case apropos is still probably the best W&T mod out there. It's just that this fix would be the cherry on top (mind the pun).

Posted
7 hours ago, tedii said:

 

I mean this is exactly the whole point of my issue. I understand that the levels are used just for synonyms, which is why is makes no sense when it's the first time in the ass and it says it's not the first time in the ass in the description widget. And if I just turn off the widget to, as you say, not look at it, then why would I even install the mod in the first place? Whatever the case is, all I'm saying is that it would be great if there was a fix for it, and that was all I was asking in the first place. In any case apropos is still probably the best W&T mod out there. It's just that this fix would be the cherry on top (mind the pun).


Might be beating a dead horse....

Is your complaint on this issue because of what you see in MCM or on screen?

Posted
11 hours ago, Eadoo said:

Because virginity is a whole separate system, and this system is faking interaction with it.

I only mentioned virginity because you brought it into the discussion when you said that "stage 0 suggests a virgin state" in your explanation of wear & tear stages to tedii.  If 0 suggests a virgin state, then when healing causes W&T to go from 0 to 1, that suggests loss of virginity due to healing.

 

11 hours ago, Eadoo said:

I mean, if that 1 bugs you so much, would it kill you not to look?

Well, the parked car analogy doesn't work here.  As I'd mentioned, the abuse state controls visual effects like tears and sobbing.  We're meant to see these things.  It's a great mod feature.  But if abuse goes up when it should go down, a character could go from running mascara to outright crying after healing.  It doesn't seem reasonable to suggest that players should avoid looking at a visible effect that's intended to be seen.

 

You and I probably approach the mod differently.  If you rarely, if ever, look at the W&T levels then it's understandable that this is inconsequential to you.  But other players aren't like that.  I often check how I'm doing, whether it's W&T level, current weight carried, or skill progress.  Having a level go up when healing occurs is bothersome if it's something you're watching.  If my XP bar went down when I gained XP, it would still bother me even if the devs said don't worry about it, just don't look.

 

Overall, I really like this mod.  I regularly use it.  However, this one aspect has always been strange.

Posted
7 hours ago, gooser said:


Might be beating a dead horse....

Is your complaint on this issue because of what you see in MCM or on screen?

 

It's a bit of both really, as I mentioned, it just doesn't make sense that the apropos descriptors don't show the unique "first-time" interactions if it is indeed the first-time in the ass or something. Anyway, if there is no fix for it then that's fine but as I said, it would be great to get a fix for it.

Posted
On 2/26/2022 at 12:41 PM, HexBolt8 said:

I only mentioned virginity because you brought it into the discussion when you said that "stage 0 suggests a virgin state" in your explanation of wear & tear stages to tedii.  If 0 suggests a virgin state, then when healing causes W&T to go from 0 to 1, that suggests loss of virginity due to healing.

 

Well, the parked car analogy doesn't work here.  As I'd mentioned, the abuse state controls visual effects like tears and sobbing.  We're meant to see these things.  It's a great mod feature.  But if abuse goes up when it should go down, a character could go from running mascara to outright crying after healing.  It doesn't seem reasonable to suggest that players should avoid looking at a visible effect that's intended to be seen.

 

You and I probably approach the mod differently.  If you rarely, if ever, look at the W&T levels then it's understandable that this is inconsequential to you.  But other players aren't like that.  I often check how I'm doing, whether it's W&T level, current weight carried, or skill progress.  Having a level go up when healing occurs is bothersome if it's something you're watching.  If my XP bar went down when I gained XP, it would still bother me even if the devs said don't worry about it, just don't look.

 

Overall, I really like this mod.  I regularly use it.  However, this one aspect has always been strange.

 

Actually It probably is my fault. Internally I think 0 leads to an untracked actor. Once an actor gets off the list, all the stats about them disappear. 1 was simply a value to fall back to representing non-virginal, but still tracked status in the W&T system. Probably worth cleaning up in the future. But hardly a show stopper. 

Posted
28 minutes ago, gooser said:

 

Actually It probably is my fault. Internally I think 0 leads to an untracked actor. Once an actor gets off the list, all the stats about them disappear. 1 was simply a value to fall back to representing non-virginal, but still tracked status in the W&T system. Probably worth cleaning up in the future. But hardly a show stopper. 

