drboomalwaysop Posted September 13, 2021 Posted September 13, 2021 (edited) Need Help here! Recently I was translating part of this mod for my own usage. Though I can change the lines of the apropos itself, the synonyms I changed in Notepad can't really be applied in game. For example, the line in Notepad look like this: "我輕輕地推進{PRIMARY}{WTANAL}的{ASS},我不想讓她受傷。" In game, it look like this: "我輕輕地推進Jadevirgin的ass,我不想讓她受傷。" No matter how I change the words in Synonyms.txt, the performence in game doesn't change. Also, I can't find where the {WTANAL} is. Please Help Me! Edited September 13, 2021 by drboomalwaysop
Szlordrin Posted September 15, 2021 Posted September 15, 2021 On 9/13/2021 at 7:43 AM, drboomalwaysop said: Need Help here! Recently I was translating part of this mod for my own usage. Though I can change the lines of the apropos itself, the synonyms I changed in Notepad can't really be applied in game. For example, the line in Notepad look like this: "我輕輕地推進{PRIMARY}{WTANAL}的{ASS},我不想讓她受傷。" In game, it look like this: "我輕輕地推進Jadevirgin的ass,我不想讓她受傷。" No matter how I change the words in Synonyms.txt, the performence in game doesn't change. Also, I can't find where the {WTANAL} is. Please Help Me! Did you update the database in the MCM after making changes. If so, I would advise running your synonym through a Json validator. It looks like it can't parse the new synonyms & is using the last known good configuration. --> here is the validator https://jsonlint.com/
Lyman the Lunatic Posted September 20, 2021 Posted September 20, 2021 Funny story, I've just updated to this version. I must say, I just love the slavetat integration, goes so well with SD. The tears, the wear & tear. It's just simply, an art piece (an actual art, not the moma crap).
Eadoo Posted October 2, 2021 Posted October 2, 2021 On 9/13/2021 at 7:43 AM, drboomalwaysop said: Need Help here! Recently I was translating part of this mod for my own usage. Though I can change the lines of the apropos itself, the synonyms I changed in Notepad can't really be applied in game. For example, the line in Notepad look like this: "我輕輕地推進{PRIMARY}{WTANAL}的{ASS},我不想讓她受傷。" In game, it look like this: "我輕輕地推進Jadevirgin的ass,我不想讓她受傷。" No matter how I change the words in Synonyms.txt, the performence in game doesn't change. Also, I can't find where the {WTANAL} is. Please Help Me! If you were unable to locate WTANAL, it's in WearAndTear_Descriptors.txt.
Papersword Posted October 7, 2021 Posted October 7, 2021 On 8/11/2021 at 2:01 AM, Papersword said: I notice there's a lot of talk around face overlays for the mod. I have my face overlay slots set up properly in the INI and generally don't have any issues with them. However, very occasionally a face tattoo will be removed, or the facial dirt overlay from a bathing mod. The overlay gets completely cleared, so I have to reset the colour and texture for the tattoo. It seems to happen when Apropos updates wear and tear. I notice it most often when waking up from sleep; apropos will update along side the bathing mod, dirt will be applied to the body and face, then the face overlay is removed. Any ideas? Also seeing Apropos remove body overlays. It's quite strange. The overlay was in slot 1, Apropos will recognize that and use slot 2 & 3, but the first slot will have it's texture and colour wiped.
Tlam99 Posted October 8, 2021 Posted October 8, 2021 In slave tats one can block slots. So it will be only used by the mod what occupies it. YPS needs this feature as well as Apropos2. 1
HARKON123 Posted October 29, 2021 Posted October 29, 2021 i have bug im playing male character and i get wear and tear vaginal and it slows me down adn that sucks aslo it feels stupid to have vaginal wear and tear when u are male please tell me how to fix this
Guest Posted November 3, 2021 Posted November 3, 2021 I have been having issues with the mod. The only thing that seems to work is that I can"override W&T values" in the MCM. However, there are no messages, no tats are applied, and the override doesn't seem to affect anything, not even debuffs. It looks like it should be working while in the mcm, but it doesn't actually seem to be doing anything. slavetats works fine. Any help? (P.S., is there any way to get the "scrapes and scratches" overlay to be applied along with "general" wear? I don't use creatures, and it looks like the overlays could be sustained by getting done on rough surfaces [rocks, log, gravel, forest floor, etc], and I would really like to see it in game) Load Order # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Skyrim Project Optimization - Full Version.esm hdtHighHeel.esm ZaZAnimationPack.esm SexLab.esm Schlongs of Skyrim - Core.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm BeeingFemale.esm Skyrim Project Optimization - Full Version.esp SkyUI.esp RaceMenu.esp RaceMenuPlugin.esp SOSRaceMenu.esp XPMSE.esp RaceMenuMorphsCBBE.esp VOBS.esp OCR-Fixes.esp Relationship Dialogue Overhaul.esp 3DNPC.esp SMIM-Merged-All.esp RDO - USLEEP Patch.esp Brows.esp SGEyebrows.esp Maevan2EyeBrows.esp Eyes of Aber.esp FreckleMania2.esp Neithteam Warpaint.esp KS Hairdo's.esp Bijin Wives.esp SimpleSlavery.esp MF_RadiantProstitution.esp TheEyesOfBeauty.esp Bijin NPCs.esp Bijin Warmaidens.esp FNIS.esp FNISspells.esp SkyFem Voices Patch.esp Schlongs of Skyrim.esp SOS - Smurf Average Addon.esp SOS - VectorPlexus Muscular Addon.esp SOS - VectorPlexus Regular Addon.esp SOS - B3lisario UNP Addon.esp SkyFem SOS Patch.esp SOS - ERF Horse Penis CBBE - Addon.esp SexLabAddActor.esp submissivelola_est.esp EsturkBooze.esp BeeingFemaleBasicAddOn.esp SexLabDefeat.esp SlaveTats.esp Sexlab - Cum Overlays.esp NusbieVoices.esp SexLab Extra Voices.esp SLAnimLoader.esp NecroAnims.esp Apropos2.esp SOS - ERF Equipable Horse Penis.esp SOS - ERF Horse Penis Addon.esp SOS - Grower - Extended.esp SLALAnimObj.esp AnubAnimObj.esp SOS - ERF Horse Penis Redux Addon.esp SOS - ERF Horse Penis Redux No Balls Addon.esp Alternate Start - Live Another Life.esp EveryBody's Different.esp SkyFem NPC.esp Modlist # This file was automatically generated by Mod Organizer. -Jex Tats +MYSLALPACK v12.0 +Anub H SLAL +Anub F SLAL +SOS - ERF Horse Penis Redux UUNP v1-3c +Anuketh - Pack 3 +Anuketh - Pack 1 +SOS Horse Penis +SLAnimLoader +Fuz Ro D-oh - Silent Voice +Zeroed CBBE +Funnybiznizz +SexLab Extra Voices Expanded -rapeTattoos_v +SOS - Grower - Extended_2.3 +Nusbie Voices - Main File 2 +Nusbie Voices - Main File 1 +Radiant Prostitution_Gigolo +Sexlab - Cum Overlays -Rape Tattoos Tweaked -Bathing In Skyrim Tweaked -SlaveTats CumTextures Remake v +BeeingFemale_ +SL Defeat v +Slavetats preg +Joomla tat +AndroolSub +AndroolSlut +SlaveTats-property +SlaveTats-sm +SlaveTats-submissive +SlaveTats-anal +SlaveTats-makeup +SlaveTats-slut +SlaveTats -Bathing in Skyrim +PapyrusUtil - Modders Scripting Utility Functions +JContainers +Apropos +Simple Slavery Plus Plus +EsturkBooze +SubmissiveLolaEsturk_ +Devious Devices Integration +Devious Devices Expansion +Devious Devices Assets +SLAro +SLAA +Evil's Horse Penis 2 CBBE +SOS - B3lisario UNP Addon v0.9 +SOS - B3lisario UNP Addon - Navetsea's CBBE patch +SOS - B3lisario UNP Addon - Fair Skin Complexion patch A +SOS +SkyFem - All NPCs Now Female +FNIS Spells V5_0_1 +Fores New Idles in Skyrim - FNIS +ZazAnimationPack_v +SexLabFramework_v +Skyrim Project Optimization +Vanilla Outfits BodySlided (with HDT-PE) for CBBE +OCR - Omnisway Clothing Replacer - CBBE BodySlide BBP TBBP +Fair Skin Complexion +BodySlide and Outfit Studio +All my Work in One File - Second Edition +Bijin NPCs +Bijin Warmaidens +Bijin Wives +KS Hairdos - Renewal +The Neith Team Warpaints Set +Freckle Mania 2 +Fair Skin Complexion AP +Eyes of Aber +The Eyes Of Beauty +Maevan2's Eye Brows +SG Female Eyebrows +Hvergelmir's Aesthetics - Brows +EBD - EveryBodys Different Redone +A Quality World Map and Solstheim Map - With Roads +Relationship Dialogue Overhaul - RDO +Kailana Body - CBBE BodySlide Preset +Interesting NPCs +HDT HighHeels System +Calientes Beautiful Bodies Edition -CBBE- +XP32 Maximum Skeleton Extended +HDT Physics Extensions +Static Mesh Improvement Mod +Alternate Start - Live Another Life +RaceMenu +Unofficial Skyrim Legendary Edition Patch +SkyUI *DLC: Dawnguard *DLC: Dragonborn *DLC: HearthFires Thanks!
hippie47 Posted December 3, 2021 Posted December 3, 2021 Anybody trying to make this work for for the anniversary version of SE? I'm fooling with my SE version (the oldrim version here and the SE updated DLL from somewhere above) and it'll install and sort of work... but things are a bit scrambled.