Okay, thanks for the explanation.  Not a show stopper, just odd.  I mainly notice it when it increases the average abuse state, which affects visible effects on the character.

 

If you resume development at some point, I have a list of suggestions.  A few might interest you.
 

Spoiler

Apply normal W&T for lesbian sex when a strap-on is used.  I have this working in my local copy.

 

Configurable W&T damage and healing factors per orifice.  The mod already has a hard-coded 2x bonus for oral healing.  That could be extended and made configurable, with separate factors for damage and healing.  This would give players a lot of flexibility.

 

Have the tears effect start at level 2 or 3 (possibly a configurable setting), rather than at 1.

 

A W&T factor for sex with a lover (relationship rank 4).  A kind and considerate partner is less likely to cause wear than a stranger or prostitution client.  As a configurable factor, players could decide whether this really applies in their games, or even have it increase W&T (an abusive lover).

 

Targeted healing for a specific orifice for consumables.  If one area is badly abused but the others have little or no damage, a character would apply the balm to the place that needs it, rather than spreading it out, and have all the healing go there.  I'm viewing this as external application (or a soothing rinse for oral damage) rather than something actually swallowed, similar to the way we treat cuts and abrasions.

 

Separate factors for rape and aggressive animations.  Currently, there's one "AggressiveOrRape" factor.  It applies when an animation is tagged as aggressive OR when the SexLab victim flag is set.  It would be nice to separate these two things.  Many sex mods simply trigger animations with a tag like "Vaginal" without using suppress tags.  Unless the player intervenes by selecting another animation (which gets tedious), this mod sees it as "AggressiveOrRape".  To my thinking, there's plenty of room for rough but friendly sex, the sort where one might have a mildly bruised forearm the next day from a rough grip, but no serious consequences as would be expected from a battering from rape.  I have this working in my local copy, where I have a minor increase in W&T for rough sex but a huge one for rape.

  • 3 weeks later...
Posted (edited)

New post because last one was a clusterfuck

 

 

Apropos doesn't seem to be tracking wear&tear, and I can't figure out why. The MCM looks like a functioning mod should, and I get no errors, but the MCM tab always says "player isn't currently tracked for wear and tear". Nothing to suggest anything is wrong except that it doesn't function. As far as I can tell I've done everything right, But I can't see any specific installation instructions on the mod page, or a full modlist (other than the built-in requirements box alongside other basic forum info, though I have often seen this section go unused or incomplete, hence my lack of complete trust in it's accuracy).

I'm probably doing something wrong with the installation/modlist, but I don't know what.

 

Please check my modlist and/or post installation instructions.

 

Thank you for your time.

 

load Order:

 

Spoiler

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
SexLabAroused.esm
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SexLabDefeat.esp
SlaveTats.esp
SOSRaceMenu.esp
XPMSE.esp
Apropos2.esp
FNIS.esp
Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp

 

 

Modlist:

 

Spoiler

# This file was automatically generated by Mod Organizer.
+Realm of Lorkhan - Freeform Alternate Start - LE
+Calientes Beautiful Bodies Edition -CBBE-
+Fores New Idles in Skyrim - FNIS
+Apropos
+XP32 Maximum Skeleton Extended
+TSS5062-sperm-heavy
+SlaveTats
+SexLabAroused_V
+SL Defeat v
+SexLabFramework_v
+SkyUI
+RaceMenu
+JContainers
+Unofficial Skyrim Legendary Edition Patch
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires

 

Edited by whaddafuck
more accurate information
Posted
1 hour ago, whaddafuck said:

New post because last one was a clusterfuck

 

 

Apropos doesn't seem to be tracking wear&tear, and I can't figure out why. The MCM looks like a functioning mod should, and I get no errors, but the MCM tab always says "player isn't currently tracked for wear and tear". Nothing to suggest anything is wrong except that it doesn't function. As far as I can tell I've done everything right, But I can't see any specific installation instructions on the mod page, or a full modlist (other than the built-in requirements box alongside other basic forum info, though I have often seen this section go unused or incomplete, hence my lack of complete trust in it's accuracy).

I'm probably doing something wrong with the installation/modlist, but I don't know what.

 

Please check my modlist and/or post installation instructions.

 

Thank you for your time.