SexSlaveTrader Posted December 4, 2021 Posted December 4, 2021 (edited) Is there any description files for other animations such as FunnyBizness, Leito, Mitos, Anub or Babo? Edited December 4, 2021 by SexSlaveTrader 1
RevanCathal Posted December 5, 2021 Posted December 5, 2021 On 10/7/2021 at 8:12 PM, Tlam99 said: In slave tats one can block slots. So it will be only used by the mod what occupies it. YPS needs this feature as well as Apropos2. How would one go about doing that?
Tlam99 Posted December 5, 2021 Posted December 5, 2021 11 minutes ago, Jgoftl said: How would one go about doing that? In Yps find the feature on tthe mcm page where you set pubes etc. Apropos I need checknagain where. 1
shencereys Posted December 8, 2021 Posted December 8, 2021 I'm sorry to have to bug the thread for such a minor issue, but I have tried fixing it myself and am at a loss. Using apropos 2, I'm getting the textures properly and everything, but W&T tats are firing off early (before the animation is over). Since slavetats disables/enables the target or something like that, this has the unhappy effect of popping one character out of the animation early. The reason I'm posing here instead of there, is because the slavetats call is obviously happening before the animation is over. Is this a known issue? Any fix? Can't seem to do anything about it save change the final stage timings to fit whatever Apropos allots for a time interval. Secondly textures (overlays?), like SL applied textures, are disappearing after the W&T tats are applied. I recall having both of these problems too in Apropos 1, and I managed to solve them somehow, but I can't seem to recollect what I did. Any help would be appreciated. Thanks~! ____________________________________________________________________________________________ ACTUALLY I SOLVED IT MYSELF (go me) as i was typing this and I'll leave it here for any future searches and save the thread helpers the trouble The issue is caused by an outdated version of SlaveTats. Apparently I had archived an old one somehow and used that one by accident, or found the wrong one to download. Anyhow, changing to the newest version of SlaveTats fixed both issues completely. Textures apply at the right time, and all overlays stay in place afterward.
forsited Posted December 9, 2021 Posted December 9, 2021 I love the text and messages, they're literally core for me. But the wear and tear just makes the game so rediculously unfun and unplayable. Maybe if the debuffs lasted maybe 5 minutes or just rest for an hour, it could be eh but I hate the fact that getting raped means I'm out for the next 10 days. I get that's realistic, but I don't really want to be punished that hard for seeing my sex mods. Idk why unchecking the wear and tear thing doesn't turn it off, could just be conflicts with my side but it's killing me.
Hex Bolt Posted December 9, 2021 Posted December 9, 2021 3 hours ago, forsited said: Idk why unchecking the wear and tear thing doesn't turn it off Did you also turn off the separate W&T effects toggle? The mod possibly might not be increasing your W&T anymore, but it could be remembering what level it was.
forsited Posted December 13, 2021 Posted December 13, 2021 On 12/9/2021 at 1:55 PM, HexBolt8 said: Did you also turn off the separate W&T effects toggle? The mod possibly might not be increasing your W&T anymore, but it could be remembering what level it was. Yeah each one, I've even edited the .jsons to where rapes and stuff should cause 0 wear and tear and even changed the movement speed and other penalties to 0. Despite doing that, I still gain W&T and suffer the penalties.
Attenater Posted December 17, 2021 Posted December 17, 2021 So every animation gives me something releated to tentacles, is it an issue with estrus ( or estrus chaurus/spider/dwemer since regular estrus is disabled) or the anniversary edition?
Eadoo Posted December 27, 2021 Posted December 27, 2021 On 12/16/2021 at 6:01 PM, Attenater said: So every animation gives me something releated to tentacles, is it an issue with estrus ( or estrus chaurus/spider/dwemer since regular estrus is disabled) or the anniversary edition? I think I experienced something similar to this when I first switched over from LE to SE. AE is based on SE - have you loaded the SE patch on top of Apropos 2?