 

load Order:

 

  Reveal hidden contents

# This file was automatically generated by Mod Organizer.
Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
SexLab.esm
SexLabAroused.esm
RaceMenu.esp
RaceMenuPlugin.esp
SkyUI.esp
SexLabDefeat.esp
SlaveTats.esp
SOSRaceMenu.esp
XPMSE.esp
Apropos2.esp
FNIS.esp
Realm of Lorkhan - Custom Alternate Start - Choose your own adventure.esp

 

 

Modlist:

 

  Reveal hidden contents

# This file was automatically generated by Mod Organizer.
+Realm of Lorkhan - Freeform Alternate Start - LE
+Calientes Beautiful Bodies Edition -CBBE-
+Fores New Idles in Skyrim - FNIS
+Apropos
+XP32 Maximum Skeleton Extended
+TSS5062-sperm-heavy
+SlaveTats
+SexLabAroused_V
+SL Defeat v
+SexLabFramework_v
+SkyUI
+RaceMenu
+JContainers
+Unofficial Skyrim Legendary Edition Patch
*DLC: Dawnguard
*DLC: Dragonborn
*DLC: HearthFires

 

Hey!

I'm not the mod author, but your load order seems quite small (not bad out of itself) - as in - laking some requirered stuff likely.

I can recommend you this great source of needed stuff:


Specifically ESSENTIALS and all their requirements:

And then likely CORE:

Alternatively, I've been following also this guide: https://www.sinitargaming.com/skyrim_graphics.html#section02

Posted (edited)

Hi, 

I´ve a weird bug that my face textures are not showing at certain abuse level. 

They are all loaded in Slavetats-mcm.

When I in example use the test option, I can see full body + face tats (SOB 2 gets applied while General Abuse 8 and Oral state 7).

When I wait then 10 hours (settings set to decrease stats for 100% every 9 hour), and the Abuse-lvl decreases the body wear marks adapt according to the abuse level but the face marks just disappear and no facial tattoo is selected in Slavetats-MCM.

Any idea?

What else I saw, was that in the SlaveTats-mcm the Sob and Tear-tattoo were twice selectable (like, in a column in the drop down menu; Sob 1, Sob 2, Tear1, Tear2, Tear3, and again Sob1, Sob2, Tear1, tear2, tear3).

Could this be the reason? But I really cant imagine it because during testing Sob2 gets applied as I said...

Found out, that the "2nd Sob+Tears"-textures were in a slavetats/drools-file from ZAZ Anim Pack, but evene after deleting those they were still "doubled" in Slavtetats-MCM.

Kinda desperate here, hope one can help me^^

 

Edit: I should mention that I activated Overlays in NiOverride.ini and raised MaxOverlays to 10.

Edited by Krepel
adding info
Posted
13 hours ago, Krepel said:

Hi, 

I´ve a weird bug that my face textures are not showing at certain abuse level. 

They are all loaded in Slavetats-mcm.

When I in example use the test option, I can see full body + face tats (SOB 2 gets applied while General Abuse 8 and Oral state 7).

When I wait then 10 hours (settings set to decrease stats for 100% every 9 hour), and the Abuse-lvl decreases the body wear marks adapt according to the abuse level but the face marks just disappear and no facial tattoo is selected in Slavetats-MCM.

Any idea?

What else I saw, was that in the SlaveTats-mcm the Sob and Tear-tattoo were twice selectable (like, in a column in the drop down menu; Sob 1, Sob 2, Tear1, Tear2, Tear3, and again Sob1, Sob2, Tear1, tear2, tear3).

Could this be the reason? But I really cant imagine it because during testing Sob2 gets applied as I said...

Found out, that the "2nd Sob+Tears"-textures were in a slavetats/drools-file from ZAZ Anim Pack, but evene after deleting those they were still "doubled" in Slavtetats-MCM.

Kinda desperate here, hope one can help me^^

 

Edit: I should mention that I activated Overlays in NiOverride.ini and raised MaxOverlays to 10.


By design, iirc. I made the face stuff go away much quicker.

Posted
12 minutes ago, gooser said:


By design, iirc. I made the face stuff go away much quicker.

 

Oh okay thx, than it seems that I misunderstood how this works...thought it wold decrease according to stages like from Battered face to sob2, than to sob1, tear3, tear2, tear1, but if that how it is intended, that it goes away then I am relieved^^ will test it more toroughly during gameplay later, thx already

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