Attenater Posted December 31, 2021 Posted December 31, 2021 On 12/27/2021 at 2:02 AM, Eadoo said: I think I experienced something similar to this when I first switched over from LE to SE. AE is based on SE - have you loaded the SE patch on top of Apropos 2? Yes i have. Eventually i uninstalled all the Estrus mods to see if they were the issue, but i wasnt able to reinstall Apropos via mod manager. Mod manager crashes whenever i even click on apropos. I did reinstall it manually but possibly missed some files, and yes i also applied patch after reinstall and tried it on new game. The issue still persists.
Eadoo Posted January 1, 2022 Posted January 1, 2022 On 12/30/2021 at 6:33 PM, Attenater said: Yes i have. Eventually i uninstalled all the Estrus mods to see if they were the issue, but i wasnt able to reinstall Apropos via mod manager. Mod manager crashes whenever i even click on apropos. I did reinstall it manually but possibly missed some files, and yes i also applied patch after reinstall and tried it on new game. The issue still persists. Ok, so much for the easy fix. The only other thing that might help is if you can catch a snapshot of your console ('~' in-game) showing: 1. The name of the animation running 2. The tags associated with that animation 3. The DB file selection that Apropos2 made These usually pop up pretty close together in the console, so unless you have a ton of stuff spewing into the console it should be simple to catch them together. 1
N.Gamma Posted January 8, 2022 Posted January 8, 2022 Does the mod also have a kind of healing effect? So I mean that the wounds and tears after a certain time also fade again and then finally disappear?
Hex Bolt Posted January 8, 2022 Posted January 8, 2022 8 hours ago, N.Gamma said: Does the mod also have a kind of healing effect? Wear and tear heal and degrade settings on the MCM.
Attenater Posted January 15, 2022 Posted January 15, 2022 (edited) On 1/1/2022 at 9:00 AM, Eadoo said: Ok, so much for the easy fix. The only other thing that might help is if you can catch a snapshot of your console ('~' in-game) showing: 1. The name of the animation running 2. The tags associated with that animation 3. The DB file selection that Apropos2 made These usually pop up pretty close together in the console, so unless you have a ton of stuff spewing into the console it should be simple to catch them together. Sorry for the late reply, i havent had much time to play lately. I seem to be having trouble taking a screenshot out of console. I did read through it and for the most part all the info is correct, it recognizes my player character and the other person, in this case whiterun guard, male. It recognizes the animation BaboPervertGroping01 and all tags are correct, no mention of tentacles. Right after the tags it shows AproposDescriptions: DisplayFemaleActorEstrusDecriptions, and thats the first mention of estrus. If i gather it right, for some reason it calls for Estrus descriptions even though it recognizes the actors and animations properly. If i delete the estrus folders in Apropos/db, it still tries to call for the estrus files, it just doesnt display anything. Edited January 15, 2022 by Attenater
gooser Posted January 15, 2022 Author Posted January 15, 2022 1 hour ago, Attenater said: Sorry for the late reply, i havent had much time to play lately. I seem to be having trouble taking a screenshot out of console. I did read through it and for the most part all the info is correct, it recognizes my player character and the other person, in this case whiterun guard, male. It recognizes the animation BaboPervertGroping01 and all tags are correct, no mention of tentacles. Right after the tags it shows AproposDescriptions: DisplayFemaleActorEstrusDecriptions, and thats the first mention of estrus. If i gather it right, for some reason it calls for Estrus descriptions even though it recognizes the actors and animations properly. If i delete the estrus folders in Apropos/db, it still tries to call for the estrus files, it just doesnt display anything. Can you verify you are using Version 1.0.0.10 of Apropos 2? According to the code Estrus messages should only ever play if the Estrus tag is on the animation itself. If you have a version pre-10.0.0.10 then its possible you are seeing prior behavior. If you're not sure, post the contents of you Apropos2Util.psc, which should have the GetVersionString() in it, and also AproposDescriptions.psc. If you look at the changelog, there was a problem with Estrus playing at strange times, but iirc that was before I tied it explicitly to the presence of a very specific tag. 1
Attenater Posted January 15, 2022 Posted January 15, 2022 (edited) On 1/15/2022 at 4:41 AM, gooser said: Can you verify you are using Version 1.0.0.10 of Apropos 2? According to the code Estrus messages should only ever play if the Estrus tag is on the animation itself. If you have a version pre-10.0.0.10 then its possible you are seeing prior behavior. If you're not sure, post the contents of you Apropos2Util.psc, which should have the GetVersionString() in it, and also AproposDescriptions.psc. If you look at the changelog, there was a problem with Estrus playing at strange times, but iirc that was before I tied it explicitly to the presence of a very specific tag. Seems like thats the issue, i somehow downloaded version 1.0.0.9 I will try to update and see how it goes, thanks. Yes, the issue is gone after i updated to 1.0.0.10 Edited January 17, 2022 by Attenater
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